The death of [39 Controller] Tupork AnGEr Of The Honoured (Halfling)

in A Bend in the Wall Road

from the perspective of [39 Controller] Tupork AnGEr Of The Honoured (Halfling)

<worn on eyes>       a superior copper visor
<worn in ear>        a dented ruby stud
<worn around neck>   a ghastly brass pendant from Bandit Camp
<worn around neck>   a jeweled copper charm from Rift Valley Jungle
<worn about body>    a humming gold mantle from The Great Realm of Duris
<worn on back>       an ermineskin backpack
<worn about waist>   a tarnished ivory girth
<worn on belt buckle>a thick sketchbook
<attached to belt>   a thick sketchbook
<worn on arms>       some frost-rimed gem sleeves
<held>               a glowing quill (glowing)
<worn on legs>       some masterly-crafted marble greaves


< 194h/206H 145v/145V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 195h/206H 144v/145V Pos: standing >

< 195h/206H 144v/145V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 195h/206H 143v/145V Pos: standing >
The snow is coming down faster now.

< 195h/206H 144v/145V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A devious looking cat burglar is standing here, ready to cut your throat out.
A large wandering dog is here, growling at you.

< 196h/206H 144v/145V Pos: standing >
The door seems to be closed.

< 196h/206H 144v/145V Pos: standing >
The door seems to be closed.

< 196h/206H 144v/145V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.

< 196h/206H 144v/145V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A commoner is standing here, minding his own business.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large wandering dog is here, growling at you.

< 196h/206H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/206H 143v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W

< 196h/206H 142v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A stray tomcat is darting after rodents, here.

< 196h/206H 141v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 196h/206H 141v/145V Pos: standing >

< 196h/206H 141v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 196h/206H 141v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 196h/206H 141v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -SD -W
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 196h/206H 141v/145V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A stout cudgel carved from oak wood lies here.
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 197h/206H 141v/145V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Tupork
Obvious exits: -N#
A rather large leather backpack lies here.
a satchel used to hold various items lies here. (illuminating)
A fur backpack has been left here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 189 items, this cost you 5 gold, 6 silver, and 8 copper'

< 197h/206H 145v/145V Pos: standing >

< 197h/206H 145v/145V Pos: standing >
You get a Magical Green Mushroom from the Sylvan Woods from a large wooden chest.

< 197h/206H 145v/145V Pos: standing >
You get a Magical Green Mushroom from the Sylvan Woods from a large wooden chest.

< 197h/206H 145v/145V Pos: standing >
You get a Magical Green Mushroom from the Sylvan Woods from a large wooden chest.

< 197h/206H 145v/145V Pos: standing >
Ok.

< 197h/206H 145v/145V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S
A stout cudgel carved from oak wood lies here.
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 197h/206H 144v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -SD -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 197h/206H 143v/145V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 197h/206H 143v/145V Pos: standing >

< 197h/206H 145v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -SD -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 197h/206H 144v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 197h/206H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/206H 143v/145V Pos: standing >

< 197h/206H 144v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 198h/206H 144v/145V Pos: standing >
A Burned-out Home
Obvious exits: -N

< 198h/206H 143v/145V Pos: standing >
You are carrying: (4/11)
[3] a Magical Green Mushroom from the Sylvan Woods (glowing)
a ghastly emerald tower shield

< 198h/206H 145v/145V Pos: standing >

< 199h/206H 145v/145V Pos: standing >
You are still a very long way from your next level.

< 199h/206H 145v/145V Pos: standing >

< 199h/206H 145v/145V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 203h/209H 145v/145V Pos: standing >

< 203h/209H 145v/145V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 207h/213H 145v/145V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 211h/216H 145v/145V Pos: standing >
Saving Tupork.

< 211h/216H 145v/145V Pos: standing >

		Score information for Tupork

Level: 39   Race: Halfling   Class: Summoner / Controller Sex: Male
Hit points: 211(216)  Moves: 145(145)
Coins carried:    0 platinum     1 gold    10 silver    11 copper
Coins in bank:  149 platinum  1180 gold     0 silver     0 copper
Playing time: 0 days / 20 hours/ 57 minutes
Received data: 0.0060 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 68%
Title: Duifu - AnGEr Of The Honoured
Status:  Standing.
Epic points(total): 7(7)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Invisible Good
Enchantments:    Farsee Fly Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  389 

Active Spells:
--------------
mage flame (less than a minute remaining)
detect invisibility (16 minutes)
levitate (16 minutes)
ravenflight (17 minutes)
pantherspeed (18 minutes)


< 211h/216H 145v/145V Pos: standing >
Your mage flame slowly fades into nothingness.

< 212h/216H 145v/145V Pos: standing >
You clap your small hands together.

< 212h/216H 145v/145V Pos: standing >
A Burned-out Home
Obvious exits: -N

< 212h/216H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 212h/216H 145v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 212h/216H 144v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 212h/216H 143v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -SD -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 212h/216H 142v/145V Pos: standing >
A militia guard enters from the south.
Tharnadian Bank
Obvious exits: -S
A stout cudgel carved from oak wood lies here.
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 213h/216H 142v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/216H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/216H 143v/145V Pos: standing >

< 213h/216H 145v/145V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Tupork
Obvious exits: -N#
A fur backpack has been left here.
a satchel used to hold various items lies here. (illuminating)
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 186 items, this cost you 5 gold, 5 silver, and 9 copper'

< 213h/216H 145v/145V Pos: standing >

		Score information for Tupork

Level: 39   Race: Halfling   Class: Summoner / Controller Sex: Male
Hit points: 213(216)  Moves: 145(145)
Coins carried:    0 platinum     1 gold    14 silver    12 copper
Coins in bank:  149 platinum  1174 gold     0 silver     0 copper
Playing time: 0 days / 20 hours/ 57 minutes
Received data: 0.0074 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: 69%
Title: Duifu - AnGEr Of The Honoured
Status:  Standing.
Epic points(total): 7(7)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Invisible Good
Enchantments:    Farsee Fly Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  389 

Active Spells:
--------------
detect invisibility (15 minutes)
levitate (15 minutes)
ravenflight (16 minutes)
pantherspeed (17 minutes)


< 213h/216H 145v/145V Pos: standing >

< 213h/216H 145v/145V Pos: standing >
You sit down and relax.

< 213h/216H 145v/145V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
( 7th circle)  1 - haste
               1 - dimension door
( 6th circle)  3 - teleport
               2 - stone skin
( 5th circle)  1 - identify
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  5 - shocking grasp
               1 - strength
               1 - mage flame
               1 - agility
( 2nd circle)  8 - chill touch
               1 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 4th) lightning bolt
   16 seconds:  ( 7th) fireball
   26 seconds:  ( 7th) fireball
   35 seconds:  ( 6th) stone skin

You can memorize 1 4th, 6 5th, 1 7th and 2 8th circle spell(s).
You continue your study.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing lightning bolt.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing fireball.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing fireball.

< 213h/216H 145v/145V Pos: sitting >
You are memorizing dimension door, which will take about 9 seconds.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing stone skin.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 213h/216H 145v/145V Pos: sitting >
You clamber to your feet.

< 213h/216H 145v/145V Pos: standing >
You sit down and relax.

< 213h/216H 145v/145V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  5 - shocking grasp
               1 - strength
               1 - mage flame
               1 - agility
( 2nd circle)  8 - chill touch
               1 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

You can memorize 1 4th, 6 5th and 2 8th circle spell(s).

< 213h/216H 145v/145V Pos: sitting >
You are memorizing contain being, which will take about 8 seconds.

< 213h/216H 145v/145V Pos: sitting >
You are memorizing contain being, which will take about 8 seconds.

< 213h/216H 145v/145V Pos: sitting >
You are memorizing contain being, which will take about 8 seconds.

< 213h/216H 145v/145V Pos: sitting >
You are memorizing contain being, which will take about 8 seconds.

< 213h/216H 145v/145V Pos: sitting >
You are memorizing contain being, which will take about 8 seconds.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing contain being.

< 213h/216H 145v/145V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - contain being
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  5 - shocking grasp
               1 - strength
               1 - mage flame
               1 - agility
( 2nd circle)  8 - chill touch
               1 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) contain being
   13 seconds:  ( 5th) contain being
   21 seconds:  ( 5th) contain being
   29 seconds:  ( 5th) contain being

You can memorize 1 4th, 1 5th and 2 8th circle spell(s).

< 213h/216H 145v/145V Pos: sitting >

1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands              
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                
dispel magic               
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement        
reveal true name            [in spellbook]
wall of force              
weapon enchantment         

5th CIRCLE:
coldshield                 
contain being               [in spellbook]
fireshield                 
identify                    [in spellbook]
sense follower             
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                 
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                  
wall of flames             
wall of ice                 [in spellbook]
web                        

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing contain being.

< 213h/216H 145v/145V Pos: sitting >
You are memorizing improved invisibility, which will take about 10 seconds.

< 213h/216H 145v/145V Pos: sitting >
You are memorizing globe of invulnerability, which will take about 10 seconds.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing contain being.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing contain being.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing contain being.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing improved invisibility.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing globe of invulnerability.
Your studies are complete.

< 213h/216H 145v/145V Pos: sitting >
You clamber to your feet.

< 213h/216H 145v/145V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               5 - contain being
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  5 - shocking grasp
               1 - strength
               1 - mage flame
               1 - agility
( 2nd circle)  8 - chill touch
               1 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

You can memorize 1 4th and 1 5th circle spell(s).

< 213h/216H 145v/145V Pos: standing >
You sit down and relax.

< 213h/216H 145v/145V Pos: sitting >
You are memorizing lightning bolt, which will take about 7 seconds.

< 213h/216H 145v/145V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 213h/216H 145v/145V Pos: sitting >
You clamber to your feet.

< 213h/216H 145v/145V Pos: standing >
The Storage Locker for Tupork
Obvious exits: -N#
A fur backpack has been left here.
a satchel used to hold various items lies here. (illuminating)
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

< 213h/216H 145v/145V Pos: standing >
Experience till level: 7105748

< 213h/216H 145v/145V Pos: standing >

1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands              
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                
dispel magic               
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement        
reveal true name            [in spellbook]
wall of force              
weapon enchantment         

5th CIRCLE:
coldshield                 
contain being               [in spellbook]
fireshield                 
identify                    [in spellbook]
sense follower             
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                 
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                  
wall of flames             
wall of ice                 [in spellbook]
web                        

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 213h/216H 145v/145V Pos: standing >
Sorry, typo, try again!

< 213h/216H 145v/145V Pos: standing >
Autosaving...

< 213h/216H 145v/145V Pos: standing >
You can't do that in here!  Leave first.

< 213h/216H 145v/145V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 213h/216H 145v/145V Pos: standing >

1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands              
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                
dispel magic               
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement        
reveal true name            [in spellbook]
wall of force              
weapon enchantment         

5th CIRCLE:
coldshield                 
contain being               [in spellbook]
fireshield                 
identify                    [in spellbook]
sense follower             
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                 
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                  
wall of flames             
wall of ice                 [in spellbook]
web                        

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 213h/216H 145v/145V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               5 - contain being
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  5 - shocking grasp
               1 - strength
               1 - mage flame
               1 - agility
( 2nd circle)  8 - chill touch
               1 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

You can memorize 1 5th circle spell(s).

< 213h/216H 145v/145V Pos: standing >

1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands              
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                
dispel magic               
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement        
reveal true name            [in spellbook]
wall of force              
weapon enchantment         

5th CIRCLE:
coldshield                 
contain being               [in spellbook]
fireshield                 
identify                    [in spellbook]
sense follower             
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                 
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                  
wall of flames             
wall of ice                 [in spellbook]
web                        

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 213h/216H 145v/145V Pos: standing >

		Score information for Tupork

Level: 39   Race: Halfling   Class: Summoner / Controller Sex: Male
Hit points: 213(216)  Moves: 145(145)
Coins carried:    0 platinum     1 gold    14 silver    12 copper
Coins in bank:  149 platinum  1174 gold     0 silver     0 copper
Playing time: 0 days / 21 hours/ 4 minutes
Received data: 0.0106 MB this session.
Send data:     0.0004 MB this session.
Compression ratio: 77%
Title: Duifu - AnGEr Of The Honoured
Status:  Standing.
Epic points(total): 7(7)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Invisible Good
Enchantments:    Farsee Fly Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  389 

Active Spells:
--------------
detect invisibility (10 minutes)
levitate (10 minutes)
ravenflight (11 minutes)
pantherspeed (12 minutes)


< 213h/216H 145v/145V Pos: standing >
Ok.

< 213h/216H 145v/145V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S
A stout cudgel carved from oak wood lies here.
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 213h/216H 144v/145V Pos: standing >
You feel a brief tinge of magical power engulf you as you fail to call forth your minion.

< 213h/216H 145v/145V Pos: standing >

< 213h/216H 145v/145V Pos: standing >

< 215h/216H 145v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -SD -W
A large wandering dog is here, growling at you.

< 216h/216H 144v/145V Pos: standing >
It is pitch black...

< 216h/216H 143v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -SD -W
A human street sweeper is standing here, busy with his own matters.
A large wandering dog is here, growling at you.

< 216h/216H 144v/145V Pos: standing >
Out of nowhere, a human street sweeper stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a human street sweeper stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 44h/216H 144v/145V Pos: standing >
< T: Tupork TP: sta TC:pretty hurt E: a human street sweeper sta EP: few scratches >
 You attack a human street sweeper. [0 hits]

< 44h/216H 144v/145V Pos: standing >
< T: Tupork TP: sta TC:pretty hurt E: a human street sweeper sta EP: few scratches >
 Impossible! You can't concentrate enough!

< 44h/216H 144v/145V Pos: standing >
< T: Tupork TP: sta TC:pretty hurt E: a human street sweeper sta EP: few scratches >
 A militia guard enters from the west.
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -5h/216H 144v/145V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -5h/216H 144v/145V Pos: on your ass >