The death of [ 1 Mercenary] Diedie (Human)

in The High-Arched Foyer before The Hall of AnGEr Of The Honoured

from the perspective of [ 1 Mercenary] Diedie (Human)


A shady mercenary who is a brief walk away to your north.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is not far off to your south.
Alarm bells sound, signalling an invasion!

< 19h/23H 107v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.

< 19h/23H 107v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A militia guard who is not far off to your north.
A shady mercenary who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is rather far off to your west.

< 20h/23H 108v/112V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 20h/23H 107v/112V Pos: standing >
A militia guard enters from the east.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is close by to your west.
A young cleric who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 20h/23H 108v/112V Pos: standing >
The door seems to be closed.

< 20h/23H 108v/112V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A young cleric who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 20h/23H 109v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.

< 20h/23H 110v/112V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 20h/23H 110v/112V Pos: standing >
You quickly scan the area.
A woman who is close by to your north.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A militia guard who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is rather far off to your west.

< 20h/23H 110v/112V Pos: standing >
A militia guard leaves west.

< 21h/23H 111v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.

< 21h/23H 111v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.

< 21h/23H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/23H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
A woman who is close by to your south.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 21h/23H 110v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.

< 21h/23H 110v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A few drops of fresh blood are scattered around the area.

< 21h/23H 109v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is not far off to your east.
A shady mercenary who is not far off to your east.
A militia guard who is in the distance to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 21h/23H 110v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North# -South
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
A homeless peasant is here, looking lost and hungry.

< 21h/23H 109v/112V Pos: standing >
The gate seems to be closed.

< 21h/23H 110v/112V Pos: standing >
The gate seems to be closed.

< 21h/23H 110v/112V Pos: standing >
The gate seems to be closed.

< 21h/23H 110v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 21h/23H 111v/112V Pos: standing >

< 22h/23H 112v/112V Pos: standing >
Ok.

< 23h/23H 112v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 23h/23H 111v/112V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A homeless peasant who is close by to your south.

< 23h/23H 111v/112V Pos: standing >

< 23h/23H 111v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 23h/23H 111v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your south.
Remdusenough who is a brief walk away to your south.

< 23h/23H 111v/112V Pos: standing >

< 23h/23H 111v/112V Pos: standing >
A giant bronze statue glares at you and says, 'halt!'

< 23h/23H 111v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 23h/23H 111v/112V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Eofjeof is made of flesh and appears to be of average quality.
The corpse of Eofjeof has an item value of 1.
It appears to be the corpse of Eofjeof.
[2] a thick spiked leather bracer
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a bronze skull cap
a small pile of coins

< 23h/23H 111v/112V Pos: standing >

< 23h/23H 111v/112V Pos: standing >

< 23h/23H 111v/112V Pos: standing >

< 23h/23H 111v/112V Pos: standing >

< 23h/23H 111v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Remdusenough (Human)(medium) stands, apparently asleep.
A vampire antipaladin is standing here, busy with his own matters.

< 23h/23H 110v/112V Pos: standing >
Eofjeof enters from the north.

< 23h/23H 110v/112V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A homeless peasant who is close by to your south.
Eofjeof tries to drag the corpse of an elite guard out of the room.
Eofjeof slowly fades out of existence.

< 23h/23H 110v/112V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 23h/23H 112v/112V Pos: standing >
A vampire antipaladin stops singing abruptly.

< 23h/23H 112v/112V Pos: standing >
Someone pets you lovingly.
A vampire antipaladin stops using an ugly green horn [superior].

< 23h/23H 112v/112V Pos: standing >
A vampire antipaladin grabs multi-colored glass flute of harmony.

< 23h/23H 112v/112V Pos: standing >
a vampire antipaladin starts playing multi-colored glass flute of harmony and singing aloud.

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >
A vampire antipaladin suddenly breaks out a quick verse from their repitiore of songs...
A vampire antipaladin keeps singing a song of a _VERY_ boring nature.
A vampire antipaladin twirls around gracefully.
You feel very sleepy ..... zzzzzz

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
Please wake up to kill yourself.

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
Please wake up to kill yourself.
Please wake up to kill yourself.

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >
Please wake up to kill yourself.
Please wake up to kill yourself.

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >
Please wake up to kill yourself.
Please wake up to kill yourself.

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >
Please wake up to kill yourself.
Please wake up to kill yourself.

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >
Please wake up to kill yourself.
Please wake up to kill yourself.

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >
Please wake up to kill yourself.
Please wake up to kill yourself.

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >
Please wake up to kill yourself.
Please wake up to kill yourself.

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >

		Score information for Diedie

Level: 1   Race: Human   Class: Mercenary Sex: Male
Hit points: 23(23)  Moves: 112(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 5 minutes
Received data: 0.0395 MB this session.
Send data:     0.0008 MB this session.
Compression ratio: 83%
83%
Status:  Asleep on your feet (literally).
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   3
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:    9 

Active Spells:
--------------
sleep (754968158 minutes)


< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >

< 23h/23H 112v/112V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
In your dreams, or what?

< 23h/23H 112v/112V Pos: standing >
Sxtchat slowly fades out of existence.

< 22h/23H 112v/112V Pos: standing >
< T: Diedie TP: sta TC:few scratches E: Azndimsumjai sta EP:  nasty wounds >
 Azndimsumjai dodges your futile attack.

< 22h/23H 112v/112V Pos: standing >
< T: Diedie TP: sta TC:few scratches E: Azndimsumjai sta EP:  nasty wounds >
 Azndimsumjai misses you.

< 22h/23H 112v/112V Pos: standing >
< T: Diedie TP: sta TC:few scratches E: Azndimsumjai sta EP:  nasty wounds >
 Azndimsumjai attempts to flee.
Azndimsumjai tries to flee, but can't make it out of here!

< 22h/23H 112v/112V Pos: standing >
< T: Diedie TP: sta TC:few scratches E: Azndimsumjai sta EP:  nasty wounds >
 
< 22h/23H 112v/112V Pos: standing >
< T: Diedie TP: sta TC:few scratches E: Azndimsumjai sta EP:  nasty wounds >
 You attempt to flee...
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
A tough looking mercenary is standing here, strutting proudly.
You flee southward!

< 22h/23H 87v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Azndimsumjai (Human)(medium) stands here (Newbie).
Eofjeof (Human)(medium) is stretched out, sound asleep.
Remdusenough (Human)(medium) stands, apparently asleep.

< 22h/23H 87v/112V Pos: standing >
Azndimsumjai suddenly attacks Eofjeof!
Azndimsumjai's crude punch wounds Eofjeof.
Eofjeof has a RUDE awakening!

< 22h/23H 91v/112V Pos: standing >
Azndimsumjai dodges Eofjeof's attack.

< 23h/23H 95v/112V Pos: standing >
Azndimsumjai's punch wounds Eofjeof.

< 23h/23H 96v/112V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Azndimsumjai (Human)(medium) stands here (Newbie), fighting Eofjeof.
Eofjeof (Human)(medium) is lying here, fighting Azndimsumjai.
Remdusenough (Human)(medium) stands, apparently asleep.

< 23h/23H 96v/112V Pos: standing >
Azndimsumjai attempts to flee.
Azndimsumjai leaves south.

< 23h/23H 97v/112V Pos: standing >
Azndimsumjai enters from the south.

< 23h/23H 99v/112V Pos: standing >
Azndimsumjai slowly fades out of existence.

< 23h/23H 99v/112V Pos: standing >
Your crude punch wounds Remdusenough.
Remdusenough has a RUDE awakening!

< 23h/23H 101v/112V Pos: standing >
< T: Diedie TP: sta TC:excellent E: Remdusenough sta EP: few scratches >
 
< 23h/23H 102v/112V Pos: standing >
< T: Diedie TP: sta TC:excellent E: Remdusenough sta EP: few scratches >
 You dodge Remdusenough's vicious attack.
Your crude punch wounds Remdusenough.

< 23h/23H 102v/112V Pos: standing >
< T: Diedie TP: sta TC:excellent E: Remdusenough sta EP: few scratches >
 You attempt to flee...
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
You flee northward!

< 23h/23H 73v/112V Pos: standing >
Remdusenough enters from the south.

< 23h/23H 73v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Eofjeof (Human)(medium) is lying here.

< 23h/23H 74v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
An unnatural darkness fills this area.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[3] The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting the statue of an anubian soldier. (casting) 
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here. (casting) 
An impenetrable globe of darkness floats near an Orc's head.
A vampire antipaladin is standing here, busy with his own matters.
A Duergar (medium) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A Kobold (tiny) La Resistance sits resting.
A Drow Elf (medium) La Resistance sits resting.
A Kobold (small) La Resistance stands in mid-air here, fighting the statue of an anubian soldier. (casting) 
A Drow Elf (large) La Resistance stands in mid-air here. (casting) 
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue.
An Ogre (huge) La Resistance stands in mid-air here, fighting a colossal djinn statue.
An Orc (medium) La Resistance stands in mid-air here. (casting) 
A giant bronze statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting someone.
The statue of an anubian soldier stands in mid-air here, fighting someone.

< 23h/23H 74v/112V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qare gias'
A Drow Elf unleashes a blast of freezing wind at the statue of an anubian soldier, encasing it in a layer of frost.
An Ogre's feeble bludgeon grazes a colossal djinn statue.
An Ogre's bloodsoaked obsidian column [superior] burns a colossal djinn statue with a godly fire!
An Ogre's impressive slash grazes a colossal djinn statue.
An Ogre's huge flaming greatsword [superior] burns a colossal djinn statue with a godly fire!
An Ogre's bludgeon grazes a colossal djinn statue.
An Ogre's bloodsoaked obsidian column [superior] burns a colossal djinn statue with a godly fire!

< 23h/23H 74v/112V Pos: standing >
The black dots swarm and COLLIDE with a colossal djinn statue absorbing his flesh!

< 23h/23H 75v/112V Pos: standing >
Someone parries the statue of an anubian soldier's lunge at him.
Someone anticipates the statue of an anubian soldier's attack and masterfully parries the incoming blow.
The statue of an anubian soldier's maul grazes an Orc.
An Orc parries the statue of an anubian soldier's lunge at him.
The statue of an anubian soldier's feeble maul grazes an Orc.
The statue of an anubian soldier breathes acid!
The statue of an anubian soldier corrodes you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A vampire antipaladin is corroded by the statue of an anubian soldier's acidic breath.
An Orc is corroded by the statue of an anubian soldier's acidic breath.
An Orc's black leather mask was corroded by acid.

< 0h/23H 75v/112V Pos: standing >
< T: An Orc TP: sta TC:excellent E: golem sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
A Kobold drains a giant bronze statue - what a waste of energy!
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaui diesilla'
A writhing bolt of lightning leaves a Drow Elf's hands...
And you die as a flashing light explodes in your face!