The death of [33 Controller] Hakkad The Empire (Halfling)

in In the Dark Troglodyte Caves

from the perspective of [33 Controller] Hakkad The Empire (Halfling)

<worn on head>       a frost-rimed bone skull from Newhaven
<worn on eyes>       a glowing dragonscale visor
<worn around neck>   a flaming bone pendant
<worn on body>       a hardened flesh tunic
<worn about body>    a burnt brass bodycloak
<worn on back>       a large leather backpack
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a mysterious tome
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a mysterious tome
<worn on arms>       some mysterious sleeves
<held as shield>     a small round wooden shield
<primary weapon>     a silver longsword [superior]
<worn on legs>       some mysterious leggings
<worn on feet>       some mysterious boots


< 178h/178H 102v/102V Pos: standing >
You complete your spell...
You feel your skin harden to stone.

< 178h/178H 102v/102V Pos: standing >
You sit down and relax.

< 178h/178H 102v/102V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - fireball
( 6th circle)  1 - teleport
               2 - stone skin
( 5th circle)  3 - identify
               1 - fireshield
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - dispel magic
               6 - acidimmolate
               1 - agility
( 2nd circle)  7 - chill touch
               1 - sleep
               1 - mirror image
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) stone skin

You can memorize 1 5th circle spell(s).
You continue your study.

< 178h/178H 102v/102V Pos: sitting >
You start meditating...

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 178h/178H 102v/102V Pos: sitting >
You clamber to your feet.

< 178h/178H 102v/102V Pos: standing >
A Small Sleeping Area in the Troglodyte Caves
Obvious exits: -East
The corpse of a troglodyte child is lying here.
The corpse of a troglodyte mother is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A small troglodyte child sits here in the darkness.

< 178h/178H 102v/102V Pos: standing >
You quickly scan the area.
You see nothing.

< 178h/178H 102v/102V Pos: standing >
A Small Sleeping Area in the Troglodyte Caves
Obvious exits: -East
The corpse of a troglodyte child is lying here.
The corpse of a troglodyte mother is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A small troglodyte child sits here in the darkness.

< 178h/178H 102v/102V Pos: standing >
You are carrying: (1/12)
a troglodyte dagger [66%]             

< 178h/178H 102v/102V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]
weapon enchantment          [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being              
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]
weapon enchantment          [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being              
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           


< 178h/178H 102v/102V Pos: standing >
Improved Invisibility
=========================================
* Area of effect: <victim> | <object>
* Aggressive:     No
* Cumulative:     No
* Duration:       dependent on proficiency of caster for victims
<br>                Permanent for objects
* Type of spell:  Enchantment

This spell turns the victim or object invisible. Invisibility can only be
detected via the "Detect Invisibility" spell. Invisibility on objects can
be dispelled via the "Dispel Invisible" spell. Invisibility on creatures
can be dispelled via the "Dispel Invisible", "Reveal True Form" and
"Faerie Fog" spells, or if the creature enters battle.

==See also==
* Detect Invisibility 
* Dispel Invisible 
* Faerie Fog

< 178h/178H 102v/102V Pos: standing >
A Small Sleeping Area in the Troglodyte Caves
Obvious exits: -East
The corpse of a troglodyte child is lying here.
The corpse of a troglodyte mother is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A small troglodyte child sits here in the darkness.

< 178h/178H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
[2] The corpse of a troglodyte female is lying here.
Someone enters from the west.
Someone enters from the west.

< 178h/178H 101v/102V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
Someone enters from the north.
Someone enters from the north.

< 178h/178H 100v/102V Pos: standing >
The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East -Down
The corpse of a troglodyte female is lying here.
Someone enters from the east.
Someone enters from the east.

< 178h/178H 100v/102V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
Someone enters from the west.
Someone enters from the west.

< 178h/178H 100v/102V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
[2] The corpse of a troglodyte female is lying here.
Someone enters from the south.
Someone enters from the south.

< 178h/178H 99v/102V Pos: standing >
In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
The corpse of a troglodyte berserker is lying here.
Someone enters from the south.
Someone enters from the south.

< 178h/178H 99v/102V Pos: standing >
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte female is lying here.
Someone enters from the south.
Someone enters from the south.

< 178h/178H 100v/102V Pos: standing >
In the Dark Troglodyte Caves
   The troglodyte caves continue to wind through the hard stone that lies
far below the surface.  The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed.  The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles.  Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions.  The air is thick and musky making it sometimes quite
hard to breathe.  The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard.  One wrong step could seriously
injure even the thickest skinned creature.  The cave system here is at least
twenty feet above the tunnel that is located down from this point.  One may
travel down or west from this point.
Obvious exits: -West -Down
Someone enters from the west.
Someone enters from the west.

< 178h/178H 100v/102V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
A troglodyte female wanders around snarling.
Someone enters from above.
Someone enters from above.

< 178h/178H 99v/102V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.

< 178h/178H 101v/102V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
The corpse of a troglodyte male is lying here.
A troglodyte male runs his fingers along the wall.
Someone enters from the west.
Someone enters from the west.

< 178h/178H 101v/102V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
A troglodyte female wanders around snarling.
Someone enters from the east.
Someone enters from the east.

< 178h/178H 100v/102V Pos: standing >
Ok.
Someone suddenly attacks someone!
Someone misses someone.

< 178h/178H 101v/102V Pos: standing >
Someone's punch grazes someone.
Someone's impressive punch strikes someone.
Someone hits someone with a mighty kick to his chest.

< 178h/178H 102v/102V Pos: standing >
Someone's impressive maul strikes someone.
Someone misses someone.

< 178h/178H 102v/102V Pos: standing >
You assist someone heroically.
You miss someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 Someone dodges your futile attack.
You miss someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 You start chanting...

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 Someone's decent punch wounds someone.
Someone's weak punch grazes someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 You complete your spell...
[Damage: 286 ] You throw a fireball at someone and have the satisfaction of seeing her enveloped in flames.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  nasty wounds >
 Someone's fine maul strikes someone hard.
Someone's impressive maul strikes someone very hard.
Someone's maul strikes someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
 Someone says 'I must assist my master!'
Someone suddenly attacks someone!
Someone misses someone.
You start chanting...

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
 You complete your spell...
[Damage: 136 ] You throw a fireball at someone and have the satisfaction of seeing her enveloped in flames.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  awful >
 You start chanting...

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  awful >
 Someone dodges someone's attack.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  awful >
 You complete your spell...
[Damage: 286 ] Your fireball hits someone with full force, causing an immediate death.
Someone is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are someone's last actions in this world.

< 178h/178H 102v/102V Pos: standing >
You get a few coins from the corpse of a troglodyte female.
There were: 2 platinum coins, 12 gold coins. 

< 178h/178H 102v/102V Pos: standing >
You sit down and relax.

< 178h/178H 102v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  3 - identify
               1 - fireshield
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - dispel magic
               6 - acidimmolate
               1 - agility
( 2nd circle)  7 - chill touch
               1 - sleep
               1 - mirror image
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   14 seconds:  ( 7th) fireball
   28 seconds:  ( 7th) fireball
   42 seconds:  ( 7th) fireball

You can memorize 1 5th circle spell(s).
You continue your study.

< 178h/178H 102v/102V Pos: sitting >
You start meditating...

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing fireball.

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing fireball.

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 178h/178H 102v/102V Pos: sitting >
You clamber to your feet.

< 178h/178H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -Up
Puddles of fresh blood cover the ground.
The corpse of a troglodyte female is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A massive troll slaver sits here resting from a long day of pillaging. (minion) 

< 178h/178H 102v/102V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.

< 178h/178H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
The corpse of a troglodyte male is lying here.
A troglodyte male runs his fingers along the wall.
Someone enters from the west.
Someone enters from the west.

< 178h/178H 101v/102V Pos: standing >
    This troll is obviously a visitor to the camp who was lucky enough
to not be attacked on sight because of his race. He is over 7 feet tall
and has a thin wiry build. Although giving the appearance of a frail
beast like most trolls is no doubt extremely strong and agile. He sits here
relaxing and gnawing on food.
Someone appears to be Troll and is in excellent condition.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
Through your advanced training, you glean they are a level 34 Warrior.


< 178h/178H 101v/102V Pos: standing >
You start chanting...

< 178h/178H 101v/102V Pos: standing >
You complete your spell...
Someone's skin seems to turn to stone.

< 178h/178H 101v/102V Pos: standing >
Ok.
Someone suddenly attacks someone!
Someone's fine maul wounds someone.

< 178h/178H 101v/102V Pos: standing >
Autosaving...

< 178h/178H 101v/102V Pos: standing >
Someone dodges someone's attack.
Someone's feeble punch grazes someone.
Someone hits someone with a mighty kick to his chest.

< 178h/178H 102v/102V Pos: standing >
Someone misses someone.
Someone dodges someone's attack.

< 178h/178H 102v/102V Pos: standing >
You assist someone heroically.
You miss someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 Someone dodges your futile attack.
You miss someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte sta EP: few scratches >
 You start chanting...

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte sta EP: few scratches >
 Someone's feeble punch grazes someone.
Someone's feeble punch grazes someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 You complete your spell...
[Damage: 90 ] You throw a fireball at someone and have the satisfaction of seeing him enveloped in flames.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 Someone misses someone.
Someone dodges someone's attack.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 Someone dodges your futile attack.
You miss someone.
You start chanting...
You feel your skill in quick chant improving.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 Someone says 'For glory!'
Someone suddenly attacks someone!
Someone's fine maul wounds someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte sta EP:  small wounds >
 You complete your spell...
[Damage: 123 ] You throw a fireball at someone and have the satisfaction of seeing him enveloped in flames.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte sta EP:  few wounds >
 You start chanting...

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte sta EP:  few wounds >
 Someone's feeble punch grazes someone.
Someone's punch grazes someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  few wounds >
 You complete your spell...
[Damage: 136 ] You throw a fireball at someone and have the satisfaction of seeing him enveloped in flames.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  nasty wounds >
 You miss someone.
You miss someone.
Someone misses someone.
Someone's fine maul strikes someone.
Someone misses someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  nasty wounds >
 Someone misses someone.
Someone misses someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte sta EP:  nasty wounds >
 You don't have that spell memorized.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte sta EP:  nasty wounds >
 You start chanting...

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte sta EP:  nasty wounds >
 You complete your spell...
[Damage: 82 ] The lightning bolt hits someone with full impact.
Someone dodges someone's attack.
Someone's punch grazes someone.
Someone avoids being bashed by someone, who loses his balance and falls.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte kne EP:  nasty wounds >
 You miss someone.
You miss someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte kne EP:  nasty wounds >
 Someone's decent maul strikes someone.
Someone misses someone.
Someone's decent maul strikes someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte kne EP:  nasty wounds >
 You start chanting...

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte kne EP:  nasty wounds >
 Someone misses someone.
Someone misses someone.
Someone's decent maul strikes someone.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte kne EP: pretty hurt >
 You complete your spell...
[Damage: 56 ] The lightning bolt hits someone with full impact.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte kne EP: pretty hurt >
 You miss someone.
You miss someone.
You start chanting...

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte kne EP: pretty hurt >
 You complete your spell...
[Damage: 92 ] The lightning bolt hits someone with full impact.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte kne EP:  awful >
 Someone misses someone.
Someone's maul enshrouds someone in a mist of blood.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte kne EP:  awful >
 You start chanting...
You feel your skill in quick chant improving.

< 178h/178H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte kne EP:  awful >
 You complete your spell...
[Damage: 82 ] Your lightning bolt shatters someone to pieces.
Someone is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of someone.

< 178h/178H 102v/102V Pos: standing >

< 178h/178H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a troglodyte male is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A massive troll slaver sits here resting from a long day of pillaging. (minion) 

< 178h/178H 102v/102V Pos: standing >

< 178h/178H 102v/102V Pos: standing >
You get a few coins from the corpse of a troglodyte male.
There were: 3 platinum coins, 14 gold coins. 

< 178h/178H 102v/102V Pos: standing >

< 178h/178H 102v/102V Pos: standing >
You stop using a large leather backpack.

< 178h/178H 102v/102V Pos: standing >
Ok.
You put 5 platinum, 26 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 178h/178H 102v/102V Pos: standing >
You strap a large leather backpack on your back.

< 178h/178H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
Puddles of fresh blood cover the ground.
The corpse of a troglodyte female is lying here.
Someone enters from the east.
Someone enters from the east.

< 178h/178H 101v/102V Pos: standing >
You sit down and relax.

< 178h/178H 101v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               2 - stone skin
( 5th circle)  3 - identify
               1 - fireshield
               1 - coldshield
( 4th circle)  1 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - dispel magic
               6 - acidimmolate
               1 - agility
( 2nd circle)  7 - chill touch
               1 - sleep
               1 - mirror image
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) stone skin
   27 seconds:  ( 7th) fireball
   41 seconds:  ( 7th) fireball
   55 seconds:  ( 7th) fireball
   66 seconds:  ( 4th) lightning bolt
   77 seconds:  ( 4th) lightning bolt
   88 seconds:  ( 4th) lightning bolt
   98 seconds:  ( 4th) lightning bolt

You can memorize 1 5th circle spell(s).
You continue your study.

< 178h/178H 101v/102V Pos: sitting >
You start meditating...

< 178h/178H 101v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing stone skin.

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing fireball.

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing fireball.

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing fireball.

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >
You stop meditating.
In the Dark Troglodyte Caves
Obvious exits: -East -Up
The corpse of a troglodyte female is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A massive troll slaver sits here resting from a long day of pillaging. (minion) 

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - fireball
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  3 - identify
               1 - fireshield
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - dispel magic
               6 - acidimmolate
               1 - agility
( 2nd circle)  7 - chill touch
               1 - sleep
               1 - mirror image
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 4th) lightning bolt

You can memorize 1 5th circle spell(s).

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 178h/178H 102v/102V Pos: sitting >
You clamber to your feet.

< 178h/178H 102v/102V Pos: standing >

< 178h/178H 102v/102V Pos: standing >
You are well on your way towards your next level.

< 178h/178H 102v/102V Pos: standing >

< 178h/178H 102v/102V Pos: standing >
You are well on your way towards your next level.

< 178h/178H 102v/102V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 10% complete.
You have 26:36 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:36 left.

< 178h/178H 102v/102V Pos: standing >

< 178h/178H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -Up
The corpse of a troglodyte female is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A massive troll slaver sits here resting from a long day of pillaging. (minion) 

< 178h/178H 102v/102V Pos: standing >

< 178h/178H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -Up
The corpse of a troglodyte female is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion) 
A massive troll slaver sits here resting from a long day of pillaging. (minion) 

< 178h/178H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
[2] The corpse of a troglodyte male is lying here.
A troglodyte female wanders around snarling.
Someone enters from the west.
Someone enters from the west.

< 178h/178H 101v/102V Pos: standing >

< 178h/178H 101v/102V Pos: standing >

< 178h/178H 101v/102V Pos: standing >
Ok.
Someone suddenly attacks someone!
Someone misses someone.

< 178h/178H 101v/102V Pos: standing >
Someone's feeble punch grazes someone.
Someone's punch grazes someone.
Someone hits someone with a mighty kick to his chest.

< 178h/178H 101v/102V Pos: standing >
Someone's fine maul strikes someone.
Someone dodges someone's attack.

< 178h/178H 101v/102V Pos: standing >
You assist someone heroically.
You miss someone.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 Someone dodges your futile attack.
You miss someone.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 You start chanting...

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 Someone's decent punch wounds someone.
Someone's crude punch wounds someone.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 You complete your spell...
[Damage: 114 ] You throw a fireball at someone and have the satisfaction of seeing her enveloped in flames.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  few wounds >
 Someone misses someone.
Someone misses someone.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  few wounds >
 You start chanting...

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP:  few wounds >
 Someone says 'Prepare to fight me, too!'
Someone suddenly looks a bit dumb, and madly slams at someone!
Someone's impressive maul strikes someone.
Someone's impressive maul strikes someone.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP:  few wounds >
 You complete your spell...
[Damage: 123 ] You throw a fireball at someone and have the satisfaction of seeing her enveloped in flames.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP:  nasty wounds >
 You start chanting...

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP:  nasty wounds >
 Someone's decent punch wounds someone.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP:  nasty wounds >
 You complete your spell...
[Damage: 132 ] You throw a fireball at someone and have the satisfaction of seeing her enveloped in flames.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP:  awful >
 Someone's fine maul seriously wounds someone.
Someone's impressive maul causes someone to grimace in pain.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP:  awful >
 You miss someone.
You miss someone.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP:  awful >
 Someone's decent maul enshrouds someone in a mist of blood.
Someone's decent maul causes someone to grimace in pain.
Someone is stunned!

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte ass EP:  awful >
 Someone enters from the west.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte ass EP:  awful >
 Someone's punch wounds someone.

< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP:  awful >
 
< 178h/178H 101v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP:  awful >
 You miss someone.
You miss someone.
Someone smashes someone to death with a vicious maul.
Someone is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of someone cause a sickening chill to run up your spine.

< 178h/178H 101v/102V Pos: standing >
You get a few coins from the corpse of a troglodyte female.
There were: 2 platinum coins, 14 gold coins. 
You get a large, polished stone from the corpse of a troglodyte female.

< 178h/178H 101v/102V Pos: standing >

< 178h/178H 102v/102V Pos: standing >

< 178h/178H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
The corpse of a troglodyte female is lying here.
Someone enters from the east.
Someone enters from the east.

< 178h/178H 101v/102V Pos: standing >

< 178h/178H 101v/102V Pos: standing >

< 178h/178H 101v/102V Pos: standing >
You sit down and relax.

< 178h/178H 101v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  3 - identify
               1 - fireshield
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - dispel magic
               6 - acidimmolate
               1 - agility
( 2nd circle)  7 - chill touch
               1 - sleep
               1 - mirror image
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   14 seconds:  ( 7th) fireball
   28 seconds:  ( 7th) fireball
   42 seconds:  ( 7th) fireball

You can memorize 1 5th circle spell(s).
You continue your study.

< 178h/178H 101v/102V Pos: sitting >
You start meditating...

< 178h/178H 101v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >
You have finished memorizing fireball.

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >

< 178h/178H 102v/102V Pos: sitting >
A Kobold completes his spell...
Without any hope of avoiding it, a Kobold's comet blasts next to you, sending you reeling, burnt and stunned.
YIKES!  Another hit like that, and you've had it!!
You abandon your studies.

< 68h/178H 102v/102V Pos: sitting >
<A troll slaver says 'Today is a good day to die!'

< 68h/178H 102v/102V Pos: sitting >
<A Kobold completes his spell...
A Kobold utters the word 'qawzh'
The last thing you see is a comet crashing straight into you...