The death of [50 Channeler] Thimon The Empire (Human)

in In the Commerce District

from the perspective of [56 Wildmage] Obeen La Resistance (Kobold)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the spiked crown of mental resistance [63%]             
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        an enchanted earring of constitution [87%]             
<worn on face>       mask of the flayed mind (magic)
<worn around neck>   the collar of Infinite Flames (magic) (glowing)
<worn around neck>   the collar of Infinite Flames (magic) (glowing)
<worn on body>       the Living Necroplasm (magic)[225h 47m 47s]
<worn about body>    the cloak of dragonkind (magic)
<worn on back>       a flayed illithid-hide backpack
<worn on tail>       a tiny seashell (magic)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid [superior]
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (magic) (glowing) [88%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing) [81%]             
<attached to belt>   a tiny elixir of potent drugs
<worn on arms>       the armplates of the Cosmos (magic) [73%]             
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn on hands>      the cubes of protection (humming) [80%]             
<worn on finger>     a bone band of infinite power (magic) (humming)
<worn on finger>     a bone band [superior] (magic) (humming)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<held>               the tome of Strahd (magic) (glowing) [67%]             
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       the cubes of protection (humming) [85%]             


On the Prison Floor L2
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the west.
Lurt enters from the west.

< 961h/975H 238v/239V Pos: standing >

< 962h/975H 238v/239V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 942h/975H 238v/239V Pos: standing >
Laz sneaks south.
You follow Laz.

On the Prison Floor L2
Obvious exits: -N -E -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the north.
Lurt enters from the north.

< 943h/975H 237v/239V Pos: standing >

< 944h/975H 239v/239V Pos: standing >
You quickly scan the area.
Ameth who is not far off to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is close by to your east.
A timid prisoner who is not far off to your east.

< 944h/975H 239v/239V Pos: standing >
You quickly scan the area.
Ameth who is not far off to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is close by to your east.
A timid prisoner who is not far off to your east.

< 946h/975H 239v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

On the Prison Floor L2
Obvious exits: -N -E -W
Laz (Orc)(medium) stands in mid-air here.
A timid prisoner is standing here, wishing he were free.
Tiu enters from the west.
Lurt enters from the west.

< 946h/975H 238v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

On the Prison Floor L2
Obvious exits: -N -W
Laz (Orc)(medium) stands in mid-air here.
A timid prisoner is standing here, wishing he were free.
Tiu enters from the west.
Lurt enters from the west.
You quickly scan the area.
A timid prisoner who is close by to your north.
A timid prisoner who is close by to your west.

< 946h/975H 237v/239V Pos: standing >
Laz sneaks north.
You follow Laz.

On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
Laz (Orc)(medium) stands in mid-air here.
A timid prisoner is standing here, wishing he were free.
Tiu enters from the south.
Lurt enters from the south.

< 948h/975H 238v/239V Pos: standing >

< 949h/975H 238v/239V Pos: standing >
You follow Laz.

On the Prison Floor L1
Obvious exits: -N -S -W -U
Laz (Orc)(medium) stands in mid-air here.
A timid prisoner is standing here, wishing he were free.
Tiu enters from above.
Lurt enters from above.

< 950h/975H 237v/239V Pos: standing >
A timid prisoner says 'This place is too dangerous for me!'
A timid prisoner sniffs sadly.

< 951h/975H 239v/239V Pos: standing >

< 953h/975H 239v/239V Pos: standing >
You follow Laz.

On the Prison Floor L1
Obvious exits: -N -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the north.
Lurt enters from the north.

< 954h/975H 238v/239V Pos: standing >
Laz sneaks west.
You follow Laz.

On the Prison Floor L1
Obvious exits: -N -E -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the east.
Lurt enters from the east.

< 955h/975H 237v/239V Pos: standing >
Laz sneaks west.
You follow Laz.

On the Prison Floor L1
Obvious exits: -N -E -W
Laz (Orc)(medium) stands in mid-air here.
A timid prisoner is standing here, wishing he were free.
Tiu enters from the east.
Lurt enters from the east.

< 955h/975H 236v/239V Pos: standing >
Laz sneaks west.
You follow Laz.

Inside the Gates of the Prison
Obvious exits: -N -E -S#
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the east.
Lurt enters from the east.

< 956h/975H 238v/239V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 957h/975H 238v/239V Pos: standing >
Tiu opens the door.

< 957h/975H 238v/239V Pos: standing >
Laz sneaks south.
You follow Laz.

At the Entrance to The Prison
Obvious exits: -N -E
Laz (Orc)(medium) stands in mid-air here.
A young squire stands here practicing his sword technique.
Tiu enters from the north.
Lurt enters from the north.

< 960h/975H 237v/239V Pos: standing >
Laz closes the door.

< 961h/975H 239v/239V Pos: standing >
You see nothing special...

< 961h/975H 239v/239V Pos: standing >
You follow Laz.

On Prison Way
Obvious exits: -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A young squire stands here practicing his sword technique.
Tiu enters from the west.
Lurt enters from the west.

< 963h/975H 238v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

On Prison Way
Obvious exits: -E -W
Laz (Orc)(medium) stands in mid-air here.
A homeless man is here, longing for better times.
Tiu enters from the west.
Lurt enters from the west.

< 964h/975H 237v/239V Pos: standing >
You quickly scan the area.
A little brat who is close by to your east.
A citizen of Bloodstone who is a brief walk away to your east.
An elite watcher who is in the distance to your east.
A common woman who is in the distance to your east.
The keep's crier who is in the distance to your east.
A squire of the keep who is close by to your west.
A squire of the keep who is not far off to your west.

< 965h/975H 237v/239V Pos: standing >
You quickly scan the area.
A little brat who is close by to your east.
A Bloodstone merchant who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
An elite watcher who is in the distance to your east.
A common woman who is in the distance to your east.
The keep's crier who is in the distance to your east.
A squire of the keep who is close by to your west.
A squire of the keep who is not far off to your west.

< 966h/975H 239v/239V Pos: standing >
You quickly scan the area.
A little brat who is close by to your east.
A Bloodstone merchant who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
An elite watcher who is in the distance to your east.
A common woman who is in the distance to your east.
The keep's crier who is in the distance to your east.
A squire of the keep who is close by to your west.
A squire of the keep who is not far off to your west.

< 966h/975H 239v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

On Prison Way
Obvious exits: -E -S -W
Laz (Orc)(medium) stands in mid-air here.
Somebody's revolting little child is standing here.
Tiu enters from the west.
Lurt enters from the west.
You quickly scan the area.
A Bloodstone merchant who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
An elite watcher who is rather far off to your east.
A common woman who is rather far off to your east.
The keep's crier who is rather far off to your east.
A watcher of the keep who is close by to your south.
A homeless man who is close by to your west.
A squire of the keep who is not far off to your west.
A squire of the keep who is a brief walk away to your west.

< 966h/975H 238v/239V Pos: standing >
You follow Laz.

On Prison Way
Obvious exits: -N -E -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the west.
Lurt enters from the west.
You quickly scan the area.
A watcher of the keep who is close by to your north.
A watcher of the keep who is close by to your north.
An elite watcher who is close by to your north.
A watcher of the keep who is close by to your north.
A Bloodstone holyman who is close by to your north.
A wild rabbit who is close by to your north.
An insane woman who is close by to your north.
A watcher of the keep who is close by to your north.
A citizen of Bloodstone who is close by to your north.
A wino who is not far off to your north.
A squire of the keep who is not far off to your north.
The baron's servant who is not far off to your north.
A homeless man who is not far off to your north.
A citizen of Bloodstone who is a brief walk away to your north.
A Bloodstone merchant who is close by to your east.
A citizen of Bloodstone who is close by to your east.
An elite watcher who is a brief walk away to your east.
A common woman who is a brief walk away to your east.
The keep's crier who is a brief walk away to your east.
A little brat who is close by to your west.
A homeless man who is not far off to your west.
A squire of the keep who is a brief walk away to your west.
A squire of the keep who is rather far off to your west.

< 967h/975H 237v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

On Prison Way
Obvious exits: -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A town merchant is standing here thinking very intently about something.
A citizen stands here minding his own business.
Tiu enters from the west.
Lurt enters from the west.

< 967h/975H 236v/239V Pos: standing >
You quickly scan the area.
An elite watcher who is not far off to your east.
A common woman who is not far off to your east.
The keep's crier who is not far off to your east.
A little brat who is not far off to your west.
A homeless man who is a brief walk away to your west.
A squire of the keep who is rather far off to your west.
A squire of the keep who is in the distance to your west.

< 967h/975H 237v/239V Pos: standing >

< 968h/975H 239v/239V Pos: standing >

< 968h/975H 239v/239V Pos: standing >
You quickly scan the area.
An elite watcher who is not far off to your east.
A common woman who is not far off to your east.
The keep's crier who is not far off to your east.
A little brat who is not far off to your west.
A homeless man who is a brief walk away to your west.
A squire of the keep who is rather far off to your west.
A squire of the keep who is in the distance to your west.

< 968h/975H 239v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

On Prison Way
Obvious exits: -E -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the west.
Lurt enters from the west.

< 969h/975H 238v/239V Pos: standing >
You follow Laz.

In Cyloc Square
Obvious exits: -N -E -S -W
The corpse of an insane woman is lying here.
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
Laz (Orc)(medium) stands in mid-air here.
An elite watcher of the keep is standing here.
A woman stands here humming a melody.
The crier of the keep is standing here, voicing some new laws.
Tiu enters from the west.
Lurt enters from the west.

< 969h/975H 237v/239V Pos: standing >
A common woman leaves north.
You failed.

< 971h/975H 239v/239V Pos: standing >
You failed.

< 971h/975H 239v/239V Pos: standing >
You failed.

< 971h/975H 239v/239V Pos: standing >
You failed.

< 972h/975H 239v/239V Pos: standing >
Laz sneaks north.
You follow Laz.

On Cyloc Street
Obvious exits: -N -E -S
Laz (Orc)(medium) stands in mid-air here.
A woman stands here humming a melody.
A servant of the keep's baron is here tending official business.
Tiu enters from the south.
Lurt enters from the south.
You failed.

< 972h/975H 238v/239V Pos: standing >
You follow Laz.

On Cyloc Street
Obvious exits: -N -S -W
Laz (Orc)(medium) stands in mid-air here.
A guard of the Bloodstone keep stands here looking alert.
A hooded strongman is standing here, keeping the public at bay.
A hooded strongman is standing here, keeping the public at bay.
Tiu enters from the south.
Lurt enters from the south.

< 972h/975H 237v/239V Pos: standing >
Laz sneaks north.
You follow Laz.

On Cyloc Street
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the south.
Lurt enters from the south.

< 972h/975H 236v/239V Pos: standing >
Laz sneaks north.
You follow Laz.

On Cyloc Street
Obvious exits: -N -E -S
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the south.
Lurt enters from the south.

< 973h/975H 236v/239V Pos: standing >
A large dog enters from the east.

< 973h/975H 239v/239V Pos: standing >
Laz sneaks north.
You follow Laz.

On Cyloc Street
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.
An elite watcher of the keep is standing here.
Tiu enters from the south.
Lurt enters from the south.
You failed.

< 974h/975H 238v/239V Pos: standing >
You failed.

< 975h/975H 238v/239V Pos: standing >
Laz sneaks north.
You follow Laz.

On Cyloc Street
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.
A guard of the Bloodstone keep stands here looking alert.
A holyman dressed in black robes stands here.
Tiu enters from the south.
Lurt enters from the south.

< 975h/975H 237v/239V Pos: standing >
You failed.

< 975h/975H 237v/239V Pos: standing >
Laz sneaks north.
You follow Laz.

Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A homeless man is here, longing for better times.
Tiu enters from the south.
Lurt enters from the south.
You failed.

< 975h/975H 237v/239V Pos: standing >
You failed.

< 975h/975H 239v/239V Pos: standing >
You failed.

< 975h/975H 239v/239V Pos: standing >
You failed.

< 975h/975H 239v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

On Mina Street
Obvious exits: -E -W
Laz (Orc)(medium) stands in mid-air here.
A prostitute is here, strutting her stuff.
Tiu enters from the west.
Lurt enters from the west.
You failed.

< 975h/975H 238v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

On Mina Street
Obvious exits: -E -W
Laz (Orc)(medium) stands in mid-air here.
A woman stands here humming a melody.
A citizen stands here minding his own business.
Tiu enters from the west.
Lurt enters from the west.
You failed.

< 975h/975H 237v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A hooded strongman is standing here, keeping the public at bay.
Tiu enters from the west.
Lurt enters from the west.
You failed.

< 975h/975H 236v/239V Pos: standing >
Laz sneaks south.
You follow Laz.

On Commerce Way
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.
The keep's majestrate is standing here, peering about at the nearby crowds.
Tiu enters from the north.
Lurt enters from the north.
You failed.

< 975h/975H 236v/239V Pos: standing >
Laz sneaks south.
You follow Laz.

On Commerce Way
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the north.
Lurt enters from the north.
You failed.

< 975h/975H 237v/239V Pos: standing >
Laz sneaks south.
You follow Laz.

In the Commerce District
Obvious exits: -N -E -S
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the north.
Lurt enters from the north.
You failed.

< 975h/975H 237v/239V Pos: standing >
You follow Laz.

In the Commerce District
Obvious exits: -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A black crow is perched here, squawking insults at you.
A peddler of the Keep is sitting here displaying his wares.
Tiu enters from the west.
Lurt enters from the west.
You failed.

< 975h/975H 238v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

In the Commerce District
Obvious exits: -N -W
Laz (Orc)(medium) stands in mid-air here.
A citizen stands here minding his own business.
Tiu enters from the west.
Lurt enters from the west.
You failed.

< 975h/975H 237v/239V Pos: standing >
You failed.

< 975h/975H 237v/239V Pos: standing >
You failed.

< 975h/975H 238v/239V Pos: standing >
You failed.

< 975h/975H 239v/239V Pos: standing >
You follow Laz.

In the Commerce District
Obvious exits: -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A black crow is perched here, squawking insults at you.
A peddler of the Keep is sitting here displaying his wares.
Tiu enters from the east.
Lurt enters from the east.
You failed.

< 975h/975H 238v/239V Pos: standing >
Laz sneaks south.
You follow Laz.

In the Commerce District
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A Human (medium) Protectores Augusti of The Empire stands in mid-air here, fighting Ceb. (casting) 
Ceb (Minotaur)(huge) stands, floating here, fighting a Human.
A guard of the Bloodstone keep stands here looking alert.
Tiu enters from the north.
Lurt enters from the north.
You start chanting...

< 975h/975H 237v/239V Pos: standing >
Laz sneaks east.
Tiu leaves east.
Lurt leaves east.

< 975h/975H 237v/239V Pos: standing >
You complete your spell...
[Damage: 139 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Human.
Clutching his head a Human tries to escape the
maddening images circling him.
A Human is stunned!
[Damage: 55 ] BOOOOOOOOOM!
a Human explodes in flames as a GIGANTIC fireball engulfs him.
A tentacle of solified mist coils itself around a Human
tossing him to the ground.

< 1052h/975H 239v/239V Pos: standing >
Laz sneaks in from the east.
Tiu enters from the east.
Lurt enters from the east.

< 1052h/975H 239v/239V Pos: standing >
A Human stops invoking abruptly!
Tiu snaps into visibility.
A Human avoids being bashed by Tiu, who loses his balance and falls.

< 1052h/975H 239v/239V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1052h/975H 239v/239V Pos: standing >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
Laz starts casting an offensive spell.
Your power reserves are not sufficient to cast that spell!

< 1052h/975H 239v/239V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1052h/975H 239v/239V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1052h/975H 239v/239V Pos: standing >
A guard of the keep evaluates the struggle, watching your battle tactics.
Your power reserves are not sufficient to cast that spell!

< 1052h/975H 239v/239V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.
Your power reserves are not sufficient to cast that spell!

< 1052h/975H 239v/239V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1052h/975H 239v/239V Pos: standing >
Laz completes his spell...
Laz utters the word 'gurunsoqz'
A Human is suddenly at a loss for words.
Your power reserves are not sufficient to cast that spell!

< 1052h/975H 239v/239V Pos: standing >
You start chanting...

< 1052h/975H 239v/239V Pos: standing >
Ceb misses a Human.
Ceb's powerful slash enshrouds a Human in a mist of blood.
Ceb's weak slash wounds a Human.
Lurt starts casting an offensive spell called 'greater soul disturbance'.
Lurt snaps into visibility.

< 1052h/975H 239v/239V Pos: standing >
Lurt dodges a Human's attack.

< 1052h/975H 239v/239V Pos: standing >
You complete your spell...
[Damage: 75 ] Your force missile slams into a Human, leaving nothing but a bloody mess.
A Human's a red and white striped bodycloak was completely destroyed by the massive blow!
A Human's cloak of the ageless spirit of the wind was completely destroyed by the massive blow!
A Human's boots of forest running [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.