The death of [18 Conjurer] Eriste (Human)

in Bottom of a Hill

from the perspective of [54 Assassin] Cerif La Resistance (Goblin)

<worn as a badge>    emblem of the maelstrom
<worn on head>       the crown of might [poor] (magic)
<worn on eyes>       a worn pair of sandstorm goggles of power
<worn in ear>        a lightning earring [poor]
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn on face>       a mask of purest crystal
<worn around neck>   a magical dragonscale charm from The Great Shaboath
<worn around neck>   an amulet of scratched silver (magic)
<worn on body>       a ghastly dragonscale ringmail
<worn about body>    a despair cloak of Vadatorn [poor] [68%]             
<worn on back>       a black leather backpack [superior]
<worn as quiver>     a quiver smeared with blood [73%]             
<worn about waist>   a sinister dragonscale belt
<worn on belt buckle>a four-leaf clover [poor] [82%]             
<worn on arms>       a pair of blued steel vambraces (magic)
<worn around wrist>  a steel wire (magic) (glowing)
<worn around wrist>  the bangle of the Dreamer (magic)
<worn on hands>      some shimmering ruby gloves
<worn on finger>     an obsidian circle [poor] (magic)
<worn on finger>     a well-crafted dragonscale ring [74%]             
<primary weapon>     'Disemboweler', the dagger of sin [superior] (magic) (glowing)
<secondary weapon>   a stiletto of the dread siren [superior] (magic)
<worn on legs>       some fine flesh greaves
<worn on feet>       the boots of speed [superior] (magic)


<map>
Zone: Valley of Crushk.
Room: On the Magical Road
</map>
On the Magical Road
Obvious exits: -N -S
There are Human tracks going south.
There are Halfling tracks going south.

< 491h/491H 152v/329V Pos: standing >
Backstab who?

< 491h/491H 153v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 153v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 154v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 154v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 155v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of a Halfling is lying here.
An old, wooden sign is stuck in the ground here.
There are Human tracks going south.
There are Halfling tracks going 
.
There are Halfling tracks going north.

< 491h/491H 154v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -E -W
There are Halfling tracks going west.

< 491h/491H 152v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -W -U
A small rodent is scurrying about here.

< 491h/491H 151v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 151v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Top of a Hill
</map>
Top of a Hill
Obvious exits: -N -D

< 491h/491H 151v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 152v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 152v/329V Pos: standing >
Backstab who?

< 491h/491H 153v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -S -D

< 491h/491H 152v/329V Pos: standing >
Backstab who?

< 491h/491H 153v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 153v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 154v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Bottom of a Hill
</map>
Bottom of a Hill
Obvious exits: -E -U

< 491h/491H 153v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -E -S -W
There are some tracks heading west.

< 491h/491H 153v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Base of a Large Hill
</map>
Base of a Large Hill
Obvious exits: -N -W

< 491h/491H 152v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 152v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -E -S -W

< 491h/491H 152v/329V Pos: standing >
  ..***.+..   
 .****MM+..^  
 ****M^+....  
 .***M@+.^.^  
 ****+.^...^  
 ++.+..^^.^M  
  ...+.^.^M   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
There are Halfling tracks going north.

< 491h/491H 151v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -E -S -W
There are Goblin tracks going south.
There are Goblin tracks going east.

< 491h/491H 150v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Bottom of a Hill
</map>
Bottom of a Hill
Obvious exits: -E -U
There are some tracks.

< 491h/491H 149v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 150v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -S -D

< 491h/491H 149v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 150v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Top of a Hill
</map>
Top of a Hill
Obvious exits: -N -D
There are some tracks heading north.
There are some tracks.

< 491h/491H 148v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -W -U
A small rodent is scurrying about here.

< 491h/491H 148v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -E -W
There are some tracks heading west.

< 491h/491H 149v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of a Halfling is lying here.
An old, wooden sign is stuck in the ground here.

< 491h/491H 147v/329V Pos: standing >
You quickly scan the area.
An opal faerie who is not far off to your north.
A moon faerie who is not far off to your north.
An emerald faerie who is not far off to your north.
An opal faerie who is not far off to your north.
An iridescent faerie who is not far off to your north.
A spider faerie who is not far off to your north.
An iridescent faerie who is not far off to your north.
An opal faerie who is not far off to your north.
A glass faerie who is not far off to your north.
A moon faerie who is not far off to your north.
A small rodent who is not far off to your east.
A brown squirrel who is close by to your west.

< 491h/491H 149v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: On a Gravel Road
</map>
On a Gravel Road
Obvious exits: -N -S
There are some tracks heading north.
There are some tracks heading south.

< 491h/491H 148v/329V Pos: standing >
Backstab who?

< 491h/491H 148v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Turn On a Gravel Road
</map>
Turn On a Gravel Road
Obvious exits: -N -E

< 491h/491H 149v/329V Pos: standing >
Autosaving...
You quickly scan the area.
An opal faerie who is rather far off to your north.
A moon faerie who is rather far off to your north.
An emerald faerie who is rather far off to your north.
An opal faerie who is rather far off to your north.
An iridescent faerie who is rather far off to your north.
A spider faerie who is rather far off to your north.
An iridescent faerie who is rather far off to your north.
An opal faerie who is rather far off to your north.
A glass faerie who is rather far off to your north.
A moon faerie who is rather far off to your north.

< 491h/491H 150v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: South Bend On the Gravel Road
</map>
South Bend On the Gravel Road
Obvious exits: -S -W

< 491h/491H 150v/329V Pos: standing >
You quickly scan the area.
A village poor man who is close by to your south.
A village boy who is not far off to your south.

< 491h/491H 152v/329V Pos: standing >

< 491h/491H 153v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Entrance to the Village of Minthka
</map>

<map>
Zone: Valley of Crushk.
Room: Entrance to the Village of Minthka
</map>
Entrance to the Village of Minthka
Obvious exits: -N -S
A village poor man is here begging for money.
There are Goblin tracks going south.

< 491h/491H 153v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Village Square of Minthka
</map>

<map>
Zone: Valley of Crushk.
Room: Village Square of Minthka
</map>
Village Square of Minthka
Obvious exits: -N -E -W
A village boy is here dreaming of being a warrior.

< 491h/491H 153v/329V Pos: standing >
You quickly scan the area.
A village poor man who is close by to your north.
A village girl who is close by to your east.
The village baker who is not far off to your east.
A village boy who is close by to your west.
The village blacksmith who is not far off to your west.

< 491h/491H 153v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Entrance to the Village of Minthka
</map>

<map>
Zone: Valley of Crushk.
Room: Entrance to the Village of Minthka
</map>
Entrance to the Village of Minthka
Obvious exits: -N -S
A village poor man is here begging for money.
There are some tracks heading south.

< 491h/491H 154v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: South Bend On the Gravel Road
</map>
South Bend On the Gravel Road
Obvious exits: -S -W

< 491h/491H 154v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Turn On a Gravel Road
</map>
Turn On a Gravel Road
Obvious exits: -N -E
There are some tracks heading north.

< 491h/491H 153v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: On a Gravel Road
</map>
On a Gravel Road
Obvious exits: -N -S

< 491h/491H 153v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of a Halfling is lying here.
An old, wooden sign is stuck in the ground here.
There are Halfling tracks going 
.
There are some tracks heading north.

< 491h/491H 152v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: On the Magical Road
</map>
On the Magical Road
Obvious exits: -N -S
There are some tracks heading south.
There are some tracks heading south.

< 491h/491H 153v/329V Pos: standing >

< 491h/491H 162v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: On the Magical Road
</map>

<map>
Zone: Valley of Crushk.
Room: On the Magical Road
</map>
On the Magical Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a Halfling is lying here.
The corpse of a moon faerie is lying here.
A well-used bark signet lies here on the ground.
An opal faerie stands, apparently asleep.(Gold Aura)
A moon faerie stands, apparently asleep.(Gold Aura)
An emerald faerie stands, apparently asleep.(Gold Aura)
An opal faerie stands, apparently asleep.(Gold Aura)
An iridescent faerie stands, apparently asleep.(Gold Aura)
A spider faerie stands, apparently asleep.(Gold Aura)
An iridescent faerie stands, apparently asleep.(Gold Aura)
An opal faerie stands, apparently asleep.(Gold Aura)
A glass faerie stands, apparently asleep.(Gold Aura)
A moon faerie stands, apparently asleep.(Gold Aura)

< 491h/491H 160v/329V Pos: standing >
You quickly scan the area.
A moon faerie who is rather far off to your north.

< 491h/491H 161v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Entrance to the Faerie Forest
</map>
Entrance to the Faerie Forest
Obvious exits: -N -S
There are some tracks heading north.

< 482h/482H 161v/329V Pos: standing >
You quickly scan the area.
An opal faerie who is close by to your south.
An opal faerie who is close by to your south.
An iridescent faerie who is close by to your south.
An iridescent faerie who is close by to your south.

< 482h/482H 161v/329V Pos: standing >

< 482h/482H 164v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -N -E -S -W
A few coins lie scattered here.
A piece of nicely-painted hard wood has been dropped here.
Some soldier's copper vambraces lie here on the ground.
The corpse of an iridescent faerie is lying here.
[2] The corpse of an opal faerie is lying here.
The corpse of an emerald faerie is lying here.
The corpse of a rainbow faerie is lying here.
The corpse of an iridescent faerie is lying here.
The corpse of a moon faerie is lying here.
The corpse of a rainbow faerie is lying here.
The corpse of an opal faerie is lying here.
The corpse of a rainbow faerie is lying here.
The corpse of a moon faerie is lying here.
A ghastly brass morningstar lies here on the ground.
A small pouch of graite dust has been left here.
A thick chunk of bark lays on the ground here.

< 482h/482H 162v/329V Pos: standing >
You quickly scan the area.
A moon faerie who is not far off to your north.
A Human who is close by to your east.
A spider faerie who is not far off to your east.
An opal faerie who is not far off to your south.
An emerald faerie who is not far off to your south.
An opal faerie who is not far off to your south.
An iridescent faerie who is not far off to your south.
A spider faerie who is not far off to your south.
An opal faerie who is not far off to your south.
A glass faerie who is not far off to your south.
A moon faerie who is not far off to your south.

< 482h/482H 163v/329V Pos: standing >
A Human enters from the east.

< 482h/482H 165v/329V Pos: standing >
A Human leaves south.

< 482h/482H 165v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Entrance to the Faerie Forest
</map>
Entrance to the Faerie Forest
Obvious exits: -N -S

< 482h/482H 165v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: On the Magical Road
</map>

<map>
Zone: Valley of Crushk.
Room: On the Magical Road
</map>
On the Magical Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a Halfling is lying here.
The corpse of a moon faerie is lying here.
A well-used bark signet lies here on the ground.
An opal faerie stands, apparently asleep.(Gold Aura)
A moon faerie stands, apparently asleep.(Gold Aura)
An emerald faerie stands, apparently asleep.(Gold Aura)
An opal faerie stands, apparently asleep.(Gold Aura)
An iridescent faerie stands, apparently asleep.(Gold Aura)
A spider faerie stands, apparently asleep.(Gold Aura)
An iridescent faerie stands, apparently asleep.(Gold Aura)
An opal faerie stands, apparently asleep.(Gold Aura)
A glass faerie stands, apparently asleep.(Gold Aura)
A moon faerie stands, apparently asleep.(Gold Aura)

< 482h/482H 163v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: On the Magical Road
</map>
On the Magical Road
Obvious exits: -N -S
There are some tracks heading south.
There are some tracks heading south.
There are some tracks heading south.

< 482h/482H 162v/329V Pos: standing >
Backstab who?

< 482h/482H 162v/329V Pos: standing >
Backstab who?

< 482h/482H 163v/329V Pos: standing >
Backstab who?

< 482h/482H 164v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of a Halfling is lying here.
An old, wooden sign is stuck in the ground here.

< 482h/482H 163v/329V Pos: standing >
Backstab who?

< 482h/482H 163v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -E -W

< 482h/482H 161v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -W -U
A Human (medium) stands here.
A small rodent is scurrying about here.

< 482h/482H 160v/329V Pos: standing >
A Human leaves up.
Alas, you cannot go that way. . . .

< 482h/482H 160v/329V Pos: standing >
Backstab who?

< 482h/482H 161v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Top of a Hill
</map>

<map>
Zone: Valley of Crushk.
Room: Top of a Hill
</map>
Top of a Hill
Obvious exits: -N -D
A Human (medium) stands here.

< 482h/482H 160v/329V Pos: standing >
A Human leaves north.
Backstab who?

< 482h/482H 160v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -S -D
A Human (medium) stands here.

< 482h/482H 159v/329V Pos: standing >
You attempt to stab a Human in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Human makes a strange sound as you place 'Disemboweler', the dagger of sin [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 58 ] A Human makes a strange sound as you place a stiletto of the dread siren [superior] in his back.

< 482h/482H 159v/329V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human attempts to flee.
A Human leaves down.

< 482h/482H 160v/329V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Bottom of a Hill
</map>

<map>
Zone: Valley of Crushk.
Room: Bottom of a Hill
</map>
Bottom of a Hill
Obvious exits: -E -U
A Human (medium) stands here.

< 482h/482H 158v/329V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 38 ] A Human makes a strange sound but is suddenly very silent as you place 'Disemboweler', the dagger of sin [superior] in his back.
A Human's well-crafted ivory quarterstaff was completely destroyed by the massive blow!
A Human's brutal bark robe from Valley of Crushk was completely destroyed by the massive blow!
A Human's glowing hide arm plates from Valley of Crushk was completely destroyed by the massive blow!
A Human's flaming hardwood boots from Valley of Crushk was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.