The death of [38 Bounty Hunter] Aryn (Barbarian)

in A Lavish Home

from the perspective of [38 Bounty Hunter] Aryn (Barbarian)

<worn on head>       an unearthly ruby helm
<worn on eyes>       a fanged ruby visor
<worn in ear>        a troglodyte earring
<worn in ear>        a long dangling earring [poor]
<worn on face>       an unearthly cured leather veil
<worn around neck>   an alligatorskin collar
<worn around neck>   a shimmering gold necklace
<worn on body>       a dented ivory platemail from The City of Winterhaven
<worn on arms>       some twined gem arm plates
<worn around wrist>  a tigerbone bracelet [superior]
<worn around wrist>  a masterly-crafted bone bracer
<worn on hands>      some dwarven-made bone mitts
<worn on finger>     a frozen gem ring
<worn on finger>     a glowing iron ring
<primary weapon>     a forked-bladed warsword (magic) (illuminating) [47%]             
<secondary weapon>   sewing needle [poor]
<worn on legs>       some mithril scalemail leggings
<worn on feet>       a pair of dark ostriche-hide boots [superior]

Svivel the Banker waits anxiously for your deposit.

< 310h/718H 86v/186V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Depository.
Obvious exits: -North -East -South -West
A black crow flaps its wings and caws at you.

< 310h/718H 87v/186V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Community Spa.
Obvious exits: -North -East -South -West
A filthy beggar stands infront of you, asking for spare coins.
A member of the city militia stands here, looking bored.

< 310h/718H 87v/186V Pos: standing >
The Winterhaven Community Spa
   This magnificent structure was built as a place for recouperating after
a hard day's work. The entire room is heated with massive furnaces beneath
the floors. In the center of the room is a very large and inviting pool,
large enough to fit several hundred people. The water has also been given
an additive that has given it a light blueish color. There is a large sign
at the entrance,

     "Welcome All. Let These Calming Waters Melt Away Your Pain"

Obvious exits: -South
A large drinking fountain sits here.
An inviting spa is here, beckoning you to take a dip.
(Q)Sierra the large-bosomed Siren sings soothingly by the pool.

< 310h/718H 88v/186V Pos: standing >

< 312h/718H 89v/186V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Community Spa.
Obvious exits: -North -East -South -West
A filthy beggar stands infront of you, asking for spare coins.
A member of the city militia stands here, looking bored.

< 312h/718H 89v/186V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Doctor's Office.
Obvious exits: -North -East -South -West

< 312h/718H 90v/186V Pos: standing >
The Doctor's Office
   Just like any city, a high quality of life is also accompanied by a high
quality doctor. In this case, Winterhaven is reknown for having the best.
This office services those individuals who have bank accounts able to
afford quality healthcare. The room is furnished with lavish oak tables
and chairs, and there is even a group of sofa's surrounding an open
fireplace.
Obvious exits: -South
A large medicine cabinet stands against the back wall. (magic)
Mendsen the Healer is ready to cure you of your ailments.

< 312h/718H 90v/186V Pos: standing >

< 313h/718H 92v/186V Pos: standing >
You do not have the funds for the exchange.


< 314h/718H 97v/186V Pos: standing >
Mendsen starts casting a spell.

< 314h/718H 99v/186V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 140 platinum coins, 2 gold coins, 7 silver coins, 3 copper coins. 

< 315h/718H 102v/186V Pos: standing >
Mendsen completes his spell...
Mendsen utters the word 'zuharuhl'
A snow buffalo looks vitalized.

< 315h/718H 103v/186V Pos: standing >
You give Mendsen 19 platinum.

Mendsen starts casting a spell.

< 315h/718H 104v/186V Pos: standing >
Mendsen completes his spell...
Mendsen utters the words 'yjrr pzar'
A torrent of divine energy flows from Mendsen into your body, and your wounds begin to heal!

< 627h/718H 107v/186V Pos: standing >
You give Mendsen 19 platinum.

Mendsen starts casting a spell.

< 627h/718H 109v/186V Pos: standing >
Mendsen completes his spell...
Mendsen utters the words 'yjrr pzar'
A torrent of divine energy flows from Mendsen into your body, and your wounds begin to heal!

< 716h/718H 113v/186V Pos: standing >
Ok.
You put 115 platinum, 2 gold, 7 silver, and 3 copper coins into a rugged adventurers satchel.

< 716h/718H 114v/186V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Doctor's Office.
Obvious exits: -North -East -South -West

< 716h/718H 115v/186V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Community Spa.
Obvious exits: -North -East -South -West

< 716h/718H 115v/186V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Depository.
Obvious exits: -North -East -South -West
A street sweeper stands here, picking up some garbage.
A member of the city militia stands here, looking bored.

< 716h/718H 115v/186V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -East -South -West
(Q)An Ambassador from The Temple of Skrentherlog walks the streets here.

< 716h/718H 116v/186V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the West, the Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West

< 716h/718H 116v/186V Pos: standing >
A Room of Hay
Obvious exits: -West

< 716h/718H 117v/186V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the West, the Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West

< 717h/718H 118v/186V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East -South -West

< 717h/718H 118v/186V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East -South -West
A street performer juggles balls while dancing a jig.

< 717h/718H 118v/186V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East -South -West

< 717h/718H 119v/186V Pos: standing >
You dismount a snow buffalo.

< 717h/718H 120v/186V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East -South# -West

< 717h/718H 120v/186V Pos: standing >
The door seems to be closed.

< 717h/718H 121v/186V Pos: standing >
Ok.

< 718h/718H 122v/186V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from bamboo wood, and
the walls are covered with silk tapestries. Even the roof is painted with
gold leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -South
A noble stands here, wondering why you are in his living room.
(Q)An Ambassador from The Jade Empire walks the streets here.
A city mason is busy pretending to look busy.

< 718h/718H 121v/186V Pos: standing >
A city mason smiles at a job well done.


< 718h/718H 124v/186V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 93% complete.
You have 10:03 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:03 left.

< 718h/718H 125v/186V Pos: standing >
[Damage: 17 ] 
< 718h/718H 127v/186V Pos: standing >
< T: Aryn TP: sta TC:excellent E: noble sta EP: few scratches >
 A noble's sweep catches you in the side and you almost stumble.
-=[a noble attacks you.]=- [2 hits]

< 684h/718H 127v/186V Pos: standing >
< T: Aryn TP: sta TC:few scratches E: noble sta EP: few scratches >
 Ouch, that seriously hurt!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 681h/718H 127v/186V Pos: on your ass >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 681h/718H 129v/186V Pos: on your ass >
The world seems to come back into focus.
A noble suddenly attacks YOU!

< 645h/718H 143v/186V Pos: on your ass >
< T: Aryn TP: ass TC: small wounds E: noble sta EP: few scratches >
 You clamber to your feet.

< 645h/718H 143v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP: few scratches >
 You're still spinning in circles from your last headbutt.

< 645h/718H 143v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP: few scratches >
 A noble's kick crashes into your chest.
-=[a noble attacks you.]=- [1 hits]

< 628h/718H 143v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage: 40 ] You score a CRITICAL HIT!!!!!
[Damage: 37 ] -=[You attack a noble.]=- [2 hits]

< 628h/718H 143v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP:  small wounds >
 An ambassador from The Jade Empire leaves south.

< 628h/718H 143v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP:  small wounds >
 -=[a noble attacks you.]=- [2 hits]
[Damage: 166 ] You leave a huge, red swollen lump on a noble's temple.
A noble stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 590h/718H 143v/186V Pos: standing >
<[Damage: 10 ] [Damage: 30 ] [Damage: 15 ] -=[You attack a noble.]=- [3 hits]

< 590h/718H 143v/186V Pos: standing >
<[Damage:  8 ] [Damage: 27 ] [Damage: 28 ] -=[You attack a noble.]=- [3 hits]

< 590h/718H 143v/186V Pos: standing >
<Are you mad!?

< 590h/718H 143v/186V Pos: standing >
<Headbutt requires you to be able to reach his head!

< 590h/718H 143v/186V Pos: standing >
<[Damage: 24 ] You score a CRITICAL HIT!!!!!
[Damage: 62 ] [Damage: 14 ] -=[You attack a noble.]=- [3 hits]

< 590h/718H 143v/186V Pos: standing >
<A noble seems to have come back to his senses.

< 590h/718H 143v/186V Pos: standing >
<[Damage: 22 ] A noble clambers to his feet.
[Damage: 17 ] -=[You attack a noble.]=- [2 hits]

< 590h/718H 143v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP: pretty hurt >
 [Damage: 176 ] You leave a huge, red swollen lump on a noble's temple.

< 590h/718H 143v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP:  awful >
 -=[a noble attacks you.]=- [2 hits]

< 573h/718H 143v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP:  awful >
 [Damage: 18 ] [Damage: 18 ] A noble is stunned!
[Damage: 17 ] Your final slash sends a noble's head bouncing along the ground.
A noble is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a noble dies in agony.

< 573h/718H 143v/186V Pos: standing >
You get a few coins from the corpse of a noble.
There were: 2 platinum coins, 13 gold coins. 

< 573h/718H 143v/186V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East -South# -West
(Q)An Ambassador from The Jade Empire walks the streets here.
A city mason is busy pretending to look busy.

< 573h/718H 142v/186V Pos: standing >
Ok.

< 573h/718H 143v/186V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 96% complete.
You have 9:24 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:24 left.

< 573h/718H 144v/186V Pos: standing >
Ok.

< 573h/718H 145v/186V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from mahogany, and
the walls are covered with silk tapestries. Even the roof is painted with
gold leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
A noble stares at you with a condescending gaze.
(Q)An Ambassador from the Lair of the Gibberling King wanders the city.

< 574h/718H 145v/186V Pos: standing >
Ok.

< 574h/718H 146v/186V Pos: standing >
[Damage: 12 ] 
< 574h/718H 148v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP: few scratches >
 A noble's kick crashes into your chest.
-=[a noble attacks you.]=- [2 hits]

< 542h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP: few scratches >
 [Damage: 172 ] You leave a huge, red swollen lump on a noble's temple.

< 542h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP:  few wounds >
 You play with a noble before lunging into an offensive routine!
[Damage: 12 ] [Damage: 15 ] With superb grace and ease, you intercept a noble's attack with sewing needle [poor] and counter-attack!
[Damage: 11 ] [Damage:  7 ] -=[a noble attacks you.]=- [0 hits]
[Damage: 10 ] [Damage: 13 ] You score a CRITICAL HIT!!!!!
[Damage: 40 ] -=[You attack a noble.]=- [3 hits]

< 542h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP:  few wounds >
 Are you mad!?

< 542h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP:  few wounds >
 With superb grace and ease, you intercept a noble's attack with sewing needle [poor] and counter-attack!
[Damage: 15 ] -=[a noble attacks you.]=- [0 hits]

< 542h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP:  few wounds >
 [Damage: 13 ] [Damage: 13 ] -=[You attack a noble.]=- [2 hits]

< 542h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: small wounds E: noble sta EP:  nasty wounds >
 A noble's kick crashes into your chest.
-=[a noble attacks you.]=- [0 hits]

< 535h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  nasty wounds >
 [Damage: 15 ] -=[You attack a noble.]=- [1 hits]

< 535h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  nasty wounds >
 [Damage: 166 ] You leave a huge, red swollen lump on a noble's temple.

< 535h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP: pretty hurt >
 You play with a noble before lunging into an offensive routine!
[Damage:  5 ] [Damage:  7 ] -=[a noble attacks you.]=- [0 hits]

< 535h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP: pretty hurt >
 [Damage:  7 ] [Damage: 18 ] [Damage:  5 ] -=[You attack a noble.]=- [3 hits]

< 535h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  awful >
 -=[a noble attacks you.]=- [0 hits]

< 535h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  awful >
 [Damage:  7 ] [Damage:  5 ] -=[You attack a noble.]=- [2 hits]

< 535h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  awful >
 Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 535h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  awful >
 A noble's kick hits you in your side.
-=[a noble attacks you.]=- [0 hits]

< 529h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  awful >
 [Damage: 14 ] [Damage: 12 ] [Damage: 15 ] -=[You attack a noble.]=- [3 hits]

< 529h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  awful >
 
< 529h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  awful >
 You play with a noble before lunging into an offensive routine!
[Damage:  6 ] [Damage: 18 ] -=[a noble attacks you.]=- [0 hits]

< 529h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  awful >
 A noble deftly blocks your kick with his forearm.

< 529h/718H 149v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  awful >
 [Damage: 12 ] A noble is stunned!
[Damage: 11 ] You successfully stab a noble in the heart, killing him instantly.
A noble is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A noble's death cry reverberates in your head as he falls to the ground.

< 529h/718H 149v/186V Pos: standing >

< 529h/718H 149v/186V Pos: standing >
You get a few coins from the corpse of a noble.
There were: 2 platinum coins, 17 gold coins. 

< 529h/718H 149v/186V Pos: standing >
The door seems to be closed.

< 529h/718H 149v/186V Pos: standing >
I see nothing suitable there.

< 529h/718H 149v/186V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 100% complete.
You have 8:46 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:46 left.

< 529h/718H 149v/186V Pos: standing >

< 529h/718H 149v/186V Pos: standing >
A Lavish Home
Obvious exits: -North#
A few drops of fresh blood are scattered around the area.
The corpse of a noble is lying here.
(Q)An Ambassador from the Lair of the Gibberling King wanders the city.

< 529h/718H 151v/186V Pos: standing >
Ok.

< 529h/718H 153v/186V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East -South -West

< 529h/718H 153v/186V Pos: standing >
Ok.

< 530h/718H 154v/186V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East -South# -West
A city mason is busy pretending to look busy.

< 530h/718H 153v/186V Pos: standing >
Ok.

< 530h/718H 154v/186V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from oak lumber, and
the walls are covered with silk tapestries. Even the roof is painted with
platinum leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -South
A female noble screams at you to leave her house.

< 530h/718H 153v/186V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East -South# -West
A city mason is busy pretending to look busy.

< 530h/718H 154v/186V Pos: standing >
Ok.

< 530h/718H 155v/186V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from oak lumber, and
the walls are covered with silk tapestries. Even the roof is painted with
platinum leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
A female noble screams at you to leave her house.
(Q)An Ambassador from Venan'Trut is exploring the city streets.

< 531h/718H 154v/186V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East -South -West
A city mason is busy pretending to look busy.

< 531h/718H 155v/186V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East -South# -West
A street performer juggles balls while dancing a jig.
A black crow flaps its wings and caws at you.

< 531h/718H 157v/186V Pos: standing >
Ok.

< 532h/718H 158v/186V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from cedar wood, and
the walls are covered with silk tapestries. Even the roof is painted with
silver leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -South
A noble stares at you with a condescending gaze.
A city mason stands here, examining the road for imperfections.
A small black dog stands here, sniffing away at a pile of trash.

< 532h/718H 158v/186V Pos: standing >
Are you mad!?

< 532h/718H 161v/186V Pos: standing >
[Damage: 15 ] 
< 533h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP: few scratches >
 You dodge a noble's feeble leg sweep.
-=[a noble attacks you.]=- [0 hits]

< 533h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP: few scratches >
 [Damage: 170 ] You leave a huge, red swollen lump on a noble's temple.

< 533h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  few wounds >
 -=[a noble attacks you.]=- [1 hits]
[Damage: 18 ] [Damage:  8 ] [Damage: 16 ] -=[You attack a noble.]=- [3 hits]

< 527h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  few wounds >
 
< 527h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  few wounds >
 With superb grace and ease, you intercept a noble's attack with sewing needle [poor] and counter-attack!
[Damage: 19 ] [Damage: 16 ] -=[a noble attacks you.]=- [0 hits]

< 527h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  few wounds >
 [Damage: 11 ] [Damage: 19 ] -=[You attack a noble.]=- [2 hits]

< 527h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  few wounds >
 -=[a noble attacks you.]=- [2 hits]

< 503h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 42 ] [Damage:  9 ] [Damage: 12 ] -=[You attack a noble.]=- [3 hits]

< 503h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  nasty wounds >
 
< 503h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  nasty wounds >
 With superb grace and ease, you intercept a noble's attack with sewing needle [poor] and counter-attack!
[Damage:  8 ] [Damage:  5 ] -=[a noble attacks you.]=- [0 hits]

< 503h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  nasty wounds >
 [Damage: 18 ] [Damage: 22 ] You score a CRITICAL HIT!!!!!
[Damage: 40 ] -=[You attack a noble.]=- [3 hits]

< 503h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  nasty wounds >
 A noble's sweep catches you in the side and you almost stumble.
-=[a noble attacks you.]=- [2 hits]

< 424h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP:  nasty wounds >
 [Damage: 19 ] You score a CRITICAL HIT!!!!!
[Damage: 40 ] [Damage:  4 ] -=[You attack a noble.]=- [3 hits]

< 424h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP: pretty hurt >
 
< 424h/718H 163v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: noble sta EP: pretty hurt >
 [Damage: 176 ] You split a noble's skull wide open, causing immediate death!
A noble is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
A look of horror and a silent scream are a noble's last actions in this world.

< 424h/718H 163v/186V Pos: standing >

< 425h/718H 169v/186V Pos: standing >
You get a few coins from the corpse of a noble.
There were: 3 platinum coins, 16 gold coins. 
You get a large pearl from the corpse of a noble.

< 425h/718H 173v/186V Pos: standing >
A Lavish Home
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of a noble is lying here.
A city mason stands here, examining the road for imperfections.
A small black dog stands here, sniffing away at a pile of trash.

< 426h/718H 173v/186V Pos: standing >

< 426h/718H 173v/186V Pos: standing >
You faintly hear A Drow Elf groupsay the words 'n'.

< 426h/718H 175v/186V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 426h/718H 176v/186V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.

< 426h/718H 178v/186V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf closes the door.

< 424h/718H 178v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 425h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!
You attempt to flee...
PANIC!  You couldn't escape!

< 344h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 -=[a Drow Elf attacks you.]=- [7 hits]

< 299h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 299h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf arches around your blow, and deals a brutal counterattack to YOU!
As a Drow Elf attempts to attack you, you intercept the attack with your hands and twist a Drow Elf's arm!
[Damage:  2 ] -=[You attack a Drow Elf.]=- [1 hits]
You attempt to flee...
PANIC!  You couldn't escape!

< 299h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 218h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 218h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 218h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf settles to his knees.

< 218h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: nasty wounds E: A Drow Elf kne EP: excellent >
 -=[a Drow Elf attacks you.]=- [2 hits]
You attempt to flee...
PANIC!  You couldn't escape!

< 205h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC:pretty hurt E: A Drow Elf sit EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 129h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC:pretty hurt E: A Drow Elf sit EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 129h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC:pretty hurt E: A Drow Elf sit EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 129h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC:pretty hurt E: A Drow Elf sit EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf completely sidesteps your blow, shifts his balance, and strikes back at YOU!
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] -=[You attack a Drow Elf.]=- [1 hits]

< 57h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 57h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
-=[a Drow Elf attacks you.]=- [1 hits]

< 51h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 51h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 51h/718H 179v/186V Pos: standing >
< T: Aryn TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your long flowing girth of spidersilk shattered in bits as the tortured body spasms and quivers!