The death of [53 Skald] Zij La Resistance (Orc)

in Vulm's Gem Shop

from the perspective of [44 Scoundrel] Plonus AnGEr Of The Honoured (Halfling)

<worn as a badge>    an ashen gold badge
<worn on head>       an angelic electrum helm from The Motte and Bailey of Duke Delwyn
<worn on eyes>       a gleaming ruby visor from Darkfall Forest
<worn in ear>        a beautiful diamond stud from Verspin [85%]             
<worn in ear>        a tiny amethyst earring
<worn on face>       the mask of armageddon
<worn around neck>   a sapphire necklace [poor] (glowing)
<worn around neck>   a masterly-crafted stone collar from Verspin
<worn on body>       some misshaped dragonscale cuirass from Verspin
<worn about body>    a bloody leather cloak from Vella's Bordello
<worn as quiver>     a glowing bard sack [poor] (glowing) [88%]             
<worn about waist>   a drow-made adamantium belt from Verspin
<worn on belt buckle>a gleaming adamantium belt buckle from Verspin
<attached to belt>   a spellbook [69%]             
<attached to belt>   a thick sketchbook
<worn on arms>       some bloody iron arm plates
<worn around wrist>  a spiked purple steel bracer
<worn around wrist>  a silver band with blue stones
<worn on hands>      a pair of gladiator combat gauntlets
<worn on finger>     a burnt steel band from Bandit Camp
<worn on finger>     an iron ring of lesser physical resistance
<primary weapon>     a fine diamond stiletto from Darkfall Forest (magic)
<held>               a golden lyre
<worn on legs>       a pair of adamantium leggings
<worn on feet>       a bloodied pair of plated gladiator boots

You follow Nicram.

The West Market of Verspin
Obvious exits: -N -E -S
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A wandering cleric is here, roaming the town.(Gold Aura)
A human peddler is here, making a nice profit.
Corae enters from the north.
Krey enters from the north.
Drok trots in from the north.
Org enters from the north.

< 617h/617H 111v/113V Pos: standing >
Nicram sneaks south.
You follow Nicram.

The West Market of Verspin
Obvious exits: -N -S
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Corae enters from the north.
Krey enters from the north.
Drok trots in from the north.
Org enters from the north.

< 617h/617H 110v/113V Pos: standing >
You follow Nicram.

The West Market of Verspin
Obvious exits: -N -S
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Corae enters from the north.
Aktosh sneaks in from the north.
Krey enters from the north.
Drok trots in from the north.
Org enters from the north.

< 617h/617H 109v/113V Pos: standing >
Basakal sings a song to protect him from the world.

< 617h/617H 110v/113V Pos: standing >
You quickly scan the area.
A wandering cleric who is not far off to your north.
A human peddler who is not far off to your north.
A chicken who is a brief walk away to your north.
A soldier of Verspin who is rather far off to your north.
A woman of Verspin who is rather far off to your north.
A chicken who is rather far off to your north.
A noble of Verspin who is in the distance to your north.
A mime who is a brief walk away to your south.

< 617h/617H 110v/113V Pos: standing >
Nicram sneaks south.
You follow Nicram.

The West Market of Verspin
Obvious exits: -N -S
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Corae enters from the north.
Krey enters from the north.
Drok trots in from the north.
Org enters from the north.

< 617h/617H 110v/113V Pos: standing >
You follow Nicram.

The West Market of Verspin
Obvious exits: -N -S
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Corae enters from the north.
Krey enters from the north.
Drok trots in from the north.
Org enters from the north.

< 617h/617H 109v/113V Pos: standing >
Nicram sneaks south.
You follow Nicram.

Along the West Wall
Obvious exits: -N -E
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A mime walks around here, looking foolish.(Gold Aura)
Corae enters from the north.
Liels sneaks in from the north.
Krey enters from the north.
Drok trots in from the north.
Org enters from the north.

< 617h/617H 108v/113V Pos: standing >
You quickly scan the area.
A wandering cleric who is in the distance to your north.
A human peddler who is in the distance to your north.
A puppy dog who is close by to your east.
The Incarnate of Frost who is not far off to your east.
A high guard of Verspin who is a brief walk away to your east.

< 617h/617H 108v/113V Pos: standing >
You quickly scan the area.
A wandering cleric who is in the distance to your north.
A human peddler who is in the distance to your north.
A puppy dog who is close by to your east.
The Incarnate of Frost who is not far off to your east.
A high guard of Verspin who is a brief walk away to your east.

< 617h/617H 109v/113V Pos: standing >
You follow Nicram.

Along the West Wall
Obvious exits: -E -W
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A puppy dog stands here, looking snuggly.
Corae enters from the west.
Liels sneaks in from the west.
Krey enters from the west.
Drok trots in from the west.
Org enters from the west.
You quickly scan the area.
The Incarnate of Frost who is close by to your east.
A high guard of Verspin who is not far off to your east.
A dwarven peddler who is in the distance to your east.
A mime who is close by to your west.

< 617h/617H 109v/113V Pos: standing >
Nicram sneaks east.
You follow Nicram.

Along the West Wall
Obvious exits: -E -W
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A snowman has come to life before your eyes.
Basakal sneaks in from the west.
Corae enters from the west.
Aktosh sneaks in from the west.
Krey enters from the west.
Drok trots in from the west.
Org enters from the west.

< 617h/617H 108v/113V Pos: standing >
Nicram sneaks east.
You follow Nicram.

Along the West Wall
Obvious exits: -E -W
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
Basakal sneaks in from the west.
Corae enters from the west.
Aktosh sneaks in from the west.
Krey enters from the west.
Drok trots in from the west.
Org enters from the west.

< 617h/617H 108v/113V Pos: standing >
You follow Nicram.

Along The West Wall
Obvious exits: -E -W
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Corae enters from the west.
Liels sneaks in from the west.
Krey enters from the west.
Drok trots in from the west.
Org enters from the west.
You quickly scan the area.
A dwarven peddler who is not far off to your east.
Vulm who is a brief walk away to your east.
A high guard of Verspin who is close by to your west.
The Incarnate of Frost who is not far off to your west.
A puppy dog who is a brief walk away to your west.
A mime who is rather far off to your west.

< 617h/617H 108v/113V Pos: standing >
Nicram sneaks east.
You follow Nicram.

Along the West Wall
Obvious exits: -E -W
The corpse of a captain of Verspin is lying here.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Corae enters from the west.
Krey enters from the west.
Drok trots in from the west.
Org enters from the west.

< 617h/617H 107v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You follow Nicram.

The Central Road
Obvious exits: -N -E -S -W
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
Basakal sneaks in from the west.
Corae enters from the west.
Aktosh sneaks in from the west.
Krey enters from the west.
Drok trots in from the west.
Org enters from the west.

< 617h/617H 106v/113V Pos: standing >
Nicram sneaks east.
You follow Nicram.

Vulm's Gem Shop
Obvious exits: -W
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*(Q)Vulm, the gem master of Verspin, is here.
Basakal sneaks in from the west.
Corae enters from the west.
Krey enters from the west.
Drok trots in from the west.
Org enters from the west.

< 617h/617H 105v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 106v/113V Pos: standing >
Basakal sings a song to protect him from the world.

< 617h/617H 106v/113V Pos: standing >
Liels's skin seems to turn to stone.

< 617h/617H 111v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You finish your song.

< 617h/617H 112v/113V Pos: standing >
You start playing your golden lyre and singing aloud.

< 617h/617H 112v/113V Pos: standing >

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.
Basakal's flesh melds with conjured rocks, turning it to stone.

< 617h/617H 113v/113V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Drok DemonLord - AnGEr Of The Honoured (Centaur)(large) stands in mid-air here.(Gold Aura)
Krey Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Aktosh Magister Militum of The Empire (Lich)(medium) stands in mid-air here. (casting) 
An impenetrable globe of darkness floats near Aktosh's head.
Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Corae Pontifex Maximus of The Empire (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Basakal Pontifex Maximus of The Empire (Human)(medium) stands here.(Gold Aura)
A brightly glowing torch floats near Basakal's head. (illuminating)
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*(Q)Vulm, the gem master of Verspin, is here.

< 617h/617H 113v/113V Pos: standing >
Aktosh shimmers and appears a few inches away.

< 617h/617H 113v/113V Pos: standing >
Krey looks at Vulm.

< 617h/617H 113v/113V Pos: standing >
Krey leaves west.

< 617h/617H 113v/113V Pos: standing >

< 617h/617H 113v/113V Pos: standing >
Aktosh sneaks in from the west.
Krey enters from the west.

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.
Krey stops following Aktosh.

< 617h/617H 113v/113V Pos: standing >

< 617h/617H 113v/113V Pos: standing >

< 617h/617H 113v/113V Pos: standing >
Aktosh sneaks west.

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 617h/617H 113v/113V Pos: standing >
Nicram starts casting a spell.

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.

< 617h/617H 113v/113V Pos: standing >
Corae starts casting a spell.

< 617h/617H 113v/113V Pos: standing >
Liels starts casting a spell.

< 617h/617H 113v/113V Pos: standing >
Corae completes her spell...
Corae utters the word 'enlarge'
Nicram completes his spell...
Nicram utters the words 'qaihuijar dies'
The room lights up!

< 617h/617H 113v/113V Pos: standing >
Liels completes his spell...
Liels utters the words 'qaihuijar dies'

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 617h/617H 113v/113V Pos: standing >
Liels sits down in a comfortable spot.

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.
Liels takes out his holy symbol and begins praying intently.

< 617h/617H 113v/113V Pos: standing >
Corae sits down in a comfortable spot.

< 617h/617H 113v/113V Pos: standing >
Corae opens a spell tome of putrified zombie skin and begins studying it intently.
Nicram sits down in a comfortable spot.

< 617h/617H 113v/113V Pos: standing >
Nicram stares off into space, entering a meditative trance.

< 617h/617H 113v/113V Pos: standing >
Krey sits down in a comfortable spot.

< 617h/617H 113v/113V Pos: standing >
Liels raises his holy symbol and smiles broadly.
Krey opens the lost book of Magic and begins studying it intently.
You quickly scan the area.
A dwarven peddler who is close by to your west.
A member of the Verspin cleaning crew who is not far off to your west.
A high guard of Verspin who is rather far off to your west.

< 617h/617H 113v/113V Pos: standing >
Nicram snaps out of his meditative trance, smiling placidly.

< 617h/617H 113v/113V Pos: standing >
Corae closes her book and smiles broadly.

< 617h/617H 113v/113V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
*Aktosh Magister Militum of The Empire (Lich)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Aktosh's head.
Krey Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) sits resting.(Gold Aura)
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Drok DemonLord - AnGEr Of The Honoured (Centaur)(large) stands in mid-air here.(Gold Aura)
Liels Magister Militum of The Empire (Grey Elf)(medium) sits resting.(Gold Aura)
Corae Pontifex Maximus of The Empire (Grey Elf)(large) sits resting.(Gold Aura)
Basakal Pontifex Maximus of The Empire (Human)(medium) stands here.(Gold Aura)
A brightly glowing torch floats near Basakal's head. (illuminating)
*Nicram Magister Equitum of The Empire (Human)(medium) sits resting.(Gold Aura)
*(Q)Vulm, the gem master of Verspin, is here.

< 617h/617H 113v/113V Pos: standing >
Krey closes his book and smiles broadly.

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Liels clambers to his feet.
You sit down and relax.

< 617h/617H 113v/113V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - feeblemind
( 8th circle)  5 - bigbys clenched fist
( 7th circle)  4 - fireball
               2 - dimension door
( 6th circle)  5 - lightning bolt
               1 - infravision
( 5th circle)  7 - concealment
( 4th circle)  6 - burning hands
               2 - minor creation
( 3rd circle)  9 - magic missile
( 2nd circle) 10 - mirror image

You can memorize 11 1st circle spell(s).

< 617h/617H 113v/113V Pos: sitting >
Basakal sings a song to protect him from the world.

< 617h/617H 113v/113V Pos: sitting >

< 617h/617H 113v/113V Pos: sitting >
Corae clambers to her feet.
Nicram clambers to his feet.
You clamber to your feet.

< 617h/617H 113v/113V Pos: standing >
Krey clambers to his feet.

< 617h/617H 113v/113V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
*Aktosh Magister Militum of The Empire (Lich)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Aktosh's head.
Krey Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Drok DemonLord - AnGEr Of The Honoured (Centaur)(large) stands in mid-air here.(Gold Aura)
Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Corae Pontifex Maximus of The Empire (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Basakal Pontifex Maximus of The Empire (Human)(medium) stands here.(Gold Aura)
A brightly glowing torch floats near Basakal's head. (illuminating)
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*(Q)Vulm, the gem master of Verspin, is here.

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 617h/617H 113v/113V Pos: standing >

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.

< 617h/617H 113v/113V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Nicram.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A member of the Verspin cleaning crew who is close by to your west.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.

< 617h/617H 113v/113V Pos: standing >

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A member of the Verspin cleaning crew who is close by to your west.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.

< 617h/617H 113v/113V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
*Aktosh Magister Militum of The Empire (Lich)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Aktosh's head.
Krey Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Drok DemonLord - AnGEr Of The Honoured (Centaur)(large) stands in mid-air here.(Gold Aura)
Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Corae Pontifex Maximus of The Empire (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Basakal Pontifex Maximus of The Empire (Human)(medium) stands here.(Gold Aura)
A brightly glowing torch floats near Basakal's head. (illuminating)
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*(Q)Vulm, the gem master of Verspin, is here.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A member of the Verspin cleaning crew who is close by to your west.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 617h/617H 113v/113V Pos: standing >

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 113v/113V Pos: standing >
You quickly scan the area.
A dwarven peddler who is close by to your west.
A high guard of Verspin who is rather far off to your west.
The Incarnate of Frost who is in the distance to your west.

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 617h/617H 113v/113V Pos: standing >
A Minotaur enters from the west.
An Orc enters from the west.

< 617h/617H 113v/113V Pos: standing >
An Orc suddenly attacks Aktosh!
An Orc snaps into visibility.
Aktosh snaps into visibility.

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.

< 617h/617H 113v/113V Pos: standing >
An Orc is knocked to the ground by Org's mighty bash!
A Minotaur leaves west.

< 617h/617H 113v/113V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.

< 617h/617H 113v/113V Pos: standing >
An Orc snaps into visibility.
Org attacks an Orc. [11 hits]
Aktosh snaps into visibility.

< 617h/617H 113v/113V Pos: standing >
An Orc fills with BloodLust
An Orc avoids being bashed by Drok, who loses his balance and falls.

< 617h/617H 113v/113V Pos: standing >
Corae starts casting an offensive spell.

< 617h/617H 113v/113V Pos: standing >
Aktosh snaps into visibility.
An Orc snaps into visibility.
Aktosh attacks an Orc. [0 hits]
Basakal starts casting an offensive spell.
You start chanting...

< 617h/617H 113v/113V Pos: standing >
Aktosh snaps into visibility.

< 617h/617H 113v/113V Pos: standing >
An Orc snaps into visibility.
Aktosh snaps into visibility.
An Orc attacks Aktosh. [1 hits]
Krey starts casting an offensive spell.

< 617h/617H 113v/113V Pos: standing >
Liels starts casting a spell.

< 617h/617H 113v/113V Pos: standing >
Casting: bigbys clenched fist *
Aktosh snaps into visibility.
An Orc snaps into visibility.
Tiny explosions wrack an Orc's body with pain!

< 617h/617H 113v/113V Pos: standing >
Corae completes her spell...
Corae utters the words 'buoblg qfjgpuio paie'
An Orc is encircled by a huge fist sent by Corae, which begins to crush his body.

< 617h/617H 113v/113V Pos: standing >
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Krey.
Liels completes his spell...
Liels utters the words 'pzaruio garzz'
Upon Liels's touch a soft glow flows from his hands and surrounds Aktosh.
Basakal completes his spell...
Basakal utters the words 'buoblg qrunsoqpze yugh'
Basakal's fist beats the life out of an Orc, blood pours from his body!
An Orc snaps into visibility.
Krey attacks an Orc. [1 hits]

< 617h/617H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You complete your spell...
An Orc snaps into visibility.
[Damage: 135 ] Your giant fist of force causes an Orc to stagger in agony!
Aktosh snaps into visibility.

< 617h/617H 113v/113V Pos: standing >
Krey starts casting an offensive spell.
Liels starts casting a spell.

< 617h/617H 113v/113V Pos: standing >
Basakal sings a song to protect him from the world.
Corae starts casting an offensive spell.

< 617h/617H 113v/113V Pos: standing >
Aktosh snaps into visibility.
An Orc snaps into visibility.
Tiny explosions wrack an Orc's body with pain!
An Orc snaps into visibility.
An Orc's body quivers as Org's hit strikes deep!
Org attacks an Orc. [12 hits]
Basakal starts casting an offensive spell.
You start chanting...

< 617h/617H 113v/113V Pos: standing >
Aktosh snaps into visibility.
An Orc snaps into visibility.
Aktosh attacks an Orc. [1 hits]

< 617h/617H 113v/113V Pos: standing >
Liels completes his spell...
Liels utters the words 'pzaruio garzz'
Upon Liels's touch a soft glow flows from his hands and surrounds Aktosh.

< 617h/617H 113v/113V Pos: standing >
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
An Orc snaps into visibility.
An Orc is engulfed by a shower of arcing electricity sent by Krey.

< 617h/617H 113v/113V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.
Electrical arcs continue to blacken and pincushion an Orc.
An Orc snaps into visibility.
Aktosh snaps into visibility.
An Orc attacks Aktosh. [0 hits]

< 617h/617H 113v/113V Pos: standing >
Corae completes her spell...
Corae utters the words 'bigbys crushing hand'
An Orc snaps into visibility.
An Orc is encircled by a huge fist sent by Corae, which begins to crush his body.
An Orc is incapacitated and will slowly die, if not aided.

< 617h/617H 113v/113V Pos: standing >
Basakal completes his spell...
Basakal utters the words 'buoblg qrunsoqpze yugh'
Basakal's magic fist punches an Orc into so much pulp!
An Orc's enchanted gloves of oblivion [superior] was completely destroyed by the massive blow!
An Orc's blazing suit of devil platemail [poor] was completely destroyed by the massive blow!
An Orc's moss-covered sleeves [superior] was completely destroyed by the massive blow!
An Orc's band of parting prevented [superior] was completely destroyed by the massive blow!
An Orc's boots of enchantment was completely destroyed by the massive blow!
An Orc's a steel hoop earring [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!