The death of [ 1 Paladin] Gorgamella (Human)

in Outside the Eastern City Gates

from the perspective of [ 1 Paladin] Gorgamella (Human)



< 25h/25H 112v/112V Pos: standing >
Saving Gorgamella.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 25h/25H 112v/112V Pos: standing >
You are carrying: (27/11)
[5] a small bandage
a large two-handed sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
You are carrying: (27/11)
[5] a small bandage
a large two-handed sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 25h/25H 112v/112V Pos: standing >
You have now turned Paging mode off.

< 25h/25H 112v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West

< 25h/25H 111v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 25h/25H 110v/112V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 25h/25H 109v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A woman is standing here, shopping about the town.

< 25h/25H 108v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West

< 25h/25H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 108v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A large wandering dog is here, growling at you.
A human merchant from another town stands here, perusing Tharnadia.

< 25h/25H 107v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
[3] The corpse of a militia guard is lying here.
A small rabbit is here, hopping through the grass.

< 25h/25H 106v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -SouthD -West

< 25h/25H 106v/112V Pos: standing >
It is pitch black...

< 25h/25H 105v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East -SouthD -West
Fresh blood splatters cover the area.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
[6] The corpse of a Human is lying here.

< 25h/25H 105v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Kobold (tiny) La Resistance stands in mid-air here.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
A Drow Elf (medium) La Resistance in mid-air sits atop a winged hellhound, fighting an elite guard.(Red Aura)
A Troll (large) La Resistance stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A Kobold (small) La Resistance stands in mid-air here, fighting an elite guard. (casting) (Red Aura)
An Ogre (huge) La Resistance stands in mid-air here.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Orc's head.
An Orc (medium) La Resistance stands in mid-air here. (casting) (Red Aura)
An elite guard is lying in mid-air here, fighting a Drow Elf.
An elite guard stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Drow Elf.
A tharnadian illusionist stands in mid-air here, fighting a Drow Elf.
A controller stands in mid-air here, fighting a Kobold.(Gold Aura)
An elite guard is lying in mid-air here, fighting a Kobold.
Someone suddenly attacks an elite guard!
A Drow Elf snaps into visibility.
A Drow Elf's powerful slash causes an elite guard to grimace in pain.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing an elite guard to scream in pain!
A Drow Elf brings down a blood red sword named 'Death Rider' in a mighty slash, cleaving an elite guard from his target!
A Drow Elf heroically rescues a Kobold.

< 25h/25H 105v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A Kobold fires a blast of cold at an elite guard, who freezes solid and dies instantly!
An elite guard is dead! R.I.P.
The last gasps of an elite guard cause a sickening chill to run up your spine.
A Drow Elf parries an elite guard's lunge at him.
An elite guard's punch grazes a Drow Elf.
A dark shroud encases a Drow Elf as he charges into battle.

< 25h/25H 105v/112V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
Someone dodges a tharnadian illusionist's attack.
Someone parries a tharnadian illusionist's lunge at him.
Someone dodges a tharnadian illusionist's attack.
A tharnadian illusionist starts casting an offensive spell.
A Kobold dodges a controller's attack.
A Kobold dodges a controller's attack.
A controller misses a Kobold.
A Kobold starts casting an offensive spell.

< 25h/25H 105v/112V Pos: standing >
A Drow Elf parries an elite guard's lunge at him.
A Drow Elf parries an elite guard's lunge at him.
An Orc brings down the holy flamberge of the efreeti in a mighty slash, cleaving a controller from his target!
A dark shroud encases an Orc as he charges into battle.
An Orc heroically rescues a Kobold.

< 25h/25H 105v/112V Pos: standing >
A Kobold starts casting an offensive spell.

< 25h/25H 106v/112V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
A Goblin snaps into visibility.
A Goblin's decent pierce grazes an elite guard.

< 25h/25H 106v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'uqz ghafw'
A Kobold conjures an ice storm!
You are blasted by the storm!
You are ripped to shreds by a Kobold's ice storm.