The death of [34 Controller] Hakkad The Empire (Halfling)

in In the Dark Troglodyte Caves

from the perspective of [51 Gladiator] Rexx La Resistance (Orc)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       the diamond crown of Winduin (glowing) [78%]             
<worn on eyes>       a black duergar eyepatch
<worn in ear>        an orb of metorite of dexterity (glowing)
<worn in ear>        a bone pick of agility [72%]             
<worn on face>       a black leather mask [81%]             
<worn around neck>   a studded dragonscale neckguard [poor]
<worn around neck>   a glowing necklace of power (glowing)
<worn on body>       the armor of Hellfire [superior] (glowing) [70%]             
<worn about body>    the wings of the shadow dragon (glowing)
<worn as quiver>     an elven quiver [79%]             
<worn about waist>   a blood-stained silver belt [75%]             
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [89%]             
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist>  a bracer made from the skin of a yuan-ti (magic)
<worn around wrist>  a light copper bracer
<worn on hands>      some black leather gloves with mithril blades [71%]             
<worn on finger>     a ring of destruction [poor] (magic) (glowing)
<worn on finger>     a ring of the valkyries of damage
<primary weapon>     the Soulsword (magic) (humming) [81%]             
<secondary weapon>   a diorite shard named 'Seeker' [poor] (magic) [89%]             
<worn on legs>       some flexible leggings of hellfire (magic) (glowing) [34%]             
<worn on feet>       a pair of shadowseed stone boots of endurance

A globe of darkness floats near Goli's head.
A wild horse stands here ready to go for a run.
Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading north.
There are some tracks heading north.

< 711h/711H 176v/176V Pos: standing >
Iruzl steps out of a pitch-black gate.

< 711h/711H 176v/176V Pos: standing >
Noz sits down in a comfortable spot.

< 711h/711H 176v/176V Pos: standing >
Noz takes out his unholy symbol and begins praying intently.

< 711h/711H 176v/176V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 711h/711H 176v/176V Pos: standing >
You are surrounded by a purple glow.

< 711h/711H 176v/176V Pos: standing >
Jov now follows Noz.
You quickly scan the area.
A killer mosquito who is close by to your north.
A wild horse who is close by to your north.
A sparrow who is close by to your north.
A prairie dog who is not far off to your north.
A young buffalo who is not far off to your north.
A large buffalo who is a brief walk away to your north.
A large buffalo who is a brief walk away to your north.
A hunter from Tentro who is rather far off to your north.
A black wolf who is rather far off to your north.
A wild horse who is rather far off to your north.
A small rabbit who is rather far off to your north.
A prairie dog who is in the distance to your north.
A wild horse who is in the distance to your north.
A large buffalo who is close by to your east.
A small rabbit who is close by to your east.
A prairie dog who is close by to your east.
A large buffalo who is close by to your south.
A large buffalo who is close by to your south.
A wild horse who is close by to your west.
A large buffalo who is close by to your west.
A sparrow who is close by to your west.

< 767h/767H 176v/176V Pos: standing >
A sparrow enters from the north.

< 767h/767H 176v/176V Pos: standing >
Autosaving...

< 767h/767H 176v/176V Pos: standing >
Surrounded By Miles and Miles of Open Prairie
   The miles and miles of lush green grass stretched in every direction.  It
is as if this part of the field is the exact center of a huge, green disk.  The
amount of grass here is staggering.  There are several small prairie dog holes
that have been recently dug.  Small piles of dirt surround each hole.  The sky
is wide open above your head.  There are some game trails heading off to the
north.  One may travel in any direction from this point.
Obvious exits: -North -East -South -West
A killer mosquito flies through the air here.
A wild horse stands here ready to go for a run.

< 767h/767H 174v/176V Pos: standing >
The purple glow surrounding you fades away.
The blood-red glow surrounding you fades away.
On the Prairie Grasses
   The grasses of the prairie are very lush and green here.  They stretch out
for miles and miles in every direction.  The field is full of wildlife.  You
can see many animals running freely across the plain.  There are many different
kinds of animals that live on this plain.  One can see many small prairie dog
holes dotting the field.  There are also signs of larger animals as there are
quite a few large piles of waste.  One may travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A golden prairie dog sits here looking at your queerly.
A young buffalo runs gaily through the prairie.
There are some tracks heading north.

< 711h/711H 172v/176V Pos: standing >
Standing On the Thick Sod of the Prairie
   The soil here is very far below the surface.  The sod on this part of the
prairie is much like the other parts in that it is very thick and would take a
fair amount of digging to reach it.  There are some weeds growing amongst the
tall prairie grasses but they are few and far between.  There are several small
prairie dog holes that appear to be fresh.  The holes are surrounded by small
piles of dirt, which were thrown there by the industrious little rodents.  One
may travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
There are Orc tracks going north.
There are Orc tracks going west.

< 711h/711H 170v/176V Pos: standing >
By a Weedy Section of The Grassy Plains
   The grassy plains stretch for miles and miles here.  The resilience of the
prairie grasses is well known as the grasses are sometimes cut from the ground
and replanted elsewhere when grass is needed.  This section of the plain was
once stripped of its sod.  The open soil provided a fresh place for these many
weeds that grow here.  The weeds are very colorful and add an extra amount of
life to the prairie.  There are still some open places where the black topsoil
can be seen.  One may travel in any direction.
Obvious exits: -North -East -South -West
A wiry and dirty hunter from Tentro stalks here.
A starving looking black wolf prowls the prairie here.
A wild horse stands here ready to go for a run.
A small rabbit bounds over the prairie here.

< 711h/711H 171v/176V Pos: standing >
Surrounded By the Natural Beauty of the Prairie
   The Field of Endolin is very unique in the realms for its natural beauty.
The vast prairie lands here are covered with thick and hearty grasses that the
numerous animals graze upon year round.  There is no need for the animals to
migrate for they have everything they need here on the prairie.  The climate
here is not too cold or too hot for the animals, primarily the buffalo.  The
fields stretch for many many miles.  One may travel in any direction.
Obvious exits: -North -East -South -West
A golden prairie dog sits here looking at your queerly.
A wild horse stands here ready to go for a run.

< 711h/711H 170v/176V Pos: standing >
A wild horse leaves south.
On The Grasses of the Vast Prairie
   There are many small trails leading to the east, seeming to randomly start
and end.  There seems to be a great deal of animals grazing here, more than
likely because of the close proximity to the watering hole.  The Field of
Endolin is a vast prairie, reaching far and wide.  The dark mass of the Black
Dog Mountains can be seen to the northeast, an ominous reminder of the danger
of this place.  The rumors that surround those mountains are more than a little
scary.  One may travel in any direction on the grassy plain.
Obvious exits: -North -East -South -West
A golden prairie dog sits here looking at your queerly.
A large and very shaggy buffalo grazes on the prairie.
A field mouse scurries through the grass here.
There are some tracks heading east.

< 711h/711H 169v/176V Pos: standing >
The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West
The watering hole is filled with cool water.

< 711h/711H 168v/176V Pos: standing >
Underwater in the Clean Pool
   The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy.  The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms.  A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place.  One may travel to the north or up from this point.
Obvious exits: -North -Up

< 711h/711H 176v/176V Pos: standing >
You begin to hold your breath...
In an Underwater Passage
   The water here turns very cold.  There appears to be a stone passage here
heading to the north.  The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city.  The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway.  There is a thick layer of silt formed on
the floor of this passageway.  One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South

< 711h/711H 174v/176V Pos: standing >
Inside the Dark Passageway
   The cold watery passage ends here abruptly.  The well crafted walls end
here underneath a medium sized opening above.  It is difficult to tell what is
located above, it could just be a continuation of this tunnel.  The water is
very dirty here as if someone had deficated here in the water.  It seems that
this area is not naturally formed.  There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race.  The
feeling of dread grows and grows.  There are small rocks and pebbles lying all
over on the ground, as if part of some large object.  A thin layer of slime has
formed on the northern wall.  One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A troglodyte assassin sneaks through the tunnels here.
A troglodyte female prowls through the caves here.
A HUGE stone golem stands here protecting the passageway.

< 711h/711H 172v/176V Pos: standing >
The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East -Down
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte female is lying here.
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte berserker is lying here.

< 711h/711H 170v/176V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 711h/711H 170v/176V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 711h/711H 170v/176V Pos: standing >
You attempt to hide yourself.

< 711h/711H 170v/176V Pos: standing >
A troglodyte female enters from below.

< 711h/711H 170v/176V Pos: standing >

< 711h/711H 170v/176V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -East -Down
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte female is lying here.
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte berserker is lying here.
A troglodyte assassin sneaks through the tunnels here.
A troglodyte female prowls through the caves here.

< 711h/711H 170v/176V Pos: standing >
You get a slab of beef from a large net.

< 711h/711H 170v/176V Pos: standing >
You eat the slab of beef.

< 711h/711H 170v/176V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.

< 726h/726H 175v/176V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 726h/726H 176v/176V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 174v/176V Pos: standing >
You quickly scan the area.
A troglodyte female who is rather far off to your north.
A troglodyte assassin who is close by to your west.
A troglodyte female who is close by to your west.

< 726h/726H 174v/176V Pos: standing >
Zone Name: The Mountain Village of Tentro
Average mob level in zone: 22
 
< 726h/726H 174v/176V Pos: standing >

< 726h/726H 174v/176V Pos: standing >
A troglodyte female enters from the west.
You quickly scan the area.
A troglodyte female who is a brief walk away to your north.
A troglodyte assassin who is close by to your west.

< 726h/726H 174v/176V Pos: standing >
You quickly scan the area.
A troglodyte female who is a brief walk away to your north.
A troglodyte assassin who is close by to your west.

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West
A troglodyte female prowls through the caves here.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 174v/176V Pos: standing >

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West

< 726h/726H 172v/176V Pos: standing >
You quickly scan the area.
A troglodyte female who is not far off to your north.
A troglodyte female who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte child who is close by to your west.

< 726h/726H 175v/176V Pos: standing >

< 726h/726H 176v/176V Pos: standing >
In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
The corpse of a troglodyte berserker is lying here.
There are some tracks heading south.
There are some tracks heading north.

< 726h/726H 174v/176V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte sentinel is lying here.
A troglodyte female wanders around snarling.

< 726h/726H 172v/176V Pos: standing >
You quickly scan the area.
A troglodyte female who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.

< 726h/726H 172v/176V Pos: standing >

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caverns continue into the dark stone of the underground
labrynth.  The air here is thick with the musty scents of the lizard-like
creatures that live here.  The ground is quite rough and painful on unprotected
feet.  The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here.  The width of the tunnels is ever
varying and seems to be naturally forming.  The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races.  The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt.  The sounds of shrieking reptiles can be heard in the unending
night of these caves.  One may travel to the east or south from this point.
Obvious exits: -East -South

< 726h/726H 174v/176V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   This section of the troglodyte caves is very tight and narrow.  The walls
and ceiling seem to be constricting on the tunnel opening.  The narrow tunnel
is filled with the familiar smells of rot, decay and must.  The troglodyte race
is a race of warriors, few of which are ever found dead.  The race is extremely
successful in their night time raids, most often targeting the human colonies
located near this region.  The troglodyte warriors usually attack the strongest
looking targets first and work their way down, which shows they are a very
intelligent and deliberate band of hunters.  The air here is rather stale as
no drafts or currents move through the cold and dark stone.  The ground here
is littered with small scraps of flesh and bone.  A good deal of commotion can
be heard somewhere deep in the cave system.  One may travel further into the
troglodyte cave system by traveling north or west from this point.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 172v/176V Pos: standing >

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue to wind through the ground here.  The
tunnels have twisted and turned so many times up to this point in the tunnels
the true direction is nearly impossible to discern.  There is nothing to make
any differentiation between this tunnel and any other tunnel within the cave
complex.  The dark stone is the same throughout the troglodyte caves, with no
variances in the composition of the rock.  The air here is stagnant and has no
movement what so ever.  The troglodyte people have claimed these naturally
formed caves as their own and have made some small adaptations to fully use the
entire complex to the fullest.  There is a small set of iron rungs embedded in
the stone used as a means of getting from this level of the caves to the level
below it.  The rungs are sturdy and can support a good deal of weight.  One
may travel south or down from this point in the troglodyte cave system.
Obvious exits: -South -Down
A troglodyte female wanders around snarling.

< 726h/726H 174v/176V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your south.
A troglodyte male who is close by below you.

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   This oddly shaped room opens up in naturally formed cavern.  The cavern
roof is several yards above and is covered with small stalactites.  The south
wall is where the iron rung ladder is firmly attached.  The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited.  The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death.  The rough walls are filled
with shadowy alcoves and hidden passages.  There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber.  The
feeling of impending doom is unmistakable.  One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
A troglodyte male runs his fingers along the wall.

< 726h/726H 172v/176V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your east.
A troglodyte sentinel who is not far off to your east.
A troglodyte female who is close by above you.

< 726h/726H 174v/176V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte female who is close by above you.

< 726h/726H 175v/176V Pos: standing >
In the Dark Troglodyte Caves
   This narrow tunnel continues to wind through the cold stone of the large
troglodyte cave complex.  The inhabitants of this dark cave system are a cold
blooded and ruthless people.  They are the stuff of legends, a powerful and
all together devestating race of warriors.  The air here is stale and never
changing.  The cool stone walls are rough and uneven with several shadowy
alcoves visible from this immediate area.  The ceiling is quite askew, with a
long stone projection reaching from ceiling to floor.  The projection makes any
travel nearly impossible through this narrow tunnel.  The troglodyte race is
a nimble and agile breed, best designed for navigating through these narrow
tunnels.  One may travel to the east or west from this point in the troglodyte
cave system.
Obvious exits: -East -West
A troglodyte berserker charges through the tunnels here.
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   This narrow tunnel continues to wind through the troglodyte caves.  The
black stone seems to be made of a granite like stone, the glassy surface able
to reflect light.  The entire cave complex of the troglodytes is devoid of any
natural light.  The creatures themselves do not require light to see in these
cramped subterranean tunnels.  Small drops of moisture condense on the ceiling
and drip from time to time, creating an odd echo in the endless night of this
community.  The smell here is rather unpleasant for those unused to the smells
of death, decay, and sweating reptiles.  The walls here are very rough, still
in their natural condition.  A great deal of the troglodyte caves are in their
same natural state, but there are some parts of the caves that did have to be
hand cut from the cold, black stone.  One may travel to the south or west from
this point in the troglodyte caves.
Obvious exits: -South -West
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 172v/176V Pos: standing >
In the Dark Troglodyte Caves
   This narrow tunnel continues to wind through the cold stone of the large
troglodyte cave complex.  The inhabitants of this dark cave system are a cold
blooded and ruthless people.  They are the stuff of legends, a powerful and
all together devestating race of warriors.  The air here is stale and never
changing.  The cool stone walls are rough and uneven with several shadowy
alcoves visible from this immediate area.  The ceiling is quite askew, with a
long stone projection reaching from ceiling to floor.  The projection makes any
travel nearly impossible through this narrow tunnel.  The troglodyte race is
a nimble and agile breed, best designed for navigating through these narrow
tunnels.  One may travel to the east or west from this point in the troglodyte
cave system.
Obvious exits: -East -West
A troglodyte berserker charges through the tunnels here.
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 172v/176V Pos: standing >
In the Dark Troglodyte Caves
   This narrow tunnel continues to wind through the troglodyte caves.  The
black stone seems to be made of a granite like stone, the glassy surface able
to reflect light.  The entire cave complex of the troglodytes is devoid of any
natural light.  The creatures themselves do not require light to see in these
cramped subterranean tunnels.  Small drops of moisture condense on the ceiling
and drip from time to time, creating an odd echo in the endless night of this
community.  The smell here is rather unpleasant for those unused to the smells
of death, decay, and sweating reptiles.  The walls here are very rough, still
in their natural condition.  A great deal of the troglodyte caves are in their
same natural state, but there are some parts of the caves that did have to be
hand cut from the cold, black stone.  One may travel to the south or west from
this point in the troglodyte caves.
Obvious exits: -South -West
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 726h/726H 174v/176V Pos: standing >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
   This dark room is kept warm by the bodies of the troglodyte family that
makes their home here.  The "nest" is actually a large pile of animal and also
human skin.  The hides are organized loosely but, together with the heat of the
troglodyte bodies, it becomes quite cozy and warm.  The room is roughly in the
shape of a circle, the walls all the same distance from the center of the room.
This side cave is naturally formed with almost no stone work having been done.
The floor is littered with small bones and scraps of flesh.  Near the entrance
a large pile of molted troglodyte flesh has been piled as well.  One may travel
to the north to leave this troglodyte nest.
Obvious exits: -North
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A troglodyte mother watches over her nest here.

< 726h/726H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 726h/726H 175v/176V Pos: standing >
In the Dark Troglodyte Caves
   This narrow tunnel continues to wind through the troglodyte caves.  The
black stone seems to be made of a granite like stone, the glassy surface able
to reflect light.  The entire cave complex of the troglodytes is devoid of any
natural light.  The creatures themselves do not require light to see in these
cramped subterranean tunnels.  Small drops of moisture condense on the ceiling
and drip from time to time, creating an odd echo in the endless night of this
community.  The smell here is rather unpleasant for those unused to the smells
of death, decay, and sweating reptiles.  The walls here are very rough, still
in their natural condition.  A great deal of the troglodyte caves are in their
same natural state, but there are some parts of the caves that did have to be
hand cut from the cold, black stone.  One may travel to the south or west from
this point in the troglodyte caves.
Obvious exits: -South -West
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   This narrow tunnel continues to wind through the cold stone of the large
troglodyte cave complex.  The inhabitants of this dark cave system are a cold
blooded and ruthless people.  They are the stuff of legends, a powerful and
all together devestating race of warriors.  The air here is stale and never
changing.  The cool stone walls are rough and uneven with several shadowy
alcoves visible from this immediate area.  The ceiling is quite askew, with a
long stone projection reaching from ceiling to floor.  The projection makes any
travel nearly impossible through this narrow tunnel.  The troglodyte race is
a nimble and agile breed, best designed for navigating through these narrow
tunnels.  One may travel to the east or west from this point in the troglodyte
cave system.
Obvious exits: -East -West
A troglodyte berserker charges through the tunnels here.
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 172v/176V Pos: standing >
In the Dark Troglodyte Caves
   This oddly shaped room opens up in naturally formed cavern.  The cavern
roof is several yards above and is covered with small stalactites.  The south
wall is where the iron rung ladder is firmly attached.  The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited.  The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death.  The rough walls are filled
with shadowy alcoves and hidden passages.  There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber.  The
feeling of impending doom is unmistakable.  One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
A troglodyte male runs his fingers along the wall.

< 726h/726H 170v/176V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue to wind through the ground here.  The
tunnels have twisted and turned so many times up to this point in the tunnels
the true direction is nearly impossible to discern.  There is nothing to make
any differentiation between this tunnel and any other tunnel within the cave
complex.  The dark stone is the same throughout the troglodyte caves, with no
variances in the composition of the rock.  The air here is stagnant and has no
movement what so ever.  The troglodyte people have claimed these naturally
formed caves as their own and have made some small adaptations to fully use the
entire complex to the fullest.  There is a small set of iron rungs embedded in
the stone used as a means of getting from this level of the caves to the level
below it.  The rungs are sturdy and can support a good deal of weight.  One
may travel south or down from this point in the troglodyte cave system.
Obvious exits: -South -Down
A troglodyte female wanders around snarling.

< 726h/726H 170v/176V Pos: standing >
In the Dark Troglodyte Caves
   This section of the troglodyte caves is very tight and narrow.  The walls
and ceiling seem to be constricting on the tunnel opening.  The narrow tunnel
is filled with the familiar smells of rot, decay and must.  The troglodyte race
is a race of warriors, few of which are ever found dead.  The race is extremely
successful in their night time raids, most often targeting the human colonies
located near this region.  The troglodyte warriors usually attack the strongest
looking targets first and work their way down, which shows they are a very
intelligent and deliberate band of hunters.  The air here is rather stale as
no drafts or currents move through the cold and dark stone.  The ground here
is littered with small scraps of flesh and bone.  A good deal of commotion can
be heard somewhere deep in the cave system.  One may travel further into the
troglodyte cave system by traveling north or west from this point.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 726h/726H 175v/176V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caverns continue into the dark stone of the underground
labrynth.  The air here is thick with the musty scents of the lizard-like
creatures that live here.  The ground is quite rough and painful on unprotected
feet.  The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here.  The width of the tunnels is ever
varying and seems to be naturally forming.  The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races.  The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt.  The sounds of shrieking reptiles can be heard in the unending
night of these caves.  One may travel to the east or south from this point.
Obvious exits: -East -South

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte sentinel is lying here.
A troglodyte female wanders around snarling.

< 726h/726H 172v/176V Pos: standing >
In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
The corpse of a troglodyte berserker is lying here.

< 726h/726H 170v/176V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte female prowls through the caves here.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
There are some tracks heading north.
There are some tracks heading north.

< 726h/726H 172v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 726h/726H 172v/176V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West

< 726h/726H 173v/176V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte female prowls through the caves here.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 174v/176V Pos: standing >
The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East -Down
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte female is lying here.
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte berserker is lying here.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.
*Iruzl La Resistance (Githyanki)(medium) stands in mid-air here.
Daq La Resistance (Orc)(medium) stands in mid-air here.
*Goli La Resistance (Drow Elf)(medium) stands, floating here.
A globe of darkness floats near Goli's head.
Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound. (casting) 
A troglodyte assassin sneaks through the tunnels here.

< 726h/726H 172v/176V Pos: standing >
You are surrounded by a blood-red glow.

< 726h/726H 173v/176V Pos: standing >
You are surrounded by a purple glow.
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte female prowls through the caves here.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 726h/726H 174v/176V Pos: standing >
The purple glow surrounding you fades away.
The blood-red glow surrounding you fades away.
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
The corpse of a troglodyte berserker is lying here.

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte sentinel is lying here.
A troglodyte female wanders around snarling.

< 726h/726H 172v/176V Pos: standing >
In the Dark Troglodyte Caves
   The troglodyte caves continue to wind through the hard stone that lies
far below the surface.  The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed.  The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles.  Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions.  The air is thick and musky making it sometimes quite
hard to breathe.  The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard.  One wrong step could seriously
injure even the thickest skinned creature.  The cave system here is at least
twenty feet above the tunnel that is located down from this point.  One may
travel down or west from this point.
Obvious exits: -West -Down
[2] The corpse of a troglodyte female is lying here.

< 726h/726H 173v/176V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
A few drops of fresh blood are scattered around the area.
The corpse of a troglodyte sentinel is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A Halfling (small) Legionary of The Empire stands, floating here.(Gold Aura)

< 726h/726H 174v/176V Pos: standing >
You quickly scan the area.
A troglodyte male who is close by to your east.

< 726h/726H 174v/176V Pos: standing >
A Halfling leaves east.
A troll slaver leaves east.
A troll slaver leaves east.

< 726h/726H 174v/176V Pos: standing >
Headbutt whom?

< 726h/726H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A Halfling (small) Legionary of The Empire stands, floating here.(Gold Aura)
A troglodyte male runs his fingers along the wall.

< 726h/726H 172v/176V Pos: standing >
A Halfling leaves north.
A troll slaver leaves north.
A troll slaver leaves north.
Headbutt whom?

< 726h/726H 172v/176V Pos: standing >
A Halfling enters from the north.
A troll slaver enters from the north.
A troll slaver enters from the north.
Alas, you cannot go that way. . . .

< 726h/726H 175v/176V Pos: standing >
In the Dark Troglodyte Caves
   The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region.  The darkness here