The death of [51 RaGeloRd] Anhur The Empire (Barbarian)

in A Riverside Road

from the perspective of [53 Skald] Zij La Resistance (Orc)

<worn as a badge>    a badge of rotten flesh [superior]
<worn on head>       a well-crafted platinum coif
<worn on eyes>       stone glasses with a emerald and ruby lens [poor] (magic) [82%]             
<worn in ear>        an earring of bone (magic) [88%]             
<worn in ear>        an earring of bone (magic)
<worn on face>       a fanged jaw piece [superior]
<worn around neck>   a majestic feather of a roc [70%]             
<worn around neck>   a humming diamond charm [86%]             
<worn on body>       a masterly-crafted dragonscale breastplate from The Kingdom of Torg
<worn about body>    a decent silver mantle [73%]             
<worn as quiver>     a glittering sapphire quiver
<worn about waist>   a engraved silver belt
<worn on belt buckle>a severed illithid tentacle [61%]             
<worn on arms>       some sleeves bearing the seal of Verethorn [poor]
<worn around wrist>  a hardened dragonscale wristguard
<worn around wrist>  a legendary gem bracelet from The City of Winterhaven
<worn on hands>      some rusty dragonscale gauntlets [70%]             
<worn on finger>     a blue crystalline band (magic) (glowing)
<worn on finger>     a frost-rimed gem signet from Cloud Giant Kingdom [82%]             
<primary weapon>     a drusus named 'Fade to Black' [superior] (magic)
<held>               the sunhorn of life [poor] (glowing)
<worn on legs>       some angel feather leggings [poor] (magic) [85%]             
<worn on feet>       a golden pair of scouting boots [poor] (glowing) [80%]             

You sing a song to protect you from the world.
Ok.
You put 860 platinum, 64 gold, 6 silver, and 4 copper coins into a weathered cast net.

< 961h/961H 174v/174V Pos: standing >
You are carrying: (8/10)
a pair of drow-skin sleeves (magic)
a cloak of rotting flesh [86%]             
a small wooden drum
the mandolin of sight
a brass harp
multi-colored glass flute of harmony (magic)
a lyre of harm
a weathered cast net

< 961h/961H 174v/174V Pos: standing >
A deer leaves east.

< 961h/961H 174v/174V Pos: standing >
You get a soldiers wrist guard from a weathered cast net.
You get a soldiers wrist guard from a weathered cast net.
You can't carry any more.

< 961h/961H 174v/174V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A large, purple backpack, lies here.
A fur backpack has been left here.
A deer stands here, grazing on some grass.
You sense a lifeform nearby.
A rabid raccoon stands here in attack stance.

< 961h/961H 172v/174V Pos: standing >
You sing a song to protect you from the world.

< 961h/961H 172v/174V Pos: standing >
You put 5 instrument(s) into a weathered cast net.

< 961h/961H 172v/174V Pos: standing >
You get a soldiers quiver from a weathered cast net.
You get a soldiers quiver from a weathered cast net.
You get a soldiers quiver from a weathered cast net.
You get a soldiers quiver from a weathered cast net.
You get a soldiers quiver from a weathered cast net.

< 961h/961H 174v/174V Pos: standing >
You drop 7 soldiers(s).

< 961h/961H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 961h/961H 174v/174V Pos: standing >
A Forest Opening
Obvious exits: -E
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here. (magic)
You sense a lifeform nearby.

< 961h/961H 172v/174V Pos: standing >

< 961h/961H 172v/174V Pos: standing >
a lyre of harm
multi-colored glass flute of harmony (magic)
a brass harp
the mandolin of sight
a small wooden drum
a small pile of coins
a clear wand (invis)
a strange blue stone
[23] a tightly rolled vellum scroll (magic)
a pair of spiked fire leggings (magic)
some platemail of the Du'Maathe guard (magic)
the service tags of the squad (glowing)
the service tags of the squad [superior] (glowing)
a blue Cimmerian ring [superior]
a green Cimmerian ring [superior]
a hallowed Cimmerian mask of Winduin (glowing)
an angelic bronze eyepatch
an ankylosaur tail club (magic) (glowing)
a wicked looking mace named 'Nightbringer' [superior] (magic)
a miner's belt encrusted with a diamond (magic)
a royal badge of Arcium [superior] (illuminating)
lucky alchemist sack [39%]             
a bleeding heart of Slican
[85] a slab of beef
[4] the potion of spiritual protection
[2] a fifth of whiskey

< 961h/961H 172v/174V Pos: standing >
You sing a song to protect you from the world.

< 961h/961H 172v/174V Pos: standing >
A deer enters from the east.

< 961h/961H 172v/174V Pos: standing >
You sing a song to protect you from the world.

< 961h/961H 172v/174V Pos: standing >
You get a wicked looking mace named 'Nightbringer' [superior] from a weathered cast net.

< 961h/961H 172v/174V Pos: standing >
This item is from the zone: Swamp.
That's all you can recall about this item.

< 961h/961H 173v/174V Pos: standing >
This item is from the zone: Swamp.
'a wicked looking mace named 'Nightbringer' [superior]'
Weight 12, Item type: WEAPON
Item is: NOIDENTIFY 
Damage Dice is '3D7'
This item will also affect your HITROLL positively and DAMROLL positively.
A wicked looking mace named 'Nightbringer' [superior] has an item value of 339.

< 961h/961H 174v/174V Pos: standing >
This item is from the zone: Swamp.
'a wicked looking mace named 'Nightbringer' [superior]'
Weight 12, Item type: WEAPON
Item is: NOIDENTIFY 
Damage Dice is '3D7'
This item will also affect your HITROLL positively and DAMROLL positively.
A wicked looking mace named 'Nightbringer' [superior] has an item value of 339.

< 961h/961H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 961h/961H 174v/174V Pos: standing >
You can't attach that to your belt.

< 961h/961H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 961h/961H 174v/174V Pos: standing >
Ok.

< 961h/961H 174v/174V Pos: standing >
You are carrying: (3/10)
a pair of drow-skin sleeves (magic)
a cloak of rotting flesh [86%]             
a weathered cast net

< 961h/961H 174v/174V Pos: standing >
The night has begun.

< 961h/961H 174v/174V Pos: standing >
a wicked looking mace named 'Nightbringer' [superior] (magic)
a lyre of harm
multi-colored glass flute of harmony (magic)
a brass harp
the mandolin of sight
a small wooden drum
a small pile of coins
a clear wand (invis)
a strange blue stone
[23] a tightly rolled vellum scroll (magic)
a pair of spiked fire leggings (magic)
some platemail of the Du'Maathe guard (magic)
the service tags of the squad (glowing)
the service tags of the squad [superior] (glowing)
a blue Cimmerian ring [superior]
a green Cimmerian ring [superior]
a hallowed Cimmerian mask of Winduin (glowing)
an angelic bronze eyepatch
an ankylosaur tail club (magic) (glowing)
a miner's belt encrusted with a diamond (magic)
a royal badge of Arcium [superior] (illuminating)
lucky alchemist sack [39%]             
a bleeding heart of Slican
[85] a slab of beef
[4] the potion of spiritual protection
[2] a fifth of whiskey

< 961h/961H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 961h/961H 174v/174V Pos: standing >
You get a miner's belt encrusted with a diamond from a weathered cast net.

< 961h/961H 174v/174V Pos: standing >
You get a hallowed Cimmerian mask of Winduin from a weathered cast net.

< 961h/961H 174v/174V Pos: standing >
You get a blue Cimmerian ring [superior] from a weathered cast net.

< 961h/961H 174v/174V Pos: standing >
You get a green Cimmerian ring [superior] from a weathered cast net.

< 961h/961H 174v/174V Pos: standing >
a weathered cast net does not contain the ring.

< 961h/961H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 961h/961H 174v/174V Pos: standing >
This item is from the zone: The Cimmerian Nomad Encampment.
'a green Cimmerian ring [superior]'
Weight 1, Item type: ARMOR
Item is: NOBITS
AC-apply is 3
This item will also affect your DAMROLL positively.
A green Cimmerian ring [superior] has an item value of 3.

< 961h/961H 174v/174V Pos: standing >
This item is from the zone: The Cimmerian Nomad Encampment.
'a blue Cimmerian ring [superior]'
Weight 1, Item type: ARMOR
Item is: NOBITS
AC-apply is 3
This item will also affect your HITROLL positively.
A blue Cimmerian ring [superior] has an item value of 3.

< 961h/961H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 961h/961H 174v/174V Pos: standing >
This item is from the zone: The Cimmerian Nomad Encampment.
'a hallowed Cimmerian mask of Winduin'
Weight 2, Item type: ARMOR
Item is: GLOW NOREPAIR RETURNING NOIDENTIFY 
AC-apply is 6
This item will also affect your HITROLL positively and STR positively.
A hallowed Cimmerian mask of Winduin has an item value of 29.

< 961h/961H 174v/174V Pos: standing >
You are carrying: (7/10)
a green Cimmerian ring [superior]
a blue Cimmerian ring [superior]
a hallowed Cimmerian mask of Winduin (glowing)
a miner's belt encrusted with a diamond (magic)
a pair of drow-skin sleeves (magic)
a cloak of rotting flesh [86%]             
a weathered cast net

< 961h/961H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 961h/961H 174v/174V Pos: standing >
You feel your skin soften and return to normal.

< 949h/949H 174v/174V Pos: standing >
Pardon?

< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.
You feel your skin harden to stone.
You finish your song.

< 949h/949H 174v/174V Pos: standing >
You start playing your sunhorn of life [poor] and singing aloud.

< 949h/949H 174v/174V Pos: standing >
You are carrying: (7/10)
a green Cimmerian ring [superior]
a blue Cimmerian ring [superior]
a hallowed Cimmerian mask of Winduin (glowing)
a miner's belt encrusted with a diamond (magic)
a pair of drow-skin sleeves (magic)
a cloak of rotting flesh [86%]             
a weathered cast net

< 949h/949H 174v/174V Pos: standing >
Enhancing a pair of drow-skin sleeves requires an item with at least an item value of: 4

< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 949h/949H 174v/174V Pos: standing >
This ring is little more than a strip of green-hued metal, although etchings
on the inside mark it as of Cimmerian origin and therefore beneficial to
those who fight for a living.

A green Cimmerian ring [superior] is made of iron and appears to be of above average quality.
A green Cimmerian ring [superior] has an item value of 3.

< 949h/949H 174v/174V Pos: standing >

A blue Cimmerian ring [superior] is made of iron and appears to be of slightly above average quality.
A blue Cimmerian ring [superior] has an item value of 3.

< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 949h/949H 174v/174V Pos: standing >
You get a small pile of coins from your weathered cast net.
There were: 860 platinum coins, 64 gold coins, 6 silver coins, 4 copper coins. 

< 949h/949H 174v/174V Pos: standing >
You feel Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a gold ring with diamonds!


< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 949h/949H 174v/174V Pos: standing >
You are carrying: (6/10)
a gold ring with diamonds (illuminating)
a hallowed Cimmerian mask of Winduin (glowing)
a miner's belt encrusted with a diamond (magic)
a pair of drow-skin sleeves (magic)
a cloak of rotting flesh [86%]             
a weathered cast net

< 949h/949H 174v/174V Pos: standing >
 (illuminating)
A gold ring with diamonds is made of iron and appears to be of below average quality.
A gold ring with diamonds has an item value of 5.

< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 949h/949H 174v/174V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have some moss and fungus-covered sleeves!


< 949h/949H 174v/174V Pos: standing >
This item is from the zone: The Deep Ravine of Passage.
That's all you can recall about this item.

< 949h/949H 174v/174V Pos: standing >
This item is from the zone: The Deep Ravine of Passage.
That's all you can recall about this item.

< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.
This item is from the zone: The Deep Ravine of Passage.
'some moss and fungus-covered sleeves'
Weight 0, Item type: ARMOR
Item is: NOREPAIR 
AC-apply is 8
This item will also affect your HITROLL positively and HITPOINTS positively.
Some moss and fungus-covered sleeves has an item value of 10.

< 949h/949H 174v/174V Pos: standing >
A deer leaves east.
You are carrying: (5/10)
some moss and fungus-covered sleeves (magic)
a hallowed Cimmerian mask of Winduin (glowing)
a miner's belt encrusted with a diamond (magic)
a cloak of rotting flesh [86%]             
a weathered cast net

< 949h/949H 174v/174V Pos: standing >
You are using:
<worn as a badge>    a badge of rotten flesh [superior]
<worn on head>       a well-crafted platinum coif
<worn on eyes>       stone glasses with a emerald and ruby lens [poor] (magic) [82%]             
<worn in ear>        an earring of bone (magic) [88%]             
<worn in ear>        an earring of bone (magic)
<worn on face>       a fanged jaw piece [superior]
<worn around neck>   a majestic feather of a roc [70%]             
<worn around neck>   a humming diamond charm [86%]             
<worn on body>       a masterly-crafted dragonscale breastplate from The Kingdom of Torg
<worn about body>    a decent silver mantle [73%]             
<worn as quiver>     a glittering sapphire quiver
<worn about waist>   a engraved silver belt
<worn on belt buckle>a severed illithid tentacle [61%]             
<worn on arms>       some sleeves bearing the seal of Verethorn [poor]
<worn around wrist>  a hardened dragonscale wristguard
<worn around wrist>  a legendary gem bracelet from The City of Winterhaven
<worn on hands>      some rusty dragonscale gauntlets [70%]             
<worn on finger>     a blue crystalline band (magic) (glowing)
<worn on finger>     a frost-rimed gem signet from Cloud Giant Kingdom [82%]             
<primary weapon>     a drusus named 'Fade to Black' [superior] (magic)
<held>               the sunhorn of life [poor] (glowing)
<worn on legs>       some angel feather leggings [poor] (magic) [85%]             
<worn on feet>       a golden pair of scouting boots [poor] (glowing) [80%]             

< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 949h/949H 174v/174V Pos: standing >
You stop using some sleeves bearing the seal of Verethorn [poor].

< 948h/948H 174v/174V Pos: standing >
You cover your arms with some moss and fungus-covered sleeves.

< 948h/948H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 949h/949H 174v/174V Pos: standing >

		Character attributes for Zij

Level: 53   Race: Orc   Class: Cleric Bard 
Age: 23 yrs / 14 mths  Height: 64 inches Weight: 180 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  97 ( 80)    Pow:  88 ( 88)
Dex:  80 ( 80)    Int:  76 ( 80)   
Agi: 115 (121)    Wis: 110 (122)
Con: 130 (104)    Cha:  68 ( 80)   Luc:  88 ( 88)
Equipped Items:  23     Carried weight:  112

Armor Points: -306  Reduces melee damage taken by 30.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 12   Damroll: 7
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[7]  FEA[27]
               BRE[20]  SPE[-25]

Load carried: Light

< 949h/949H 174v/174V Pos: standing >
You stop using some moss and fungus-covered sleeves.

< 948h/948H 174v/174V Pos: standing >

		Character attributes for Zij

Level: 53   Race: Orc   Class: Cleric Bard 
Age: 23 yrs / 14 mths  Height: 64 inches Weight: 180 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  97 ( 80)    Pow:  88 ( 88)
Dex:  80 ( 80)    Int:  76 ( 80)   
Agi: 115 (121)    Wis: 110 (122)
Con: 130 (104)    Cha:  68 ( 80)   Luc:  88 ( 88)
Equipped Items:  22     Carried weight:  112

Armor Points: -298  Reduces melee damage taken by 29.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 10   Damroll: 7
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[7]  FEA[27]
               BRE[20]  SPE[-25]

Load carried: Light

< 948h/948H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 948h/948H 174v/174V Pos: standing >
You are carrying: (6/10)
some moss and fungus-covered sleeves (magic)
some sleeves bearing the seal of Verethorn [poor]
a hallowed Cimmerian mask of Winduin (glowing)
a miner's belt encrusted with a diamond (magic)
a cloak of rotting flesh [86%]             
a weathered cast net

< 948h/948H 174v/174V Pos: standing >
You stop using an earring of bone.

< 928h/928H 164v/164V Pos: standing >
You cover your arms with some moss and fungus-covered sleeves.

< 928h/928H 164v/164V Pos: standing >

< 934h/934H 164v/164V Pos: standing >
You sing a song to protect you from the world.

< 934h/934H 164v/164V Pos: standing >
You stop using some moss and fungus-covered sleeves.

< 928h/928H 164v/164V Pos: standing >
You wear an earring of bone on your right ear.

< 928h/928H 164v/164V Pos: standing >
You are carrying: (6/10)
some moss and fungus-covered sleeves (magic)
some sleeves bearing the seal of Verethorn [poor]
a hallowed Cimmerian mask of Winduin (glowing)
a miner's belt encrusted with a diamond (magic)
a cloak of rotting flesh [86%]             
a weathered cast net

< 948h/948H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 948h/948H 174v/174V Pos: standing >
You cover your arms with some sleeves bearing the seal of Verethorn [poor].

< 948h/948H 174v/174V Pos: standing >
You are carrying: (5/10)
some moss and fungus-covered sleeves (magic)
a hallowed Cimmerian mask of Winduin (glowing)
a miner's belt encrusted with a diamond (magic)
a cloak of rotting flesh [86%]             
a weathered cast net

< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 949h/949H 174v/174V Pos: standing >
This item is from the zone: Tribal Oasis.
That's all you can recall about this item.

< 949h/949H 174v/174V Pos: standing >
This item is from the zone: Tribal Oasis.
'a miner's belt encrusted with a diamond'
Weight 1, Item type: ARMOR
Item is: NOBITS
AC-apply is 6
This item will also affect your CON positively and DAMROLL positively.
A miner's belt encrusted with a diamond has an item value of 37.

< 949h/949H 174v/174V Pos: standing >
A Barbarian slowly fades into existence.

< 949h/949H 174v/174V Pos: standing >
This item is from the zone: Tribal Oasis.
'a miner's belt encrusted with a diamond'
Weight 1, Item type: ARMOR
Item is: NOBITS
AC-apply is 6
This item will also affect your CON positively and DAMROLL positively.
A miner's belt encrusted with a diamond has an item value of 37.
A Barbarian leaves east.

< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 949h/949H 174v/174V Pos: standing >
the corpse of a rabid raccoon appears to be empty.

< 949h/949H 174v/174V Pos: standing >
Ok.
You put 860 platinum, 44 gold, 6 silver, and 4 copper coins into a weathered cast net.

< 949h/949H 174v/174V Pos: standing >
You are carrying: (5/10)
some moss and fungus-covered sleeves (magic)
a hallowed Cimmerian mask of Winduin (glowing)
a miner's belt encrusted with a diamond (magic)
a cloak of rotting flesh [86%]             
a weathered cast net

< 949h/949H 174v/174V Pos: standing >
You quickly scan the area.
A rabid raccoon who is close by to your east.
A Barbarian who is close by to your east.
A deer who is close by to your east.
A rabid raccoon who is close by to your east.
A rabid raccoon who is close by to your east.
A rabid raccoon who is rather far off to your east.
A rabid raccoon who is rather far off to your east.
A rabid raccoon who is rather far off to your east.

< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 949h/949H 174v/174V Pos: standing >
A Riverside Road
Obvious exits: -E -W
[2] A soldiers standard issue wrist guard lies here.
[5] A soldiers standard issue quiver lies here.
A large, purple backpack, lies here.
A fur backpack has been left here.
A rabid raccoon stands here, fighting a Barbarian.
A Barbarian (large) Legionary of The Empire stands here, fighting a rabid raccoon.
A deer stands here, grazing on some grass.
A rabid raccoon stands in mid-air here, fighting a Barbarian.
A rabid raccoon stands here, fighting a Barbarian.

< 949h/949H 172v/174V Pos: standing >
You start chanting...
You snap into visibility.

< 949h/949H 172v/174V Pos: standing >
A rabid raccoon misses a Barbarian.

< 949h/949H 172v/174V Pos: standing >
Casting: bigbys clenched fist 

< 949h/949H 173v/174V Pos: standing >
A rabid raccoon misses a Barbarian.
A Barbarian's eyes roll as a rabid raccoon plants a foot in his face.
A rabid raccoon misses a Barbarian.
A rabid raccoon misses a Barbarian.

< 949h/949H 173v/174V Pos: standing >
You complete your spell...
[Damage: 163 ] Your giant fist of force causes a Barbarian to stagger in agony!
A Barbarian's fine punch strikes a rabid raccoon.
A Barbarian's punch strikes a rabid raccoon.

< 949h/949H 173v/174V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves east.

< 949h/949H 173v/174V Pos: standing >
You failed.
A Barbarian enters from the east.

< 949h/949H 174v/174V Pos: standing >
A rabid raccoon suddenly attacks a Barbarian!
A rabid raccoon misses a Barbarian.
A rabid raccoon suddenly attacks a Barbarian!
A rabid raccoon misses a Barbarian.
You start chanting...

< 949h/949H 174v/174V Pos: standing >
A rabid raccoon suddenly attacks a Barbarian!
A rabid raccoon misses a Barbarian.

< 949h/949H 174v/174V Pos: standing >
Casting: bigbys clenched fist 

< 949h/949H 174v/174V Pos: standing >
You complete your spell...
[Damage: 330 ] Your giant fist of force causes a Barbarian to stagger in agony!

< 949h/949H 174v/174V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves east.

< 949h/949H 174v/174V Pos: standing >
You sing a song to protect you from the world.

< 949h/949H 174v/174V Pos: standing >
You failed.

< 949h/949H 174v/174V Pos: standing >
You failed.

< 949h/949H 174v/174V Pos: standing >
You failed.

< 949h/949H 174v/174V Pos: standing >
You failed.

< 949h/949H 174v/174V Pos: standing >
You failed.

< 949h/949H 174v/174V Pos: standing >
You failed.

< 949h/949H 174v/174V Pos: standing >
You failed.

< 949h/949H 174v/174V Pos: standing >
A Riverside Road
Obvious exits: -E -W
[2] The corpse of a rabid raccoon is lying here.
A Barbarian (large) Legionary of The Empire stands here.

< 949h/949H 172v/174V Pos: standing >
A rabid raccoon enters from the west.
A rabid raccoon enters from the west.
You start chanting...
A Barbarian fills with BLoodLuST and makes a ferocious leap at YOU!
A Barbarian attempts to maul you, but falters and falls to his knees!

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  few wounds >
 A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  few wounds >
 Casting: bigbys clenched fist 

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  few wounds >
 You complete your spell...
[Damage: 165 ] Your giant fist of force causes a Barbarian to stagger in agony!

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  nasty wounds >
 You sing a song to protect you from the world.
You start chanting...

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  nasty wounds >
 Casting: bigbys clenched fist 

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  nasty wounds >
 You parry a rabid raccoon's lunge at you.
A rabid raccoon's kick parts your hair but does little else.
You dodge a rabid raccoon's vicious attack.
A rabid raccoon's kick parts your hair but does little else.

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  nasty wounds >
 You complete your spell...
[Damage: 333 ] Your giant fist of force causes a Barbarian to stagger in agony!

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  awful >
 A Barbarian returns to normal as his rage abates.

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  awful >
 You don't have that spell memorized.

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  awful >
 You start chanting...

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  awful >
 Casting: fireball **

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian kne EP:  awful >
 A Barbarian rises to his feet.

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 Casting: fireball *

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 You sing a song to protect you from the world.
You parry a rabid raccoon's lunge at you.
You dodge a rabid raccoon's vicious attack.
A rabid raccoon misses you.
You parry a rabid raccoon's lunge at you.

< 949h/949H 172v/174V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 You complete your spell...
[Damage: 71 ] You throw a fireball at a Barbarian and have the satisfaction of seeing him enveloped in flames.
A Barbarian is incapacitated and will slowly die, if not aided.
A Barbarian slumps to the ground.

< 949h/949H 172v/174V Pos: standing >
You start chanting...

< 949h/949H 172v/174V Pos: standing >
Casting: fireball 

< 949h/949H 174v/174V Pos: standing >
You complete your spell...
[Damage: 88 ] Your fireball hits a Barbarian with full force, causing an immediate death.
A Barbarian is dead! R.I.P.
You receive your share of experience.