The death of [ 1 Warrior] Eofjeof (Human)

in Outside the Northern Gates

from the perspective of [ 1 Warrior] Eofjeof (Human)



< 4h/26H 112v/112V Pos: standing >

< 4h/26H 112v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 4h/26H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 4h/26H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.

< 4h/26H 109v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.

< 4h/26H 108v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
A shady looking mercenary stands here, eyeing you with open contempt.

< 4h/26H 107v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West

< 4h/26H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/26H 108v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
A shady looking mercenary stands here, eyeing you with open contempt.

< 5h/26H 108v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West

< 5h/26H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/26H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/26H 108v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
The corpse of a militia guard is lying here.

< 5h/26H 108v/112V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 5h/26H 107v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 5h/26H 107v/112V Pos: standing >

< 5h/26H 107v/112V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 5h/26H 107v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.

< 5h/26H 106v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.

< 5h/26H 105v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A shady looking mercenary stands here, eyeing you with open contempt.

< 5h/26H 105v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 5h/26H 104v/112V Pos: standing >

< 6h/26H 104v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 6h/26H 104v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
A homeless peasant is here, looking lost and hungry.

< 6h/26H 103v/112V Pos: standing >
There is no guildhall here.
You can't drag it out of the room!

< 6h/26H 98v/112V Pos: standing >

< 6h/26H 100v/112V Pos: standing >

< 6h/26H 101v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Remdusenough (Human)(medium) stands, apparently asleep.
A vampire antipaladin is standing here, busy with his own matters.

< 7h/26H 103v/112V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 7h/26H 102v/112V Pos: standing >
What/who do you want to drag?

< 7h/26H 103v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Diedie (Human)(medium) stands here.
Remdusenough (Human)(medium) stands, apparently asleep.
A vampire antipaladin is standing here, busy with his own matters.

< 7h/26H 103v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
You drag the corpse of an elite guard along behind you.

< 7h/26H 98v/112V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 7h/26H 99v/112V Pos: standing >

< 8h/26H 104v/112V Pos: standing >

< 8h/26H 104v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 9h/26H 105v/112V Pos: standing >
It appears to be the corpse of an elite guard.
a few coins

< 9h/26H 106v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 9h/26H 108v/112V Pos: standing >
You do not seem to have anything.

< 9h/26H 110v/112V Pos: standing >
You get a few coins from the corpse of an elite guard.
There were: 6 platinum coins, 18 gold coins. 

< 10h/26H 111v/112V Pos: standing >
You aren't wearing anything!

< 10h/26H 111v/112V Pos: standing >
You get a small pile of coins from the corpse of Eofjeof.
There were: 6 platinum coins, 34 gold coins. 

< 10h/26H 112v/112V Pos: standing >

< 11h/26H 112v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 11h/26H 112v/112V Pos: standing >
You quickly scan the area.
Diedie who is close by to your south.
Remdusenough who is close by to your south.
A vampire antipaladin who is close by to your south.
A homeless peasant who is not far off to your south.

< 11h/26H 112v/112V Pos: standing >
You quickly scan the area.
Diedie who is close by to your south.
Remdusenough who is close by to your south.
A vampire antipaladin who is close by to your south.

< 12h/26H 112v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Diedie (Human)(medium) stands, apparently asleep.
Remdusenough (Human)(medium) stands, apparently asleep.
A vampire antipaladin is standing here, busy with his own matters.

< 12h/26H 111v/112V Pos: standing >
You see nothing special about him.
A vampire antipaladin appears to be Vampire and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He's encased in a shimmering globe!
He has little gills in his neck!
He is surrounded by a magenta glow.
He is surrounded by a blood-red glow.
He is surrounded by a blue glow.
He is surrounded by a purple glow.

<worn as a badge>    a royal badge of Arcium of strength
<worn on head>       a flaming dragonscale helmet
<worn on eyes>       a pair of metallic glasses of intelligence
<worn in ear>        a black pearl earring [superior]
<worn in ear>        a silver tooth earring [superior] [83%]             
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   an emerald pendant of the ice drake [superior] [83%]             
<worn around neck>   a charm made of dwarf bone
<worn on body>       a robe of tattered souls [poor]
<worn about body>    a spiked dragonnian monk robe [superior] (glowing) [88%]             
<worn as quiver>     a quiver smeared with blood [60%]             
<worn about waist>   a bloody dragonscale belt [89%]             
<worn on belt buckle>a sunbeam flute [superior] (humming) [76%]             
<worn on arms>       some exquisite dragonscale arm plates
<worn around wrist>  an elven bracelet of precision of dexterity
<worn around wrist>  a bracelet of woven leafs [poor] [62%]             
<worn on hands>      the claws of the dead (glowing) [79%]             
<worn on finger>     a well-crafted iron ring [89%]             
<worn on finger>     a blodzul soul ring (glowing)
<primary weapon>     an astral forged kris [superior] (glowing) (humming)
<held>               multi-colored glass flute of harmony
<worn on legs>       a pair of chainmail leggings [superior]
<worn on feet>       the sabatons of the Ebriham

< 12h/26H 111v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
You drag the corpse of an elite guard along behind you.

< 12h/26H 106v/112V Pos: standing >

< 14h/26H 106v/112V Pos: standing >

< 16h/26H 106v/112V Pos: standing >
Someone slowly fades into existence.

< 16h/26H 106v/112V Pos: standing >
Someone slowly fades into existence.

< 16h/26H 106v/112V Pos: standing >
Someone suddenly attacks a colossal djinn statue!
A dark shroud encases a Drow Elf as he charges into battle.
A Drow Elf's weak slash grazes a colossal djinn statue.

< 16h/26H 106v/112V Pos: standing >
Someone suddenly attacks a colossal djinn statue!
An Orc suddenly appears a bit confused!
An Orc's slash grazes a colossal djinn statue.

< 16h/26H 106v/112V Pos: standing >
Someone slowly fades into existence.

< 16h/26H 106v/112V Pos: standing >
Someone slowly fades into existence.
Someone slowly fades into existence.
Someone slowly fades into existence.

< 16h/26H 106v/112V Pos: standing >
Someone slowly fades into existence.

< 16h/26H 106v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Diedie (Human)(medium) stands, apparently asleep.
Remdusenough (Human)(medium) stands, apparently asleep.
A vampire antipaladin is standing here, busy with his own matters.

< 16h/26H 105v/112V Pos: standing >
Someone slowly fades out of existence.

< 16h/26H 105v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
A homeless peasant is here, looking lost and hungry.

< 16h/26H 104v/112V Pos: standing >
You are not a member of any associations.

< 17h/26H 105v/112V Pos: standing >

< 17h/26H 107v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Diedie (Human)(medium) stands, apparently asleep.
Remdusenough (Human)(medium) stands, apparently asleep.
A vampire antipaladin is standing here, busy with his own matters.

< 17h/26H 106v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
A homeless peasant is here, looking lost and hungry.

< 17h/26H 106v/112V Pos: standing >

< 17h/26H 107v/112V Pos: standing >
Inside the Northern Gates
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
A homeless peasant is here, looking lost and hungry.

< 18h/26H 108v/112V Pos: standing >

< 18h/26H 110v/112V Pos: standing >

< 18h/26H 111v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Diedie (Human)(medium) stands, apparently asleep.
Remdusenough (Human)(medium) stands, apparently asleep.
A vampire antipaladin is standing here, busy with his own matters.

< 18h/26H 110v/112V Pos: standing >
Pardon?

< 18h/26H 111v/112V Pos: standing >
A vampire antipaladin suddenly breaks out a quick verse from their repitiore of songs...
A vampire antipaladin keeps singing a song of a _VERY_ boring nature.
A vampire antipaladin twirls around gracefully.
You feel very sleepy ..... zzzzzz

< 19h/26H 112v/112V Pos: standing >
In your dreams, or what?

< 19h/26H 112v/112V Pos: standing >
Please wake up to kill yourself.
Please wake up to kill yourself.

< 19h/26H 112v/112V Pos: standing >

< 20h/26H 112v/112V Pos: on your ass >

		Score information for Eofjeof

Level: 1   Race: Human   Class: Warrior Sex: Male
Hit points: 20(26)  Moves: 112(112)
Coins carried:   12 platinum    52 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 10 minutes
Received data: 0.4715 MB this session.
Send data:     0.0020 MB this session.
Compression ratio: none
Send data:     0.0020 MB this session.
Status:  Stretched out, fast asleep.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:    9 

Active Spells:
--------------
sleep (215705188 minutes)


< 20h/26H 112v/112V Pos: on your ass >
Please wake up to kill yourself.
Hint: You gain much more experience when you heal a person engaged in melee combat.