The death of [29 Ranger] Forhud (Human)

in Rugged Hills of the Hearth Valley

from the perspective of [29 Ranger] Forhud (Human)

<worn as a badge>    the stripes of the Desolate militia
<worn on head>       a small copper helmet
<worn on eyes>       the eyes of a basilisk
<worn in ear>        an aboleth's shrunken head (magic)
<worn in ear>        a sphere of entrapped souls (magic)
<worn on face>       a black leather mask
<worn around neck>   a daisy necklace (illuminating)
<worn around neck>   a pentagram necklace (magic)
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia of the Angels [superior] made by Izak
<worn about body>    a cloak of storm winds
<worn as quiver>     a stylish hide quiver
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>the horn of the dragonslayer
<worn on arms>       some gazelle-skin sleeves
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn around wrist>  a bracer of the serpent guard (magic)
<worn on hands>      a pair of cured xorn-hide gauntlets
<worn on finger>     a fire hardened ring of brass (glowing)
<worn on finger>     an armageddon signet ring
<primary weapon>     a jagged lightning sword
<secondary weapon>   a bone hilted sabre (magic) (glowing)
<worn on legs>       a pair of dragonscale leg plates (magic)
<worn on feet>       the sabatons of the Ebriham


Obvious exits: -N -E -S -W
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.

< 313h/313H 21v/112V Pos: standing >
Before The Art Center
Obvious exits: -N -SW -SE
A wandering visitor looks at all the booths.

< 313h/313H 20v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 313h/313H 22v/112V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
An art student, hanging out with friends here. 
A wandering visitor looks at all the booths.

< 313h/313H 22v/112V Pos: standing >
You quickly scan the area.
Klemo the toy maker who is close by to your south.
A chipmunk who is not far off to your south.
Vetrix the jeweler who is not far off to your south.
Gipie the baker who is a brief walk away to your south.
A wandering visitor who is close by to your northeast.

< 313h/313H 23v/112V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.

< 313h/313H 24v/112V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
A wandering visitor who is close by to your north.
An art student who is close by to your east.
Fiona the ceramic mask seller who is close by to your east.
A wandering visitor who is not far off to your east.
Lomya the crafter who is not far off to your east.
A chipmunk who is close by to your south.
Vetrix the jeweler who is close by to your south.
Gipie the baker who is not far off to your south.

< 313h/313H 24v/112V Pos: standing >
The Fountain Square
Obvious exits: -E -S -W
A merchandise stall is set up here.
An art student, hanging out with friends here. 
Fiona stands here selling her ceramic masks.

< 313h/313H 24v/112V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your east.
Lomya the crafter who is close by to your east.
Henna the flower seller who is not far off to your south.
A chipmunk who is a brief walk away to your south.
An art student who is a brief walk away to your south.
An art student who is a brief walk away to your south.
Klemo the toy maker who is close by to your west.

< 313h/313H 25v/112V Pos: standing >
The Fountain Square
Obvious exits: -N -S -W
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Lomya the master leather crafter sells her wares.

< 313h/313H 26v/112V Pos: standing >
You quickly scan the area.
Womo the seamstress who is close by to your south.
A wandering visitor who is not far off to your south.
Mandar the instrument crafter who is not far off to your south.
An art student who is close by to your west.
Fiona the ceramic mask seller who is close by to your west.
Klemo the toy maker who is not far off to your west.

< 313h/313H 27v/112V Pos: standing >
A wandering visitor leaves south.

< 313h/313H 27v/112V Pos: standing >
A Stone Path
Obvious exits: -E -S -NW

< 313h/313H 27v/112V Pos: standing >
Before An Artist House 
Obvious exits: -E# -W
A wandering visitor looks at all the booths.

< 313h/313H 28v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 313h/313H 28v/112V Pos: standing >
Ok.

< 313h/313H 30v/112V Pos: standing >
Inside A Bards Home
Obvious exits: -N -W
A bard, telling a story to the captive audience.
A halfling visitor listens to the storyteller.
(Q)A visitor listens to the storyteller spin a tale.
A visitor listens to the storyteller spin his tale.

< 313h/313H 28v/112V Pos: standing >
You quickly scan the area.
A tired bard who is close by to your north.
A tired bard who is close by to your north.
A tired bard who is close by to your north.
A wandering visitor who is close by to your west.

< 313h/313H 29v/112V Pos: standing >
A bard starts singing aloud with a beautiful voice.

< 313h/313H 31v/112V Pos: standing >
You ask a visitor  'apa'
A visitor  nods.
A visitor  says in common 'Thanks for bringing me the message. Here is a little something for your trouble.'
A visitor  gives you scarlet cavalier's cloak 
You raise a level!
You gain some experience.

< 320h/320H 34v/112V Pos: standing >
You have just begun the trek to your next level!

< 320h/320H 36v/112V Pos: standing >
Saving Forhud.

< 320h/320H 36v/112V Pos: standing >
Before An Artist House 
Obvious exits: -E -W
A wandering visitor looks at all the booths.

< 320h/320H 36v/112V Pos: standing >
A Stone Path
Obvious exits: -E -S -NW
A wandering visitor looks at all the booths.

< 320h/320H 35v/112V Pos: standing >
The Fountain Square
Obvious exits: -N -S -W
A merchandise stall is set up here.
Lomya the master leather crafter sells her wares.

< 320h/320H 34v/112V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
A wandering visitor looks at all the booths.
Womo the seamstress dazzles you with her greenish-blue eyes.

< 320h/320H 33v/112V Pos: standing >
The Fountain Square
Obvious exits: -N -W
A merchandise stall is set up here.
Mandar stands here selling and crafting instruments.

< 320h/320H 33v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 33v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 34v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 34v/112V Pos: standing >

		Score information for Forhud

Level: 29   Race: Human   Class: Ranger Sex: Male
Hit points: 320(320)  Moves: 35(112)
Coins carried:    3 platinum     9 gold     6 silver     4 copper
Coins in bank:   90 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 59 minutes
Received data: 0.1880 MB this session.
Send data:     0.0005 MB this session.
Compression ratio: none
Send data:     0.0005 MB this session.
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Magic
Protected from:  Good Fire Low Circle spells
Protected by:    Slow Poison
Enchantments:    Fly
Bartender Quests Remaining: 3
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  290 

Active Spells:
--------------
rested bonus (117 minutes)
barkskin (22 minutes)


< 320h/320H 35v/112V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
A wandering visitor looks at all the booths.
Henna stands here selling flowers and handblown glass vases.

< 320h/320H 34v/112V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
An art student tries to find the class.
An art student tries to find his way around.

< 320h/320H 34v/112V Pos: standing >
The gate seems to be closed.

< 320h/320H 34v/112V Pos: standing >
The gate seems to be closed.

< 320h/320H 35v/112V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
A wandering visitor looks at all the booths.
Henna stands here selling flowers and handblown glass vases.

< 320h/320H 34v/112V Pos: standing >
A chipmunk is too small for you to ride, find something bigger.

< 320h/320H 38v/112V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
An art student tries to find the class.
An art student tries to find his way around.

< 320h/320H 37v/112V Pos: standing >
The gate seems to be closed.

< 320h/320H 37v/112V Pos: standing >
Ok.

< 320h/320H 38v/112V Pos: standing >
Approaching the Artist Colony of Harrow
Obvious exits: -N -S -W

< 320h/320H 36v/112V Pos: standing >

< 320h/320H 37v/112V Pos: standing >
 
   MMMMMMMMMM^    
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 37v/112V Pos: standing >
 
   ^MMMMMMMMMM    
  .^^^MMMMMMMMM   
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A green iguana walks across the ground here, slowly peering about.

< 320h/320H 35v/112V Pos: standing >
 
   ^^MMMMMMMMM    
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  ..M.^^.^.^.^^   
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 33v/112V Pos: standing >
 
   ^^^MMMMMMMM    
  ...^^^MMMMMMM   
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  ...M.^^.^.^.^   
   .....^..^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 31v/112V Pos: standing >
 
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  ....^^^MMMMMM   
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 .^^.^^.M^.^^MMM  
 M^.^^.M@..^^^MM  
 M.^^^..^..^.^^M  
 M...^^^.^^^.^.^  
  ....M.^^.^.^.   
   ......^..^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 30v/112V Pos: standing >
 
   M.^^^MMMMMM    
  ^....^^^MMMMM   
 .^...^^.^^^MMMM  
 ..^^.^^.M^.^^MM  
 .M^.^^.@^..^^^M  
 ^M.^^^..^..^.^^  
 ^M...^^^.^^^.^.  
  ^......^^.^.^   
   ....M..^..^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.

< 320h/320H 28v/112V Pos: standing >
 
   ^M.^^^MMMMM    
  .^....^^^MMMM   
 ^.^...^^.^^^MMM  
 ^..^^.^^.M^.^^M  
 ..M^.^^@M^..^^^  
 .^M.^^^..^..^.^  
 ^^M...^^^.^^^.^  
  .^......^^.^.   
   .....M..^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 26v/112V Pos: standing >
 
   ^^M.^^^MMMM    
  ..^....^^^MMM   
 ^^.^...^^.^^^MM  
 .^..^^.^^.M^.^^  
 ^..M^.^@.M^..^^  
 ..^M.^^^..^..^.  
 .^^M...^^^.^^^.  
  ..^......^^.^   
   ......M..^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 25v/112V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the north...
 
   .^^M.^^^MMM    
  ...^....^^^MM   
 ^^^.^...^^.^^^M  
 ..^..^^.^^.M^.^  
 ^^..M^.@^.M^..^  
 ^..^M.^^^..^..^  
 ..^^M...^^^.^^^  
  ...^......^^.   
   ^......M..^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 23v/112V Pos: standing >
 
   .^^.^^MMMMM    
  ^.^^M.^^^MMMM   
 ^...^....^^^MMM  
 ^^^.^...^^.^^^M  
 ..^..^^@^^.M^.^  
 ^^..M^.^^.M^..^  
 ^..^M.^^^..^..^  
  .^^M...^^^.^^   
   ..^......^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 21v/112V Pos: standing >
 
   ^^^^^MMMMMM    
  ^.^^.^^MMMMMM   
 ^^.^^M.^^^MMMMM  
 ^...^....^^^MMM  
 ^^^.^..@^^.^^^M  
 ..^..^^.^^.M^.^  
 ^^..M^.^^.M^..^  
  ..^M.^^^..^..   
   ^^M...^^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 19v/112V Pos: standing >
 
   MM^^^MMMMMM    
  ^^^^^^MMMMMMM   
 M^.^^.^^MMMMMMM  
 ^^.^^M.^^^MMMMM  
 ^...^..@.^^^MMM  
 ^^^.^...^^.^^^M  
 ..^..^^.^^.M^.^  
  ^..M^.^^.M^..   
   .^M.^^^..^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 18v/112V Pos: standing >
 
   MMM^^MMMMMM    
  ^MM^^^MMMMMMM   
 ^^^^^^^MMMMMMMM  
 M^.^^.^^MMMMMMM  
 ^^.^^M.@^^MMMMM  
 ^...^....^^^MMM  
 ^^^.^...^^.^^^M  
  .^..^^.^^.M^.   
   ..M^.^^.M^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 16v/112V Pos: standing >
 
   DMM^MMMMMMM    
  MMMM^^MMMMMMM   
 .^MM^^^MMMMMMMM  
 ^^^^^^^MMMMMMMM  
 M^.^^.^@MMMMMMM  
 ^^.^^M.^^^MMMMM  
 ^...^....^^^MMM  
  ^^.^...^^.^^^   
   ^..^^.^^.M^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 14v/112V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 320h/320H 14v/112V Pos: standing >
 
   ^DMM^MMMMMM    
  MMMMM^^MMMMMM   
 ^.^MM^^^MMMMMMM  
 .^^^^^^^MMMMMMM  
 MM^.^^.@^MMMMMM  
 ^^^.^^M.^^^MMMM  
 ^^...^....^^^MM  
  ^^^.^...^^.^^   
   .^..^^.^^.M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 13v/112V Pos: standing >
 
   M^DMM^MMMMM    
  ^MMMMM^^MMMMM   
 M^.^MM^^^MMMMMM  
 ..^^^^^^^MMMMMM  
 ^MM^.^^@^^MMMMM  
 .^^^.^^M.^^^MMM  
 ^^^...^....^^^M  
  .^^^.^...^^.^   
   ..^..^^.^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 11v/112V Pos: standing >
 
   MMMMM^MMMMM    
  MM^DMM^MMMMMM   
 ^^MMMMM^^MMMMMM  
 M^.^MM^^^MMMMMM  
 ..^^^^^@^MMMMMM  
 ^MM^.^^.^^MMMMM  
 .^^^.^^M.^^^MMM  
  ^^...^....^^^   
   ^^^.^...^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 9v/112V Pos: standing >
 
   M^^^^^MMMMM    
  MMMMMM^MMMMMM   
 MMM^DMM^MMMMMMM  
 ^^MMMMM^^MMMMMM  
 M^.^MM^@^MMMMMM  
 ..^^^^^^^MMMMMM  
 ^MM^.^^.^^MMMMM  
  ^^^.^^M.^^^MM   
   ^...^....^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 7v/112V Pos: standing >
 
   MMMMM^MMMM^    
  MM^^^^^MMMMMM   
 MMMMMMM^MMMMMM^  
 MMM^DMM^MMMMMMM  
 ^^MMMMM@^MMMMMM  
 M^.^MM^^^MMMMMM  
 ..^^^^^^^MMMMMM  
  MM^.^^.^^MMMM   
   ^^.^^M.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 6v/112V Pos: standing >
 
   MMMMM^M^M^.    
  MMMMMM^MMMM^.   
 MMM^^^^^MMMMMM^  
 MMMMMMM^MMMMMM^  
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 ^^MMMMM^^MMMMMM  
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  .^^^^^^^MMMMM   
   M^.^^.^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 4v/112V Pos: standing >
 
   M^M^^.^^^^.    
  MMMMMM^M^M^..   
 MMMMMMMPMMMM^..  
 MMM^^^^^MMMMMM^  
 MMMMMMM@MMMMMM^  
 MMM^DMM^MMMMMMM  
 ^^MMMMM^^MMMMMM  
  ^.^MM^^^MMMMM   
   ^^^^^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 4v/112V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the north...
 
   M^^^^^.....    
  MM^M^^.^^^^.*   
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^@MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMM^DMM^MMMMMMM  
  ^MMMMM^^MMMMM   
   .^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Thri-Kreen (medium) La Resistance stands in mid-air here.

< 320h/320H 2v/112V Pos: standing >
 
   MM^^^^^....    
  MMM^M^^.^^^^.   
 MMMMMMMM^M^M^..  
 MMMMMMMM^MMMM^.  
 MMMM^^^@^MMMMMM  
 ^MMMMMMMPMMMMMM  
 ^MMM^DMM^MMMMMM  
  ^^MMMMM^^MMMM   
   ^.^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 320h/320H 0v/112V Pos: standing >
You're too exhausted.

< 320h/320H 1v/112V Pos: standing >
You start chanting...

< 320h/320H 2v/112V Pos: standing >
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 317h/320H 4v/112V Pos: sitting >
< T: Forhud TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 -=[A Thri-Kreen's impressive slash strikes you.]=-
A Thri-Kreen's attack causes you to gush blood!
-=[A Thri-Kreen's mighty slash strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A Thri-Kreen's powerful slash strikes you hard.]=-
-=[A Thri-Kreen's fine slash wounds you.]=-
-=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's fine slash strikes you.]=-
-=[A Thri-Kreen's slash strikes you.]=-
-=[A Thri-Kreen's impressive slash strikes you hard.]=-
-=[A Thri-Kreen's impressive slash strikes you hard.]=-
-=[A Thri-Kreen's fine slash strikes you.]=-
-=[A Thri-Kreen's fine slash strikes you.]=-
-=[A Thri-Kreen's slash strikes you.]=-

< 136h/320H 5v/112V Pos: sitting >
< T: Forhud TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 You can't do this sitting!
You abort your prayer before it's done!

< 136h/320H 5v/112V Pos: sitting >
< T: Forhud TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 An Orc completes his spell...
An Orc utters the word 'uwshiguai'
As an Orc crushes you, there is one final surge of raw pain before your heart is crushed, then blackness...