The death of [ 1 Paladin] Gorgamella (Human)

in A Cozy Sleeping Chamber

from the perspective of [ 1 Paladin] Gorgamella (Human)



< 4h/25H 96v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West

< 4h/25H 97v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 4h/25H 96v/112V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 4h/25H 96v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 4h/25H 95v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.

< 4h/25H 94v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/25H 95v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/25H 95v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A large wandering dog is here, growling at you.
A small rabbit is here, hopping through the grass.

< 4h/25H 94v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A human merchant from another town stands here, perusing Tharnadia.

< 5h/25H 95v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West

< 5h/25H 94v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/25H 94v/112V Pos: standing >

< 5h/25H 94v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/25H 96v/112V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 5h/25H 95v/112V Pos: standing >

< 5h/25H 96v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -SouthD -West
Puddles of fresh blood cover the ground.
[10] The corpse of a Human is lying here.
A young man in leather armor seems to be patrolling the walls.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 5h/25H 95v/112V Pos: standing >
The iron seems to be closed.

< 5h/25H 95v/112V Pos: standing >
Ok.

< 6h/25H 99v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A crafting recipe lies here collecting dust.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Remdusenough (Human)(medium) stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 6h/25H 98v/112V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
[15] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.

< 6h/25H 99v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A greyish stone wall is here to the west.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[7] The corpse of a Human is lying here.
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
Pille (Human)(medium) stands here.(Gold Aura)

< 6h/25H 99v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 7h/25H 99v/112V Pos: standing >

< 7h/25H 100v/112V Pos: standing >

< 7h/25H 102v/112V Pos: standing >

< 8h/25H 108v/112V Pos: standing >

< 8h/25H 109v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A greyish stone wall is here to the west.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[7] The corpse of a Human is lying here.
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
Pille (Human)(medium) stands here.(Gold Aura)

< 9h/25H 112v/112V Pos: standing >
You quickly scan the area.
Remdusenough who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian illusionist who is not far off to your south.
A controller who is not far off to your south.
An elite guard who is not far off to your south.

< 9h/25H 112v/112V Pos: standing >

< 10h/25H 112v/112V Pos: standing >

< 11h/25H 112v/112V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 11h/25H 112v/112V Pos: standing >

< 12h/25H 112v/112V Pos: standing >
Munn enters from the south.

< 12h/25H 112v/112V Pos: standing >
Oof! Munn bumps into a greyish stone wall...

< 12h/25H 112v/112V Pos: standing >

< 13h/25H 112v/112V Pos: standing >
A greyish stone wall crumbles to dust and blows away.

< 13h/25H 112v/112V Pos: standing >
A red dracolich enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.

< 14h/25H 112v/112V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Ugly green scaley gloves have been left behind.
Fresh blood splatters cover the area.
[3] Some awful smelling fungus grows out of the ground.
A packet of sea maps have been left here.
A twisted mithril veil lies here on the ground.
A beautiful electrum visor lies here on the ground. [72%]             
Some ashen bark vambraces lie here on the ground.
A sparkling cured leather signet lies here on the ground.
A bulletin board stands here.
[4] The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
[5] The corpse of a Human is lying here.
The corpse of a Drow Elf is lying here.
The corpse of an Orc is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Kobold is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
[239] The corpse of a Thri-Kreen is lying here.
[276] The corpse of a Gnome is lying here.
A Kobold (small) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Kobold's head.

< 14h/25H 111v/112V Pos: standing >
Someone completes his spell...
Someone utters the words 'sraizhabral aruoiwunsoh'
Someone gazes upwards towards the cosmos and strains for control.

< 14h/25H 111v/112V Pos: standing >
Munn enters from the east.
As a Kobold avoids your bash, you topple over and fall to the ground.
Divine power encases you as you turn to battle evil.

< 14h/25H 111v/112V Pos: on your ass >
< T: Gorgamella TP: ass TC: few wounds E: A Kobold sta EP: excellent >
 Munn leaves east.

< 126h/137H 111v/112V Pos: on your ass >
< T: Gorgamella TP: ass TC:few scratches E: A Kobold sta EP: excellent >
 You miss a Kobold.

< 126h/137H 111v/112V Pos: on your ass >
< T: Gorgamella TP: ass TC:few scratches E: A Kobold sta EP: excellent >
 A Troll's powerful pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 84h/137H 111v/112V Pos: on your ass >
< T: Gorgamella TP: ass TC: few wounds E: someone sta EP: excellent >
 A Troll's mighty slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...