The death of [11 Warrior] Thakx (Barbarian)

in Inside a Small Tent

from the perspective of [52 Gladiator] Rexx La Resistance (Orc)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       the diamond crown of Winduin (glowing) [75%]             
<worn on eyes>       a black duergar eyepatch [82%]             
<worn in ear>        a bone pick of agility [72%]             
<worn in ear>        an orb of metorite of dexterity (glowing)
<worn on face>       a black leather mask [78%]             
<worn around neck>   a studded dragonscale neckguard [poor]
<worn around neck>   a glowing necklace of power (glowing)
<worn on body>       the armor of Hellfire [superior] (glowing) [46%]             
<worn about body>    the wings of the shadow dragon (glowing)
<worn as quiver>     an elven quiver [79%]             
<worn about waist>   a blood-stained silver belt [75%]             
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [89%]             
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist>  a bracer made from the skin of a yuan-ti (magic)
<worn around wrist>  an elven bracelet of precision [superior] (magic)
<worn on hands>      some black leather gloves with mithril blades [71%]             
<worn on finger>     a ring of the valkyries of damage
<worn on finger>     a ring of destruction [poor] (magic) (glowing)
<primary weapon>     the Soulsword (magic) (humming) [73%]             
<secondary weapon>   a diorite shard named 'Seeker' [poor] (magic) [81%]             
<worn on legs>       some flexible leggings of hellfire (magic) (glowing) [34%]             
<worn on feet>       a pair of shadowseed stone boots of endurance [88%]             

    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
There are Orc tracks going north.
There are Barbarian tracks going east.

< 724h/724H 175v/176V Pos: standing >
A Path Leading to the Center of the Bandit Camp
    This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East -West

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East -South -Down#
There are Grey Elf tracks going east.
There are some tracks heading south.

< 724h/724H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 176v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 176v/176V Pos: standing >
The sun starts to set in the south.
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South

< 724h/724H 173v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the southern path bends abruptly
to the east.
Obvious exits: -North -South

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. A ladder is here which leads to the catwalk above
which is about seven metres off the ground.
Obvious exits: -North -East -Up

< 724h/724H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the north.
Obvious exits: -East -West

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West

< 724h/724H 173v/176V Pos: standing >

< 724h/724H 176v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West

< 724h/724H 175v/176V Pos: standing >
Inside the Entrance to a Bandit Camp
    This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East -South -West
There are some tracks heading east.

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are numerous
footprints on the ground which gives the idea that this place is frequently
traveled. Numerous tents can be seen towards the center of the camp and
loud noises can be heard from an open area in the center. Northwards leads
to a path that goes into the center of the bandit camp. To the northwest
a small closed off pen can be seen used for storing live cattle.
Obvious exits: -North -East -West
There are some tracks heading north.

< 724h/724H 175v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 175v/176V Pos: standing >
Inside the Entrance to a Bandit Camp
    This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East -South -West

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West

< 724h/724H 174v/176V Pos: standing >
Headbutt whom?

< 724h/724H 175v/176V Pos: standing >
Headbutt whom?

< 724h/724H 176v/176V Pos: standing >
Headbutt whom?

< 724h/724H 176v/176V Pos: standing >
Bash who?

< 724h/724H 176v/176V Pos: standing >
Inside the Entrance to a Bandit Camp
    This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East -South -West

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are numerous
footprints on the ground which gives the idea that this place is frequently
traveled. Numerous tents can be seen towards the center of the camp and
loud noises can be heard from an open area in the center. Northwards leads
to a path that goes into the center of the bandit camp. To the northwest
a small closed off pen can be seen used for storing live cattle.
Obvious exits: -North -East -West

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West

< 724h/724H 173v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are numerous
footprints on the ground which gives the idea that this place is frequently
traveled. Numerous tents can be seen towards the center of the camp and
loud noises can be heard from an open area in the center. Northwards leads
to a path that goes into the center of the bandit camp. To the northwest
a small closed off pen can be seen used for storing live cattle.
Obvious exits: -North -East -West
There are some tracks heading east.
There are some tracks heading north.

< 724h/724H 175v/176V Pos: standing >
Headbutt whom?

< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
An auction guard who is not far off to your north.
An auction guard who is not far off to your north.
An auction guard who is not far off to your north.
A human bandit who is a brief walk away to your north.
An auction guard who is rather far off to your north.
A rich merchant who is in the distance to your north.
A human bandit who is not far off to your east.

< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
An auction guard who is not far off to your north.
An auction guard who is not far off to your north.
An auction guard who is not far off to your north.
A human bandit who is a brief walk away to your north.
An auction guard who is rather far off to your north.
A rich merchant who is in the distance to your north.
A human bandit who is not far off to your east.

< 724h/724H 175v/176V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
    This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp near the southern wall of it while
to the west is a gate which leads into a small cattle pen where live cattle
is kept for food.
Obvious exits: -North -South -West#

< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is not far off to your north.
An auction guard who is a brief walk away to your north.
A rich merchant who is rather far off to your north.

< 724h/724H 174v/176V Pos: standing >
A Path Near the Center of the Camp
    This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp and to the entrance to the cattle
pen where live cattle is kept for food.
Obvious exits: -North -South
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.

< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your north.
An auction guard who is not far off to your north.
A rich merchant who is a brief walk away to your north.

< 724h/724H 175v/176V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the north where a crowd of
people have gathered. Because this place is so open it would be a bad place
to be caught if the bandits were searching here. Eastwards continues the
path near the auction while west leads a fair distance away to the entrance
of a wooden structure. Southwards leads to a path out of the center of the
slave auction and near the entrance to a cattle pen.
Obvious exits: -North -East -South -West
A bandit walks around here waiting for action to happen.

< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your north.
A rich merchant who is not far off to your north.
An auction guard who is close by to your south.
An auction guard who is close by to your south.
An auction guard who is close by to your south.
An auction guard who is close by to your west.

< 724h/724H 174v/176V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East# -South# -West
A wooden sign is tacked to the southern door

< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
An auction guard who is not far off to your north.
A human bandit who is close by to your west.
A merchant who is not far off to your west.
An auction guard who is not far off to your west.

< 724h/724H 175v/176V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the southeast where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the east is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. West leads to listening distance of the auction in the center.
Obvious exits: -North -East# -South -West
There are some tracks heading north.

< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your north.
An auction guard who is close by to your west.
A human bandit who is not far off to your west.
A rich merchant who is not far off to your west.
A merchant who is rather far off to your west.

< 724h/724H 175v/176V Pos: standing >

< 724h/724H 176v/176V Pos: standing >

< 724h/724H 176v/176V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East# -South# -West
A wooden sign is tacked to the southern door

< 724h/724H 175v/176V Pos: standing >
The door seems to be closed.

< 724h/724H 175v/176V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the north where a crowd of
people have gathered. Because this place is so open it would be a bad place
to be caught if the bandits were searching here. Eastwards continues the
path near the auction while west leads a fair distance away to the entrance
of a wooden structure. Southwards leads to a path out of the center of the
slave auction and near the entrance to a cattle pen.
Obvious exits: -North -East -South -West
A bandit walks around here waiting for action to happen.
There are Orc tracks going west.
There are Orc tracks going north.

< 724h/724H 175v/176V Pos: standing >
A Path Near the Center of the Camp
    This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp and to the entrance to the cattle
pen where live cattle is kept for food.
Obvious exits: -North -South
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
There are Orc tracks going south.
There are Orc tracks going north.

< 724h/724H 174v/176V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
    This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp near the southern wall of it while
to the west is a gate which leads into a small cattle pen where live cattle
is kept for food.
Obvious exits: -North -South -West#

< 724h/724H 175v/176V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are numerous
footprints on the ground which gives the idea that this place is frequently
traveled. Numerous tents can be seen towards the center of the camp and
loud noises can be heard from an open area in the center. Northwards leads
to a path that goes into the center of the bandit camp. To the northwest
a small closed off pen can be seen used for storing live cattle.
Obvious exits: -North -East -West
There are some tracks heading north.
There are some tracks heading north.

< 724h/724H 174v/176V Pos: standing >

< 724h/724H 176v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
There are some tracks heading west.

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the path east bends abruptly
northwards.
Obvious exits: -East -West
A bandit walks around here waiting for action to happen.
A vicious giant rat is here sniffing the air and looking around for food.
There are some tracks heading east.

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. There is a ladder here which leads up onto the
catwalk which is about 7 metres above the ground.
Obvious exits: -North -West -Up
A vicious giant rat is here sniffing the air and looking around for food.
A bandit walks around here waiting for action to happen.

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the path east bends abruptly
northwards.
Obvious exits: -East -West
A bandit walks around here waiting for action to happen.
A vicious giant rat is here sniffing the air and looking around for food.
There are Orc tracks going west.
There are Orc tracks going east.

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
There are some tracks heading west.

< 724h/724H 173v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are numerous
footprints on the ground which gives the idea that this place is frequently
traveled. Numerous tents can be seen towards the center of the camp and
loud noises can be heard from an open area in the center. Northwards leads
to a path that goes into the center of the bandit camp. To the northwest
a small closed off pen can be seen used for storing live cattle.
Obvious exits: -North -East -West
There are Orc tracks going east.
There are some tracks heading north.

< 724h/724H 173v/176V Pos: standing >
Inside the Entrance to a Bandit Camp
    This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East -South -West

< 724h/724H 175v/176V Pos: standing >
The Main Entrance to the Bandit Camp
    A massive wooden gate prevents any further advancement to the north.
The road here appears well traveled as heavy traffic constantly passes
through this gate into the camp. The sounds of people can be heard here
louder than ever as the inside of the camp is only metres away. Trails
lead to the south east and west away from the camp to paths on the outside
wall.
Obvious exits: -North -East -South -West
A small brown tinged bottle lies here.
A drunk mercenary guard stands here looking sick from ale.
A drunk mercenary guard stands here looking sick from ale.
A man dressed in strange robes stands here silently scanning the horizon for enemies.

< 724h/724H 174v/176V Pos: standing >
A Path Near the Camp's Main Entrance
    This dusty trail leads closer to a large gate that leads into the camp.
The noise of the many people inside can be heard here which makes it sound
like it's extremely crowded inside. Although the many tents give the
appearance that this camp is temporary, the massive wall built around the
camp gives a clue that this place is a permanent settlement. Guard towers
built with strategically placed arrow slits and defenses are noticeable in
the distance which gives the idea that this is a camp for warlike nomads
or bandits.
Obvious exits: -North -East -South -West

< 724h/724H 173v/176V Pos: standing >

< 724h/724H 175v/176V Pos: standing >
A Path Near the Camp's Main Entrance
    This dusty trail leads closer to a large gate that leads into the camp.
The noise of the many people inside can be heard here which makes it sound
like it's extremely crowded inside. Although the many tents give the
appearance that this camp is temporary, the massive wall built around the
camp gives a clue that this place is a permanent settlement. Guard towers
built with strategically placed arrow slits and defenses are noticeable in
the distance which gives the idea that this is a camp for warlike nomads
or bandits. It is possible to leave this camp to the east and south.
Obvious exits: -North -West

< 724h/724H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 174v/176V Pos: standing >
East of the Main Gate
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Many wagon tracks and hoof prints can be found on the ground which shows
this camp faces heavy traffic through the front gate. The front gate
itself can be found a short distance to the west. Eastwards leads away
from the camp itself.
Obvious exits: -South -West

< 724h/724H 172v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 175v/176V Pos: standing >
The Main Entrance to the Bandit Camp
    A massive wooden gate prevents any further advancement to the north.
The road here appears well traveled as heavy traffic constantly passes
through this gate into the camp. The sounds of people can be heard here
louder than ever as the inside of the camp is only metres away. Trails
lead to the south east and west away from the camp to paths on the outside
wall.
Obvious exits: -North -East -South -West
A small brown tinged bottle lies here.
A drunk mercenary guard stands here looking sick from ale.
A drunk mercenary guard stands here looking sick from ale.
A man dressed in strange robes stands here silently scanning the horizon for enemies. (casting) 
There are some tracks heading south.
There are some tracks heading north.

< 724h/724H 175v/176V Pos: standing >
Inside the Entrance to a Bandit Camp
    This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East -South -West

< 724h/724H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are numerous
footprints on the ground which gives the idea that this place is frequently
traveled. Numerous tents can be seen towards the center of the camp and
loud noises can be heard from an open area in the center. Northwards leads
to a path that goes into the center of the bandit camp. To the northwest
a small closed off pen can be seen used for storing live cattle.
Obvious exits: -North -East -West

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
A vicious giant rat is here sniffing the air and looking around for food.
There are some tracks heading east.

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the path east bends abruptly
northwards.
Obvious exits: -East -West
A bandit walks around here waiting for action to happen.
There are Orc tracks going east.
There are Orc tracks going east.

< 724h/724H 173v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. There is a ladder here which leads up onto the
catwalk which is about 7 metres above the ground.
Obvious exits: -North -West -Up
A vicious giant rat is here sniffing the air and looking around for food.
A bandit walks around here waiting for action to happen.

< 724h/724H 175v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the path southwards bends
abruptly to the west.
Obvious exits: -North -South

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
A bandit walks around here waiting for action to happen.

< 724h/724H 173v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
A bandit walks around here waiting for action to happen.
There are some tracks heading north.

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
A bandit walks around here waiting for action to happen.

< 724h/724H 174v/176V Pos: standing >

< 724h/724H 174v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. To the west is a path which leads straight into the
center of the camp.
Obvious exits: -North -South -West

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
A vicious giant rat is here sniffing the air and looking around for food.

< 724h/724H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 724h/724H 175v/176V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. To the west is a path which leads straight into the
center of the camp.
Obvious exits: -North -South -West

< 724h/724H 175v/176V Pos: standing >
A Path Leading to the Center of the Bandit Camp
    This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East -West

< 724h/724H 174v/176V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A powerful looking guard stands here watching the auction.

< 724h/724H 173v/176V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
An ogre slave who is not far off to your west.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.
The auctioneer who is not far off to your west.

< 724h/724H 176v/176V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
An auction guard who is not far off to your west.
The auctioneer who is not far off to your west.

< 724h/724H 176v/176V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A rich looking merchant stands here yelling out bids.
There are some tracks heading west.

< 724h/724H 175v/176V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A powerful looking guard stands here watching the auction.

< 724h/724H 174v/176V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the north where a crowd of
people have gathered. Because this place is so open it would be a bad place
to be caught if the bandits were searching here. Eastwards continues the
path near the auction while west leads a fair distance away to the entrance
of a wooden structure. Southwards leads to a path out of the center of the
slave auction and near the entrance to a cattle pen.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A bandit walks around here waiting for action to happen.

< 724h/724H 175v/176V Pos: standing >
A Path Near the Center of the Camp
    This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp and to the entrance to the cattle
pen where live cattle is kept for food.
Obvious exits: -North -South
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.

< 724h/724H 174v/176V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
    This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp near the southern wall of it while
to the west is a gate which leads into a small cattle pen where live cattle
is kept for food.
Obvious exits: -North -South -West#

< 724h/724H 173v/176V Pos: standing >

< 724h/724H 175v/176V Pos: standing >
A Path Near the Center of the Camp
    This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp and to the entrance to the cattle
pen where live cattle is kept for food.
Obvious exits: -North -South
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
There are some tracks heading north.
There are some tracks heading south.

< 724h/724H 175v/176V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the north where a crowd of
people have gathered. Because this place is so open it would be a bad place
to be caught if the bandits were searching here. Eastwards continues the
path near the auction while west leads a fair distance away to the entrance
of a wooden structure. Southwards leads to a path out of the center of the
slave auction and near the entrance to a cattle pen.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A bandit walks around here waiting for action to happen.
There are Orc tracks going north.

< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your north.
A rich merchant who is not far off to your north.
An auction guard who is close by to your south.
An auction guard who is close by to your south.
An auction guard who is close by to your west.
A merchant who is not far off to your west.
A Barbarian who is in the distance to your west.
A half-orc slaver who is in the distance to your west.

< 724h/724H 176v/176V Pos: standing >
Saving Rexx.

< 724h/724H 176v/176V Pos: standing >
Bash who?

< 724h/724H 176v/176V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads a fair distance away to the entrance of a wooden structure.
Obvious exits: -North -East -West
A powerful looking guard stands here watching the auction.
There are some tracks heading west.

< 724h/724H 175v/176V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads closeby to the entrance of a wooden structure.
Obvious exits: -North -East -West
A merchant stands here struggling to hear the auctioneer.

< 724h/724H 174v/176V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads to the entrance of a wooden structure.
Obvious exits: -North -East -West

< 724h/724H 173v/176V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the