The death of [43 Star Magus] Mobur (Kobold)

in A Slimy Room Containing a Muck-Filled Pool

from the perspective of [51 Shadowmage] Cora The Empire (Halfling)

<worn on head>       a ghastly flesh helm from Ceothia
<worn on eyes>       an eyepatch of swirling shadows (glowing)
<worn around neck>   a pendant of a ruby-encrusted spider (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [superior] (glowing)
<worn on body>       some long spidersilk robes covered in shadows [superior]
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn about waist>   a long flowing sash of woven spidersilk [poor] (illuminating)
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<worn on arms>       some moss-covered sleeves (glowing)
<held as shield>     a legendary granite shield from Arcium, the Plagued Kingdom
<worn around wrist>  a wristband of stitched snakeskin [78%]             
<worn on hands>      some crude crystal mitts [84%]             
<worn on finger>     a frost-rimed steel signet
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<held>               an ebonywood wand of shifting shadows [superior] (glowing)
<worn on legs>       some moss-covered leggings (glowing)

     .M.@*******  
    ..**********  
  ..************  
  M************   
   ***********    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a mature leucrotta is lying here.

< 470h/470H 24v/102V Pos: standing >
the corpse of a mature leucrotta does not contain the coins.

< 470h/470H 24v/102V Pos: standing >
You don't have anything to put in it.

< 470h/470H 24v/102V Pos: standing >
the corpse of a mature leucrotta does not contain the salvaged.

< 470h/470H 24v/102V Pos: standing >
 
   ...*   
 .M..***  
 .**@***  
 ***M***  
  *****   
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 470h/470H 23v/102V Pos: standing >
 
  M..**   
 .******  
 ***@***  
 *******  
  **M**   
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A large female crocodile is busy making sure the area is safe for her young.

< 470h/470H 22v/102V Pos: standing >
 
  *****   
 ***M***  
 ***@***  
 ***M***  
  ****M   
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 470h/470H 20v/102V Pos: standing >
A female crocodile enters from the north.

< 470h/470H 22v/102V Pos: standing >
You are knocked to the ground by a female crocodile's mighty bash!
A female crocodile attacks you. [0 hits]

< 469h/470H 22v/102V Pos: sitting >
< T: Cora TP: sit TC:few scratches E: large sta EP: excellent >
 
< 469h/470H 22v/102V Pos: sitting >
< T: Cora TP: sit TC:few scratches E: large sta EP: excellent >
 You attack a female crocodile. [0 hits]

< 469h/470H 22v/102V Pos: sitting >
< T: Cora TP: sit TC:few scratches E: large sta EP: excellent >
 A female crocodile attacks you. [0 hits]

< 469h/470H 22v/102V Pos: sitting >
< T: Cora TP: sit TC:few scratches E: large sta EP: excellent >
 You attack a female crocodile. [0 hits]

< 469h/470H 22v/102V Pos: sitting >
< T: Cora TP: sit TC:few scratches E: large sta EP: excellent >
 A female crocodile attacks you. [0 hits]

< 469h/470H 22v/102V Pos: sitting >
< T: Cora TP: sit TC:few scratches E: large sta EP: excellent >
 You attack a female crocodile. [0 hits]
Sorry, you aren't allowed to do that in combat.

< 469h/470H 22v/102V Pos: sitting >
< T: Cora TP: sit TC:few scratches E: large sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 469h/470H 22v/102V Pos: sitting >
< T: Cora TP: sit TC:few scratches E: large sta EP: excellent >
 You clamber to your feet.

< 469h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: excellent >
 You don't have that spell memorized.

< 469h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: excellent >
 Impossible! You can't concentrate enough!

< 469h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: excellent >
 You suddenly see a female crocodile's foot in your chest.
A female crocodile attacks you. [0 hits]

< 468h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: excellent >
 You start chanting...

< 468h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: excellent >
 Casting: bigbys crushing hand 

< 468h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: excellent >
 You complete your spell...
[Damage: 153 ] A female crocodile is grabbed by your giant fist, which begins crushing her.

< 468h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: pretty hurt >
 Impossible! You can't concentrate enough!

< 468h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: pretty hurt >
 A female crocodile attacks you. [0 hits]

< 468h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: pretty hurt >
 [Damage:  1 ] [Damage:  1 ] You attack a female crocodile. [2 hits]

< 468h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: pretty hurt >
 You start chanting...

< 468h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: pretty hurt >
 Casting: bigbys crushing hand *

< 468h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: pretty hurt >
 Casting: bigbys crushing hand 

< 468h/470H 22v/102V Pos: standing >
< T: Cora TP: sta TC:few scratches E: large sta EP: pretty hurt >
 You complete your spell...
[Damage: 279 ] Your fist crushes a female crocodile, leaving nothing but a smear of blood on the ground.
A female crocodile is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a female crocodile's gurgling and choking signals her demise.

< 468h/470H 22v/102V Pos: standing >
You start chanting...

< 468h/470H 22v/102V Pos: standing >
Casting: relocate **

< 468h/470H 22v/102V Pos: standing >
Casting: relocate *

< 468h/470H 22v/102V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
 
   ^**^*.^^.M^    
   *******....M   
    *M+**^**.^.^  
     ^M+++++++++  
    *M+*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^.   
   MM^^**..^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A pool formed of silver-colored liquid is here, slowly dissipating.
*Dywer TongJun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A fiery winged serpent hovers above the ground.
A flame salamander crawls here spreading flames.
A flame salamander crawls here spreading flames.
A man known as the Inferno, juggles balls of fire here.(Gold Aura)
Steo Pontifex Maximus of The Empire (Gnome)(small) stands here.
You materialize elsewhere!

< 468h/470H 22v/102V Pos: standing >
Dywer now follows Steo.

< 468h/470H 22v/102V Pos: standing >
You do not see or have the corpse.

< 468h/470H 22v/102V Pos: standing >
You don't have anything to put in it.

< 468h/470H 22v/102V Pos: standing >
You do not see or have the corpse.

< 468h/470H 22v/102V Pos: standing >
You thank Steo heartily.

< 468h/470H 22v/102V Pos: standing >
Steo nods.

< 468h/470H 26v/102V Pos: standing >
You start chanting...

< 468h/470H 29v/102V Pos: standing >
You complete your spell...
Vegar's Sex Toys
Obvious exits: -W
*A powerful cyclone flies quickly about the room.
Vegar, stands here trying to sell you his warez.

< 469h/470H 31v/102V Pos: standing >
You get a medium piece of iron ore from a large leather backpack.
You get a large piece of platinum ore from a large leather backpack.
You get a medium piece of gold ore from a large leather backpack.
You get a medium piece of gold ore from a large leather backpack.
You get a small piece of silver ore from a large leather backpack.
You get a small piece of silver ore from a large leather backpack.
You get a medium piece of silver ore from a large leather backpack.
You get a large piece of silver ore from a large leather backpack.
You get a small piece of iron ore from a large leather backpack.
You can't carry any more.

< 469h/470H 35v/102V Pos: standing >
The shopkeeper now has a small piece of iron ore.
The shopkeeper gives you 47 platinum, 3 gold, 3 silver, and 4 copper.

< 469h/470H 39v/102V Pos: standing >
The shopkeeper now has a large piece of silver ore.
The shopkeeper gives you 54 platinum, 1 gold, 6 silver, and 5 copper.

< 470h/470H 39v/102V Pos: standing >
The shopkeeper now has a medium piece of silver ore.
The shopkeeper gives you 41 platinum, 4 gold, 7 silver, and 8 copper.

< 470h/470H 40v/102V Pos: standing >
The shopkeeper now has a small piece of silver ore.
The shopkeeper gives you 53 platinum, 6 gold, 7 silver, and 8 copper.

< 470h/470H 40v/102V Pos: standing >
The shopkeeper now has a small piece of silver ore.
The shopkeeper gives you 53 platinum, 6 gold, 7 silver, and 8 copper.

< 470h/470H 41v/102V Pos: standing >
The shopkeeper now has a medium piece of gold ore.
The shopkeeper gives you 70 platinum, 6 silver, and 9 copper.

< 470h/470H 41v/102V Pos: standing >
The shopkeeper now has a medium piece of gold ore.
The shopkeeper gives you 91 platinum, and 9 silver.

< 470h/470H 42v/102V Pos: standing >
The shopkeeper now has a large piece of platinum ore.
The shopkeeper gives you 93 platinum, 5 gold, 2 silver, and 9 copper.

< 470h/470H 43v/102V Pos: standing >
The shopkeeper now has a medium piece of iron ore.
The shopkeeper gives you 36 platinum, 7 gold, 8 silver, and 6 copper.

< 470h/470H 43v/102V Pos: standing >
Vegar says in common 'Cora You don't have that item.'

< 470h/470H 45v/102V Pos: standing >
Vegar says in common 'Cora You don't have that item.'

< 470h/470H 45v/102V Pos: standing >
You get a small piece of copper ore from a large leather backpack.
You get a small piece of copper ore from a large leather backpack.
You get a large piece of adamantium ore from a large leather backpack.

< 470h/470H 48v/102V Pos: standing >
The shopkeeper now has a large piece of adamantium ore.
The shopkeeper gives you 204 platinum, 5 gold, 4 silver, and 6 copper.

< 470h/470H 50v/102V Pos: standing >
The shopkeeper now has a small piece of copper ore.
The shopkeeper gives you 37 platinum, 7 gold, 2 silver, and 4 copper.

< 470h/470H 50v/102V Pos: standing >
The shopkeeper now has a small piece of copper ore.
The shopkeeper gives you 37 platinum, 7 gold, 2 silver, and 4 copper.

< 470h/470H 51v/102V Pos: standing >
You are now the leader of your group!
Dywer is no longer in your group.

< 470h/470H 53v/102V Pos: standing >
Autosaving...

< 470h/470H 57v/102V Pos: standing >
Ok.
You put 816 platinum, 51 gold, 63 silver, and 71 copper coins into a large leather backpack.

< 470h/470H 58v/102V Pos: standing >
You disband the group.
Ishta is no longer in your group.
Your group has been disbanded.

< 470h/470H 60v/102V Pos: standing >
The Main Hallway
Obvious exits: -N -E -S
A sleezy prostitute is here, waiting for the next customer.
An ugly looking wench cringes here, looking for some action.
A tired traveler staggers about looking for some relaxation.

< 470h/470H 61v/102V Pos: standing >

< 470h/470H 62v/102V Pos: standing >
You start chanting...

< 470h/470H 67v/102V Pos: standing >
You complete your spell...
You failed.

< 470h/470H 69v/102V Pos: standing >
A sleezy prostitute slowly caresses herself in front of you.

< 470h/470H 70v/102V Pos: standing >

< 470h/470H 75v/102V Pos: standing >
You start chanting...

< 470h/470H 79v/102V Pos: standing >

< 470h/470H 79v/102V Pos: standing >
You complete your spell...
You failed.

< 470h/470H 81v/102V Pos: standing >
A sleezy prostitute pulls up her stocking.

< 470h/470H 82v/102V Pos: standing >
You start chanting...

< 470h/470H 88v/102V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.

< 470h/470H 90v/102V Pos: standing >
You sit down and relax.

< 470h/470H 92v/102V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - enlarge
(10th circle)  1 - bigbys crushing hand
( 9th circle)  4 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
( 6th circle)  4 - teleport
               3 - blink
( 5th circle)  4 - dimension door
( 4th circle)  1 - lightning bolt
               1 - farsee
               6 - dispel magic
               1 - infravision
( 3rd circle)  8 - concealment
               2 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  4 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) bigbys clenched fist
    9 seconds:  ( 7th) bigbys clenched fist
   14 seconds:  ( 7th) improved invisibility
   19 seconds:  ( 7th) bigbys clenched fist
   24 seconds:  (10th) bigbys crushing hand
   30 seconds:  (10th) bigbys crushing hand
   36 seconds:  (10th) bigbys crushing hand
   41 seconds:  ( 9th) relocate
   45 seconds:  ( 5th) dimension door
   49 seconds:  ( 5th) dimension door
   53 seconds:  ( 5th) dimension door
   57 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 470h/470H 93v/102V Pos: sitting >
The gods ignore you.

< 470h/470H 94v/102V Pos: sitting >
You start meditating...

< 470h/470H 95v/102V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 470h/470H 102v/102V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 470h/470H 102v/102V Pos: sitting >
You have finished memorizing improved invisibility.

< 470h/470H 102v/102V Pos: sitting >

< 470h/470H 102v/102V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 470h/470H 102v/102V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 470h/470H 102v/102V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 470h/470H 102v/102V Pos: sitting >
You have finished memorizing bigbys crushing hand.
You feel the swirling shadows around your body dissipate.

< 470h/470H 102v/102V Pos: sitting >
Pardon?

< 470h/470H 102v/102V Pos: sitting >
You have finished memorizing relocate.

< 470h/470H 102v/102V Pos: sitting >
You have finished memorizing dimension door.

< 470h/470H 102v/102V Pos: sitting >
A Kobold enters from the west.

< 470h/470H 102v/102V Pos: sitting >
You stop meditating.

< 470h/470H 102v/102V Pos: sitting >
The First Floor Guard Room
Obvious exits: -W
*A Kobold (small) stands in mid-air here.
Flog, the troll guardian sits in his small room.

< 470h/470H 102v/102V Pos: sitting >
A Kobold leaves west.
You clamber to your feet.
You abandon your studies.

< 470h/470H 102v/102V Pos: standing >
You are already standing.

< 470h/470H 102v/102V Pos: standing >
You start chanting...

< 470h/470H 102v/102V Pos: standing >
You complete your spell...
A Dim Room Containing Whips and Chains
Obvious exits: -E
A punished initiate cringes on the floor.
A punished initiate cringes on the floor.
Talon, the punisher of the weak, polishes his chains and whips.

< 470h/470H 102v/102V Pos: standing >
A Dim Room Containing Whips and Chains
Obvious exits: -E
A punished initiate cringes on the floor.
A punished initiate cringes on the floor.
Talon, the punisher of the weak, polishes his chains and whips.

< 470h/470H 102v/102V Pos: standing >

< 470h/470H 102v/102V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W

< 470h/470H 101v/102V Pos: standing >

< 470h/470H 101v/102V Pos: standing >
You start chanting...

< 470h/470H 101v/102V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.

< 470h/470H 101v/102V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
A patrolling guard walks through the halls of the tower.

< 470h/470H 100v/102V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 470h/470H 100v/102V Pos: standing >

< 470h/470H 100v/102V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 470h/470H 100v/102V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your south.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 470h/470H 102v/102V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 470h/470H 101v/102V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.

< 470h/470H 100v/102V Pos: standing >
You quickly scan the area.
A punished initiate who is rather far off to your west.
A punished initiate who is rather far off to your west.
Talon, the punisher who is rather far off to your west.
A vicious kuo-toan guard who is close by below you.

< 470h/470H 101v/102V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 470h/470H 101v/102V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 470h/470H 100v/102V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your south.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 470h/470H 100v/102V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
A patrolling guard walks through the halls of the tower.

< 470h/470H 101v/102V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 470h/470H 101v/102V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 470h/470H 101v/102V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 470h/470H 101v/102V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 470h/470H 101v/102V Pos: standing >

< 470h/470H 101v/102V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 470h/470H 100v/102V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your south.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 470h/470H 100v/102V Pos: standing >

< 470h/470H 102v/102V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W

< 470h/470H 101v/102V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A vicious kuo-toan guard who is a brief walk away to your east.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.
Talon, the punisher who is close by to your west.

< 470h/470H 101v/102V Pos: standing >
A Dim Room Containing Whips and Chains
Obvious exits: -E
A punished initiate cringes on the floor.
A punished initiate cringes on the floor.
Talon, the punisher of the weak, polishes his chains and whips.

< 470h/470H 100v/102V Pos: standing >
You quickly scan the area.
A vicious kuo-toan guard who is rather far off to your east.

< 470h/470H 100v/102V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W

< 470h/470H 101v/102V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
*A Kobold (small) stands in mid-air here.

< 470h/470H 100v/102V Pos: standing >
A Kobold leaves south.

< 470h/470H 102v/102V Pos: standing >
A Kobold enters from the south.

< 470h/470H 102v/102V Pos: standing >
You start chanting...

< 470h/470H 102v/102V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 470h/470H 102v/102V Pos: standing >
Casting: bigbys crushing hand 

< 470h/470H 102v/102V Pos: standing >
You complete your spell...
[Damage: 156 ] A Kobold is grabbed by your giant fist, which begins crushing him.

< 470h/470H 102v/102V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'qawzh'
Without any hope of avoiding it, a Kobold's comet blasts next to you, sending you reeling, burnt and stunned.
OUCH!  That really did HURT!

< 373h/470H 102v/102V Pos: standing >
<You start chanting...

< 373h/470H 102v/102V Pos: standing >
<A Kobold leaves east.

< 373h/470H 102v/102V Pos: standing >
A patrolling guard enters from the north.
You abort your spell before it's done!

< 373h/470H 102v/102V Pos: standing >
A patrolling guard leaves north.

< 373h/470H 102v/102V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 373h/470H 101v/102V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
*A Kobold (small) stands in mid-air here.
A vicious kuo-toan guard protects the pool.

< 373h/470H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 373h/470H 101v/102V Pos: standing >
A Kobold leaves west.

< 373h/470H 101v/102V Pos: standing >
A Kobold enters from the west.

< 373h/470H 102v/102V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
A patrolling guard walks through the halls of the tower.

< 373h/470H 101v/102V Pos: standing >
A patrolling guard leaves east.

< 373h/470H 101v/102V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A patrolling guard walks through the halls of the tower.
*A Kobold (small) stands in mid-air here.
A vicious kuo-toan guard protects the pool.

< 373h/470H 100v/102V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 373h/470H 100v/102V Pos: standing >
A patrolling guard recognizes a Kobold, and charges to attack!
A patrolling guard suddenly attacks a Kobold!
A dark shroud encases a patrolling guard as he charges into battle.
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 373h/470H 99v/102V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A patrolling guard stands here, fighting a Kobold.
*A Kobold (small) stands in mid-air here, fighting a patrolling guard.
A vicious kuo-toan guard protects the pool.

< 374h/470H 101v/102V Pos: standing >
A vicious kuo-toan guard assists a patrolling guard heroically.
A vicious kuo-toan guard suddenly attacks a Kobold!
A Kobold snaps into visibility.
A Kobold attempts to flee.
A Kobold leaves down.

< 374h/470H 101v/102V Pos: standing >
You failed.

< 374h/470H 101v/102V Pos: standing >
You failed.

< 374h/470H 101v/102V Pos: standing >
You failed.

< 374h/470H 101v/102V Pos: standing >
You failed.

< 374h/470H 101v/102V Pos: standing >
You failed.

< 375h/470H 101v/102V Pos: standing >

< 375h/470H 101v/102V Pos: standing >
You failed.

< 375h/470H 101v/102V Pos: standing >
A Kobold enters from below.

< 375h/470H 101v/102V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
You start chanting...

< 375h/470H 101v/102V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'qawzh'
Without any hope of avoiding it, a Kobold's comet blasts next to you, sending you reeling, burnt and stunned.
OUCH!  That really did HURT!
Casting: bigbys crushing hand 

< 279h/470H 101v/102V Pos: standing >
<You complete your spell...
A Kobold snaps into visibility.
[Damage: 280 ] A Kobold is grabbed by your giant fist, which begins crushing him.

< 279h/470H 101v/102V Pos: standing >
<
< 279h/470H 101v/102V Pos: standing >
<A Kobold starts casting an offensive spell.

< 279h/470H 101v/102V Pos: standing >
<A Kobold snaps into visibility.
You attack a Kobold. [0 hits]

< 279h/470H 101v/102V Pos: standing >
<You start chanting...

< 279h/470H 101v/102V Pos: standing >
<A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the word 'qawzh'
Without any hope of avoiding it, a Kobold's comet blasts next to you, sending you reeling, burnt and stunned.
OUCH!  That really did HURT!

< 191h/470H 101v/102V Pos: standing >
<
< 191h/470H 101v/102V Pos: standing >
<Casting: bigbys crushing hand 

< 191h/470H 101v/102V Pos: standing >
<You complete your spell...
A Kobold snaps into visibility.
[Damage: 153 ] Your fist crushes a Kobold, leaving nothing but a smear of blood on the ground.
A Kobold's unique steel medallion was completely destroyed by the massive blow!
A Kobold's angelic steel badge was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.