The death of [ 1 BeRSeRKeR] Sxtchat (Human)

in The High-Arched Foyer before The Hall of AnGEr Of The Honoured

from the perspective of [ 1 BeRSeRKeR] Sxtchat (Human)



<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/27H 34v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling outside the gates.

< 26h/27H 35v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/27H 35v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 26h/27H 35v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/27H 35v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/27H 35v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Path Through a Verdant Forest
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Path Through a Verdant Forest
</map>
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues both
to the north and to the south.  The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
The corpse of a Thri-Kreen is lying here.
A squirrel searches through the underbrush for food.
A parrot squawks at you.

< 26h/27H 34v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/27H 34v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/27H 34v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/27H 35v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 35v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 35v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>
A Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The path continues north, while to the south there is an
intersection of paths.
Obvious exits: -North -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A small bandage rests upon the ground here.
A squirrel searches through the underbrush for food.
A parrot squawks at you.

< 27h/27H 34v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 34v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 34v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 34v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 35v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 35v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: An Intersection in the Path Through a Verdant Forest
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: An Intersection in the Path Through a Verdant Forest
</map>
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East -West
Bristling with energy, this black wolf seems ready for anything.

< 27h/27H 33v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>
A Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The path continues north, while to the south there is an
intersection of paths.
Obvious exits: -North -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A small bandage rests upon the ground here.
A squirrel searches through the underbrush for food.
A parrot squawks at you.

< 27h/27H 32v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Path Through a Verdant Forest
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Path Through a Verdant Forest
</map>
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues both
to the north and to the south.  The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
The corpse of a Thri-Kreen is lying here.
A squirrel searches through the underbrush for food.
A parrot squawks at you.

< 27h/27H 30v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 31v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 31v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 27h/27H 30v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling outside the gates.

< 27h/27H 28v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 29v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 27h/27H 27v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East -SouthD -West
The corpse of A tharnadian illusionist is lying here.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
[6] The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 27h/27H 26v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 27h/27H 26v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.

< 27h/27H 25v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.

< 27h/27H 24v/114V Pos: standing >
You sit down and relax.

< 27h/27H 24v/114V Pos: sitting >
You stop sitting around and lay down.

< 27h/27H 26v/114V Pos: on your ass >
You drift off to sleep.

< 27h/27H 29v/114V Pos: on your ass >

< 27h/27H 30v/114V Pos: on your ass >

< 27h/27H 36v/114V Pos: on your ass >

< 27h/27H 40v/114V Pos: on your ass >

< 27h/27H 42v/114V Pos: on your ass >

< 27h/27H 45v/114V Pos: on your ass >

< 27h/27H 47v/114V Pos: on your ass >

< 27h/27H 49v/114V Pos: on your ass >

< 27h/27H 51v/114V Pos: on your ass >

< 27h/27H 53v/114V Pos: on your ass >
You wake up.

< 27h/27H 59v/114V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 27h/27H 62v/114V Pos: on your ass >
You clamber to your feet.

< 27h/27H 63v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 27h/27H 63v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 27h/27H 62v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 62v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 63v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.

< 27h/27H 63v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.

< 27h/27H 62v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
[2] The corpse of a militia guard is lying here.
A shady looking mercenary stands here, eyeing you with open contempt.
A young man in leather armor seems to be patrolling the walls.

< 27h/27H 61v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 62v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 62v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 62v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West

< 27h/27H 62v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 62v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 62v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A tough looking mercenary is standing here, strutting proudly.
A homeless peasant is here, looking lost and hungry.

< 27h/27H 62v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.

< 27h/27H 62v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Azndimsumjai (Human)(medium) stands here (Newbie).
Eofjeof (Human)(medium) is stretched out, sound asleep.
Diedie (Human)(medium) stands, apparently asleep.
Remdusenough (Human)(medium) stands, apparently asleep.

< 27h/27H 61v/114V Pos: standing >
Azndimsumjai suddenly attacks Diedie!
Azndimsumjai's crude punch strikes Diedie.
Diedie has a RUDE awakening!

< 27h/27H 63v/114V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of AnGEr Of The Honoured
</map>
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
An Orc (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near an Orc's head.
A vampire antipaladin is standing here, busy with his own matters.
A Duergar (medium) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here. (casting) 
A Kobold (tiny) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A Kobold (small) La Resistance sits resting.
A Drow Elf (large) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue.
An Ogre (huge) La Resistance stands in mid-air here, fighting a colossal djinn statue.
An Orc (medium) La Resistance stands in mid-air here.
A giant bronze statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting someone.
The statue of an anubian soldier stands in mid-air here, fighting someone.

< 27h/27H 65v/114V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
A colossal djinn statue begins to dry and wilt.
A Drow Elf sits down in a comfortable spot.
Sparkling magic surrounds someone as he begins his chant.

< 27h/27H 66v/114V Pos: standing >
An Orc's slash grazes a colossal djinn statue.
An Orc's impressive slash grazes a colossal djinn statue.
An Orc's impressive slash grazes a colossal djinn statue.
A Drow Elf opens a white leather-bound tome of spirit domination and begins studying it intently.
A Drow Elf sits down in a comfortable spot.

< 27h/27H 66v/114V Pos: standing >
A vampire antipaladin suddenly appears a bit confused!
A vampire antipaladin's pierce grazes a colossal djinn statue.
A vampire antipaladin's impressive pierce grazes a colossal djinn statue.
A vampire antipaladin's pierce grazes a colossal djinn statue.
A Drow Elf opens a midnight blue tome with silver bindings and begins studying it intently.

< 27h/27H 66v/114V Pos: standing >
The black dots swarm and COLLIDE with a colossal djinn statue absorbing his flesh!
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by a Kobold hits a colossal djinn statue soundly.
A huge bolt of force sent by a Kobold impacts on a colossal djinn statue's chest with a loud thud.
A bolt of force sent by a Kobold hits a colossal djinn statue soundly.
A huge bolt of force sent by a Kobold impacts on a colossal djinn statue's chest with a loud thud.
Someone misses a colossal djinn statue.
A Troll's impressive slash grazes a colossal djinn statue.
A giant bronze statue's maul grazes an Orc.
A giant bronze statue's maul grazes an Orc.
A giant bronze statue starts casting a spell.
A giant bronze statue completes its spell...
A giant bronze statue utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on an Orc by a giant bronze statue!
A Drow Elf starts casting an offensive spell.

< 27h/27H 66v/114V Pos: standing >
A winged hellhound misses a colossal djinn statue.

< 27h/27H 67v/114V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by someone.
An awful burning rain continues to fall from the sky.
You are burned as the rain dissolves your skin.
YIKES!  Another hit like that, and you've had it!!
Your instincts force you into a BloodLust!
A Drow Elf's fine slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing a colossal djinn statue to scream in pain!
A Drow Elf's impressive slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's Soulsword, causing a colossal djinn statue to scream in pain!
A Drow Elf's fine slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing a colossal djinn statue to scream in pain!
A colossal djinn statue dodges a Drow Elf's attack.
A colossal djinn statue dodges a Drow Elf's attack.

< 5h/27H 67v/114V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
An Orc (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near an Orc's head.
A vampire antipaladin is standing here, busy with his own matters.
A Duergar (medium) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here. (casting) 
A Kobold (tiny) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance sits resting.
A Kobold (small) La Resistance sits resting.
A Drow Elf (large) La Resistance sits resting.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue.
An Ogre (huge) La Resistance stands in mid-air here, fighting a colossal djinn statue.
An Orc (medium) La Resistance stands in mid-air here.
A giant bronze statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting someone.
The statue of an anubian soldier stands in mid-air here, fighting someone.

< 9h/31H 67v/114V Pos: standing >
A colossal djinn statue's maul grazes an Orc.
A colossal djinn statue's maul grazes an Orc.
A colossal djinn statue starts casting an offensive spell.
An Orc misses a colossal djinn statue.
A Duergar misses a colossal djinn statue.
A Drow Elf misses a colossal djinn statue.
A Kobold misses a colossal djinn statue.
An Orc misses a colossal djinn statue.
A colossal djinn statue completes its spell...
A colossal djinn statue utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from a colossal djinn statue's fingertips!
A colossal djinn statue's spell flows around someone, leaving him unharmed!
A colossal djinn statue's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf, looking very frustrated, packs up his book.
A colossal djinn statue cackles as its incendiary cloud torches a Kobold.
The intense flames cause someone's skin to smolder and burn!
A colossal djinn statue cackles as its incendiary cloud torches a Troll.
A colossal djinn statue's spell flows around a Drow Elf, leaving him unharmed!
A colossal djinn statue cackles as its incendiary cloud torches an Ogre.
A colossal djinn statue cackles as its incendiary cloud torches a Drow Elf.
A colossal djinn statue cackles as its incendiary cloud torches an Orc.
A colossal djinn statue cackles as its incendiary cloud torches a winged hellhound.
A colossal djinn statue cackles as its incendiary cloud torches an Orc.
An Orc starts casting an offensive spell.

< 9h/31H 68v/114V Pos: standing >
A vampire antipaladin sings a song to protect him from the world.
An Orc's skin seems to turn to stone.
A Drow Elf clambers to her feet.
An Orc starts casting an offensive spell.

< 9h/31H 68v/114V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'qawzh'
A Drow Elf's comet strikes a colossal djinn statue, the blast rending its flesh and throwing it back several feet.
A Drow Elf starts casting an offensive spell.

< 9h/31H 68v/114V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by a Kobold impacts on a colossal djinn statue's chest with a loud thud.
A huge bolt of force sent by a Kobold impacts on a colossal djinn statue's chest with a loud thud.
A bolt of force sent by a Kobold hits a colossal djinn statue soundly.
A bolt of force sent by a Kobold hits a colossal djinn statue soundly.
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
A colossal djinn statue begins to dry and wilt.
A Drow Elf misses a colossal djinn statue.
A Kobold's crush grazes a colossal djinn statue.
The statue of an anubian soldier's maul grazes an Orc.
The statue of an anubian soldier's maul grazes an Orc.
The statue of an anubian soldier's maul grazes an Orc.
The statue of an anubian soldier's maul grazes an Orc.
A Duergar starts casting an offensive spell.

< 9h/31H 69v/114V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'jiparl xafe'
You hear a word of power, and die instantly.