The death of [34 Controller] Hakkad The Empire (Halfling)

in In the Dark Troglodyte Caves

from the perspective of [34 Controller] Hakkad The Empire (Halfling)


Obvious exits: -North -East -South -West

< 47h/131H 40v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 47h/131H 39v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 47h/131H 38v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 47h/131H 37v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 47h/131H 37v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 47h/131H 35v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 47h/131H 34v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 47h/131H 32v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A wall of shifting color is here to the east.

< 47h/131H 30v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 47h/131H 29v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A wall of shifting color is here to the south.

< 47h/131H 28v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 48h/131H 27v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 48h/131H 30v/102V Pos: standing >
 
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Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 48h/131H 29v/102V Pos: standing >
 
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Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West

< 48h/131H 28v/102V Pos: standing >
Beginning of a Narrow Mountain Pass
   There is a small and narrow path that leads through the mountains.  There
are small rocks and stones lying on the ground making this trail seem very
unused.  There are some small shrubs dotting the landscape to your west and
east.  The path leads into some very tight rock formations that could make one
feel very claustrophobic.  Little wind comes to this very well protected area.
One may look back to the south and see the fields of the farming community of
Salol.  The main trail leads to the north or south from this point.
Obvious exits: -North -South -West

< 48h/131H 26v/102V Pos: standing >

< 50h/131H 37v/102V Pos: standing >
Rocky Path Through the Mountains
   The path continues its northward course.  The trail has become even rougher
than the previous trail.  The sheer rock walls on either side loom over ten
feet over the paths bottom.  There is some small tufts of grass poking through
the few places they can.  There is a small skeleton lying on the ground that
appears to be a long dead bird.  The path continues to the north and south.
Obvious exits: -North -South

< 50h/131H 38v/102V Pos: standing >
Sharp Turn on the Mountain Path
   The path makes a very, very sharp turn here.  In fact, the turn actually
turns south briefly before continuing onto the west.  There are small scraps of
rotten wood lying randomly on the path.  Several larger rocks have landed here
after landslides or other natural phenomenon.  There is a few small weeds that
grow in a lower spot on the trail.  This trail continues onto the west and the
south.
Obvious exits: -South -West

< 50h/131H 37v/102V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 51h/131H 39v/102V Pos: standing >

< 51h/131H 40v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/131H 41v/102V Pos: standing >
On a Very Thin Ledge
  A very long drop abruptly appears before here.  Many hundred feet lie over
this edge.  The view us unbelieveable as one can gaze over the beautiful canyon
below.  The ledge is very small and precarious at only seven inches at its
widest.  The winds can freely whip and attack one as they try to make their way
down this narrow ledge.  The ledge continues onto the north and the trail goes
to the east.
Obvious exits: -North -East

< 51h/131H 38v/102V Pos: standing >
On a Wider Stone Platform
   This ledge is much safer than the other ledges upon this trail.  This ledge
widens out to over five feet wide offering a very safe perch.  High above the
canyon below, you can see very far to the west.  There is a very high rock wall
looming to your north.  Several bird perches can be seen growing out of the
rock.  The small trees have amazingly found a home in the very sparse soil that
can be found in these high altitudes.  The rocky path continues on again to the
east.  To the south is the very narrow perch you originally came from.
Obvious exits: -East -South

< 51h/131H 38v/102V Pos: standing >
On a Rocky Pass Through the Mountains
   The path resumes its snake like pattern through the mountain side.  There
are several dislodged rocks lying in the path.  There is a small patch of moss
on the eastern wall that looks like it is almost alive.  The stone walls to the
east and south loom high above you blocking out much of the light.  There is a
sense of serenity on this trail as it seems to have not been touched by any
creature but the birds.  The rocky train continues to the north and the rocky
ledge is to the west.
Obvious exits: -North -West

< 51h/131H 38v/102V Pos: standing >
Rocky Trail Leading North
   The path continues in its general direction and condition.  There are a
few small pebbles in the path but nothing to impede easy traveling.  The rocks
here are white and have been polished by the constant pounding of the various
elemental forces of nature.  There is a small tuft of grass growing from the
fertile soil that has gathered in a small depression.  The path continues onto
the north and south.
Obvious exits: -North -South
A rock lizard walks across the sides of the mountain.

< 52h/131H 37v/102V Pos: standing >
Narrow Path Trough a Tight Passage
   The birds have marked this part of the trail well with their waste.  The
filth here is rather disgusting.  There are several small rocks in the path but
they offer little resistence to casual travelers.  There is a fair amount of
mud in the lower parts of the trail.  There are small holes in the sheer rock
faces to your west and east that house the various birds that are common to the
mountain regions.  The path continues to the north and south.
Obvious exits: -North -South
A rock lizard walks across the sides of the mountain.

< 52h/131H 36v/102V Pos: standing >
On the Edge of a Long Drop
   The rocky trail has lead to this point.  There is a sheer cliff face to the
north leading to an almost certain painful death.  There is a lot of small rock
and stone here making footing somewhat perilous.  One can see for miles over
the large canyon this ledge looks over.  There is a narrow ledge that leads to
the east.
Obvious exits: -East -South -DownD

< 52h/131H 34v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/131H 35v/102V Pos: standing >
On a Very Narrow Ledge
   This ledge is terribly narrow.  It is only a few inches wide and at times
there is no ledge at all.  The rock face is sheer and offers little in the way
of hand holds.  The deep gorge below you seems surreal as one can see it by
looking through their own legs.  One can shuffle to the west or east on this
narrow ledge.
Obvious exits: -East -West

< 52h/131H 33v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/131H 34v/102V Pos: standing >
Narrow Stone Walkway
  The ledge continues to be obscenely narrow.  Small birds have made their
nests high above.  There is a layer of bird droppings covering the small ledge
making the narrow walkway even more perilous.  The rapids below in the canyon
roar with fury as they cut their path through the base of the mountains.  The
snow tipped top of Mount Dravanlo looms to the north.  The narrow ledge keeps
its course to the east and west.
Obvious exits: -East -West

< 52h/131H 32v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/131H 33v/102V Pos: standing >
Narrow Ledge On the Mountainside
   There is a large gap in the narrow ledge.  The full four feet has to be
carefully traversed by the various hand holds that have been pounded into the
stone.  The metal hand holds have been carefully placed in order to best cross
the gap.  The ledge on either side of the gap is very narrow.  The barely two
inches offer little more than a toe hold.  The rock face to your south has very
rough and large stones jutting out and making traveling difficult.  The ledge
continues on to the west or east.
Obvious exits: -East -West

< 53h/131H 31v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/131H 32v/102V Pos: standing >
Narrow Ledge Above a Deep Gorge
   The narrow ledge is very hard to stay on.  There isi only about two inches
of room for your feet but the handholds here are more numerous.  Although the
hand holds offer some support it is still a very perilous situation.  The
cavern floor is several hundred feet below and it's all rock.  You can see
several vultures and other scavenger birds circling high above the cavern.  One
could wonder whether they are circling around someone who fell off or if they
are waiting for someone currently on the ledge.  The narrow walkway continues
to the west and the rockiy trail begins again to the east.
Obvious exits: -North -West

< 53h/131H 30v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/131H 32v/102V Pos: standing >
Rocky Trail Through the Mountains
   The narrow ledge has been left behind to the west.  The trail again snakes
through the mountain rock. The trail here has been cleared of all extra stones
and pebbles.  The side walls aren't as high as the previous ones but they still
block out any rain or snow.  To the north the trail continues onto a city wall
and to the west is the narrow ledge.
Obvious exits: -North -South

< 53h/131H 30v/102V Pos: standing >
Before the City Gates
   Three large stone walls deny travel in any direction but south.  The huge
stone wall to the north has a large double gate in the middle of it to deny
access to the unwanted visitors.  The high stone walls to your left and right
prevent any travel or offensive trickery around the city.  The stone path here
has been well maintained and cleared of extra debris.  You can travel to the
south freely but need to get through the gates before you can travel north.
Obvious exits: -North# -South

< 53h/131H 28v/102V Pos: standing >
The gate seems to be closed.

< 54h/131H 30v/102V Pos: standing >
Ok.

< 54h/131H 32v/102V Pos: standing >
It's already open!

< 54h/131H 33v/102V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
The Central Path of Tentro
   The mountain village of Tentro opens up before you here.  The splendid view
us unmatched in all of the mountain towns.  The town is world reknown for its
Battle School and amazing Zoo of exotic animals.  The town is currently
inhabited by a large portion of humans native to this region.  The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village.  The mayor of this village is a noble man and
pays his village guards well.  One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South
An older gentleman stands guard here, protecting Tentro

< 54h/131H 33v/102V Pos: standing >
On the Stone Path of Tentro
    This is the first large square in the mountain village of Tentro.  The
city of Tentro itself is a peaceful and secluded place.  It's a place of poets
and of lovers, a place of dreams and of new beginnings.  There is always a
chance for a new opportunity in Tentro.  There are many buildings in the town,
all densely packed together.  The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves.  The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition.  There is
much to see and do in Tentro such as:  attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares.  One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A simple fountain made of stone has been constructed here.
A small rat scurries over the ground here.

< 54h/131H 34v/102V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
   This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north.  This small
walkway was once used only in times of war to transport both troops and water
along the cities wall.  The troops were often quickly rushed to the eastern
walls where invasions were the most likely.  The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens.  The road is
now used as any other road, for the transportation of goods and people.  The
road is partially paved, but, for the most part, it is just paved with various
cobblestones.  One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West

< 54h/131H 34v/102V Pos: standing >
A Side Path Between the City Wall and Buildings
   This side street runs in between the large building to the north and the
enormous city wall to the south.  Although this alley is paved with stones, it
has fallen into a pitiful state.  There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying.  The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps.  One may travel either west or
east.
Obvious exits: -East -West

< 55h/131H 35v/102V Pos: standing >
The Southern Walk of Tentro
   This small road runs parallel to the large stone barricade that protects
the mountain village.  The small street is paved with well hewn stones and a
thick mortar to seal them together.  The street is quite clean and well
maintained by the many village workers.  There is a tight and dark alley that
heads between the buildings located to the north.  The tall village wall is
to your south and it looms over twenty feet tall at this point.  One may travel
to the north, east or west.
Obvious exits: -North -East -West

< 55h/131H 35v/102V Pos: standing >
The Southern Walk of Tentro
   The southern walk of Tentro is a very boring place.  There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained.  There are many large
cracks and pieces of the pavement that have been removed completely.  The wall
casts its long shadow over this stret the majority of the time.  Small tufts
of grass grow near the structure to the north.  One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West

< 55h/131H 34v/102V Pos: standing >

< 55h/131H 34v/102V Pos: standing >
Tentro's Southern Walkway
   The southern road continues here as it travels along the city wall.  The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months.  There are some tall tufts of weeds
that grow near to the wall.  Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun.  The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant.  One may travel
west or east from this point.
Obvious exits: -East -West

< 55h/131H 35v/102V Pos: standing >
The snow is coming down faster now.

< 55h/131H 36v/102V Pos: standing >

< 57h/131H 51v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 57h/131H 53v/102V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
   Green Plum Avenue meets two other streets at this intersection:  The
southern walk of Tentro and All Saints Boulevard.  This large square formed by
the converging streets is a popular place for people to hang out in.  There
are many benches one may rest and converse on.  Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro.  Many strange smells
come from a nearby food vendor.  Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall.  That ancient wall has been long
gone and the nice intersection remains.  One may travel in any direction.
Obvious exits: -North -East -South -West

< 57h/131H 55v/102V Pos: standing >

< 58h/131H 60v/102V Pos: standing >

< 59h/131H 69v/102V Pos: standing >

< 59h/131H 73v/102V Pos: standing >
The Beginning of All Saints Boulevard
   All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God.  The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope.  The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests.  There are many nice shade trees and benches that
make this place very nice to walk around in.  One may travel east or west.
Obvious exits: -East -West

< 60h/131H 74v/102V Pos: standing >
Along All Saints Boulevard
   The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris.  The large tent flap is fastened open to allow customers in
at any time of the day.  Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established.  One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East -South -West

< 60h/131H 75v/102V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East# -South -West

< 60h/131H 78v/102V Pos: standing >
The gate seems to be closed.

< 60h/131H 78v/102V Pos: standing >

< 60h/131H 80v/102V Pos: standing >
On the Paved Path of Longbow Avenue
   Longbow Avenue continues here running parallel to the village wall.  The
village wall has kept out raiding parties of the many viscious mountainous
tribes for many decades.  The street is well maintained and has been recently
swept by the villages maintenance crews.  The avenue runs here past the large
and elegant building that is the Tentro bath house.  Many painted ladies spend
the majority of their day here, looking for work or a mate.  Large torches
burn here, illuminating the front of the bathing facility.  Although it looks
expensive, the bath house is run by the village and is free to any and all who
wish to use it.  One may enter the bath house by going west or travel north and
south on the avenue.
Obvious exits: -North -South -West
A loyal street sweeper of Tentro walks here doing her job

< 61h/131H 80v/102V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East# -South -West

< 61h/131H 81v/102V Pos: standing >
The gate seems to be closed.

< 61h/131H 81v/102V Pos: standing >
Ok.

< 61h/131H 84v/102V Pos: standing >
A Tentro street sweeper enters from the north.

< 62h/131H 94v/102V Pos: standing >
Near the Eastern Wall of Tentro
   This large grassy field is a wild and untamed place.  The laws of nature
apply here, where the strong survive and the weak get devoured.  What lies
beyond the protective walls of Tentro can be deemed as unsafe.  The prairie
grasses that grow here are untouched by both man and iron plow.  The wild
nature of this field prevents any farming from taking place, its just too
risky.  The field stretches off into the distance, a hill dominating the
horizon.  One may travel back into Tentro through the gate to the west.  One
may travel to the east or north on the plain.
Obvious exits: -North -East -West

< 62h/131H 94v/102V Pos: standing >
On the Vast Grassy Plain of Tentro
   This grassy plain seems to go on forever.  To the north the plain seems
to dip down into a depression, a bowl shaped area.  The region is normally
filled with wild animals, from buffalo to wild horses.  Most animals stay clear
of the city of Tentro for fear of being hunted.  Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt.  The city wall is still visible from
here, a large and impressive structure.  No trees grow on this vast prairie,
the sod is too thick to let any new plants come in.  There are some thin trails
leading to the north.  One may travel to the north or west from this point.
Obvious exits: -North -West

< 62h/131H 93v/102V Pos: standing >

< 62h/131H 93v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 63h/131H 94v/102V Pos: standing >
The Edge of a Great Wide Plain
   A large and spacious field opens up before you here.  The field is long and
very wide.  There are many tufts of lush green grass that can be seen even at
a very great distance.  The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north.  One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
A killer mosquito flies through the air here.
A small rabbit bounds over the prairie here.
A wild horse stands here ready to go for a run.

< 63h/131H 95v/102V Pos: standing >
Upon the Field of Endolin
   The Field of Endolin is a very lush and healthy prairie.  The sod here has
grown solid with a tough looking grass.  The grass is a dark green and very
strong.  There are many trails leading off further onto the field.  There are
some buffalo chips lying on the ground.  It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter.  There are
miles of prairie stretching out to the north.  One may travel in any direction.
Obvious exits: -North -East -South -West
A sparrow hops about the ground here.

< 63h/131H 95v/102V Pos: standing >

< 64h/131H 102v/102V Pos: standing >
In Some Wet Grass on the Vast Prairie
   The field here is very lush and green.  The grasses show a hint of dryness
as the field has not had a heavy rain in several months.  There are many small
game trails running across the prairie.  There is a fair amount of wildlife in
this area of the realm as many small critters can be seen scurrying through the
tall grasses.  The grass here is wet as something has used this part of the
field to relieve itself.  One may travel north or west.
Obvious exits: -North -West
A killer mosquito flies through the air here.
A large and very shaggy buffalo grazes on the prairie.
A young buffalo runs gaily through the prairie.
A starving looking black wolf prowls the prairie here.

< 64h/131H 100v/102V Pos: standing >
A large buffalo leaves north.

< 64h/131H 100v/102V Pos: standing >

< 64h/131H 100v/102V Pos: standing >

< 65h/131H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/131H 100v/102V Pos: standing >
The Endless Fields of Grass
   The plain stretches far and wide.  The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it.  It seems
that this part of the world has been without water for a few weeks.  There are
many signs of animals here on the plain as one can see many game trails.  The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips.  One may travel in any direction.
Obvious exits: -North -East -South -West
A filthy vulture flies above you.
A large and very shaggy buffalo grazes on the prairie.
A large and very shaggy buffalo grazes on the prairie.

< 65h/131H 98v/102V Pos: standing >
On The Grassy Range
   This natural field is inhabited by many different species of animals.  The
grasses that grow here are both hearty and resilient, surviving both harsh
winters and intense heat.  The animals that live here eat the grasses almost
exclusively, for little else grows here.  One may travel for miles without ever
seeing another non-animal.  The Field of Endolin is just that vast.  One may
travel in any direction.
Obvious exits: -North -East -South -West
A young buffalo runs gaily through the prairie.

< 65h/131H 96v/102V Pos: standing >
On the Prairie Fields
   The history of the Field of Endolin has been long and boring.  Most often
this region of the world is only passed through in great war campaigns or in
hastily planned retreats.  The many miles of prairie are filled with many
different kinds of animals, the largest being the large and stupid buffalo.
The ground is littered with many prairie dog holes, their homes in the ground.
There are rumors of strange activities on this field, but they make little
sense seeing as how no group has civilized even a corner of this region.  One
may travel in any direction.
Obvious exits: -North -East -South -West
A filthy vulture flies above you.

< 65h/131H 95v/102V Pos: standing >
On the Edge of the Field of Endolin
   The grasses of the prairie here have somehow been burnt severly, even
showing the soil beneath.  Its difficult to determine if the fire was set by
someone or if it was a naturally occuring phenomenon, perhaps from a lightning 
strike.  The burnt grass crumbles and as it is stepped on, making quite a dirty
mess on ones boots.  The entire area has been marred and will be for a great
deal of time.  One can gaze over many miles of lush green prairie in the
distance, yet looking down one can see the exact opposite of lush green grass,
burnt prairie.  One may travel north or west.
Obvious exits: -North -West
A filthy vulture flies above you.
A large and very shaggy buffalo grazes on the prairie.

< 66h/131H 93v/102V Pos: standing >
A large buffalo leaves north.
Amongst the Wide Expanses of the Field of Endolin
   The wide expanses of the Field of Endolin can be very overwhelming to any
creature, the sheer distance between the borders can hardly be fathomed.  There
are many small holes in the ground from the prairie dogs who make their home
under the ground.  The air is filled with the smells of wet grass and damp
soil, a sweet and musty combination.  In countless eons this plain has been
in existence, it has changed very little.  The sky opens wide above the Field
of Endolin.  One may travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A starving looking black wolf prowls the prairie here.
A golden prairie dog sits here looking at your queerly.

< 66h/131H 93v/102V Pos: standing >
Near the Foothills of the Black Dog Mountains
   The wide expanses of the Field of Endolin taper to a point here when they
meet up with the foothills of the Black Dog Mountains.  The winters on the
wide prairie are only manageable by most of the animals if they make their way
up into the foothills where they can hide from the cutting winds that sweep
across the the green fields.  Many prospectors have come to the Black Dog
Mountains looking for deposits of silver or gold but none have ever been found.
The harshness of the mountains is daunting as one gazes up at their snow-capped
peaks.  The mountains have never been passed due to the fact that there is no
traverseable path evident across the entire range.  One may travel west to
re-enter the Field of Endolin.
Obvious exits: -West
A killer mosquito flies through the air here.
A large and very shaggy buffalo grazes on the prairie.
A small rabbit bounds over the prairie here.

< 66h/131H 92v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/131H 92v/102V Pos: standing >
Amongst the Wide Expanses of the Field of Endolin
   The wide expanses of the Field of Endolin can be very overwhelming to any
creature, the sheer distance between the borders can hardly be fathomed.  There
are many small holes in the ground from the prairie dogs who make their home
under the ground.  The air is filled with the smells of wet grass and damp
soil, a sweet and musty combination.  In countless eons this plain has been
in existence, it has changed very little.  The sky opens wide above the Field
of Endolin.  One may travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A starving looking black wolf prowls the prairie here.
A golden prairie dog sits here looking at your queerly.

< 66h/131H 92v/102V Pos: standing >
Near the Black Dog Mountains
   The long shadow of the Black Dog Mountains hangs over this part of the
Field of Endolin like a huge monster looming over its prey.  The grasses here
are still quite green, but one can observe some darker grasses growing on the
sides of the mountain.  The mountains seem to be quite out of place in this
part of the world.  Miles and miles of prairie stretch out as far as one can
see except to the north and east.  It is almost as if the mountains appeared
out of nowhere just because they could.  One may travel south or west from
this point.
Obvious exits: -South -West
A killer mosquito flies through the air here.
A sparrow hops about the ground here.

< 66h/131H 91v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/131H 92v/102V Pos: standing >
Surrounded by Miles Of Open Prairie
   There are many miles of open prairie in every direction from this point.
The high soaring eagles would view this place as a huge field of unchanging
grasses stretching from horizon to horizon.  To the creatures that travel upon
this wide plain, the ground changes and is not nearly as uniform as it appears
from above.  The field is an entirely different ecosystem than the surrounding
areas.  The large Black Dog Mountains provide a great deal of protection from
the harsh north-eastern winds that would lower the temperature of this place
several degrees.  Many creatures call this place their home.  One may travel in
any direction from this point.
Obvious exits: -North -East -South -West
A filthy vulture flies above you.
A small rabbit bounds over the prairie here.
A field mouse scurries through the grass here.

< 66h/131H 90v/102V Pos: standing >
The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West
The watering hole is filled with cool water.
A wiry and dirty hunter from Tentro stalks here.
A wild horse stands here ready to go for a run.
A young buffalo runs gaily through the prairie.

< 66h/131H 89v/102V Pos: standing >
A small rabbit enters from the south.

< 67h/131H 91v/102V Pos: standing >
A hunter from Tentro leaves south.

< 67h/131H 92v/102V Pos: standing >

< 67h/131H 93v/102V Pos: standing >
It is pitch black...

< 67h/131H 94v/102V Pos: standing >
You begin to hold your breath...

< 67h/131H 96v/102V Pos: standing >
In an Underwater Passage
   The water here turns very cold.  There appears to be a stone passage here
heading to the north.  The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city.  The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway.  There is a thick layer of silt formed on
the floor of this passageway.  One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -SouthD
A troglodyte assassin sneaks through the tunnels here.

< 67h/131H 91v/102V Pos: standing >
Inside the Dark Passageway
   The cold watery passage ends here abruptly.  The well crafted walls end
here underneath a medium sized opening above.  It is difficult to tell what is
located above, it could just be a continuation of this tunnel.  The water is
very dirty here as if someone had deficated here in the water.  It seems that
this area is not naturally formed.  There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race.  The
feeling of dread grows and grows.  There are small rocks and pebbles lying all
over on the ground, as if part of some large object.  A thin layer of slime has
formed on the northern wall.  One may return to the south or travel up into the
further darkness.
Obvious exits: -South -UpD
A troglodyte female prowls through the caves here.
A HUGE stone golem stands here protecting the passageway.

< 67h/131H 86v/102V Pos: standing >
It is pitch black...

< 67h/131H 82v/102V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -WestD
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 67h/131H 81v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 67h/131H 82v/102V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West

< 67h/131H 82v/102V Pos: standing >
In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
The corpse of a troglodyte berserker is lying here.

< 67h/131H 83v/102V Pos: standing >
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte sentinel is lying here.
A troglodyte berserker charges through the tunnels here.

< 67h/131H 83v/102V Pos: standing >
In the Dark Troglodyte Caves
   The troglodyte caves continue to wind through the hard stone that lies
far below the surface.  The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed.  The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles.  Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions.  The air is thick and musky making it sometimes quite
hard to breathe.  The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard.  One wrong step could seriously
injure even the thickest skinned creature.  The cave system here is at least
twenty feet above the tunnel that is located down from this point.  One may
travel down or west from this point.
Obvious exits: -West -Down
[2] The corpse of a troglodyte female is lying here.
A troglodyte female wanders around snarling.

< 67h/131H 84v/102V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
The corpse of a troglodyte sentinel is lying here.

< 68h/131H 84v/102V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
The corpse of a Halfling is lying here.
A troglodyte male runs his fingers along the wall.

< 68h/131H 86v/102V Pos: standing >
You get a glowing quill from the corpse of Hakkad.
You get a faintly glowing stud from the corpse of Hakkad.
You get a mask of beastkind from the corpse of Hakkad.
You get a scarlet silk sash from the corpse of Hakkad.
You get a small round wooden shield from the corpse of Hakkad.
You get some mysterious sleeves from the corpse of Hakkad.
You get some mysterious boots from the corpse of Hakkad.
You get some mysterious leggings from the corpse of Hakkad.
You get a silk white gown from the corpse of Hakkad.
You get a glowing dragonscale visor from the corpse of Hakkad.
You get a burnt brass bodycloak from the corpse of Hakkad.
You can't carry any more.

< 68h/131H 90v/102V Pos: standing >
Out of nowhere, someone stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 4h/131H 96v/102V Pos: standing >
< T: Hakkad TP: sta TC: awful E: someone sta EP: excellent >
 Someone's exploding headbutt relieves you of your duties in life.