The death of [ 1 Necromancer] Azndimsumjai (Human)

in Outside the Northern Gates

from the perspective of [ 1 Necromancer] Azndimsumjai (Human)



< 21h/21H 112v/112V Pos: standing >
But you are a member of no group?!

< 21h/21H 112v/112V Pos: standing >
A colossal djinn statue glares at you and says, 'halt!'

< 21h/21H 112v/112V Pos: standing >
You attempt to give consent...

< 21h/21H 112v/112V Pos: standing >
Org enters from the north.

< 21h/21H 112v/112V Pos: standing >
You are now a member of Org's group.

< 21h/21H 112v/112V Pos: standing >
A colossal djinn statue stands impassively as Org passes by.
A colossal djinn statue stands impassively as Org passes by.
A giant bronze statue stands impassively as Org passes by.
The statue of an anubian soldier stands impassively as Org passes by.
A colossal djinn statue stands impassively as Org passes by.
A colossal djinn statue stands impassively as Org passes by.
A giant bronze statue stands impassively as Org passes by.
The statue of an anubian soldier stands impassively as Org passes by.
Org leaves north.

< 21h/21H 112v/112V Pos: standing >
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
An Antechamber buzzing with Energy
A bright light fills this area.
Obvious exits: -East -South -West
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
Shagrath Pontifex Maximus of The Empire (Dwarf)(medium) stands here.

< 21h/21H 111v/112V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A two-handed sword, nearly six feet in length, lies here.
A large steel mining pick lies here on the ground. [8%]             
A large steel mining pick lies here on the ground. [4%]             
A jodani wood sheaf arrow has fallen here.
A small round shield has been dropped here.
A painting near completion.
A thin strip of cloth lies here.
A bulletin board stands here.
The corpse of a Drow Elf is lying here.
The corpse of an Orc is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Kobold is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
[242] The corpse of a Thri-Kreen is lying here.
[276] The corpse of a Gnome is lying here.
Jevad Protectores Augusti of The Empire (Human)(medium) stands here.

< 21h/21H 110v/112V Pos: standing >
You say in common 'di pls'

< 21h/21H 112v/112V Pos: standing >
An Antechamber buzzing with Energy
A bright light fills this area.
Obvious exits: -East -South -West
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
Shagrath Pontifex Maximus of The Empire (Dwarf)(medium) stands here.

< 21h/21H 111v/112V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West

< 21h/21H 110v/112V Pos: standing >
An Antechamber buzzing with Energy
A bright light fills this area.
Obvious exits: -East -South -West
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
Shagrath Pontifex Maximus of The Empire (Dwarf)(medium) stands here.

< 21h/21H 111v/112V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A two-handed sword, nearly six feet in length, lies here.
A large steel mining pick lies here on the ground. [8%]             
A large steel mining pick lies here on the ground. [4%]             
A jodani wood sheaf arrow has fallen here.
A small round shield has been dropped here.
A painting near completion.
A thin strip of cloth lies here.
A bulletin board stands here.
The corpse of a Drow Elf is lying here.
The corpse of an Orc is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Kobold is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
[242] The corpse of a Thri-Kreen is lying here.
[276] The corpse of a Gnome is lying here.
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
Jevad Protectores Augusti of The Empire (Human)(medium) stands here.

< 21h/21H 110v/112V Pos: standing >

< 21h/21H 111v/112V Pos: standing >
Org leaves east.

< 21h/21H 112v/112V Pos: standing >
An Antechamber buzzing with Energy
A bright light fills this area.
Obvious exits: -East -South -West
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
Shagrath Pontifex Maximus of The Empire (Dwarf)(medium) stands here.

< 21h/21H 111v/112V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
[2] A polished steel dagger lies here.
A beautiful rose has been lain at Lady Tharnadia's feet.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!

< 21h/21H 110v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -WestD
[3] The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 21h/21H 109v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.

< 21h/21H 107v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 21h/21H 106v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a Githzerai is lying here.

< 21h/21H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 104v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 21h/21H 103v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 21h/21H 101v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
An odd little man, with a shaved head and an orange robe, hums something.

< 21h/21H 99v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
The corpse of a homeless peasant is lying here.

< 21h/21H 97v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a tharnadian thief-hunter is lying here.

< 21h/21H 95v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 21h/21H 93v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
The corpse of an elite guard is lying here.

< 21h/21H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 93v/112V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
[2] The corpse of A Town Guardian is lying here.

< 21h/21H 93v/112V Pos: standing >
 
   MM^**^.^M    
  MMM^***..^M   
   M^**^*.^^.M  
    *******...  
     *M@**^**.  
      ^+++++++  
     *M+*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 92v/112V Pos: standing >
 
 **^*.  
 **@**  
 *M+**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 21h/21H 91v/112V Pos: standing >
 
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 21h/21H 90v/112V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^++++++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 21h/21H 89v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Duergar (medium) La Resistance stands in mid-air here.
A Drow Elf (large) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near an Orc's head.
An Ogre (huge) La Resistance stands in mid-air here.
A vampire antipaladin is standing here, busy with his own matters.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Kobold (tiny) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
An Orc looks at you.

< 21h/21H 89v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.

< 21h/21H 88v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 21h/21H 89v/112V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 21h/21H 89v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 90v/112V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 21h/21H 91v/112V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your north.
A winged hellhound who is not far off to your north.
A Duergar who is not far off to your north.
A Drow Elf who is not far off to your north.
An Ogre who is not far off to your north.
A vampire antipaladin who is not far off to your north.
A Drow Elf who is not far off to your north.
A homeless peasant who is close by to your east.
A large rat who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
A shady mercenary who is rather far off to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 21h/21H 91v/112V Pos: standing >
I see nothing suitable there.

< 21h/21H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 93v/112V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your north.
A Duergar who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A Drow Elf who is not far off to your north.
A Kobold who is not far off to your north.
An Orc who is not far off to your north.
A homeless peasant who is close by to your east.
A large rat who is a brief walk away to your east.
A rabbit who is rather far off to your east.
A shady mercenary who is rather far off to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 21h/21H 94v/112V Pos: standing >

< 21h/21H 96v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#

< 21h/21H 96v/112V Pos: standing >
The glass seems to be closed.

< 21h/21H 96v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 21h/21H 100v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 21h/21H 103v/112V Pos: standing >
The snow is coming down faster now.

< 21h/21H 103v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.

< 21h/21H 102v/112V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A Kobold who is close by to your north.
A winged hellhound who is close by to your north.
A Duergar who is close by to your north.
A Drow Elf who is close by to your north.
An Orc who is close by to your north.
An Ogre who is close by to your north.
A Drow Elf who is close by to your north.

< 21h/21H 103v/112V Pos: standing >
Your group has been disbanded.

< 21h/21H 105v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An Orc (medium) La Resistance stands in mid-air here.
A Kobold (small) La Resistance stands in mid-air here.
A Duergar (medium) La Resistance stands in mid-air here.
A Drow Elf (large) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near an Orc's head.
An Ogre (huge) La Resistance stands in mid-air here.
A vampire antipaladin is standing here, busy with his own matters.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Kobold (tiny) La Resistance stands in mid-air here.

< 21h/21H 105v/112V Pos: standing >
A Kobold starts casting a spell.

< 21h/21H 106v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'detect invisibility'

< 21h/21H 107v/112V Pos: standing >
You say in common 'i aint scared of u'

< 21h/21H 108v/112V Pos: standing >
You say in common 'i aint scared of u'

< 21h/21H 108v/112V Pos: standing >
You say in common 'i aint scared of u'

< 21h/21H 108v/112V Pos: standing >
You say in common 'i aint scared of u'

< 21h/21H 108v/112V Pos: standing >
You say in common 'i aint scared of u'

< 21h/21H 109v/112V Pos: standing >
A vampire antipaladin sings a song so well you feel your pain and suffering ebbing away.
A vampire antipaladin looks at you.

< 21h/21H 109v/112V Pos: standing >
ROARRRRRRRRRRRRRRR!

< 21h/21H 110v/112V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by someone.
ROARRRRRRRRRRRRRRR!
A vampire antipaladin suddenly breaks out a quick verse from their repitiore of songs...
A vampire antipaladin keeps singing a song of a _VERY_ boring nature.
A vampire antipaladin busts out in dance!

< 21h/21H 111v/112V Pos: standing >
ROARRRRRRRRRRRRRRR!

< 21h/21H 111v/112V Pos: standing >
A Kobold looks at you.

< 21h/21H 111v/112V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
An Orc's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
Outside the Northern Gates
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An Orc (medium) La Resistance stands in mid-air here.
A Kobold (small) La Resistance stands in mid-air here.
A Duergar (medium) La Resistance stands in mid-air here.
A Drow Elf (large) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near an Orc's head.
An Ogre (huge) La Resistance stands in mid-air here.
A vampire antipaladin is standing here, busy with his own matters.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Kobold (tiny) La Resistance stands in mid-air here.

< 21h/21H 112v/112V Pos: standing >
A Drow Elf sits down in a comfortable spot.

< 21h/21H 112v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'sleep'
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You smile happily.

< 21h/21H 112v/112V Pos: standing >
A vampire antipaladin sings a song so well you feel your pain and suffering ebbing away.
Someone pets you lovingly.

< 21h/21H 112v/112V Pos: standing >
A Kobold starts casting an offensive spell.

< 21h/21H 112v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'sleep'
A Kobold loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
You feel really, really dumb!
You see nothing special about him.
A vampire antipaladin appears to be Vampire and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He's encased in a shimmering globe!
He has little gills in his neck!
He is surrounded by a blood-red glow.
He is surrounded by a blue glow.
He is surrounded by a purple glow.
He is surrounded by a magenta glow.

<worn as a badge>    a royal badge of Arcium of strength
<worn on head>       a flaming dragonscale helmet
<worn on eyes>       a pair of metallic glasses of intelligence
<worn in ear>        a black pearl earring [superior]
<worn in ear>        a silver tooth earring [superior] [83%]             
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   an emerald pendant of the ice drake [superior] [83%]             
<worn around neck>   a charm made of dwarf bone
<worn on body>       a robe of tattered souls [poor]
<worn about body>    a spiked dragonnian monk robe [superior] (glowing) [88%]             
<worn as quiver>     a quiver smeared with blood [60%]             
<worn about waist>   a bloody dragonscale belt [89%]             
<worn on belt buckle>a sunbeam flute [superior] (humming) [76%]             
<worn on arms>       some exquisite dragonscale arm plates
<worn around wrist>  an elven bracelet of precision of dexterity
<worn around wrist>  a bracelet of woven leafs [poor] [62%]             
<worn on hands>      the claws of the dead (glowing) [79%]             
<worn on finger>     a well-crafted iron ring [89%]             
<worn on finger>     a blodzul soul ring (glowing)
<primary weapon>     an astral forged kris [superior] (glowing) (humming)
<held>               a rough wooden lyre [62%]             
<worn on legs>       a pair of chainmail leggings [superior]
<worn on feet>       the sabatons of the Ebriham

< 21h/21H 112v/112V Pos: standing >
A Drow Elf clambers to his feet.

< 21h/21H 112v/112V Pos: standing >
Someone completes his spell...
Someone utters the word 'pzrryufz'
Someone bursts into a flaming mass!!

< 21h/21H 112v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'energy drain'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...