The death of [ 1 Reaver] Nelir (Duergar)

in Guild Room

from the perspective of [46 Thief] Werii (Halfling)

<worn as a badge>    a royal badge of Arcium [poor] (illuminating)
<worn on head>       a black turban of circling flames [poor] (magic)
<worn on eyes>       a hydra-scale gorget [46%]             
<worn in ear>        a bone pick [superior] [83%]             
<worn in ear>        a wad of spawn goo (magic) (humming)
<worn on face>       a skull-faced warmask lined with feathers
<worn around neck>   a collar of razor-sharp mithril blades [superior] (magic) (glowing)
<worn around neck>   an amulet of creation (magic) (humming) [86%]             
<worn on body>       a darkmail breastplate (magic)
<worn about body>    a cloak of glittering icicles (magic) [61%]             
<worn as quiver>     the frost giant's axe (magic)
<worn about waist>   a strip of studded black pudding
<worn on belt buckle>a sacrificial blood dagger of Kvasir (magic)
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a shiny mithril bracelet [superior] (magic) [80%]             
<worn around wrist>  a bowman's adamantium wristband (magic)
<worn on hands>      a glowing, clawed talon of a tako demon (magic) (illuminating) [52%]             
<worn on finger>     an obsidian circle [superior] (magic)
<worn on finger>     a jagged ring of Shanatar rock [poor] (magic)
<primary weapon>     Silence, the dagger of anguish [superior] (magic) (illuminating)
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [poor] (magic) [88%]             
<worn on legs>       a pair of vapor leggings


   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up

< 357h/357H 120v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 121v/191V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.

< 357h/357H 121v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 357h/357H 122v/191V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large cave bear.(Red Aura)
The Khildarak Quartermaster stands here.(Red Aura)

< 357h/357H 121v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 122v/191V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your west.
A red shape who is close by to your west.

< 357h/357H 122v/191V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
An intent duergar inquisitor searches the town for invaders.(Red Aura)

< 357h/357H 122v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 122v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your west.
A large cave bear who is close by to your west.
The Khildarak Quartermaster who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.

< 357h/357H 123v/191V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West

< 357h/357H 122v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 123v/191V Pos: standing >
You quickly scan the area.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is a brief walk away to your north.
A red shape who is a brief walk away to your north.
A red shape who is a brief walk away to your north.
A red shape who is rather far off to your north.
A red shape who is rather far off to your north.
A red shape who is rather far off to your north.
A red shape who is in the distance to your north.
A red shape who is in the distance to your north.
A duergar inquisitor who is close by to your west.
A clansdwarf who is not far off to your west.
A large cave bear who is not far off to your west.
The Khildarak Quartermaster who is not far off to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.

< 357h/357H 124v/191V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 357h/357H 123v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 124v/191V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is a brief walk away to your north.
A red shape who is a brief walk away to your north.
A red shape who is a brief walk away to your north.
A red shape who is rather far off to your north.
A red shape who is rather far off to your north.
A red shape who is in the distance to your north.

< 357h/357H 124v/191V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
A clansdwarf shouts as he pushes his cart(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)
A clansdwarf watches the area closely(Red Aura)

< 357h/357H 123v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 124v/191V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is a brief walk away to your north.
A red shape who is a brief walk away to your north.
A red shape who is rather far off to your north.
A red shape who is not far off to your east.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is in the distance to your west.
A red shape who is in the distance to your west.

< 357h/357H 125v/191V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -East -West
The corpse of a cavern snake is lying here.

< 357h/357H 125v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 125v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
A large steeder who is close by to your east.
A clansdwarf who is close by to your east.
A red shape who is a brief walk away to your east.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is in the distance to your west.
A red shape who is in the distance to your west.

< 357h/357H 126v/191V Pos: standing >
The door seems to be closed.

< 357h/357H 129v/191V Pos: standing >
Ok.

< 357h/357H 132v/191V Pos: standing >
House of Clan Dark Ingot
   Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South -West#

< 357h/357H 130v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 131v/191V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 357h/357H 132v/191V Pos: standing >
The bank room.
You extend your sights eastward.
Collection Room
Obvious exits: -West
You see the red shape of a medium living being here.

< 357h/357H 135v/191V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -West
The corpse of a cavern snake is lying here.

< 357h/357H 134v/191V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
A clansdwarf watches the area closely(Red Aura)
A duergar merchant watches his cart closely
A pregnant duergar looks through the merchants carts

< 357h/357H 133v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 133v/191V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A clansdwarf who is not far off to your east.
A clansdwarf who is not far off to your east.
A large steeder who is not far off to your east.
A clansdwarf who is not far off to your east.
A red shape who is rather far off to your east.
A cavern snake who is close by to your south.
Gixnif who is close by to your south.
A red shape who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is a brief walk away to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.

< 357h/357H 134v/191V Pos: standing >
The door is open.
The Rock Biters Inn.
You extend your sights northward.
Rock Biters Inn
Obvious exits: -East -South -Up
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 357h/357H 137v/191V Pos: standing >
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 357h/357H 138v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 138v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A duergar merchant who is close by to your south.
A pregnant duergar who is close by to your south.
A cavern snake who is not far off to your south.
Gixnif who is not far off to your south.
A red shape who is close by above you.
A red shape who is close by above you.
A red shape who is close by above you.

< 357h/357H 139v/191V Pos: standing >
The entertainment room.
You extend your sights upward.
Biters Bar
Obvious exits: -Down
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 357h/357H 142v/191V Pos: standing >
The commons room.
You extend your sights eastward.
The Commons Room
Obvious exits: -West

< 357h/357H 145v/191V Pos: standing >
Biters Bar
   This large room is full of tables and chairs, arranged in a random
pattern all about the room. A large stone bar, decorated with fine carvings,
lines the entire northern wall. Numerous shelves have been built behind the
bar, lined with wooden barrels of spirit and stone cups. The floor is bare,
occasional large blood stains covering its surface. Clan Potent Brew
provides their craft for consuption, the two clans working together in a
way not uncommon to the stronghold. A staircase leads down.
Obvious exits: -Down
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf stands behind the bar, ready to serve you(Red Aura)

< 357h/357H 145v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 145v/191V Pos: standing >
You quickly scan the area.
A duergar guard who is close by below you.
A duergar guard who is close by below you.

< 357h/357H 146v/191V Pos: standing >
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 357h/357H 145v/191V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
A clansdwarf watches the area closely(Red Aura)
A duergar merchant watches his cart closely
A pregnant duergar looks through the merchants carts

< 357h/357H 144v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 145v/191V Pos: standing >
You quickly scan the area.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A clansdwarf who is not far off to your east.
A clansdwarf who is not far off to your east.
A large steeder who is not far off to your east.
A clansdwarf who is not far off to your east.
A red shape who is rather far off to your east.
A cavern snake who is close by to your south.
Gixnif who is close by to your south.
A red shape who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is a brief walk away to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.

< 357h/357H 145v/191V Pos: standing >
Gixnif's house of Greed
Built from dirt and rubble from the alley, this room is nothing more than
a makeshift burrow carved from the earth. Rats and other vermin dart throughout
the shadows fighting for whatever scraps of food they can find. In the
far back of the room sits a shifty-eyed, fat goblin, picking its teeth with
a muddy pick axe.
Obvious exits: -North -West -Up
A cavern snake coils and strikes
Gixnif, the goblin miner stands here sneering at you.(Red Aura)

< 357h/357H 145v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 146v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A duergar merchant who is close by to your north.
A pregnant duergar who is close by to your north.
A duergar guard who is not far off to your north.
A duergar guard who is not far off to your north.
A clansdwarf who is close by to your west.
A cavern snake who is close by to your west.
Zurg who is close by to your west.
A clansdwarf who is close by above you.
Kannard, the traveller who is close by above you.
A clansdwarf who is not far off above you.
The Harvester who is not far off above you.

< 357h/357H 146v/191V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
A clansdwarf watches the area closely(Red Aura)
A duergar merchant watches his cart closely
A pregnant duergar looks through the merchants carts

< 357h/357H 151v/191V Pos: standing >
Strongstone Circle
   This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East -West
[2] The corpse of a cavern snake is lying here.
A cavern snake coils and strikes
A clansdwarf shouts as he pushes his cart(Red Aura)
A clansdwarf scans the area for vermin(Red Aura)

< 357h/357H 149v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 150v/191V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A clansdwarf who is close by to your east.
A duergar merchant who is close by to your east.
A pregnant duergar who is close by to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your east.
A large steeder who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your east.
A red shape who is in the distance to your east.
A red shape who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.

< 357h/357H 150v/191V Pos: standing >
Southern End of The Street of Lost Clans
   The stones of this street are carved into the insignia of clans that
have been lost throughout history. Not all the stones are carved, some
smooth stones have yet to receive their memorial design. Sounds of the
city echo softly around, smoothed by the vastness of the cavern. The
occasional smell of prepared gourmet fungi wafts by, teasing you with
an enticing aroma. An occasional shout rises up, some from merchants,
others from conflict. stone buildings line both sides of the street, each
richly decorated by Clan Shatter stone. Strongstone Circle is accessed to
the south. The street continues north.
Obvious exits: -North -South
A clansdwarf watches the area closely(Red Aura)

< 357h/357H 152v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 153v/191V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A cavern snake who is close by to your south.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.

< 357h/357H 154v/191V Pos: standing >
Street of Lost Clans
   The stones of this street have been carved to serve as a memorial for the
various clans lost throughout history. The clans insignias serve as a reminder
for friends, and insure that history will not forget any Duergar clan. The
smell of prepared gourmet fungi fills the air. Sounds of the inhabitants of
the stronghold can be heard all around. The door-less wall of a building is
on the north side here, richly decorated with Duergar designs. The entrance
to a large building is east. The street turns here and continues to the
south and west.
Obvious exits: -South -West
A clansdwarf sits atop a large cave bear.(Red Aura)

< 357h/357H 153v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 154v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A cavern snake who is not far off to your south.
A clansdwarf who is not far off to your south.
A clansdwarf who is not far off to your south.
A red shape who is close by to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.

< 357h/357H 155v/191V Pos: standing >
Street of Lost Clans
   The large stones that comprise this street have been carved into the
insignias of the various clans lost throughout history. The memorials are
finely crafted by Clan Shatter stone. Some of the stones remain blank,
awaiting their memorial design. The smell of gourmet fungi is strong from
the west. A building block progress south. The road turns here, leaving to
the north and east.
Obvious exits: -North -East -South -West
A clansdwarf looks through the merchants carts(Red Aura)

< 357h/357H 157v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 157v/191V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is a brief walk away to your north.
A red shape who is rather far off to your north.
A red shape who is in the distance to your north.
A large cave bear who is close by to your east.
A clansdwarf who is close by to your east.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.

< 357h/357H 158v/191V Pos: standing >
House of Clan Spore Seeder
   This is the entry hall for the house of Clan Spore Seeder. This clan
specializes in growing different strains of fungi, both edible and
industrial, for sale as food or raw material. The walls are covered by a
glowing strain of living fungi that gives off a faint green glow. The ceiling
has the names of all members of the clan, since its beginning, carved into
its surface. The guild insignia has been carved into the floor, which is
lined with another variety of fungus, this one providing a soft surface to
walk upon. The smell of prepared fungi is strong. The entry hall opens up
into the clan barter room to the west, where the clan prepares and sells
different varieties of prepared gourmet fungi. A staircase leading down can
be seen to the south, another leading up is to the north. The exit is
east.
Obvious exits: -East -West -Up -Down

< 357h/357H 159v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 160v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A large cave bear who is not far off to your east.
A clansdwarf who is not far off to your east.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.

< 357h/357H 160v/191V Pos: standing >
Obvious exits:
East- (open door) Street of Lost Clans
West- Barter Room
Up- Second Floor Landing
Down- Growing Area

< 357h/357H 164v/191V Pos: standing >
House of Clan Spore Seeder
Obvious exits: -East -West -Up -Down

< 357h/357H 167v/191V Pos: standing >
Barter Room
   This room is where the clan sells its prepared edible fungi. The clan
is renowned for its breeds of edible fungi, the smell here serves to prove
it true. Every surface of this room is covered in a bright purple fungi.
The fungi is living as you can see it pulse and move occasionally. A counter
has been constructed here behind which a clan member sells the goods. A door
can be seen behind the counter to the west. The entry hall is east.
Obvious exits: -East
A clansdwarf guards the barter room(Red Aura)
A clansdwarf guards the barter room(Red Aura)
A clansdwarf is selling the clans crafts(Red Aura)

< 357h/357H 169v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 170v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your east.

< 357h/357H 171v/191V Pos: standing >
House of Clan Spore Seeder
   This is the entry hall for the house of Clan Spore Seeder. This clan
specializes in growing different strains of fungi, both edible and
industrial, for sale as food or raw material. The walls are covered by a
glowing strain of living fungi that gives off a faint green glow. The ceiling
has the names of all members of the clan, since its beginning, carved into
its surface. The guild insignia has been carved into the floor, which is
lined with another variety of fungus, this one providing a soft surface to
walk upon. The smell of prepared fungi is strong. The entry hall opens up
into the clan barter room to the west, where the clan prepares and sells
different varieties of prepared gourmet fungi. A staircase leading down can
be seen to the south, another leading up is to the north. The exit is
east.
Obvious exits: -East -West -Up -Down

< 357h/357H 170v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 357h/357H 171v/191V Pos: standing >
Growing Area
   This large basement is used as a growing area for the different varieties
of fungi grown by the clan. There is nothing decorating the walls and no
furniture. Buckets of liquid sit in various places, apparently used to feed
the fungi and keep the humidity high. Fungi of all varieties grows on the
floor, walls and ceiling. A staircase leads up to the north. The room
continues to the south and west.
Obvious exits: -South -West -Up

< 357h/357H 170v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A Duergar enters from the south.

< 357h/357H 172v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 357h/357H 172v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 177v/191V Pos: standing >
You quickly scan the area.
You see nothing.
A Duergar leaves up.

< 357h/357H 177v/191V Pos: standing >
Growing Area
Obvious exits: -South -West -Up

< 357h/357H 180v/191V Pos: standing >
House of Clan Spore Seeder
   This is the entry hall for the house of Clan Spore Seeder. This clan
specializes in growing different strains of fungi, both edible and
industrial, for sale as food or raw material. The walls are covered by a
glowing strain of living fungi that gives off a faint green glow. The ceiling
has the names of all members of the clan, since its beginning, carved into
its surface. The guild insignia has been carved into the floor, which is
lined with another variety of fungus, this one providing a soft surface to
walk upon. The smell of prepared fungi is strong. The entry hall opens up
into the clan barter room to the west, where the clan prepares and sells
different varieties of prepared gourmet fungi. A staircase leading down can
be seen to the south, another leading up is to the north. The exit is
east.
Obvious exits: -East -West -Up -Down

< 357h/357H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 189v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.

< 357h/357H 189v/191V Pos: standing >
Barter Room
   This room is where the clan sells its prepared edible fungi. The clan
is renowned for its breeds of edible fungi, the smell here serves to prove
it true. Every surface of this room is covered in a bright purple fungi.
The fungi is living as you can see it pulse and move occasionally. A counter
has been constructed here behind which a clan member sells the goods. A door
can be seen behind the counter to the west. The entry hall is east.
Obvious exits: -East
A clansdwarf guards the barter room(Red Aura)
A clansdwarf guards the barter room(Red Aura)
A clansdwarf is selling the clans crafts(Red Aura)

< 357h/357H 187v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 187v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your east.

< 357h/357H 187v/191V Pos: standing >
House of Clan Spore Seeder
   This is the entry hall for the house of Clan Spore Seeder. This clan
specializes in growing different strains of fungi, both edible and
industrial, for sale as food or raw material. The walls are covered by a
glowing strain of living fungi that gives off a faint green glow. The ceiling
has the names of all members of the clan, since its beginning, carved into
its surface. The guild insignia has been carved into the floor, which is
lined with another variety of fungus, this one providing a soft surface to
walk upon. The smell of prepared fungi is strong. The entry hall opens up
into the clan barter room to the west, where the clan prepares and sells
different varieties of prepared gourmet fungi. A staircase leading down can
be seen to the south, another leading up is to the north. The exit is
east.
Obvious exits: -East -West -Up -Down

< 357h/357H 186v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 187v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.

< 357h/357H 188v/191V Pos: standing >
Second Floor Landing
    This landing is more like small hallway than a room. The insignia of
Clan Spore Seeder has been carved into the floor, a living, yellow fungus
covering its entirety. A white fungus covers every wall, small finger-like
tentacles grow from the surface waving slowly in the air. Doors can be seen
in the north and west walls. A staircase leads down to the south.
Obvious exits: -North -Down

< 357h/357H 188v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 189v/191V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.

< 357h/357H 190v/191V Pos: standing >
Guild Room
   This room is small, serving as the room for the clan guild officer. The
guild handles relations with other races and clans, as well as setting the
current prices for the clans goods. The walls are mostly bare, a few small
parchments have been hung, letters of thanks or praise from other clans. A
large desk with a single chair sits near the north wall. The exit is south.
Obvious exits: -South
A Duergar (medium) stands here (Newbie).(Red Aura)
The clan guild officer sits at his desk(Red Aura)

< 357h/357H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/357H 189v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 357h/357H 189v/191V Pos: standing >
Obvious exits:
South- (open door) Second Floor Landing

< 357h/357H 189v/191V Pos: standing >
Ok.

< 357h/357H 189v/191V Pos: standing >
Guild Room
Obvious exits: -South#
A Duergar (medium) stands here (Newbie).(Red Aura)
The clan guild officer sits at his desk(Red Aura)

< 357h/357H 189v/191V Pos: standing >
You snap into visibility.
[Damage:  6 ] Your pierce seriously wounds a Duergar.

< 357h/357H 189v/191V Pos: standing >
< T: Werii TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 You parry a Duergar's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] Your impressive pierce enshrouds a Duergar in a mist of blood.
[Damage:  7 ] Your fine pierce enshrouds a Duergar in a mist of blood.
[Damage: 14 ] Your stab cuts a vital artery and causes a Duergar to fall before your feet.
A Duergar's roperskin cloak was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.