The death of [56 Shock Reaver] Znar La Resistance (Drow Elf)

in A Large Caverned Covered with Moss and Fungi

from the perspective of [56 Shock Reaver] Znar La Resistance (Drow Elf)

<worn on head>       the adamantium crown of Krethik Keep [poor]
<worn on eyes>       the monocle of damnation of endurance (glowing)
<worn in ear>        a lightning earring [superior]
<worn in ear>        a tiny lightning enshrouded black earring of dexterity
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   an amulet of creation [superior] (humming)
<worn about body>    the wings of the griffon [superior]
<worn about waist>   a black leather belt fastened by golden buckles [superior]
<worn on belt buckle>a blood dagger of Tezcatlipoca [superior]
<attached to belt>   a tome of mysticism (glowing)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      a pair of vampiric dragonscale gauntlets
<worn on finger>     Finn's signet ring of precision
<worn on finger>     some mithril ringlets [superior]
<secondary weapon>   the wicked-looking scimitar of Demogorgon[203h 11m 6s]
<worn on legs>       a pair of vapor leggings [poor]
<worn on feet>       the boots of speed [superior]


< 461h/445H 305v/311V Pos: standing >
You stop mining.
Goli enters from the west.

< 461h/445H 310v/311V Pos: standing >
                  
      M           
    MMMMMM  ,,    
 MM,,,,MM^MMMMM   
 ,,,,,,m@..MM,M   
 ,MMMM.....M,,M   
 ,M   ..o....MM   
  MM  ..ooo...M   
   ,  .....o..    
                  
     M            
   MMMMMM  ,,     
 M,,,,MM^MMMMM    
 ,,,,,.P@.MM,M    
 MMMM.....M,,M    
 M   ..o....MM    
  M  ..ooo...M    
     .....o..M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
The corpse of a baby roper is lying here.

< 461h/445H 309v/311V Pos: standing >

< 461h/445H 309v/311V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Entrance to the Llzazan Mushroom Groves
</map>
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East -South -West

< 461h/445H 307v/311V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On Llzazan Lake
</map>
On Llzazan Lake
   The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East -South -West

< 461h/445H 305v/311V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Northwest Shore of the Great Llzazan Lake
</map>
Northwest Shore of the Great Llzazan Lake
   The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East -South -West

< 461h/445H 303v/311V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Before the Gates of Arachdrathos
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Before the Gates of Arachdrathos
</map>
Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East -South -West
A svirfneblin slave is working here.

< 461h/445H 302v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: The Gates of Arachdrathos
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: The Gates of Arachdrathos
</map>
The Gates of Arachdrathos
   The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A young noble walks along in bronze garb.
A hideous creature crawls up to you on its ribcage.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 461h/445H 301v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>
Inside the Gates of Arachdrathos
   The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A gentle rothe chews some cud.
A young noble walks along in blood red garb.
A young noble walks along in blood red garb.
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 461h/445H 300v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>
A Fountain Before the Reflecting Pool
   A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A young noble walks along in bronze garb.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.

< 461h/445H 299v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.

< 461h/445H 298v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.

< 461h/445H 297v/311V Pos: standing >

< 461h/445H 297v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>
The Reflecting Plaza
   A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East -South -West
A young noble walks along in ghost white garb.

< 461h/445H 297v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: Blades and Breakers
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: Blades and Breakers
</map>
Blades and Breakers
   Heavy overworld oaken armor racks bearing the insignia of the Verzanan
armory are used to hold many weapons and pieces of armor, all for sale at
some of the finest prices to be found in the underworld. Weapons crafted in
the forges of house Zochra, but none of their finest, grace the north wall
enticing all to buy, to kill, to buy better.
Obvious exits: -West
A small, red-hot forging furnace has been set up here. (humming)
A old drow warrior is repairing and selling weapons and armor.

< 461h/445H 296v/311V Pos: standing >

< 461h/445H 297v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 298v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 299v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>
The Reflecting Plaza
   A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East -South -West
A young noble walks along in ghost white garb.

< 461h/445H 299v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East -South -West

< 461h/445H 298v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: The Bank of Arachdrathos
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: The Bank of Arachdrathos
</map>
The Bank of Arachdrathos
   This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large drow sits before the table, ready to take your deposit.

< 461h/445H 297v/311V Pos: standing >

< 461h/445H 298v/311V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!

<map>
Zone: Adventurer's Vaults.
Room: The Storage Locker for Znar
</map>
The Storage Locker for Znar
An unnatural silence fills this area.
Obvious exits: -North#
[5] a satchel used to hold various items lies here. (illuminating)
a satchel used to hold various items lies here.
A fur backpack has been left here. [64%]             
A large, slimy net lies on the ground here.
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 251 items, this cost you 7 gold, 5 silver, and 4 copper'

< 461h/445H 303v/311V Pos: standing >

< 461h/445H 304v/311V Pos: standing >
You get a large emerald from a bottomless bag of the illithids.
You get a tiny diamond from a bottomless bag of the illithids.
You get a flawless diamond from a bottomless bag of the illithids.
You get a flawless diamond from a bottomless bag of the illithids.
You get an imperfect sapphire from a bottomless bag of the illithids.
You get a flawless emerald from a bottomless bag of the illithids.
You get an imperfect diamond from a bottomless bag of the illithids.
You get an imperfect diamond from a bottomless bag of the illithids.
You get an imperfect diamond from a bottomless bag of the illithids.
You get an imperfect diamond from a bottomless bag of the illithids.
You get a large flawless sapphire from a bottomless bag of the illithids.
You can't carry any more.

< 461h/445H 311v/311V Pos: standing >
You drop 11 gem(s).

< 461h/445H 311v/311V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 461h/445H 311v/311V Pos: standing >
You get a large flawless sapphire from a bottomless bag of the illithids.
You get a large topaz from a bottomless bag of the illithids.
You get an imperfect topaz from a bottomless bag of the illithids.
You get a flawless sapphire from a bottomless bag of the illithids.
You get a large imperfect diamond from a bottomless bag of the illithids.
You get a flawless topaz from a bottomless bag of the illithids.

< 461h/445H 311v/311V Pos: standing >
You drop 6 gem(s).

< 461h/445H 311v/311V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 461h/445H 311v/311V Pos: standing >
You are carrying: (2/13)
the wicked-looking scimitar of Demogorgon
a bottomless bag of the illithids

< 461h/445H 311v/311V Pos: standing >
Ok.

< 461h/445H 311v/311V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...

<map>
Zone: Arachdrathos - Drow City.
Room: The Bank of Arachdrathos
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: The Bank of Arachdrathos
</map>
The Bank of Arachdrathos
   This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
*Goli La Resistance (Drow Elf)(medium) stands, floating here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large drow sits before the table, ready to take your deposit.

< 461h/445H 310v/311V Pos: standing >

< 461h/445H 310v/311V Pos: standing >
A member of the Storage Locker Safety Commission escorts Goli to a private room.

< 461h/445H 310v/311V Pos: standing >
You stop using a mining pick.

< 461h/445H 310v/311V Pos: standing >
You do not seem to have the 'scimtiar'.

< 461h/445H 311v/311V Pos: standing >

< 461h/445H 311v/311V Pos: standing >

< 461h/445H 311v/311V Pos: standing >
You wield the wicked-looking scimitar of Demogorgon.

< 461h/445H 311v/311V Pos: standing >
You are carrying: (2/13)
a mining pick [45%]             
a bottomless bag of the illithids

< 461h/445H 311v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East -South -West
A dark cloaked drow stands here in the shadow.

< 461h/445H 309v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>
The Reflecting Plaza
   A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East -South -West

< 461h/445H 307v/311V Pos: standing >
A dark cloaked drow enters from the north.

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>
The Reflecting Plaza
   The plaza here skirts the great reflecting pool of the Market of
Arachdrathos. The cavern wall closes in on the marketplace to east
as it funnels towards the Llzazan Farms. To the north the cavern opens
up towards the chasm and web of the Jewel of the Underworld.
Obvious exits: -North -South -West
A young noble walks along in bronze garb.

< 461h/445H 305v/311V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>
The Reflecting Plaza
   The plaza here skirts the great reflecting pool of the Market of
Arachdrathos. The cavern wall closes in on the marketplace to both the
south and east as it funnels towards the Llzazan Farms. To the north
the cavern opens up towards the chasm and web of the Jewel of the
Underworld.
Obvious exits: -North -West

< 461h/445H 303v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 304v/311V Pos: standing >
Your Terminal mode is now: GEN .

< 461h/445H 310v/311V Pos: standing >
Your Terminal mode is now: ANSI.

< 461h/445H 311v/311V Pos: standing >
Your Terminal mode is now: MSP .

< 461h/445H 311v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 311v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 311v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 311v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 311v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 311v/311V Pos: standing >
Your Terminal mode is now: GEN .

< 461h/445H 311v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 311v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 311v/311V Pos: standing >
The Reflecting Plaza
Obvious exits: -North -West

< 461h/445H 311v/311V Pos: standing >
Your Terminal mode is now: ANSI.

< 461h/445H 311v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/445H 311v/311V Pos: standing >
A Fountain Before the Reflecting Pool
   A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A young noble walks along in blood red garb.
A young noble walks along in bronze garb.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.

< 461h/445H 309v/311V Pos: standing >
Inside the Gates of Arachdrathos
   The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A young noble walks along in blood red garb.
A gentle rothe chews some cud.
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 461h/445H 307v/311V Pos: standing >
The Gates of Arachdrathos
   The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A svirfneblin slave is working here.
A young noble walks along in bronze garb. (casting) 
A hideous creature crawls up to you on its ribcage.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 461h/445H 305v/311V Pos: standing >
Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East -South -West

< 461h/445H 303v/311V Pos: standing >
A zarbon enters from the north.
Northwest Shore of the Great Llzazan Lake
   The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East -South -West

< 461h/445H 302v/311V Pos: standing >
A zarbon enters from the north.
A zarbon suddenly attacks YOU!
A zarbon suddenly appears a bit confused!
You watch in glee as a zarbon looks dazzled.
A zarbon misses you.
Sorry, you aren't allowed to do that in combat.

< 461h/445H 303v/311V Pos: standing >
< T: Znar TP: sta TC:excellent E: zarbon sta EP: excellent >
 
< 461h/445H 303v/311V Pos: standing >
< T: Znar TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 461h/445H 303v/311V Pos: standing >
< T: Znar TP: sta TC:excellent E: zarbon sta EP: excellent >
 
< 461h/445H 303v/311V Pos: standing >
< T: Znar TP: sta TC:excellent E: zarbon sta EP: excellent >
 
< 461h/445H 303v/311V Pos: standing >
< T: Znar TP: sta TC:excellent E: zarbon sta EP: excellent >
 [Damage: 12 ] Your impressive slash seriously wounds a zarbon.
[Damage:  5 ] Your fine slash strikes a zarbon hard.
[Damage: 10 ] Your impressive slash seriously wounds a zarbon.
[Damage: 13 ] Your impressive slash enshrouds a zarbon in a mist of blood.
[Damage:  6 ] Your slash seriously wounds a zarbon.
[Damage:  7 ] Your slash enshrouds a zarbon in a mist of blood.
[Damage:  9 ] Your impressive slash causes a zarbon to grimace in pain.
A zarbon is stunned!
A zarbon parries your futile lunge at him.
[Damage: 13 ] You beautifully slash a zarbon into two parts - both dead.
A zarbon is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a zarbon.

< 461h/445H 303v/311V Pos: standing >
On Llzazan Lake
   The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East -South -West

< 461h/445H 301v/311V Pos: standing >
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East -South -West

< 461h/445H 299v/311V Pos: standing >
 
                  
     M            
   MMMMMM  ,,     
 M,,,,MM^MMMMM    
 ,,,,,.P@.MM,M    
 MMMM......M,M    
 M   ..o....MM    
  M  ..ooo...M    
     .....o..M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
The corpse of a baby roper is lying here.

< 461h/445H 297v/311V Pos: standing >
 
     M            
   MMMMMM  ,,     
 M,,,,MM^MMMMM    
 ,,,,,.P..MM,M    
 MMMM...@..M,M    
 M   ..o....MM    
 MM  ..ooo...M    
  ,  .....o..M    
    MMM..oo..M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
The corpse of a baby roper is lying here.

< 461h/445H 296v/311V Pos: standing >

< 461h/445H 306v/311V Pos: standing >
 
     M            
   MMMMMM  ,,     
 M,,,,MM^MMMMM    
 ,,,,,..P.MM,M    
 MMMM...@..M,M    
 M   ..o....MM    
 MM  ..ooo...M    
  ,  .....o..M    
    MMM..oo..M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
The corpse of a baby roper is lying here.
A Thri-Kreen enters from the north.

< 461h/445H 307v/311V Pos: standing >
A Thri-Kreen snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 456h/445H 308v/311V Pos: sitting >
< T: Znar TP: sit TC:excellent E: A Thri-Kreen sta EP: excellent >
 A Human starts casting a spell.

< 456h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC:excellent E: A Thri-Kreen sta EP: excellent >
 
< 456h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC:excellent E: A Thri-Kreen sta EP: excellent >
 A Halfling snaps into visibility.
Out of nowhere, a Halfling stabs you in the back.
OUCH!  That really did HURT!

< 405h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Halfling plays a song to lift his spirit off the ground.

< 405h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Human completes his spell...
A Human utters the words 'yjrr pzar'
A torrent of divine energy flows from a Human into a Thri-Kreen's body, and his wounds begin to heal!
Your improved dexterity grants you an additional attack!
A Thri-Kreen deflects your blow and strikes back at YOU!
A Thri-Kreen snaps into visibility.
A Thri-Kreen's impressive pierce strikes you.
A Thri-Kreen leaps into the air, avoiding your attack.
[Damage:  1 ] Your weak slash grazes a Thri-Kreen.
A Thri-Kreen leaps into the air, avoiding your attack.
[Damage:  1 ] Your slash grazes a Thri-Kreen.

< 392h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 392h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen snaps into visibility.
A Thri-Kreen's fine slash wounds you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's slash strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's decent slash wounds you.
A Thri-Kreen's impressive pierce strikes you.
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
A Thri-Kreen's fine pierce wounds you.
A Thri-Kreen surprises you with a blow to the back, leaving you momentarily confused.
A Thri-Kreen's impressive pierce strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive pierce strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive slash strikes you.

< 223h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'buoblg qrunsoqpze yugh'
A Halfling's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 95h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 A Halfling points Lyrical Instrument of Time at you!
A Human starts casting an offensive spell.
A Human snaps into visibility.

< 95h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 95h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 A Human snaps into visibility.

< 95h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 A Human completes his spell...
A Human utters the words 'oagzajg qraje'
A Human points at you.
A Human conjures a gaseous cloud and directs it at you!  A painful bout of choking is your reward.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 8h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC: awful E: A Thri-Kreen sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'bigbys clenched fist'
You resist the effects of a Halfling's spell!
A pitch black gate rises out of the ground!


< 8h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC: awful E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen snaps into visibility.
[Damage:  1 ] Your slash grazes a Thri-Kreen.
You score a CRITICAL HIT!!!!!
[Damage:  2 ] Your crude slash grazes a Thri-Kreen.

< 8h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC: awful E: A Thri-Kreen sta EP: excellent >
 A Human starts casting a spell.
A Human snaps into visibility.

< 8h/445H 309v/311V Pos: sitting >
< T: Znar TP: sit TC: awful E: A Thri-Kreen sta EP: excellent >
 A faint hum can be heard from the shadowy crown of damnation carried by a Human.
A Thri-Kreen snaps into visibility.
A Thri-Kreen's fine slash enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your upper body is disconnected from your legs as a Thri-Kreen slashes you.
Your icy longsword dubbed 'Rising Frost' was completely destroyed by the massive blow!
Your chameleon suit of transformation [poor] was completely destroyed by the massive blow!
Your lengths of pure eldrich fire [superior] was completely destroyed by the massive blow!
Your mask of hatred was completely destroyed by the massive blow!