The death of [50 Minstrel] Cerz The Empire (Halfling)

in Ohlin's Oddities

from the perspective of [50 Minstrel] Cerz The Empire (Halfling)

<worn as a badge>    an exquisite marble badge
<worn on head>       a knight's iron helmet from Abandoned Elven Homestead.
<worn on eyes>       a glittering bronze visor
<worn in ear>        a magical steel stud
<worn in ear>        an exquisite ruby earring
<worn on face>       a leather bag with two little eye holes of constitution
<worn around neck>   an icy platinum medallion
<worn around neck>   a fanged stone pendant from The Motte and Bailey of Duke Delwyn
<worn on body>       a flaming crystal robe from The Motte and Bailey of Duke Delwyn
<worn about body>    an unearthly stone cloak
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [78%]             
<worn about waist>   an icy softwood girth from Tharnadia - City of Humans
<worn on belt buckle>a dark magical tome (magic) (glowing) (illuminating) [68%]             
<worn on arms>       some humming ivory vambraces
<worn around wrist>  a flaming electrum wristguard
<worn around wrist>  an ashen leather bracer from The Motte and Bailey of Duke Delwyn
<worn on hands>      some magical silver gloves
<worn on finger>     a light emerald signet
<worn on finger>     a tiny silver ring of health (glowing)
<primary weapon>     a decent dragonscale switchblade from The Motte and Bailey of Duke Delwyn (magic)
<held>               a plain wooden lyre
<worn on legs>       some gleaming diamond leg plates
<worn on feet>       a pair of dark ostriche-hide boots of intelligence

A pudgy commoner wanders here looking for something to eat.(Gold Aura)

< 511h/511H 105v/113V Pos: standing >
You failed.

< 511h/511H 106v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 106v/113V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)

< 511h/511H 105v/113V Pos: standing >
You failed.

< 511h/511H 105v/113V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
A small child wanders here in search of his mother.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 511h/511H 103v/113V Pos: standing >
You failed.

< 511h/511H 104v/113V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 511h/511H 102v/113V Pos: standing >
You failed.

< 511h/511H 103v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/511H 103v/113V Pos: standing >
You failed.

< 511h/511H 104v/113V Pos: standing >
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East# -South -West
The corpse of a village warrior is lying here.
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A small child wanders here in search of his mother.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 511h/511H 102v/113V Pos: standing >
You failed.

< 511h/511H 103v/113V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 511h/511H 103v/113V Pos: standing >
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West
A village commoner wanders here in search of something to do.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A drunken villager staggers here searching for more beer.(Gold Aura)

< 511h/511H 101v/113V Pos: standing >
You failed.

< 511h/511H 102v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 102v/113V Pos: standing >
Pardon?

< 511h/511H 104v/113V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 511h/511H 103v/113V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A small child who is close by to your north.
A young villager who is close by to your north.
A small child who is close by to your north.
A tiny infant who is close by to your north.
A village guardian who is a brief walk away to your north.
A small child who is close by to your east.
A traveling adventurer who is close by to your east.
A young villager who is close by to your east.
A pudgy commoner who is not far off to your east.
A village warrior who is not far off to your east.
A peasant commoner who is not far off to your east.
A wandering merchant who is not far off to your east.
A wandering merchant who is not far off to your east.
A village champion who is not far off to your east.
A wandering adventurer who is a brief walk away to your east.
A muscular villager who is a brief walk away to your east.
A small villager who is a brief walk away to your east.
A village commoner who is close by to your south.
A small child who is close by to your south.
A drunken villager who is close by to your south.

< 511h/511H 103v/113V Pos: standing >
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East# -South -West
The corpse of a village warrior is lying here.
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 511h/511H 102v/113V Pos: standing >
You quickly scan the area.
A village guardian who is not far off to your north.
A village guardian who is not far off to your north.
Ivar Bjornson who is not far off to your north.
A village warrior who is close by to your south.
A village commoner who is close by to your south.
A village commoner who is not far off to your south.
A small child who is not far off to your south.
A drunken villager who is not far off to your south.

< 511h/511H 103v/113V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 511h/511H 103v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 104v/113V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A small child who is close by to your north.
A young villager who is close by to your north.
A small child who is close by to your north.
A tiny infant who is close by to your north.
A village guardian who is a brief walk away to your north.
Ivar Bjornson who is a brief walk away to your north.
A small child who is close by to your east.
A traveling adventurer who is close by to your east.
A young villager who is close by to your east.
A pudgy commoner who is not far off to your east.
A village warrior who is not far off to your east.
A peasant commoner who is not far off to your east.
A wandering merchant who is not far off to your east.
A village champion who is not far off to your east.
A wandering adventurer who is a brief walk away to your east.
A muscular villager who is a brief walk away to your east.
A village commoner who is close by to your south.
A small child who is close by to your south.
A drunken villager who is close by to your south.

< 511h/511H 104v/113V Pos: standing >
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West
A village commoner wanders here in search of something to do.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A drunken villager staggers here searching for more beer.(Gold Aura)

< 511h/511H 103v/113V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your north.
A village commoner who is close by to your north.
A muscular villager who is not far off to your north.
A small child who is not far off to your north.
A young villager who is not far off to your north.
A small child who is not far off to your north.
A tiny infant who is not far off to your north.
A village guardian who is rather far off to your north.
A village guardian who is rather far off to your north.
A small villager who is close by to your west.
A pudgy commoner who is close by to your west.
A small villager who is close by to your west.
A traveling adventurer who is not far off to your west.
A small child who is not far off to your west.
A wandering adventurer who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.
A wandering merchant who is a brief walk away to your west.

< 511h/511H 103v/113V Pos: standing >
A Well Traveled Path
   The odor of life is great and grand here.  The hauntingly beautiful songs of
birds are carried by the majestic wind.  The sounds of villagers moving aroud
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East -West
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 511h/511H 102v/113V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your east.
A small child who is close by to your east.
A drunken villager who is close by to your east.
A traveling adventurer who is close by to your west.
A small child who is close by to your west.
A wandering adventurer who is close by to your west.
A pudgy commoner who is not far off to your west.
A wandering merchant who is not far off to your west.

< 511h/511H 103v/113V Pos: standing >
A Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The songs fill this
place with a potent feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -East -West
The corpse of a village warrior is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 511h/511H 101v/113V Pos: standing >
You quickly scan the area.
A small villager who is close by to your east.
A pudgy commoner who is close by to your east.
A small villager who is close by to your east.
A village commoner who is not far off to your east.
A small child who is not far off to your east.
A drunken villager who is not far off to your east.
A pudgy commoner who is close by to your west.
A wandering merchant who is close by to your west.

< 511h/511H 102v/113V Pos: standing >
A Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  Majestic songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -South
[2] The corpse of a village champion is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 511h/511H 101v/113V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your east.
A small child who is close by to your east.
A wandering adventurer who is close by to your east.
A small villager who is not far off to your east.
A pudgy commoner who is not far off to your east.
A small villager who is not far off to your east.
A small child who is a brief walk away to your east.
A drunken villager who is a brief walk away to your east.
A peasant commoner who is close by to your south.
A wandering adventurer who is close by to your south.
A drunken villager who is close by to your south.

< 511h/511H 101v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 102v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/511H 103v/113V Pos: standing >
A Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
East.
Obvious exits: -North -East
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A drunken villager staggers here searching for more beer.(Gold Aura)

< 511h/511H 101v/113V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your east.
A traveling merchant who is close by to your east.
A young villager who is close by to your east.
A pudgy commoner who is close by to your east.

< 511h/511H 102v/113V Pos: standing >
The world speeds up around you.

< 511h/511H 102v/113V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -South -West
A well polished marble totem is on the ground here. (magic)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)

< 511h/511H 100v/113V Pos: standing >
You quickly scan the area.
A drunken villager who is close by to your south.
A peasant commoner who is close by to your west.
A wandering adventurer who is close by to your west.
A drunken villager who is close by to your west.

< 511h/511H 101v/113V Pos: standing >

		Score information for Cerz

Level: 50   Race: Halfling   Class: Bard / Minstrel Sex: Male
Hit points: 511(511)  Moves: 102(113)
Coins carried:   20 platinum     3 gold     4 silver     9 copper
Coins in bank:  446 platinum     6 gold     0 silver     0 copper
Playing time: 3 days / 0 hours/ 1 minutes
Received data: 0.3334 MB this session.
Send data:     0.0071 MB this session.
Compression ratio: 86%
Title: Legionary of The Empire
Status:  Standing.
         Soulshielded Singing
Epic points(total): 17(16)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.50   Deaths:   1
Consenting: Cerz
Detecting:       Invisible Good Magic
Protected from:  Fire Acid Low Circle spells
Enchantments:    Farsee Fly Aware Levitation Listen Sneaking
Songs:    Song of Flight
Bartender Quests Remaining: 4
Combat Pulse:   11 Spell Pulse:  0.70 
Leaderboard Points:  451 

Active Spells:
--------------
minor globe of invulnerability (3 minutes)
detect invisibility (16 minutes)

A Kobold enters from the east.
The lich of a per guardian enters from the east.
The lich of a black minotaur warrior enters from the east.
The wraith of the Half-Drow guardian enters from the east.
The lich of a shadow dragon enters from the east.

< 511h/511H 102v/113V Pos: standing >
A Kobold gives an order to his followers.
The lich of a shadow dragon starts casting an offensive spell.
The lich of a black minotaur warrior starts casting an offensive spell called 'electrical execution'.
The lich of a per guardian starts casting an offensive spell.

< 511h/511H 104v/113V Pos: standing >
A muscular villager leaves south.
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You finish your song.

< 511h/511H 105v/113V Pos: standing >
The lich of a shadow dragon completes its spell...
The lich of a shadow dragon utters the words 'electrical execution'
A huge shower of arcing electricity from the lich of a shadow dragon engulfs you.
The lich of a black minotaur warrior completes its spell...
The lich of a black minotaur warrior utters the words 'electrical execution'
A huge shower of arcing electricity from the lich of a black minotaur warrior engulfs you.
You start chanting...

< 459h/511H 105v/113V Pos: standing >
< T: Cerz TP: sta TC: small wounds E: undead sta EP: excellent >
 Autosaving...
You parry the lich of a shadow dragon's lunge at you.
The lich of a shadow dragon's punch wounds you.
The globe around the lich of a shadow dragon's body flares as it bears the brunt of your assault!

< 453h/511H 105v/113V Pos: standing >
< T: Cerz TP: sta TC: small wounds E: undead sta EP: excellent >
 The lich of a per guardian completes its spell...
The lich of a per guardian utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of a per guardian engulfs you.

< 425h/511H 105v/113V Pos: standing >
< T: Cerz TP: sta TC: small wounds E: undead sta EP: excellent >
 You complete your spell...
[Damage: 131 ] Your giant fist of force causes a Kobold to stagger in agony!

< 425h/511H 105v/113V Pos: standing >
< T: Cerz TP: sta TC: small wounds E: undead sta EP: excellent >
 The wraith of the Half-Drow guardian suddenly attacks YOU!
The wraith of the Half-Drow guardian snaps into visibility.
The wraith of the Half-Drow guardian misses you.

< 425h/511H 105v/113V Pos: standing >
< T: Cerz TP: sta TC: small wounds E: undead sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
You parry a Kobold's lunge at you.

< 394h/511H 105v/113V Pos: standing >
< T: Cerz TP: sta TC: small wounds E: undead sta EP: excellent >
 The lich of a per guardian's decent punch wounds you.
The globe around the lich of a per guardian's body flares as it bears the brunt of your assault!
You parry the lich of a per guardian's lunge at you.
You start playing your plain wooden lyre and singing aloud.

< 387h/511H 105v/113V Pos: standing >
< T: Cerz TP: sta TC: small wounds E: undead sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You attempt to flee...
A Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
East.
Obvious exits: -North -East
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A drunken villager staggers here searching for more beer.(Gold Aura)
You flee westward!

< 371h/511H 81v/113V Pos: standing >
You stop your song.

< 371h/511H 81v/113V Pos: standing >
You stop using a plain wooden lyre.

< 371h/511H 81v/113V Pos: standing >
You hold a plain wooden lyre.

< 371h/511H 81v/113V Pos: standing >
You start playing your plain wooden lyre and singing aloud.

< 371h/511H 81v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 358h/511H 82v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 351h/511H 83v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 338h/511H 85v/113V Pos: standing >
Alas, you cannot go that way. . . .
A Kobold enters from the east.
The lich of a per guardian enters from the east.
The lich of a black minotaur warrior enters from the east.
The wraith of the Half-Drow guardian enters from the east.
The lich of a shadow dragon enters from the east.

< 338h/511H 85v/113V Pos: standing >
The wraith of the Half-Drow guardian fades from your mortal viewing...
The electrical arcs turn your exposed flesh black!

< 331h/511H 86v/113V Pos: standing >
A Kobold gives an order to his followers.
The lich of a shadow dragon starts casting an offensive spell.
The lich of a black minotaur warrior starts casting an offensive spell.
The lich of a per guardian starts casting an offensive spell called 'electrical execution'.

< 332h/511H 86v/113V Pos: standing >
The lich of a black minotaur warrior completes its spell...
The lich of a black minotaur warrior utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of a black minotaur warrior engulfs you.
You parry the lich of a black minotaur warrior's lunge at you.
You parry the lich of a black minotaur warrior's lunge at you.
You start chanting...

< 305h/511H 87v/113V Pos: standing >
< T: Cerz TP: sta TC: few wounds E: undead sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 295h/511H 87v/113V Pos: standing >
< T: Cerz TP: sta TC: few wounds E: undead sta EP: excellent >
 The lich of a shadow dragon completes its spell...
The lich of a shadow dragon utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of a shadow dragon engulfs you.
The lich of a per guardian completes its spell...
The lich of a per guardian utters the words 'electrical execution'
A huge shower of arcing electricity from the lich of a per guardian engulfs you.

< 238h/511H 87v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 233h/511H 87v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 Casting: bigbys clenched fist 
You parry the lich of a shadow dragon's lunge at you.
The lich of a shadow dragon's decent punch wounds you.
The globe around the lich of a shadow dragon's body flares as it bears the brunt of your assault!

< 226h/511H 87v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 You complete your spell...
[Damage: 126 ] Your giant fist of force causes a Kobold to stagger in agony!

< 226h/511H 87v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 211h/511H 87v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 202h/511H 87v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 You attempt to flee...
A Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -South -West
A well polished marble totem is on the ground here. (magic)
A young villager wanders here, singing songs of joy.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
You flee eastward!

< 202h/511H 63v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 170h/511H 63v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
The electrical arcs turn your exposed flesh black!

< 244h/511H 63v/113V Pos: standing >
A wandering adventurer enters from the west.

< 244h/511H 63v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!
Ohlin's Oddities
   A chill of dead fills this arcane and mysterious store.  This strange shop
seems to deal with all sorts of items.  From mystic weapons, to metallic armor
and other miscellaneous items.  An eerie painting of a diabolical full moon
spans the eastern wall.  The picture seems to emanate mysticism of an unknown
origin.  A large pale faced being stands behind an onyx counter.
Obvious exits: -West
Otsurd Ohlin stands here behind an onyx counter.

< 239h/511H 62v/113V Pos: standing >
The arcs of electricty surrounding you ground out!
The arcs of electricty surrounding you ground out!

< 239h/511H 63v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 239h/511H 63v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 229h/511H 63v/113V Pos: standing >
The arcs of electricty surrounding you ground out!

< 229h/511H 63v/113V Pos: standing >
You attempt to hide yourself.

< 229h/511H 65v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 222h/511H 65v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 209h/511H 66v/113V Pos: standing >
A Kobold enters from the west.
The lich of a per guardian enters from the west.
The lich of a black minotaur warrior enters from the west.
The wraith of the Half-Drow guardian enters from the west.
The lich of a shadow dragon enters from the west.

< 209h/511H 67v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 205h/511H 68v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 195h/511H 69v/113V Pos: standing >
A Kobold gives an order to his followers.
The lich of a shadow dragon starts casting an offensive spell.
The lich of a black minotaur warrior starts casting an offensive spell called 'electrical execution'.
The lich of a per guardian starts casting an offensive spell called 'electrical execution'.

< 195h/511H 70v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 274h/511H 70v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 269h/511H 70v/113V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 261h/511H 71v/113V Pos: standing >
The lich of a shadow dragon completes its spell...
The lich of a shadow dragon utters the words 'electrical execution'
A huge shower of arcing electricity from the lich of a shadow dragon engulfs you.
The lich of a black minotaur warrior completes its spell...
The lich of a black minotaur warrior utters the words 'electrical execution'
A huge shower of arcing electricity from the lich of a black minotaur warrior engulfs you.
The lich of a per guardian completes its spell...
The lich of a per guardian utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of a per guardian engulfs you.

< 186h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 [Damage:  1 ] Your weak pierce grazes the lich of a shadow dragon.
[Damage:  1 ] Your weak pierce grazes the lich of a shadow dragon.

< 186h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 The lich of a black minotaur warrior's crude punch wounds you.
The lich of a black minotaur warrior wavers in agony, as the positive energies purge his undead essence!
[Damage:  1 ] The lich of a black minotaur warrior suffers from contact with the aura about you.
The lich of a black minotaur warrior's weak punch wounds you.
Your spell flows around the lich of a black minotaur warrior, leaving it unharmed!

< 180h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 You parry the lich of a per guardian's lunge at you.
You parry the lich of a per guardian's lunge at you.

< 180h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 The arcs of electricty surrounding you ground out!

< 180h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 You parry the lich of a shadow dragon's lunge at you.
You parry the lich of a shadow dragon's lunge at you.

< 180h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 The arcs of electricty surrounding you ground out!
The arcs of electricty surrounding you ground out!

< 180h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: nasty wounds E: undead sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 135h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC:pretty hurt E: undead sta EP: excellent >
 [Damage:  1 ] Your weak pierce grazes the lich of a shadow dragon.
[Damage:  1 ] Your weak pierce grazes the lich of a shadow dragon.

< 135h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC:pretty hurt E: undead sta EP: excellent >
 A Kobold gives an order to his followers.
The lich of a shadow dragon starts casting an offensive spell called 'electrical execution'.
The lich of a black minotaur warrior starts casting an offensive spell.
The lich of a per guardian starts casting an offensive spell.

< 135h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC:pretty hurt E: undead sta EP: excellent >
 The lich of a shadow dragon completes its spell...
The lich of a shadow dragon utters the words 'electrical execution'
A huge shower of arcing electricity from the lich of a shadow dragon engulfs you.
The lich of a black minotaur warrior completes its spell...
The lich of a black minotaur warrior utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of a black minotaur warrior engulfs you.
The lich of a per guardian completes its spell...
The lich of a per guardian utters the words 'electrical execution'
A huge shower of arcing electricity from the lich of a per guardian engulfs you.
You wish that your wounds would stop BLEEDING so much!
The lich of a per guardian's decent punch strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
The globe around the lich of a per guardian's body flares as it bears the brunt of your assault!
You parry the lich of a per guardian's lunge at you.

< 50h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: awful E: undead sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!

< 36h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: awful E: undead sta EP: excellent >
 You parry the lich of a shadow dragon's lunge at you.
The lich of a shadow dragon's punch strikes you hard.
You wish that your wounds would stop BLEEDING so much!
The globe around the lich of a shadow dragon's body flares as it bears the brunt of your assault!

< 31h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: awful E: undead sta EP: excellent >
 [Damage:  1 ] Your pierce grazes the lich of a shadow dragon.

< 31h/511H 72v/113V Pos: standing >
< T: Cerz TP: sta TC: awful E: undead sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your brain overloads causing immediate death!!!