The death of [50 Channeler] Thimon The Empire (Human)

in A Well Traveled Path

from the perspective of [50 Channeler] Thimon The Empire (Human)

<worn on head>       a shimmering wooden tiara (magic)
<worn on eyes>       a sand visor [superior] (magic)
<worn on face>       a mask made of leaves [poor] (magic)
<worn around neck>   a symbol of the Unicorn (magic) (glowing)
<worn around neck>   a symbol of the Unicorn (magic) (glowing)
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    an elven cloak of fine silk (magic)
<worn on back>       a large leather backpack
<worn about waist>   a tigerskin belt
<worn on belt buckle>a cosmic tome
<worn on arms>       some sandy sleeves (magic)
<worn around wrist>  a shiny glowing bracelet (magic) (humming) (illuminating)
<worn around wrist>  a golden chain
<worn on finger>     a dented ring
<held>               the writhing soul of a demon lord [poor] (humming)
<held>               a shriveled and rotting human head [superior]
<worn on legs>       some boreal silver pants

Obvious exits: -N -S
Some padded leather armor is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 482h/482H 200v/204V Pos: standing >
You quickly scan the area.
A battle scarred seagull who is not far off to your north.
A humming bird who is not far off to your north.
A robin who is not far off to your north.
A swift who is a brief walk away to your north.
A doe who is a brief walk away to your north.
A young villager who is close by to your south.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.
A wandering merchant who is close by to your south.
A muscular villager who is not far off to your south.
A small villager who is not far off to your south.

< 482h/482H 200v/204V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 482h/482H 200v/204V Pos: standing >
You quickly scan the area.
A small sparrow who is close by to your north.
A battle scarred seagull who is close by to your north.
A humming bird who is close by to your north.
A robin who is close by to your north.
A swift who is not far off to your north.
A peasant commoner who is close by to your south.
A village commoner who is close by to your south.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A traveling merchant who is close by to your south.
A young villager who is not far off to your south.
A muscular villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A muscular villager who is a brief walk away to your south.
A village warrior who is close by to your west.
A muscular villager who is close by to your west.
A wandering adventurer who is close by to your west.
A village warrior who is close by to your west.
A pudgy commoner who is close by to your west.
A village champion who is not far off to your west.
A small child who is not far off to your west.
A wandering adventurer who is not far off to your west.
A traveling adventurer who is not far off to your west.
A muscular villager who is not far off to your west.
A village commoner who is not far off to your west.
A small villager who is a brief walk away to your west.
A small child who is a brief walk away to your west.

< 482h/482H 200v/204V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A small sparrow flaps his wings frantically.
A battle scarred seagull circles here looking for a fight.
A humming bird is here flying from flower to flower.
A robin circles here looking for her lost child.
There is a slight disturbance in the spirit realm here.

< 482h/482H 200v/204V Pos: standing >
You quickly scan the area.
A swift who is close by to your north.
A deadly looking wolf who is not far off to your east.
A swift who is a brief walk away to your east.
A small sparrow who is a brief walk away to your east.
A small sparrow who is rather far off to your east.
A mistgrave hare who is rather far off to your east.
A majestic bluejay who is rather far off to your east.
A cute fuzzy squirrel who is rather far off to your east.
A weevil who is rather far off to your east.
A mother deer who is in the distance to your east.
A peasant commoner who is not far off to your south.
A village commoner who is not far off to your south.
A traveling merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering adventurer who is not far off to your south.
A young villager who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A muscular villager who is rather far off to your south.

< 482h/482H 201v/204V Pos: standing >
A doe enters from the north.

< 482h/482H 202v/204V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A swift walks around here looking for food.

< 482h/482H 200v/204V Pos: standing >
You quickly scan the area.
A deadly looking wolf who is close by to your east.
A swift who is close by to your east.
A doe who is not far off to your east.
A majestic bluejay who is not far off to your east.
A mature leucrotta who is not far off to your east.
A swallow who is not far off to your east.
A weevil who is not far off to your east.
A mistgrave hare who is not far off to your east.
A weevil who is not far off to your east.
A rather buff looking deer who is a brief walk away to your east.
A warthog who is rather far off to your east.
A mistgrave hare who is rather far off to your east.
A doe who is close by to your south.
A small sparrow who is close by to your south.
A robin who is close by to your south.
A peasant commoner who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A young villager who is rather far off to your south.
A muscular villager who is rather far off to your south.
A small villager who is in the distance to your south.

< 482h/482H 200v/204V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A doe moves about here looking for her mother.
A small sparrow flaps his wings frantically.
A battle scarred seagull circles here looking for a fight.
A humming bird is here flying from flower to flower.
A robin circles here looking for her lost child.

< 482h/482H 201v/204V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 482h/482H 199v/204V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A village warrior wanders here looking for signs of trouble.
A pudgy commoner wanders here looking for something to eat.
There is a slight disturbance in the spirit realm here.

< 482h/482H 200v/204V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your west.
A village champion who is close by to your west.
A small child who is close by to your west.
A wandering adventurer who is close by to your west.
A traveling adventurer who is close by to your west.
A village commoner who is close by to your west.
A small villager who is not far off to your west.
A traveling adventurer who is not far off to your west.
A traveling adventurer who is not far off to your west.
A wandering merchant who is a brief walk away to your west.

< 482h/482H 200v/204V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A pudgy commoner wanders here looking for something to eat.
A village champion wanders here looking to start a fight.
A small child wanders here in search of his mother.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.

< 482h/482H 201v/204V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your east.
A village warrior who is close by to your east.
A village commoner who is close by to your east.
A muscular villager who is close by to your east.
A wandering adventurer who is close by to your east.
A small villager who is close by to your west.
A traveling adventurer who is close by to your west.
A traveling adventurer who is close by to your west.
A small child who is close by to your west.
A muscular villager who is not far off to your west.
A wandering merchant who is not far off to your west.

< 482h/482H 201v/204V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A Huge diamond has been left here, sparkling brilliantly.
[3] A spiked suit of splint mail is on the ground here.
[3] A pair of simple looking boots is on the ground here.
[3] A buckler is on the ground here gathering dust and dirt.
[3] A hand axe is on the ground here collecting dust.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.

< 482h/482H 200v/204V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your east.
A village champion who is close by to your east.
A small child who is close by to your east.
A wandering adventurer who is close by to your east.
A village commoner who is close by to your east.
A traveling merchant who is not far off to your east.
A village commoner who is not far off to your east.
A village warrior who is not far off to your east.
A pudgy commoner who is not far off to your east.
A muscular villager who is close by to your west.
A wandering merchant who is close by to your west.
A pudgy commoner who is close by to your west.

< 482h/482H 200v/204V Pos: standing >
A village champion enters from the east.

< 482h/482H 201v/204V Pos: standing >
A small villager leaves west.
a Well Traveled Path
Obvious exits: -N -E -S
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 482h/482H 200v/204V Pos: standing >
You quickly scan the area.
A wandering adventurer who is not far off to your north.
A young villager who is not far off to your north.
A traveling adventurer who is close by to your east.
A small child who is close by to your east.
A traveling merchant who is not far off to your east.
A pudgy commoner who is not far off to your east.
A small child who is not far off to your east.
A wandering adventurer who is not far off to your east.
A traveling adventurer who is not far off to your east.
A village commoner who is not far off to your east.
A village warrior who is a brief walk away to your east.
A village commoner who is a brief walk away to your east.
A wandering adventurer who is a brief walk away to your east.
A pudgy commoner who is a brief walk away to your east.
A young villager who is close by to your south.
A drunken villager who is close by to your south.

< 482h/482H 201v/204V Pos: standing >
A wandering merchant leaves east.

< 482h/482H 202v/204V Pos: standing >
The Fountain of Shairak.
You extend your sights northward.
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A tiny infant has been abandoned here, left to die.

< 482h/482H 203v/204V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A tiny infant has been abandoned here, left to die.

< 482h/482H 202v/204V Pos: standing >
A Lavish Home.
You extend your sights westward.
a Lavish Home
Obvious exits: -E
You see the red shape of a small living being here.

< 482h/482H 202v/204V Pos: standing >
A well traveled path.
You extend your sights northward.
A Well Traveled Path
Obvious exits: -N# -E# -S -W
[2] A spiked mace is on the ground abandoned by its previous master.
[2] A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.

< 482h/482H 202v/204V Pos: standing >
a Lavish Home
Obvious exits: -E
(Q)Ilvorntas, The village magician floats here practicing his craft.

< 482h/482H 201v/204V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A tiny infant has been abandoned here, left to die.

< 482h/482H 200v/204V Pos: standing >
A Well Traveled Path
Obvious exits: -N# -E# -S -W
[2] A spiked mace is on the ground abandoned by its previous master.
[2] A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.

< 482h/482H 200v/204V Pos: standing >
You quickly scan the area.
A tiny infant who is close by to your south.
A small villager who is not far off to your south.
A muscular villager who is not far off to your south.
A Kobold who is close by to your west.
A village warrior who is close by to your west.
Dorno, the Town Blacksmith who is close by to your west.

< 482h/482H 201v/204V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -E
A Kobold (small) La Resistance stands in mid-air here.(Red Aura)
A village warrior wanders here looking for signs of trouble.
A village champion wanders here looking to start a fight.
(Q)Dorno, The Town Blacksmith stands here working on making some boots.
A Kobold asks Dorno, the Town Blacksmith a question.

< 482h/482H 202v/204V Pos: standing >
You start chanting...

< 482h/482H 202v/204V Pos: standing >
Casting: wall of stone ****

< 482h/482H 202v/204V Pos: standing >
Casting: wall of stone ***

< 482h/482H 202v/204V Pos: standing >
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 482h/482H 202v/204V Pos: sitting >
You can't do this sitting!
You abort your spell before it's done!

< 482h/482H 202v/204V Pos: sitting >
A wandering adventurer enters from the east.

< 482h/482H 203v/204V Pos: sitting >
You snap into visibility.
A Kobold's impressive bludgeon wounds you.
A Kobold's impressive pierce wounds you.
A Kobold misses you.
A Kobold's bludgeon wounds you.

< 448h/482H 204v/204V Pos: sitting >
< T: Thimon TP: sit TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold parries your futile lunge at him.

< 448h/482H 204v/204V Pos: sitting >
< T: Thimon TP: sit TC:few scratches E: A Kobold sta EP: excellent >
 A village champion evaluates the struggle, watching your battle tactics.

< 448h/482H 204v/204V Pos: sitting >
< T: Thimon TP: sit TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold's bludgeon wounds you.
A Kobold's fine pierce wounds you.
A Kobold's decent bludgeon grazes you.
A Kobold's impressive bludgeon wounds you.

< 419h/482H 204v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold parries your futile lunge at him.

< 419h/482H 204v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold's impressive bludgeon wounds you.
A Kobold's decent pierce grazes you.
A Kobold's impressive bludgeon strikes you.
A Kobold misses you.

< 392h/482H 204v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP: excellent >
 You scramble madly to your feet!

< 392h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A village champion stands to the side, evaluating the fray.
You attempt to flee...
PANIC!  You couldn't escape!
Everything is blurry after a Kobold's head came crashing into your skull.
OUCH!  That really did HURT!

< 329h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Kobold's fine pierce wounds you.
You dodge a Kobold's vicious attack.
A Kobold's fine bludgeon wounds you.

< 315h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You miss a Kobold.
A Kobold parries your futile lunge at him.

< 315h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold's fine bludgeon wounds you.
A Kobold's impressive pierce strikes you.
A Kobold's fine bludgeon wounds you.
A Kobold's impressive bludgeon strikes you.

< 285h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You start chanting...

< 285h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Casting: arieks shattering iceball 

< 285h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You complete your spell...
You point at a Kobold.
[Damage: 150 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 285h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A village champion frowns in boredom at the obviously one-sided struggle.

< 285h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold parries your futile lunge at him.
A Kobold dodges your futile attack.

< 285h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold misses you.
You dodge a Kobold's vicious attack.
A Kobold's impressive bludgeon strikes you.
A Kobold's powerful bludgeon strikes you hard.

< 250h/482H 204v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 You attempt to flee...
A Well Traveled Path
Obvious exits: -N# -E# -S -W
[2] A spiked mace is on the ground abandoned by its previous master.
[2] A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
There is a slight disturbance in the spirit realm here.
You flee eastward!

< 250h/482H 176v/204V Pos: standing >
You start chanting...

< 250h/482H 176v/204V Pos: standing >
Casting: stone skin 

< 250h/482H 177v/204V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 250h/482H 177v/204V Pos: standing >
You start chanting...

< 250h/482H 178v/204V Pos: standing >
Casting: greater mending 

< 250h/482H 180v/204V Pos: standing >
You complete your spell...
Thimon shudders as an immense rush of life flows into his body!

< 404h/482H 181v/204V Pos: standing >
A Kobold enters from the west.

< 405h/482H 181v/204V Pos: standing >
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 405h/482H 182v/204V Pos: sitting >
A Kobold's weak bludgeon grazes you.
A Kobold's crude pierce grazes you.
A Kobold's crude bludgeon grazes you.
A Kobold's weak bludgeon grazes you.

< 399h/482H 185v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 A faint hum can be heard from the spiked mace of the Death Seekers carried by a Kobold.

< 399h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold's weak bludgeon grazes you.
A Kobold's pierce grazes you.
A Kobold's weak bludgeon grazes you.
A Kobold's impressive bludgeon wounds you.

< 385h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 You miss a Kobold.

< 385h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold's weak bludgeon grazes you.
A Kobold's impressive pierce wounds you.
A Kobold's weak bludgeon grazes you.
A Kobold's bludgeon grazes you.

< 373h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 A village champion enters from the west.

< 373h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 373h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 You can't do this sitting!

< 373h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 You clamber to your feet.

< 373h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 A Well Traveled Path
Obvious exits: -N# -E# -S -W
Fresh blood splatters cover the area.
[2] A spiked mace is on the ground abandoned by its previous master.
[2] A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A village champion wanders here looking to start a fight.
A Kobold (small) La Resistance stands in mid-air here, fighting YOU!(Red Aura)
A young villager wanders here, singing songs of joy.

< 373h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 You are already standing.
Everything is blurry after a Kobold's head came crashing into your skull.
OUCH!  That really did HURT!

< 306h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A faint hum can be heard from the spiked mace of the Death Seekers carried by a Kobold.

< 306h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 You miss a Kobold.
A Kobold parries your futile lunge at him.

< 306h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold's weak bludgeon grazes you.
You dodge a Kobold's vicious attack.
A Kobold misses you.
A Kobold's weak bludgeon grazes you.

< 304h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold's fine bludgeon wounds you.
A Kobold's weak pierce grazes you.
You dodge a Kobold's vicious attack.
A Kobold's weak bludgeon grazes you.

< 295h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 You start chanting...

< 295h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A village champion stands to the side, evaluating the fray.

< 295h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
A Kobold's weak bludgeon grazes you.
You dodge a Kobold's vicious attack.

< 294h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 You complete your spell...
You point at a Kobold.
[Damage: 99 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 294h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 You attempt to flee...
You try to flee, but a Kobold grabs you and throws you back in the fight!
A Kobold tackles you square in the chest knocking the wind out of you!

< 294h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: few wounds E: A Kobold sta EP:  few wounds >
 You feel your skin soften and return to normal.
A Kobold's weak bludgeon grazes you.
A Kobold misses you.
A Kobold's bludgeon wounds you.
A Kobold's bludgeon strikes you.

< 274h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: few wounds E: A Kobold sta EP:  few wounds >
 You miss a Kobold.

< 274h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: few wounds E: A Kobold sta EP:  few wounds >
 A Kobold's fine bludgeon wounds you.
A Kobold's impressive pierce strikes you.
A Kobold's impressive bludgeon strikes you.
A Kobold's decent bludgeon wounds you.

< 245h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: few wounds E: A Kobold sta EP:  few wounds >
 A Kobold dodges your futile attack.
A Kobold's impressive bludgeon strikes you.
A Kobold's fine pierce wounds you.
A Kobold misses you.
A Kobold misses you.

< 231h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: nasty wounds E: A Kobold sta EP:  few wounds >
 You can't do this sitting!

< 231h/482H 186v/204V Pos: sitting >
< T: Thimon TP: sit TC: nasty wounds E: A Kobold sta EP:  few wounds >
 You scramble madly to your feet!

< 231h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: nasty wounds E: A Kobold sta EP:  few wounds >
 You attempt to flee...
You try to flee, but a Kobold grabs you and throws you back in the fight!

< 231h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: nasty wounds E: A Kobold sta EP:  few wounds >
 A Kobold's bludgeon wounds you.
A Kobold's pierce strikes you.
A Kobold's bludgeon strikes you.
A Kobold's powerful bludgeon strikes you hard.

< 184h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: nasty wounds E: A Kobold sta EP:  few wounds >
 A Kobold stops using a rugged adventurers satchel.

< 184h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: nasty wounds E: A Kobold sta EP:  few wounds >
 A Kobold dodges your futile attack.
A Kobold parries your futile lunge at him.

< 184h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: nasty wounds E: A Kobold sta EP:  few wounds >
 Everything is blurry after a Kobold's head came crashing into your skull.
OUCH!  That really did HURT!

< 122h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 The rain turns to snow.

< 122h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 A Kobold's fine bludgeon strikes you.
A Kobold's spiked mace of the Death Seekers lets loose a PoWeRFuL ScReaM!
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.
A Kobold seems to grow in size and power, but you ignore the danger and press your attack.
A Kobold's decent pierce strikes you hard.
You wish that your wounds would stop BLEEDING so much!
You dodge a Kobold's vicious attack.
A Kobold's impressive bludgeon causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: awful E: A Kobold sta EP:  few wounds >
 A wandering adventurer enters from the west.

< 5h/482H 186v/204V Pos: standing >
< T: Thimon TP: sta TC: awful E: A Kobold sta EP:  few wounds >
 A Kobold's decent bludgeon seriously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold misses you.
A Kobold's decent bludgeon seriously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Kobold's impressive bludgeon hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -10h/482H 186v/204V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -10h/482H 186v/204V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -10h/482H 186v/204V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/482H 186v/204V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/482H 186v/204V Pos: on your ass >

< -10h/482H 186v/204V Pos: on your ass >
The world stops spinning.

< -10h/482H 186v/204V Pos: on your ass >