The death of [ 1 Mercenary] Diedie (Human)

in The High-Arched Foyer before The Hall of AnGEr Of The Honoured

from the perspective of [ 1 Mercenary] Diedie (Human)



< 4h/23H 112v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 4h/23H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Premo (Human)(medium) stands here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Premo leaves east.

< 4h/23H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
Premo (Human)(medium) stands here.

< 4h/23H 109v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.

< 4h/23H 108v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 4h/23H 107v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 4h/23H 107v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Fresh blood covers everything in the area.
A tough looking mercenary is standing here, strutting proudly.
A homeless peasant is here, looking lost and hungry.

< 4h/23H 106v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.

< 4h/23H 105v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Eofjeof (Human)(medium) is lying here.

< 4h/23H 104v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood splatters cover the area.
[8] The corpse of a Human is lying here.
The corpse of a swarm of insects is lying here.
[2] The corpse of a Human is lying here.
The corpse of a colossal djinn statue is lying here.
[5] The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.

< 5h/23H 105v/112V Pos: standing >
Headbutt whom?

< 5h/23H 105v/112V Pos: standing >
Someone suddenly attacks YOU!
A Drow Elf's weak bludgeon strikes you very hard.

< 3h/23H 106v/112V Pos: standing >
< T: Diedie TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 You attempt to flee...
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
You flee northward!

< 3h/23H 77v/112V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

< 3h/23H 77v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 3h/23H 77v/112V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West
A rather large leather backpack lies here.

< 3h/23H 76v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 3h/23H 77v/112V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood splatters cover the area.
A bulletin board stands here.

< 3h/23H 76v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Premo (Human)(medium) stands here.

< 4h/23H 77v/112V Pos: standing >
You quickly scan the area.
Eofjeof who is not far off to your south.
A militia guard who is rather far off to your south.
A tough mercenary who is rather far off to your south.
A homeless peasant who is rather far off to your south.

< 4h/23H 78v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is rather far off to your south.

< 4h/23H 78v/112V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West
Puddles of fresh blood cover the ground.
A rather large leather backpack lies here.

< 4h/23H 78v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Premo (Human)(medium) stands here.

< 4h/23H 79v/112V Pos: standing >
You quickly scan the area.
Eofjeof who is not far off to your south.
A homeless peasant who is rather far off to your south.

< 5h/23H 79v/112V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Puddles of fresh blood cover the ground.
A bulletin board stands here.

< 5h/23H 79v/112V Pos: standing >
You quickly scan the area.
Premo who is close by to your east.

< 5h/23H 80v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Premo (Human)(medium) stands here.

< 5h/23H 79v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
An unnatural darkness fills this area.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[8] The corpse of a Human is lying here.
The corpse of a swarm of insects is lying here.
[2] The corpse of a Human is lying here.
The corpse of a colossal djinn statue is lying here.
[5] The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
Remdusenough (Human)(medium) is lying here, incapacitated.
A Goblin (small) La Resistance stands in mid-air here.

< 5h/23H 78v/112V Pos: standing >
Someone completes his spell...
Someone utters the words 'zhpzfzar yafw'
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Eofjeof (Human)(medium) is lying here.

< 5h/23H 78v/112V Pos: standing >

< 5h/23H 79v/112V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A militia guard who is not far off to your south.
A tough mercenary who is not far off to your south.

< 5h/23H 80v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
A tough looking mercenary is standing here, strutting proudly.

< 6h/23H 81v/112V Pos: standing >
You quickly scan the area.
Eofjeof who is close by to your north.
A rabbit who is a brief walk away to your north.
A militia guard who is close by to your south.
A homeless peasant who is close by to your south.

< 6h/23H 82v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Eofjeof (Human)(medium) is lying here.

< 6h/23H 81v/112V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A tough mercenary who is close by to your south.
A homeless peasant who is not far off to your south.

< 6h/23H 82v/112V Pos: standing >

< 7h/23H 84v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
An unnatural darkness fills this area.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[10] The corpse of a Human is lying here.
The corpse of a swarm of insects is lying here.
[2] The corpse of a Human is lying here.
The corpse of a colossal djinn statue is lying here.
[5] The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
A Goblin (small) La Resistance stands in mid-air here.

< 7h/23H 84v/112V Pos: standing >
Headbutt whom?

< 7h/23H 85v/112V Pos: standing >
Headbutt whom?

< 7h/23H 85v/112V Pos: standing >
Headbutt whom?

< 7h/23H 86v/112V Pos: standing >
Ouch, that seriously hurt!

< 6h/23H 87v/112V Pos: standing >
< T: Diedie TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin stabs you directly in the heart, killing you instantly.