The death of [46 Ruiner] Goli (Drow Elf)

in A Dark Jungle

from the perspective of [46 Ruiner] Goli (Drow Elf)



< 1h/207H 97v/120V Pos: standing >
You attempt to give consent...

< 9h/207H 120v/120V Pos: standing >

< 10h/207H 120v/120V Pos: standing >

< 12h/207H 120v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 11   (  41 seconds)
  2nd circle:  0 of 10   (  55 seconds)
  3rd circle:  0 of  9   (  60 seconds)
  4th circle:  0 of  8   (  62 seconds)
  5th circle:  0 of  7   (  61 seconds)
  6th circle:  0 of  6   (  57 seconds)
  7th circle:  0 of  6   (  61 seconds)
  8th circle:  0 of  5   (  55 seconds)
  9th circle:  0 of  4   (  47 seconds)
 10th circle:  0 of  1   (  12 seconds)

< 23h/207H 120v/120V Pos: standing >
You draw a 10th circle of energy from your surroundings.

< 25h/207H 120v/120V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 26h/207H 120v/120V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 28h/207H 120v/120V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 32h/207H 120v/120V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 35h/207H 120v/120V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 36h/207H 120v/120V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 38h/207H 120v/120V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 40h/207H 120v/120V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 43h/207H 120v/120V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 45h/207H 120v/120V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 46h/207H 120v/120V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 48h/207H 120v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 11   (  41 seconds)
  2nd circle:  0 of 10   (  55 seconds)
  3rd circle:  0 of  9   (  60 seconds)
  4th circle:  0 of  8   (  62 seconds)
  5th circle:  0 of  7   (  61 seconds)
  6th circle:  0 of  6   (  57 seconds)
  7th circle:  2 of  6   (  41 seconds)
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

< 48h/207H 120v/120V Pos: standing >

< 49h/207H 120v/120V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 50h/207H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[23] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 50h/207H 120v/120V Pos: standing >
The House of the Poor
   This small room near the inn is barely lighted.  There are
rotten fumes of decay present in this room.   The poor and the
helpless come to seek shelter here within this room. A large well
sits in the corner of this room ready to accept the unwanted items
and any donations.  The room here is littered with a variety of
items.  There is only one exit out of this room.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
A large well sits in the corner of this room.
Running about town, this female orc is restocking her low supplies.
An orc anti-paladin surveys the area for intruders.
A cowardly orcish girl tries to hide herself in protection.

< 51h/207H 119v/120V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[23] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 51h/207H 118v/120V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Puddles of fresh blood cover the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 51h/207H 117v/120V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up

< 51h/207H 116v/120V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A small collar collects among the rubble on the ground.
An orcish merchant is standing here completing his next transaction.

< 51h/207H 116v/120V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A drunken orc wanders about lost out of his mind.
(Q)An old orcish woman cries over the loss of her spouse.

< 52h/207H 115v/120V Pos: standing >
The Bakery of the Shady Grove
   This small shoppe, located off the Path of the Damned, is constructed
out of stone. Toward the back of the shoppe lies a small wooden counter.
Filled with the mouth-watering aromas of fresh baked goods, this bakery
of the city is almost open constantly. There is a little sign on the
counter. There is one exit out leading back into the city.
Obvious exits: -West
A black hooded orc stands here in the shadow.
Meinar, the old baker, is here preparing another good.

< 52h/207H 115v/120V Pos: standing >
You draw a 7th circle of energy from your surroundings.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A drunken orc wanders about lost out of his mind.
(Q)An old orcish woman cries over the loss of her spouse.

< 52h/207H 115v/120V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.

< 52h/207H 114v/120V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West

< 52h/207H 113v/120V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 52h/207H 113v/120V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 52h/207H 112v/120V Pos: standing >

< 52h/207H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/207H 113v/120V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
[5] A small bandage rests upon the ground here.
A large stone warhammer has been dropped here.
A spellbook lies here, discarded.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 52h/207H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/207H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/207H 116v/120V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Running about town, this female orc is restocking her low supplies.
An orcish assassin prowls the area hunting his new prey.
An orc guard of the Black Order is here watching your every action.
An orcish shaman is here practicing a new spell.

< 53h/207H 116v/120V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Crawling about, this baby orc is crying loudly.

< 53h/207H 115v/120V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -SouthB

< 53h/207H 115v/120V Pos: standing >
Argh!!! It's too bright!

< 54h/207H 115v/120V Pos: standing >
A pitch-black sphere appears over your head!

< 54h/207H 118v/120V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 54h/207H 120v/120V Pos: standing >
 
 ****^^^*^  
 **^*^^^^*  
 *^.^@+..*  
 .^..M+..^  
 M....M...  
Rugged Hillside of the Northern Wilds
Obvious exits: -NorthB -EastB -SouthB -WestB

< 55h/207H 119v/120V Pos: standing >
 
 *****^^^*  
 ***^*^^^^  
 **^.@^+..  
 *.^..M+..  
 .M....M..  
Rugged Hillside of the Northern Wilds
Obvious exits: -North -EastB -SouthB -WestB

< 55h/207H 116v/120V Pos: standing >
 
 M*****^^^  
 ****^*^^^  
 ***^@^^+.  
 **.^..M+.  
 *.M....M.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -NorthB -EastB -SouthB -WestB

< 55h/207H 114v/120V Pos: standing >
 
 MM*****^^  
 M****^*^^  
 ****@.^^+  
 ***.^..M+  
 **.M....M  
Rugged Hillside of the Northern Wilds
Obvious exits: -North -EastB -SouthB -West

< 55h/207H 112v/120V Pos: standing >
 
 MMMM*****  
 MM*****^^  
 M***@^*^^  
 ****^.^^+  
 ***.^..M+  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -EastB -SouthB -West

< 55h/207H 110v/120V Pos: standing >
 
   MMMM^^*  
 MMMM*****  
 MM**@**^^  
 M****^*^^  
 ****^.^^+  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 55h/207H 109v/120V Pos: standing >
 
     MMM^^  
   MMMM^^*  
 MMMM@****  
 MM*****^^  
 M****^*^^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -NorthB -East -South -WestB

< 55h/207H 107v/120V Pos: standing >
No-one by that name here...

< 56h/207H 114v/120V Pos: standing >
You start chanting...

< 56h/207H 114v/120V Pos: standing >
Casting: shadow gate *****

< 57h/207H 116v/120V Pos: standing >
Casting: shadow gate ****

< 57h/207H 117v/120V Pos: standing >
Casting: shadow gate ***

< 57h/207H 118v/120V Pos: standing >
Casting: shadow gate **

< 57h/207H 119v/120V Pos: standing >
Casting: shadow gate *

< 57h/207H 120v/120V Pos: standing >
Casting: shadow gate 

< 58h/207H 120v/120V Pos: standing >
You complete your spell...
The gate opens for a brief second and then closes.


< 58h/207H 120v/120V Pos: standing >
You draw a 10th circle of energy from your surroundings.

< 58h/207H 120v/120V Pos: standing >

< 59h/207H 120v/120V Pos: standing >

< 59h/207H 120v/120V Pos: standing >
Autosaving...

< 60h/207H 120v/120V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 60h/207H 120v/120V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 61h/207H 120v/120V Pos: standing >
You start chanting...

< 61h/207H 120v/120V Pos: standing >
Casting: shadow vision 

< 61h/207H 120v/120V Pos: standing >
You complete your spell...
A dark tint covers your vision.

< 61h/207H 120v/120V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 62h/207H 120v/120V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 63h/207H 120v/120V Pos: standing >

< 63h/207H 120v/120V Pos: standing >
You start chanting...

< 63h/207H 120v/120V Pos: standing >
Casting: shadow gate *****

< 63h/207H 120v/120V Pos: standing >
Casting: shadow gate ****

< 63h/207H 120v/120V Pos: standing >
Casting: shadow gate ***

< 64h/207H 120v/120V Pos: standing >
Casting: shadow gate **

< 64h/207H 120v/120V Pos: standing >
Casting: shadow gate *

< 64h/207H 120v/120V Pos: standing >
Casting: shadow gate 

< 64h/207H 120v/120V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 64h/207H 120v/120V Pos: standing >
You draw a 10th circle of energy from your surroundings.

< 65h/207H 120v/120V Pos: standing >
Javok steps out of a pitch-black gate.

< 65h/207H 120v/120V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
 
 .^M.^^MMM  
 ...M^MMM^  
 ..^*@MMM^  
 ..*^*MM^^  
 .****M^*^  
A Dark Jungle
Obvious exits: -NorthB -EastB -South -West
A pitch-black gate stands like a pillar here. (magic)

< 66h/207H 120v/120V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 66h/207H 120v/120V Pos: standing >
Javok steps out of a pitch-black gate.

< 67h/207H 120v/120V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
 
     MMM^^  
   MMMM^^*  
 MMMM@****  
 MM*****^^  
 M****^*^^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -NorthB -East -South -WestB
A pitch-black gate stands like a pillar here. (magic)

< 67h/207H 120v/120V Pos: standing >

< 68h/207H 120v/120V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 69h/207H 120v/120V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
 
 .^M.^^MMM  
 ...MPMMM^  
 ..^*@MMM^  
 ..*^*MM^^  
 .****MM*^  
A Dark Jungle
Obvious exits: -North -EastB -South -West
A pitch-black gate stands like a pillar here. (magic)

< 69h/207H 120v/120V Pos: standing >
A Grey Elf sneaks in from the north.
A Centaur trots in from the north.

< 70h/207H 120v/120V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 70h/207H 120v/120V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
A Centaur snaps into visibility.
You are knocked to the ground by a Centaur's skillful bash!

< 65h/207H 120v/120V Pos: sitting >
< T: Goli TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 You attack a Centaur. [0 hits]

< 65h/207H 120v/120V Pos: sitting >
< T: Goli TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.