The death of [ 1 Warrior] Eofjeof (Human)

in The High-Arched Foyer before The Hall of AnGEr Of The Honoured

from the perspective of [ 1 Warrior] Eofjeof (Human)

<worn on head>       a bronze skull cap
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<worn on feet>       a pair of studded leather boots

A giant bronze statue starts casting a spell.
A giant bronze statue completes its spell...
A giant bronze statue utters the word 'zuharuhl'
A giant bronze statue looks vitalized.

< 26h/26H 112v/112V Pos: standing >
You quickly scan the area.
Diedie who is close by to your south.
A Drow Elf who is close by to your south.
A vampire antipaladin who is close by to your south.
A homeless peasant who is a brief walk away to your south.
Remdusenough who is a brief walk away to your south.

< 26h/26H 112v/112V Pos: standing >
Slay whom?

< 26h/26H 112v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[4] The corpse of a Human is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Drow Elf (large) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near an Orc's head.
A vampire antipaladin is standing here, busy with his own matters.

< 26h/26H 111v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
You drag the corpse of Diedie along behind you.

< 26h/26H 106v/112V Pos: standing >
Slay whom?

< 26h/26H 106v/112V Pos: standing >
Slay whom?

< 26h/26H 106v/112V Pos: standing >
You quickly scan the area.
Remdusenough who is a brief walk away to your south.

< 26h/26H 106v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[2] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 26h/26H 106v/112V Pos: standing >
Slay whom?

< 26h/26H 106v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 26h/26H 106v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 26h/26H 106v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 26h/26H 106v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
Puddles of fresh blood cover the ground.
[3] The corpse of a Human is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 26h/26H 105v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[2] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
You drag the corpse of Diedie along behind you.

< 26h/26H 100v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
Puddles of fresh blood cover the ground.
[2] The corpse of a Human is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 26h/26H 104v/112V Pos: standing >
Ok.
Remdusenough enters from the south.

< 26h/26H 104v/112V Pos: standing >
An Orc snaps into visibility.
You quickly scan the area.
A rabbit who is not far off to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A militia guard who is not far off to your south.

< 26h/26H 105v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.

< 26h/26H 105v/112V Pos: standing >
Remdusenough enters from the north.

< 26h/26H 105v/112V Pos: standing >

< 26h/26H 106v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.

< 26h/26H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 107v/112V Pos: standing >
You quickly scan the area.
Remdusenough who is close by to your north.
A homeless peasant who is close by to your east.
A shady mercenary who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 26h/26H 107v/112V Pos: standing >

< 26h/26H 108v/112V Pos: standing >
Remdusenough enters from the north.

< 26h/26H 109v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North# -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.

< 26h/26H 108v/112V Pos: standing >
You quickly scan the area.
Remdusenough who is close by to your south.
A militia guard who is close by to your south.

< 26h/26H 108v/112V Pos: standing >

< 26h/26H 110v/112V Pos: standing >
Inside the Northern Gates
Obvious exits: -North# -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.

< 26h/26H 110v/112V Pos: standing >
It appears to be the corpse of an elite guard.
a few coins

< 26h/26H 112v/112V Pos: standing >
Diedie enters from the south.

< 26h/26H 112v/112V Pos: standing >

< 26h/26H 112v/112V Pos: standing >
You can't carry any more.

< 26h/26H 112v/112V Pos: standing >
You can't carry anything more.

< 26h/26H 112v/112V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a small leather bag.
You drop a small leather-bound book.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 26h/26H 112v/112V Pos: standing >
A small leather bag crumbles to dust and blows away.
A small leather-bound book crumbles to dust and blows away.

< 26h/26H 112v/112V Pos: standing >
Diedie opens the gate.

< 26h/26H 112v/112V Pos: standing >
You get a few coins from the corpse of an elite guard.
There were: 3 platinum coins, 17 gold coins. 

< 26h/26H 112v/112V Pos: standing >
Diedie leaves north.

< 26h/26H 112v/112V Pos: standing >
You get a few coins from the corpse of an elite guard.
There were: 3 platinum coins, 17 gold coins. 

< 26h/26H 112v/112V Pos: standing >
the corpse of a stray dog appears to be empty.

< 26h/26H 112v/112V Pos: standing >
Inside the Northern Gates
Obvious exits: -North -South
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.

< 26h/26H 112v/112V Pos: standing >
the corpse of a stray dog appears to be empty.

< 26h/26H 112v/112V Pos: standing >
You quickly scan the area.
Diedie who is close by to your north.

< 26h/26H 112v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Human is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 26h/26H 111v/112V Pos: standing >
You quickly scan the area.
Diedie who is close by to your north.
A rabbit who is not far off to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.

< 26h/26H 111v/112V Pos: standing >
Someone sings a song so well you feel your pain and suffering ebbing away.
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.

< 26h/26H 110v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A few drops of fresh blood are scattered around the area.

< 26h/26H 111v/112V Pos: standing >
A homeless peasant enters from the east.

< 26h/26H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 111v/112V Pos: standing >
A Northern Guard Tower
   This is the top of one of the two towers that stand on either side of the
northern wall of Tharnadia. The tower itself is forty feet in diameter
and made from solid stone.  A huge Scorpion ballista is
mounted on a circular turntable here, able to fire deadly looking twenty
foot long spears an incredible distance.  A jagged row of one foot wide
and five feet tall protectors runs along the outside edge of the tower,
probably used by archers in times of siege. A long steel ladder secured
to the inside of the wall allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 26h/26H 110v/112V Pos: standing >

< 26h/26H 110v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A few drops of fresh blood are scattered around the area.
A homeless peasant is here, looking lost and hungry.

< 26h/26H 109v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.

< 26h/26H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 110v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A large rat is scurrying about here.

< 26h/26H 110v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A shady looking mercenary stands here, eyeing you with open contempt.

< 26h/26H 109v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
The corpse of a militia guard is lying here.

< 26h/26H 108v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A shady looking mercenary stands here, eyeing you with open contempt.

< 26h/26H 108v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A large rat is scurrying about here.

< 26h/26H 107v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.

< 26h/26H 107v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A few drops of fresh blood are scattered around the area.
A homeless peasant is here, looking lost and hungry.

< 26h/26H 107v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.

< 26h/26H 106v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Human is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 26h/26H 105v/112V Pos: standing >
Someone sings a song so well you feel your pain and suffering ebbing away.

< 26h/26H 106v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[3] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
You drag the corpse of Diedie along behind you.

< 26h/26H 101v/112V Pos: standing >

< 26h/26H 111v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 26h/26H 111v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[4] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
You drag the corpse of Azndimsumjai along behind you.

< 26h/26H 106v/112V Pos: standing >
Someone slowly fades into existence.

< 26h/26H 106v/112V Pos: standing >
A colossal djinn statue starts casting a spell.
A colossal djinn statue completes its spell...
A colossal djinn statue utters the word 'yufzgpuzre'
a colossal djinn statue is surrounded by burning flames!
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 26h/26H 106v/112V Pos: standing >
Slay whom?

< 26h/26H 107v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[5] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 26h/26H 107v/112V Pos: standing >
A colossal djinn statue starts casting a spell.
A colossal djinn statue completes its spell...
A colossal djinn statue utters the word 'yufzgpuzre'
a colossal djinn statue is surrounded by burning flames!
Slay whom?

< 26h/26H 108v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[5] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 26h/26H 108v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 26h/26H 109v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 26h/26H 110v/112V Pos: standing >
Someone completes his spell...
Someone utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around someone.

< 26h/26H 110v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[5] The corpse of a Human is lying here.
Azndimsumjai (Human)(medium) stands here (Newbie).
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
You drag the corpse of an elite guard along behind you.

< 26h/26H 105v/112V Pos: standing >
A giant bronze statue starts casting a spell.
A giant bronze statue completes its spell...
A giant bronze statue utters the word 'fido'

< 26h/26H 107v/112V Pos: standing >

< 26h/26H 110v/112V Pos: standing >

< 26h/26H 112v/112V Pos: standing >
A giant bronze statue starts casting a spell.
A giant bronze statue completes its spell...
A giant bronze statue utters the word 'zuharuhl'
A colossal djinn statue looks vitalized.

< 26h/26H 112v/112V Pos: standing >

< 26h/26H 112v/112V Pos: standing >
Azndimsumjai leaves south.

< 26h/26H 112v/112V Pos: standing >
Someone slowly fades into existence.

< 26h/26H 112v/112V Pos: standing >
A colossal djinn statue suddenly attacks someone!
A colossal djinn statue's maul grazes an Orc.
A dark shroud encases an Orc as he charges into battle.
Pardon?

< 26h/26H 112v/112V Pos: standing >
You quickly scan the area.
Azndimsumjai who is close by to your south.

< 26h/26H 112v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
A giant bronzed statue overlooks this foyer
A colossal djinn statue stands in mid-air here, fighting someone.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 26h/26H 112v/112V Pos: standing >
A giant bronze statue glares at someone and says, 'halt!'

< 26h/26H 112v/112V Pos: standing >
The statue of an anubian soldier suddenly attacks someone!
The statue of an anubian soldier's maul grazes an Orc.
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
A few drops of fresh blood are scattered around the area.
[4] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Azndimsumjai (Human)(medium) stands here (Newbie).

< 26h/26H 111v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
An Orc (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue.
A giant bronzed statue overlooks this foyer
A colossal djinn statue stands in mid-air here, fighting an Orc.
A colossal djinn statue stands in mid-air here, fighting an Orc.
The statue of an anubian soldier stands in mid-air here, fighting an Orc.
You drag the corpse of an elite guard along behind you.

< 26h/26H 106v/112V Pos: standing >
An Orc's weak slash grazes a colossal djinn statue.
An Orc's holy flamberge of the efreeti summons the power of fire and flames at a colossal djinn statue.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
As the gases surround you, an Orc grins evilly -  then you burst into flames and die.
Your long steel sword melted from the intense heat!
Your suit of spiked leather armor melted from the intense heat!
Your pair of studded leather leggings melted from the intense heat!