The death of [ 1 Mercenary] Soooo (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [ 1 Mercenary] Soooo (Human)

<primary weapon>     a shimmering dragonscale cudgel


< 23h/23H 47v/112V Pos: standing >
 
 *M**.  
 +*@^*  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 23h/23H 46v/112V Pos: standing >

< 23h/23H 47v/112V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^++@++P++  
  *MM*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.

< 23h/23H 46v/112V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@+++P+  
   *MM*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 23h/23H 46v/112V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@++++P  
    *MM*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of an elite highwayman is lying here.
The corpse of a highwayman is lying here.
[2] The corpse of a Human is lying here.
A highwayman stands here, scanning the roads protected by Tharnadia.

< 23h/23H 45v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.

< 23h/23H 44v/112V Pos: standing >
You quickly scan the area.
A highwayman who is close by to your east.

< 23h/23H 45v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.

< 23h/23H 45v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 23h/23H 43v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Fresh blood splatters cover the area.

< 23h/23H 42v/112V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is rather far off to your east.

< 23h/23H 42v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Puddles of fresh blood cover the ground.

< 23h/23H 41v/112V Pos: standing >

< 23h/23H 42v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.

< 23h/23H 40v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.

< 23h/23H 38v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 23h/23H 38v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.

< 23h/23H 37v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 23h/23H 38v/112V Pos: standing >
You quickly scan the area.
Steoo who is a brief walk away to your west.
A human merchant who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 23h/23H 38v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a religious zealot is lying here.
The corpse of a militia guard is lying here.

< 23h/23H 36v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.

< 23h/23H 35v/112V Pos: standing >
You quickly scan the area.
A human merchant who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is rather far off to your west.

< 23h/23H 35v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 23h/23H 33v/112V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.

< 23h/23H 34v/112V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
Fresh blood covers everything in the area.
[16] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.

< 23h/23H 39v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
[2] A steel dagger has been tossed aside here.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[29] The corpse of a Human is lying here.
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
Dae (Human)(medium) stands here.

< 23h/23H 38v/112V Pos: standing >
Alas, you cannot go that way. . . .
Dae drops some ashen bark vambraces.

< 23h/23H 38v/112V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A glowing patch of moss grows here. (glowing)
[2] A small round shield has been dropped here.
A dragonbone lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
A painting near completion.
[3] Some awful smelling fungus grows out of the ground.
A packet of sea maps have been left here.
Some bloody dragonscale pants lie here on the ground.
An icy hardwood belt buckle lies here on the ground. [65%]             
Some blood-stained softwood claws lie here on the ground.
An icy ruby tiara lies here on the ground. [88%]             
A bulletin board stands here.
[6] The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
[5] The corpse of a Human is lying here.
The corpse of a Drow Elf is lying here.
The corpse of an Orc is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Kobold is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
[237] The corpse of a Thri-Kreen is lying here.
[276] The corpse of a Gnome is lying here.
Steoo (Human)(medium) stands here.

< 23h/23H 38v/112V Pos: standing >
You have just begun the trek to your next level!

< 23h/23H 39v/112V Pos: standing >

< 23h/23H 39v/112V Pos: standing >

< 23h/23H 39v/112V Pos: standing >

< 23h/23H 48v/112V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 23h/23H 62v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Some ashen bark vambraces lie here on the ground.
[2] A steel dagger has been tossed aside here.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[29] The corpse of a Human is lying here.
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.

< 23h/23H 111v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Some ashen bark vambraces lie here on the ground.
[2] A steel dagger has been tossed aside here.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[29] The corpse of a Human is lying here.
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.

< 23h/23H 111v/112V Pos: standing >
You quickly scan the area.
Steoo who is close by to your west.

< 23h/23H 111v/112V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
[16] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.

< 23h/23H 110v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 23h/23H 109v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 23h/23H 109v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 23h/23H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 23h/23H 110v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.

< 23h/23H 109v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a religious zealot is lying here.
The corpse of a militia guard is lying here.

< 23h/23H 107v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.

< 23h/23H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 23h/23H 106v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.

< 23h/23H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 23h/23H 105v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 105v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.

< 23h/23H 103v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Puddles of fresh blood cover the ground.

< 23h/23H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 23h/23H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 23h/23H 102v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 102v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Puddles of fresh blood cover the ground.

< 23h/23H 99v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 23h/23H 98v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 23h/23H 96v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.

< 23h/23H 95v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 96v/112V Pos: standing >

< 23h/23H 96v/112V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *P+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite highwayman is lying here.
The corpse of a highwayman is lying here.
[2] The corpse of a Human is lying here.

< 23h/23H 95v/112V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your north.
A highwayman who is almost out of sight to your east.
A halfling traveler who is almost out of sight to your south.

< 23h/23H 96v/112V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *P+**^**.^  
     ^+@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 23h/23H 95v/112V Pos: standing >
You quickly scan the area.
A highwayman who is almost out of sight to your east.

< 23h/23H 96v/112V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *P+**^**.^.  
    ^++@+++++M  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 23h/23H 95v/112V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 23h/23H 95v/112V Pos: standing >
The sky to the west lights up with brilliant lightning flashes!
You quickly scan the area.
A highwayman who is almost out of sight to your east.

< 23h/23H 96v/112V Pos: standing >
Off in the distance to the west there is a thundering roar and billowing smoke.
Off in the distance to the west there is a thundering roar and billowing smoke.
Off in the distance to the west there is a thundering roar and billowing smoke.

< 23h/23H 96v/112V Pos: standing >
 
 ****.  
 +*@^*  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 23h/23H 96v/112V Pos: standing >
You quickly scan the area.
A Drow Elf who is a brief walk away to your west.
A Kobold who is a brief walk away to your west.
A Goblin who is a brief walk away to your west.

< 23h/23H 96v/112V Pos: standing >
 
 *****  
 P+@*^  
 ^++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 23h/23H 95v/112V Pos: standing >
 
   MM^**^.^M    
  MMM^***..^M   
   M^**^*.^^.M  
    *******...  
     *P@**^**.  
      ^+++++++  
     *M+*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 23h/23H 94v/112V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^++++++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
[3] The corpse of A Town Guardian is lying here.
A Drow Elf (large) La Resistance stands in mid-air here. (casting) 
A Troll (large) La Resistance stands in mid-air here, fighting a Town Guardian.
An impenetrable globe of darkness floats near a Troll's head.
An Ogre (huge) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a Town Guardian.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Goblin (small) La Resistance stands in mid-air here, fighting a Town Guardian.
A Town Guardian stands in mid-air here, fighting someone.

< 23h/23H 94v/112V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaui diesilla'
A writhing bolt of lightning leaves a Drow Elf's hands...
And you die as a flashing light explodes in your face!