The death of [52 Decay Priest] Bisil La Resistance (Orc)

in On an Underworld Lake

from the perspective of [56 Healer] Liels The Empire (Grey Elf)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia of the Illithid [poor] made by Rukkus [87%]             
<worn on head>       the shadowy crown of damnation of wisdom (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a strip of Tiamat's flesh of agility (magic) (glowing) [71%]             
<worn in ear>        an ancient dragon tooth earring [superior] (magic)
<worn on face>       the mask of stone form (humming) [86%]             
<worn around neck>   the amulet named "Flow" (humming) [82%]             
<worn around neck>   the necklace of wisdom (illuminating) [82%]             
<worn on body>       a blazing suit of devil platemail (magic) (glowing) [86%]             
<worn about body>    the cloak of shadow dragons
<worn as quiver>     a glowing stone (glowing) [87%]             
<worn about waist>   a belt of iron solidarity (magic)[228h 27m 9s]
<worn on belt buckle>an emerald nose ring (magic)
<attached to belt>   the wand of the Plane of Earth (magic) (glowing)
<worn on arms>       the armplates of the Cosmos (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[228h 27m 9s]
<worn around wrist>  a wisp of total and utter blackness of health (magic) (glowing) [87%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [87%]             
<worn on hands>      the gloves of immolation (glowing) [76%]             
<worn on finger>     a gleaming platinum ring of endurance (magic)
<worn on finger>     some mithril ringlets (magic)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[228h 27m 9s]
<worn on legs>       some bright blue leg plates (illuminating) [82%]             
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating)


< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
Autosaving...

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A faint hum can be heard from the holy avenger of Ambran carried by Drok.

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >
A dwarf merchant stops following you.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of wisdom you are carrying.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
The green mist around your body fades.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
You are surrounded by a green mist!

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 1032h/1032H 210v/210V Pos: standing >

< 1032h/1032H 210v/210V Pos: standing >
Your heroic urges slowly fade away.
You feel less vitalized.

< 767h/767H 210v/210V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 767h/767H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 798h/798H 210v/210V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N# -S
A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Drok (Centaur)(large) stands in mid-air here.(holy)(Gold Aura)
*Majk (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*a clansdwarf is standing here, busy with his own matters.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >
A clansdwarf plays a song to lift his spirit off the ground.

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
Drok trots in from the north.

< 798h/798H 209v/210V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -E
Drok trots in from the north.

< 798h/798H 207v/210V Pos: standing >

< 798h/798H 207v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/798H 210v/210V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -S -W
A clansdwarf sneaks in from the west.
Majk sneaks in from the west.
Drok trots in from the west.

< 798h/798H 208v/210V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
Drok trots in from the north.

< 798h/798H 206v/210V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
Drok trots in from the north.

< 798h/798H 204v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/798H 205v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/798H 206v/210V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
Majk sneaks in from the east.
Drok trots in from the east.

< 798h/798H 206v/210V Pos: standing >

< 798h/798H 207v/210V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
Majk sneaks in from the north.
Drok trots in from the north.

< 798h/798H 206v/210V Pos: standing >
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^M++++++  
       *@+*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)
Majk enters from elsewhere.
Drok trots in from elsewhere.

< 798h/798H 205v/210V Pos: standing >
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^M++++++  
       *@+*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
      *******.    
       *M+**^**   
        ^M++++++  
       *P+M^*.**  
      M^@*****..  
    MMMM^M**^..^  
 MMMMMMMM*^*..^M  
  MMMMMM^^**..^   
      MMM^**.^    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A clansdwarf sneaks in from the north.
Drok trots in from the north.

< 798h/798H 205v/210V Pos: standing >
      *******.    
       *M+**^**   
        ^M++++++  
       *M+M^*.**  
      M^@*****..  
    MMMM^M**^..^  
 MMMMMMMM*^*..^M  
  MMMMMM^^**..^   
      MMM^**.^    

< 798h/798H 207v/210V Pos: standing >
       *M+**^*    
        ^M+++++   
       *M+*^*.**  
      M^******..  
    MMMM@***^..^  
 MMMMMMMM*^*..^M  
 MMMMMMM^^**..^M  
      MMM^**.^M   
     MMMM^**M^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A clansdwarf sneaks in from the north.
Drok trots in from the north.

< 798h/798H 207v/210V Pos: standing >
       *M+**^*    
        ^M+++++   
       *M+*^*.**  
      M^******..  
    MMMM@***^..^  
 MMMMMMMM*^*..^M  
 MMMMMMM^^**..^M  
      MMM^**.^M   
     MMMM^**M^    

< 798h/798H 208v/210V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 798h/798H 210v/210V Pos: standing >
Drok says in god 'invisible'
Drok's cloak of shadow dragons [superior] hums briefly.

< 798h/798H 210v/210V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 798h/798H 210v/210V Pos: standing >

< 798h/798H 210v/210V Pos: standing >
      *******.    
       *M+**^**   
        ^M++++++  
       *M+M^*.**  
      M^@*****..  
    MMMMPM**^..^  
 MMMMMMMM*^*..^M  
  MMMMMM^^**..^   
      MMM^**.^    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A clansdwarf sneaks in from the south.
Drok trots in from the south.

< 798h/798H 208v/210V Pos: standing >
      *******.    
       *M+**^**   
        ^M++++++  
       *M+M^*.**  
      M^@*****..  
    MMMM^M**^..^  
 MMMMMMMM*^*..^M  
  MMMMMM^^**..^   
      MMM^**.^    

< 798h/798H 208v/210V Pos: standing >

< 798h/798H 208v/210V Pos: standing >

< 798h/798H 208v/210V Pos: standing >

< 798h/798H 208v/210V Pos: standing >

< 798h/798H 208v/210V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of wisdom you are carrying.

< 798h/798H 208v/210V Pos: standing >

< 798h/798H 208v/210V Pos: standing >
You stop using the holy mace of the efreeti.

< 798h/798H 208v/210V Pos: standing >
You wield Tsunami, the trident of storms.

< 798h/798H 208v/210V Pos: standing >
You tap Tsunami, trident of storms on the ground three times.
You vitalize Drok.
You vitalize Majk.
You vitalize a clansdwarf.
You feel vitalized.

< 798h/798H 209v/210V Pos: standing >
You stop using Tsunami, the trident of storms.

< 1038h/1038H 210v/210V Pos: standing >
You wield the holy mace of the efreeti.

< 1038h/1038H 210v/210V Pos: standing >
      *******.    
       *M+**^**   
        ^M++++++  
       *M+M^*.**  
      M^@*****..  
    MMMM^M**^..^  
 MMMMMMMM*^*..^M  
  MMMMMM^^**..^   
      MMM^**.^    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*Drok (Centaur)(large) stands in mid-air here.(holy)(Gold Aura)
*Majk (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
*a clansdwarf is standing here, busy with his own matters.(Gold Aura)

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
A wormhole swirls for a moment and then disperses.

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
      *******.    
       *M+**^**   
        ^M++++++  
       *M+*^*.**  
      M^@*M***..  
    MMMM^M**^..^  
 MMMMMMMM*^*..^M  
  MMMMMM^^**..^   
      MMM^**.^    

< 1038h/1038H 210v/210V Pos: standing >
A wormhole swirls for a moment and then disperses.

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
      *******.    
       *M+**^**   
        ^M++++++  
       *M+*^*.**  
      M^@*M***..  
    MMMMM***^..^  
 MMMMMMMM*^*..^M  
  MMMMMM^^**..^   
      MMM^**.^    

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
Ripping through reality, a black rift opens up here.


< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
      *******.    
       *M+**^**   
        ^M++++++  
       *M+*^*.**  
      M^@*M***..  
    MMMMM***^..^  
 MMMMMMMM*^*..^M  
  MMMMMM^^**..^   
      MMM^**.^    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Drok (Centaur)(large) stands in mid-air here.(holy)(Gold Aura)
*Majk (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
*a clansdwarf is standing here, busy with his own matters.(Gold Aura)

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough yet...

< 1038h/1038H 210v/210V Pos: standing >
Drok steps into the wormhole and disappears among the darkness.

< 1038h/1038H 210v/210V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
The rift isn't quite stable enough again yet...

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough again yet...

< 1038h/1038H 210v/210V Pos: standing >
      *******.    
       *M+**^**   
        ^M++++++  
       *M+M^*.**  
      M^@*****..  
    MMMMM***^..^  
 MMMMMMMM*^*..^M  
  MMMMMM^^**..^   
      MMM^**.^    

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough again yet...

< 1038h/1038H 210v/210V Pos: standing >
Ripping through reality, a black rift opens up here.


< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough yet...

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough yet...

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough yet...

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough yet...

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough yet...

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
Majk steps into the wormhole and disappears among the darkness.

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough yet...

< 1038h/1038H 210v/210V Pos: standing >
A clansdwarf steps into the wormhole and disappears among the darkness.

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough again yet...

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough again yet...

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough again yet...

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough again yet...

< 1038h/1038H 210v/210V Pos: standing >
The rift isn't quite stable enough again yet...

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
Obvious exits: -N -E -S -W
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
A young cavern constrictor stands here, fighting a cavern death viper.(Red Aura)
A shaughin guard patrols the caverns searching for intruders.(Red Aura)
A clansdwarf is standing here, busy with his own matters. (casting) (Gold Aura)
Majk (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A shaughin guard patrols the caverns searching for intruders.(Red Aura)
Dywer (Halfling)(small) stands in mid-air here. (casting) 
Drok (Centaur)(large) stands in mid-air here, fighting an Orc.(holy)(Gold Aura)
An Orc (medium) La Resistance sits in mid-air here, fighting a cavern death viper.(holy)(Red Aura)
A cavern death viper crouches here, fighting a cavern death viper.(Red Aura)
A cavern death viper lazily slides through the cavern here.(Gold Aura)

< 1038h/1038H 210v/210V Pos: standing >

< 1038h/1038H 210v/210V Pos: standing >
An Orc attacks a cavern death viper. [0 hits]

< 1038h/1038H 210v/210V Pos: standing >
A clansdwarf completes his spell...
A clansdwarf utters the words 'buoblg qrunsoqpze yugh'
A clansdwarf's fist beats the life out of an Orc, blood pours from his body!

< 1038h/1038H 210v/210V Pos: standing >
Dywer completes her spell...
Dywer utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
A cavern death viper starts casting an offensive spell called 'stunning visions'.

< 1038h/1038H 210v/210V Pos: standing >
A shaughin guard watches the area, making sure the battle does not get out of hand.
A shaughin guard leaves north.
A sea of arachnids and insects consume and overwhelm an Orc!
An Orc is stunned!

< 1038h/1038H 210v/210V Pos: standing >
A young cavern constrictor attacks a cavern death viper. [0 hits]
Looking panicked, an Orc scrambles madly to his feet!
A clansdwarf snaps into visibility.
A clansdwarf places the dagger of Wind in the back of an Orc, resulting in some strange noises, a lot of blood and a corpse.
An Orc is dead! R.I.P.
You receive your share of experience.