The death of [ 1 Psionicist] Pelle (Human)

in The High-Arched Foyer before The Hall of The Empire

from the perspective of [ 1 Psionicist] Pelle (Human)



< 1h/21H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/21H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/21H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/21H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/21H 112v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  Just outside these massive walls, The Shr'nn mesa cimbs upward to its
full eleven-hundred feet.  A moderately sized road runs along the inner edge
of the high city walls here, paved with large flat slabs of granite.  You can
only make out one of the keeps from here, its eastern face a minuscule ebon
dot in the distance.  The road continues both to the south and to the west.
To the east, a quiet alley saunters off into the wealthy district.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.

< 1h/21H 111v/112V Pos: standing >
A Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  A lavish looking home rises to the north.
The alley leads off to the east here, while meeting wall road to the west.
Obvious exits: -North# -East -West
Fresh blood splatters cover the area.

< 1h/21H 110v/112V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
A homeless beggar is here, asking for a few coins.

< 1h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/21H 109v/112V Pos: standing >

< 2h/21H 110v/112V Pos: standing >
A Bend in a Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  A elegant looking home rises to the west.
The alley leads off to the east and to the north.
Obvious exits: -North -East -West#
Fresh blood covers everything in the area.
An odd little man, with a shaved head and an orange robe, hums something.
A poor looking commoner is standing here, wearing a mean expression.

< 2h/21H 109v/112V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the north.
Obvious exits: -North# -South -West
Puddles of fresh blood cover the ground.

< 2h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/21H 110v/112V Pos: standing >

< 2h/21H 111v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 3h/21H 112v/112V Pos: standing >
The beggar enters from the south.

< 3h/21H 112v/112V Pos: standing >

< 3h/21H 112v/112V Pos: standing >

< 4h/21H 112v/112V Pos: standing >

< 4h/21H 112v/112V Pos: standing >

< 4h/21H 112v/112V Pos: standing >

< 5h/21H 112v/112V Pos: standing >

< 5h/21H 112v/112V Pos: standing >
A poor commoner enters from the south.

< 5h/21H 112v/112V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -North# -South -West
Puddles of fresh blood cover the ground.
A poor looking commoner is standing here, wearing a mean expression.
A homeless beggar is here, asking for a few coins.

< 6h/21H 112v/112V Pos: standing >

< 7h/21H 112v/112V Pos: standing >
A Bend in a Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  The alley leads off to the east and to
the north.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.

< 7h/21H 111v/112V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.

< 7h/21H 110v/112V Pos: standing >
A Noble's Home
   This room is pristine, almost cold, in its decorations.  Elegantly carved
highback furniture parades the room, and a sole picture hangs on the north
wall.  The noble who own's this home appears to be a miser, prefering the bare
essentials to the oppulence of his station.
Obvious exits: -West
Fresh blood covers everything in the area.
An ironbound chest rests here.

< 7h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/21H 109v/112V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.

< 7h/21H 109v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A shady looking youth is standing here, eyeing you with a devious glance.
A peasant farmer is here from his farmstead, probably on business.

< 7h/21H 108v/112V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.

< 7h/21H 108v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.

< 7h/21H 107v/112V Pos: standing >

< 7h/21H 107v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 7h/21H 107v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.

< 7h/21H 106v/112V Pos: standing >

< 7h/21H 106v/112V Pos: standing >
The door seems to be closed.

< 8h/21H 107v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 8h/21H 107v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 8h/21H 106v/112V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.

< 8h/21H 106v/112V Pos: standing >
Dubl enters from the east.

< 8h/21H 107v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.

< 8h/21H 106v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 8h/21H 105v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East -SouthD -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[7] The corpse of a Human is lying here.
A tharnadian thief-hunter watches over the town streets intently.

< 8h/21H 105v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[3] The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 8h/21H 104v/112V Pos: standing >

< 8h/21H 104v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 9h/21H 104v/112V Pos: standing >
There is no gh here.

< 9h/21H 105v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[3] The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 9h/21H 104v/112V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
Fresh blood covers everything in the area.
[4] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
[2] A polished steel dagger lies here.
A beautiful rose has been lain at Lady Tharnadia's feet.
A Goblin (small) La Resistance stands in mid-air here, fighting a giant bronze statue.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a giant bronze statue.
An Orc (medium) La Resistance stands in mid-air here, fighting a giant bronze statue.
An impenetrable globe of darkness floats near an Orc's head.
A Duergar (medium) La Resistance sits resting.
A Kobold (tiny) La Resistance stands in mid-air here. (casting) 
An Orc (medium) La Resistance stands in mid-air here, fighting a giant bronze statue. (casting) 
A Kobold (tiny) La Resistance stands in mid-air here, fighting a giant bronze statue. (casting) 
A Drow Elf (large) La Resistance is lying with a stunned look in mid-air here.
A Troll (large) La Resistance stands in mid-air here, fighting a colossal djinn statue.
An impenetrable globe of darkness floats near a Troll's head.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue.
A Drow Elf (medium) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance in mid-air sits atop a winged hellhound, fighting a colossal djinn statue.
An Ogre (huge) La Resistance is lying in mid-air here, fighting a colossal djinn statue.
A colossal djinn statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting a Drow Elf.
A giant bronze statue stands in mid-air here, fighting someone.
The statue of an anubian soldier crouches in mid-air here, fighting someone.

< 9h/21H 106v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by a Kobold hits a colossal djinn statue soundly.
A huge bolt of force sent by a Kobold impacts on a colossal djinn statue's chest with a loud thud.
A bolt of force sent by a Kobold hits a colossal djinn statue soundly.
A huge bolt of force sent by a Kobold impacts on a colossal djinn statue's chest with a loud thud.
A Kobold completes his spell...
A Kobold utters the word 'bruit'
A Kobold suddenly ceases to be only to materialize nearby.

< 9h/21H 106v/112V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
A Drow Elf's slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing a colossal djinn statue to scream in pain!
A Drow Elf's impressive slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's Soulsword, causing a colossal djinn statue to scream in pain!
A Drow Elf's impressive slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing a colossal djinn statue to scream in pain!
A Drow Elf's fine slash grazes a colossal djinn statue.
The electrical aura around a Drow Elf's weapon intensifies, and begins to crackle loudly!
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing a colossal djinn statue to scream in pain!

< 10h/21H 106v/112V Pos: standing >
An Orc's feeble crush grazes a giant bronze statue.
An Orc's feeble crush grazes a giant bronze statue.
An Orc misses a giant bronze statue.
A giant bronze statue dodges an Orc's attack.
A Duergar clambers to his feet.

< 10h/21H 106v/112V Pos: standing >
The black dots swarm and COLLIDE with a colossal djinn statue absorbing his flesh!
A Duergar starts casting an offensive spell.

< 10h/21H 107v/112V Pos: standing >
A cloud of snow surrounds a colossal djinn statue completely, sucking away all heat.
A winged hellhound suddenly appears a bit confused!
A winged hellhound misses a colossal djinn statue.
An Orc's slash grazes a colossal djinn statue.
An Orc's slash grazes a colossal djinn statue.
An Orc's slash grazes a colossal djinn statue.
A giant bronze statue's weak maul grazes an Orc.
A giant bronze statue's crude maul grazes an Orc.
A Kobold sits down in a comfortable spot.

< 10h/21H 107v/112V Pos: standing >
A colossal djinn statue's feeble maul grazes an Orc.
A colossal djinn statue's crude maul grazes an Orc.
A colossal djinn statue starts casting a spell.
A colossal djinn statue completes its spell...
A colossal djinn statue utters the words 'buoblg qrunsoqpze yugh'
A colossal djinn statue's fist beats the life out of an Orc, blood pours from his body!
A Kobold opens a midnight blue tome with silver bindings and begins studying it intently.

< 10h/21H 107v/112V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 10h/21H 108v/112V Pos: standing >
Tiny shards of ice from the ravaging blizzard hurt a colossal djinn statue badly.

< 10h/21H 108v/112V Pos: standing >
The black dots swarm and COLLIDE with a colossal djinn statue absorbing his flesh!
A Duergar completes his spell...
A Duergar utters the word 'judifgz'
A Goblin's weak pierce grazes a giant bronze statue.
A Goblin's pierce grazes a giant bronze statue.

< 10h/21H 108v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by a Kobold hits a colossal djinn statue soundly.
A huge bolt of force sent by a Kobold impacts on a colossal djinn statue's chest with a loud thud.
A huge bolt of force sent by a Kobold impacts on a colossal djinn statue's chest with a loud thud.
A bolt of force sent by a Kobold hits a colossal djinn statue soundly.
A Kobold closes his book and grins malevolently.
A Drow Elf's weak slash grazes a colossal djinn statue.
A Drow Elf's slash grazes a colossal djinn statue.
A Drow Elf clambers to his feet.

< 10h/21H 108v/112V Pos: standing >
A Goblin sings so badly it makes you hurt all over.