The death of [49 Elementalist] Prea The Empire (Grey Elf)

in Inside the Eastern City Gates

from the perspective of [55 Assassin] Cerif La Resistance (Goblin)

<worn as a badge>    the emblem of charming of darkness [superior] made by Rolsek
<worn on head>       the crown of might [poor] (magic) [87%]             
<worn on eyes>       a worn pair of sandstorm goggles of power
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear>        a lightning earring [poor]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[239h 59m 43s]
<worn around neck>   a magical dragonscale charm from The Great Shaboath
<worn around neck>   a decent dragonscale charm from Ugta
<worn on body>       a ghastly dragonscale ringmail
<worn about body>    a despair cloak of Vadatorn [poor] [68%]             
<worn as quiver>     a quiver smeared with blood [62%]             
<worn about waist>   the woven entrails of an unfortunate soul [superior] [76%]             
<worn on belt buckle>a four-leaf clover [poor] [82%]             
<worn on arms>       a pair of blued steel vambraces (magic)
<worn around wrist>  the bangle of the Dreamer (magic)
<worn around wrist>  a steel wire (magic) (glowing)
<worn on hands>      some shimmering ruby gloves
<worn on finger>     an obsidian circle [poor] (magic)
<worn on finger>     a well-crafted dragonscale ring [74%]             
<primary weapon>     a runestone dagger (magic) (glowing)
<secondary weapon>   a stiletto of the dread siren [superior] (magic) [89%]             
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       Krindor's Boots of the Night[239h 59m 43s]

 *.*..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -EB -S -W

< 816h/816H 92v/191V Pos: standing >
 +*^*.  
 **@**  
 **.^.  
A Dark Forest with Tall Evergreens
Obvious exits: -NB -E -S -W

< 816h/816H 91v/191V Pos: standing >
 M+*^*  
 M*@**  
 ^**.^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 816h/816H 92v/191V Pos: standing >
 *M+*^  
 ^M@.*  
 M^**.  
A Dark Forest with Tall Evergreens
Obvious exits: -NB -E -S -W

< 816h/816H 92v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 94v/191V Pos: standing >
  *M+*  
 M^@*.  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -NB -E -SB -WB
A barbarian hunter slowly creeps through the area.
There are some tracks heading west.

< 816h/816H 93v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 94v/191V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.

< 816h/816H 96v/191V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.

< 816h/816H 97v/191V Pos: standing >
    *******   
     *M+**M*  
      ^M++++  
     *@+*^*.  
    M^******  
  MMMM^***^.  
  MMMMM*.*.   
A Recently Rebuilt Stone Highway
Obvious exits: -NB -EB -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 816h/816H 99v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -SB
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders. (casting) 
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 816h/816H 99v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 100v/191V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 816h/816H 103v/191V Pos: standing >
Ok.

< 816h/816H 105v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -EB -SB -WB
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 816h/816H 105v/191V Pos: standing >
Ok.

< 816h/816H 106v/191V Pos: standing >
A stray dog enters from the east.

< 816h/816H 106v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 107v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 816h/816H 111v/191V Pos: standing >
Inside the Southern City Gates
Obvious exits: -EB -S# -WB
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 816h/816H 113v/191V Pos: standing >
   It is a small dog that has a foul smell and pieces of rotted meat hanging
around his teeth.  Its coat is knotted and covered in muck, having obviously
 been on its own a long time.
A stray dog appears to be Carnivore and is in excellent condition.
He's medium in size.


You attempt to peek at the inventory:
You can't see anything.

< 816h/816H 121v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -NB -EB -SB -U

< 816h/816H 123v/191V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A stray dog who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 816h/816H 124v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -NB -SB
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
There are some tracks heading north.

< 816h/816H 127v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -NB -SB -W

< 816h/816H 127v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -NB -EB -SB

< 816h/816H 127v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -NB -E -SB -WB
A stray tomcat is darting after rodents, here.
There are some tracks heading south.

< 816h/816H 127v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 128v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Kieta who is close by to your east.
A large rat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.

< 816h/816H 130v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S# -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
There are some tracks heading west.

< 816h/816H 133v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 134v/191V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your north.
Jodnan who is close by to your north.
A stray cat who is close by to your east.
Kieta who is not far off to your east.

< 816h/816H 135v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
The 'Mighty Anvil'
Obvious exits: -SB -W -U
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
Jodnan, the blacksmith stands here working his metals.(Gold Aura)

< 816h/816H 142v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 143v/191V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.

< 816h/816H 144v/191V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.

< 816h/816H 145v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S# -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 816h/816H 148v/191V Pos: standing >
Ok.

< 816h/816H 149v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -NB -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 816h/816H 149v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 150v/191V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 816h/816H 152v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
There are Goblin tracks going north.
There are some tracks heading west.

< 816h/816H 152v/191V Pos: standing >
Ok.

< 816h/816H 154v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -NB -E -SB -WB
A stray tomcat is darting after rodents, here.

< 816h/816H 155v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -NB -SB -W
A young man in leather armor seems to be patrolling the area.

< 816h/816H 155v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -EB -SB -WB -U
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 816h/816H 154v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A street sweeper who is close by to your east.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 816h/816H 155v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 157v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -EB -S -WB
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 816h/816H 158v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -NB -EB -WB

< 816h/816H 158v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -SB -WB
A young man in leather armor seems to be patrolling the area.

< 816h/816H 158v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -NB -EB -S
A young man in leather armor seems to be patrolling the walls.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)

< 816h/816H 158v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -EB -WB
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
There are Goblin tracks going east.

< 816h/816H 158v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -WB
A young man in leather armor seems to be patrolling the walls.
A tiny little chipmunk is darting all around.
There are Gnome tracks going north.

< 816h/816H 158v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 158v/191V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
Sarn, the banker who is close by to your north.
A militia guard who is close by to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is close by to your west.

< 816h/816H 159v/191V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A Gnome (small) Protectores Augusti of The Empire stands here.(Red Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 816h/816H 166v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -SB
A large wooden counter is here, with a sign posted on it.
A Gnome (small) Protectores Augusti of The Empire stands here.(Red Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 816h/816H 170v/191V Pos: standing >
[Damage: 10 ] You scatter your atoms to the wind only to reassemble nearby.
[Damage: 108 ] A Gnome makes a strange sound as you place a stiletto of the dread siren [superior] in his back.

< 816h/816H 171v/191V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 -=[a Gnome attacks you.]=- [0 hits]

< 816h/816H 172v/191V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
A Gnome leaves south.

< 816h/816H 172v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -WB
A Gnome (small) Protectores Augusti of The Empire stands here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.

< 816h/816H 171v/191V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 42 ] A Gnome makes a strange sound as you place a runestone dagger in his back.
[Damage: 106 ] A Gnome makes a strange sound but is suddenly very silent as you place a stiletto of the dread siren [superior] in his back.
A Gnome is dead! R.I.P.
You receive your share of experience.
You just gained 0.50 frags!
You have gained 66 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
A look of horror and a silent scream are a Gnome's last actions in this world.

< 816h/816H 172v/191V Pos: standing >
It appears to be the corpse of Morden.
Nothing.

< 816h/816H 177v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 179v/191V Pos: standing >

< 816h/816H 185v/191V Pos: standing >
A militia guard leaves west.

< 816h/816H 191v/191V Pos: standing >

< 816h/816H 191v/191V Pos: standing >

< 816h/816H 191v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -NB -SB -W# -U
A young man in leather armor seems to be patrolling the walls.

< 816h/816H 190v/191V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -EB -S -WB
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading north.

< 816h/816H 189v/191V Pos: standing >
You slide into the shadows quickly...

< 816h/816H 189v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A Grey Elf who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.

< 816h/816H 189v/191V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
The sunlight! It's too bright to see!

< 816h/816H 191v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A Grey Elf who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.

< 816h/816H 191v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A Grey Elf who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.

< 816h/816H 191v/191V Pos: standing >
A Grey Elf enters from the east.

< 816h/816H 191v/191V Pos: standing >
You see nothing special about her.
This Grey Elf is in excellent condition.
She's medium in size.


You attempt to peek at the inventory:
You can't see anything.
A Grey Elf closes the iron.

< 816h/816H 191v/191V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -WB
A Grey Elf (medium) Magister Equitum of The Empire stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 816h/816H 191v/191V Pos: standing >
The day has begun.
You score a CRITICAL HIT!!!
[Damage: 80 ] A Grey Elf makes a strange sound as you place a runestone dagger in her back.
You twist the blade and watch as a a Grey Elf writhes in agony.
[Damage: 106 ] A Grey Elf makes a strange sound as you place a stiletto of the dread siren [superior] in her back.
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
[Damage: 67 ] A Grey Elf makes a strange sound but is suddenly very silent as you place a stiletto of the dread siren [superior] in her back.
A Grey Elf is dead! R.I.P.
You receive your share of experience.