The death of [ 1 Warrior] Remdusenough (Human)

in Inside the Eastern City Gates

from the perspective of [54 Shadowmage] Aq La Resistance (Kobold)

<worn as a badge>    a sigil of vile corruption (magic) (humming)
<worn on head>       the mighty crown of the gith [poor] (magic)
<worn on eyes>       the sapphire eye of a beholder guardian [superior] (magic) (humming) [53%]             
<worn in ear>        a sparkling golden hoop earring [poor] (magic) (illuminating)
<worn in ear>        the earring of the gods [superior]
<worn on face>       a silk veil of the enchantress [poor] (magic)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic) [87%]             
<worn around neck>   the amulet of the triad of witches (magic)
<worn on body>       the armor of purity
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn on tail>       a tail of a giant salamander [poor] (magic) (illuminating)
<worn as quiver>     a pitted hardwood quiver
<worn about waist>   a utility belt of poisoning agents [poor]
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   a rugged adventurers satchel (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing) [53%]             
<worn on arms>       some polished sleeves of Dagon [superior]
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn around wrist>  a satanic bracelet [superior] (magic)
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a ring of twisted gray mist (illuminating) [82%]             
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<primary weapon>     the orb of the sea (glowing)[239h 47m 3s]
<held>               a beholder stalk (magic)
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet>       some gnomish rocket boots (magic) (humming) [81%]             

Obeen sits down in a comfortable spot.

< 770h/770H 160v/160V Pos: standing >
Kesk's summoned creatures look towards him for guidance, before attacking!
Zijr starts playing a rough wooden lyre and singing aloud.
Kesk starts casting an offensive spell.
Kesk snaps into visibility.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A rabbit who is rather far off to your west.
A militia guard who is in the distance to your west.

< 770h/770H 160v/160V Pos: standing >
Javok gets the threads of astral projection [poor] from his bottomless bag of the shield dwarves.

< 770h/770H 160v/160V Pos: standing >
Kesk completes his spell...
Kesk utters the words 'gjwwai opaghg'
Javok stops using a strip of studded black pudding.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.
Javok clasps the threads of astral projection [poor] around his waist.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.
Javok attaches a huge double-bladed axe called 'Skull Splitter' to his belt.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A rabbit who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Laz shouts out loudly.. MOVING!!!!
Zukus clambers to his feet.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.
You quickly scan the area.
A peasant farmer who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A rabbit who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
You are already standing.
A Grey Elf enters from elsewhere.
A Grey Elf enters from elsewhere.
A Grey Elf enters from elsewhere.
A Grey Elf enters from elsewhere.

< 770h/770H 160v/160V Pos: standing >
Rexx snaps into visibility.
Rexx bashes a Grey Elf's skull in with a swift, stern butt to the head.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
Obeen clambers to his feet.

< 770h/770H 160v/160V Pos: standing >
Zijr leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Rolsek leaves west.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Pilt leaves west.
Alarm bells sound, signalling an invasion!
Rexx leaves west.
Alarm bells sound, signalling an invasion!
Zukus leaves west.
Alarm bells sound, signalling an invasion!
Kobie leaves west.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Ghi leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Raum leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Znar leaves west.
Alarm bells sound, signalling an invasion!
Goli leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Goli's head.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
Raum La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Washu's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
Kobie La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
Zukus La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Rolsek La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
Zijr La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 770h/770H 158v/160V Pos: standing >
Autosaving...
An elite guard suddenly attacks Zijr!
A militia guard suddenly attacks Rexx!
An elite guard suddenly attacks Znar!
A militia guard's face turns pale as Rexx slams his head into his face.

< 770h/770H 158v/160V Pos: standing >
An elite guard suddenly attacks Zijr!
Laz starts casting a spell.
Nib snaps into visibility.
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving an elite guard from his target!
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Zijr.
Ghi stops following Laz.
Ghi now follows Laz.

< 770h/770H 158v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
A peasant farmer is mortally wounded, and will die soon, if not aided.
The shady youth is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the shady youth dies in agony.
An elite guard seems to be blinded!
An elite guard shivers slightly.
An elite guard seems to be blinded!

< 770h/770H 158v/160V Pos: standing >
Zijr assists Nib heroically.

< 770h/770H 159v/160V Pos: standing >
Kobie gets 3 coins from the corpse of the shady youth.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Grey Elf who is close by to your east.
A Grey Elf who is close by to your east.
A Grey Elf who is close by to your east.
Kesk who is close by to your east.
A militia guard who is not far off to your south.
A rabbit who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Znar turns to focus his attack on a militia guard!
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Grey Elf who is close by to your east.
A Grey Elf who is close by to your east.
A Grey Elf who is close by to your east.
Kesk who is close by to your east.
A rabbit who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Laz completes his spell...
Laz utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.

< 770h/770H 160v/160V Pos: standing >
Znar attacks a militia guard. [11 hits]
Zijr attacks an elite guard. [4 hits]

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
Jov is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 770h/770H 160v/160V Pos: standing >
An elite guard suddenly appears a bit confused!
Nib snaps into visibility.
An elite guard misses a kick at Nib due to his small size.
An elite guard attacks Nib. [1 hits]
Nib attacks an elite guard. [6 hits]
An elite guard turns to focus his attack on Rexx!
An elite guard attacks Znar. [0 hits]
Rexx snaps into visibility.
Rexx stabs the heart of a militia guard who falls to the ground clutching at the wound.
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 770h/770H 160v/160V Pos: standing >
Zijr avoids being bashed by an elite guard, who loses his balance and falls.
An elite guard attacks Zijr. [0 hits]

< 770h/770H 160v/160V Pos: standing >
Kobie gets a few coins from the corpse of a militia guard.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.
A peasant farmer melts into a pile of GOO ... he is no more!
A peasant farmer is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a peasant farmer dies in agony.

< 770h/770H 160v/160V Pos: standing >
Pilt starts casting an offensive spell.
Pilt snaps into visibility.

< 770h/770H 160v/160V Pos: standing >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving an elite guard from his target!
Nib heroically rescues Rexx.

< 770h/770H 160v/160V Pos: standing >
Kobie gets 5 coins from the corpse of a peasant farmer.

< 770h/770H 160v/160V Pos: standing >
Zijr attacks an elite guard. [4 hits]

< 770h/770H 160v/160V Pos: standing >
Laz closes the iron.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
An elite guard seems to be blinded!
An elite guard shivers slightly.
Pilt completes his spell...
Pilt utters the words 'paffue xurhuio'
An elite guard begins to dry and wilt.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.

< 770h/770H 160v/160V Pos: standing >
Nib attacks an elite guard. [4 hits]
Znar suddenly attacks an elite guard!

< 770h/770H 160v/160V Pos: standing >
Nib avoids being bashed by an elite guard, who loses his balance and falls.
An elite guard attacks Nib. [0 hits]
An elite guard attacks Nib. [2 hits]

< 770h/770H 160v/160V Pos: standing >
An elite guard attacks Zijr. [0 hits]
Pilt starts casting an offensive spell.
Pilt snaps into visibility.

< 770h/770H 160v/160V Pos: standing >
Zijr attacks an elite guard. [6 hits]
Jov says in orc 'stone'

< 770h/770H 160v/160V Pos: standing >
Noz snaps into visibility.
Noz brings down a blood red sword named 'Death Rider' in a mighty slash, cleaving an elite guard from his target!
A dark shroud encases Noz as he charges into battle.
Noz heroically rescues Zijr.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.
Obeen starts casting an offensive spell called 'bigbys clenched fist'.
Obeen snaps into visibility.

< 770h/770H 160v/160V Pos: standing >
Pilt completes his spell...
Pilt utters the words 'paffue xurhuio'
An elite guard seems to be blinded!
An elite guard begins to dry and wilt.

< 770h/770H 160v/160V Pos: standing >
Noz's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon an elite guard!
An elite guard screams in utter terror as he is damned by Noz's God.
Noz attacks an elite guard. [4 hits]

< 770h/770H 160v/160V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'buoblg qrunsoqpze yugh'
Obeen's magic fist punches an elite guard into so much pulp!
An elite guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.

< 770h/770H 160v/160V Pos: standing >
Jov's skin seems to turn to stone.
Kobie sits down in a comfortable spot.
Pilt starts casting an offensive spell.

< 770h/770H 160v/160V Pos: standing >
Kobie opens a mysterious tome and begins studying it intently.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Obeen starts casting an offensive spell.

< 770h/770H 160v/160V Pos: standing >
Laz starts casting an offensive spell.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.

< 770h/770H 160v/160V Pos: standing >
Javok's skin seems to turn to stone.
Zijr sings so badly it makes you hurt all over.
Obeen completes his spell...
Obeen utters the words 'buoblg qrunsoqpze yugh'
Obeen loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
An elite guard looks _really_ dumb.
Obeen's fist beats the life out of an elite guard, blood pours from his body!

< 770h/770H 160v/160V Pos: standing >
Nib snaps into visibility.
An elite guard attacks Nib. [0 hits]

< 770h/770H 160v/160V Pos: standing >
Pilt completes his spell...
Pilt utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
An elite guard attacks Noz. [0 hits]

< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.
Obeen starts casting an offensive spell called 'bigbys clenched fist'.

< 770h/770H 160v/160V Pos: standing >
An elite guard suddenly turns green as poison reaches his vital organs.
Znar suddenly attacks an elite guard!

< 770h/770H 160v/160V Pos: standing >
Laz completes his spell...
Laz utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
Rolsek suddenly attacks an elite guard!

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.
Obeen completes his spell...
Obeen utters the words 'buoblg qrunsoqpze yugh'
Obeen's fist beats the life out of an elite guard, blood pours from his body!
Noz's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon an elite guard!
An elite guard screams in utter terror as he is damned by Noz's God.
Noz's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon an elite guard!
An elite guard screams in utter terror as he is damned by Noz's God.
Noz attacks an elite guard. [4 hits]

< 770h/770H 160v/160V Pos: standing >
Pilt starts casting an offensive spell.

< 770h/770H 160v/160V Pos: standing >
Ghi sits down in a comfortable spot.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A human merchant who is rather far off to your west.
Obeen starts casting an offensive spell called 'bigbys clenched fist'.

< 770h/770H 160v/160V Pos: standing >
Pilt completes his spell...
Pilt utters the words 'paffue xurhuio'
An elite guard seems to be blinded!
An elite guard begins to dry and wilt.

< 770h/770H 160v/160V Pos: standing >
Kobie gets a small pile of coins from the corpse of an elite guard.

< 770h/770H 160v/160V Pos: standing >
Nib's skin seems to turn to stone.
Obeen completes his spell...
Obeen utters the words 'buoblg qrunsoqpze yugh'
Obeen's magic fist punches an elite guard into so much pulp!
An elite guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an elite guard's last actions in this world.
Jov starts casting an offensive spell.
Nib assists Noz heroically.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Jov completes his spell...
Jov utters the words 'jiparl xafe'
Jov sends an elite guard reeling with an unholy word.
Kobie gets a few coins from the corpse of an elite guard.
Pilt starts casting an offensive spell.

< 770h/770H 160v/160V Pos: standing >
Noz snaps into visibility.
An elite guard attacks Noz. [0 hits]
Ghi clambers to his feet.

< 770h/770H 160v/160V Pos: standing >
Obeen starts casting an offensive spell.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.
An elite guard melts into a pile of GOO ... he is no more!
An elite guard is dead! R.I.P.
You receive your share of experience.
An elite guard's death cry reverberates in your head as he falls to the ground.
Obeen stops invoking abruptly!
Pilt stops chanting abruptly!

< 770h/770H 160v/160V Pos: standing >
Kobie gets a few coins from the corpse of an elite guard.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Kobie clambers to his feet.
Kobie, looking very frustrated, packs up his book.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.

< 770h/770H 160v/160V Pos: standing >
Kobie puts some stuff into a green linen bag.

< 770h/770H 160v/160V Pos: standing >
Kobie puts a pile of coins into a green linen bag.

< 770h/770H 160v/160V Pos: standing >
Kobie gets something from a green linen bag.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
An awful burning rain continues to fall from the sky.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Laz opens the iron.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
Kesk who is not far off to your east.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr starts casting a spell.

< 770h/770H 160v/160V Pos: standing >
Laz closes the iron.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr completes his spell...
Zijr utters the words 'wuffaf uwaoz'
A spitting image of Zijr suddenly rises from the ground!
A spitting image of Zijr suddenly rises from the ground!
A spitting image of Zijr suddenly rises from the ground!
A spitting image of Zijr suddenly rises from the ground!
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
The thrill of the recent kill leaves your veins.
You can barely see, but you believe that you just witnessed the sandy death of Zijr.
Upon being struck, Zijr disappears into thin air.
Zijr stops following Zijr.
You can barely see, but you believe that you just witnessed the sandy death of Zijr.
Upon being struck, Zijr disappears into thin air.
Zijr stops following Zijr.
You can barely see, but you believe that you just witnessed the sandy death of Zijr.
Upon being struck, Zijr disappears into thin air.
Zijr stops following Zijr.
You can barely see, but you believe that you just witnessed the sandy death of Zijr.
Upon being struck, Zijr disappears into thin air.
Zijr stops following Zijr.
Zijr stops singing abruptly.

< 770h/770H 160v/160V Pos: standing >
Zijr stops using a rough wooden lyre.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr grabs a rough wooden lyre.

< 770h/770H 160v/160V Pos: standing >
Zijr starts playing a rough wooden lyre and singing aloud.

< 770h/770H 160v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
Zijr stops singing abruptly.

< 770h/770H 160v/160V Pos: standing >
Zijr stops using a rough wooden lyre.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr grabs a rough wooden lyre.

< 770h/770H 160v/160V Pos: standing >
Zijr starts playing a rough wooden lyre and singing aloud.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
Kesk who is close by to your east.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
Kesk who is close by to your east.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A Human who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A Human who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
A Human enters from the west.
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
A Human is knocked to the ground by Nib's mighty bash!
Nib dives at a Human skewering him with his holy flamberge of the efreeti.
A Human is dead! R.I.P.
You receive your share of experience.