The death of [45 Paladin] Emil (Human)

in A Riverside Road

from the perspective of [45 Paladin] Emil (Human)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on eyes>       a stylish bone eyepatch from Arcium, the Plagued Kingdom
<worn in ear>        a large gold hoop [poor]
<worn on face>       a frozen bronze veil [76%]             
<worn around neck>   a frozen crystal pendant [89%]             
<worn around neck>   a shimmering flesh necklace [75%]             
<worn about body>    a crude brass mantle from Tribal Oasis
<worn as quiver>     a jeweled sapphire quiver from Arcium, the Plagued Kingdom
<worn on arms>       a pair of worn leather sleeves [89%]             
<worn around wrist>  a sparkling diamond bracer (magic)
<worn around wrist>  a silver hoop
<worn on hands>      some superior cured leather talons from Arcium, the Plagued Kingdom
<worn on finger>     a tarnished bronze ring (glowing)
<wielding twohanded> the great claymore of giants power (magic)
<worn on legs>       a pair of chrome-coloured shinguards
<worn on feet>       a pair of mailed yeti hide boots

Obvious exits: -North -East -South -West

< 535h/535H 86v/144V Pos: standing >
 
       MMMMM    
      MMMMMM^   
   MMMMMM^^^^^  
 MMMM^^^^^^...  
 M^^^^^@....**  
 ^^^.....*****  
 ^.^..^*******  
  ...********   
   .*******.    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 535h/535H 84v/144V Pos: standing >
 
      MMMMMM    
   MMMMMM^^^^   
 MMMM^^^^^^...  
 M^^^^^^....**  
 ^^^...@.*****  
 ^.^..^*******  
 ^...*********  
  ^.*******..   
   .******..    
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 535h/535H 82v/144V Pos: standing >
 
 ....*  
 .^@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 535h/535H 81v/144V Pos: standing >
 
 .^***  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 535h/535H 80v/144V Pos: standing >
 
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 535h/535H 78v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West

< 535h/535H 76v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/535H 77v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 535h/535H 75v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/535H 75v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/535H 76v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 535h/535H 74v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 535h/535H 72v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/535H 73v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 535h/535H 71v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -South

< 535h/535H 70v/144V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
A tiny repulsive lizard lies here ready to attack.
An evil looking black crow sits here.

< 535h/535H 69v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/535H 70v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 535h/535H 68v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/535H 69v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West

< 535h/535H 68v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South -West

< 535h/535H 66v/144V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West

< 535h/535H 65v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -West

< 535h/535H 63v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 535h/535H 62v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/535H 62v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -South

< 535h/535H 61v/144V Pos: standing >
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West

< 535h/535H 59v/144V Pos: standing >
A Dead End
   Numerous trees block the south exit here.  The trail is completely dark
from the shrouding trees which totally block out the sun.  It is hard to make
out much of anything that is here.  There is a strange sound that can be heard
from the nearby bushes.  The sound is very odd and hard to identify.  The
ground does not seem to be solid.  It continues to shift as if the ground was
covered by a pile of sticks or bones.  There is also a very strong odor that
resembles rotting corpses.  All energy in the room pulls towards the pool.
Obvious exits: -West
A strange circular pool of liquid lies hovering against the wall. (magic)

< 535h/535H 58v/144V Pos: standing >
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A strange circular pool of liquid lies hovering here. (magic)

< 535h/535H 59v/144V Pos: standing >
Someone suddenly attacks YOU!
A rabid raccoon misses you.

< 535h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sta EP: excellent >
 [Damage:  1 ] Your bash knocks a rabid raccoon to the ground!

< 535h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP: few scratches >
 [Damage:  7 ] Your fine slash strikes a rabid raccoon.
[Damage:  8 ] Your fine slash strikes a rabid raccoon.

< 535h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP:  small wounds >
 You dodge a rabid raccoon's vicious attack.

< 535h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP:  small wounds >
 Someone suddenly attacks YOU!
A rabid raccoon misses you.

< 535h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP:  small wounds >
 [Damage:  3 ] Your crude slash strikes a rabid raccoon.
[Damage:  7 ] Your fine slash strikes a rabid raccoon.

< 535h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP:  few wounds >
 You parry a rabid raccoon's lunge at you.
You deflect a rabid raccoon's blow and strike back at it!
[Damage:  9 ] Your fine slash strikes a rabid raccoon hard.

< 535h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP:  few wounds >
 [Damage:  4 ] Your crude slash strikes a rabid raccoon.
A rabid raccoon clambers to its feet.
A rabid raccoon dodges your futile attack.

< 535h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sta EP:  few wounds >
 You parry a rabid raccoon's lunge at you.
You dodge a rabid raccoon's vicious attack.
You parry a rabid raccoon's lunge at you.
A rabid raccoon's kick hits you in your side.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 [Damage:  5 ] Your slash strikes a rabid raccoon.
[Damage:  6 ] Your decent slash strikes a rabid raccoon hard.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 You parry a rabid raccoon's lunge at you.
A rabid raccoon misses you.
You block a rabid raccoon's feeble kick with your arm.
A rabid raccoon misses you.
A rabid raccoon misses you.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 [Damage:  6 ] Your decent slash strikes a rabid raccoon hard.
A rabid raccoon dodges your futile attack.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  nasty wounds >
 You parry a rabid raccoon's lunge at you.
You parry a rabid raccoon's lunge at you.
You deflect a rabid raccoon's blow and strike back at it!
[Damage:  6 ] Your slash strikes a rabid raccoon very hard.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  nasty wounds >
 The first hint of daylight can be seen on the northern horizon.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  nasty wounds >
 [Damage:  3 ] Your crude slash strikes a rabid raccoon.
[Damage:  6 ] Your slash strikes a rabid raccoon very hard.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 A rabid raccoon misses you.
You parry a rabid raccoon's lunge at you.
A rabid raccoon misses you.
You dodge a rabid raccoon's feeble leg sweep.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 [Damage:  7 ] Your fine slash seriously wounds a rabid raccoon.
You score a CRITICAL HIT!!!!!
[Damage: 23 ] Your slash critically injures a rabid raccoon.
A rabid raccoon is stunned!

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 A rabid raccoon misses you.
You block a rabid raccoon's feeble kick with your arm.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 You parry a rabid raccoon's lunge at you.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 [Damage:  6 ] Your decent slash grievously wounds a rabid raccoon.
A rabid raccoon is mortally wounded, and will die soon, if not aided.

< 527h/535H 60v/144V Pos: standing >
You parry a rabid raccoon's lunge at you.

< 527h/535H 60v/144V Pos: standing >
A rabid raccoon misses you.
You parry a rabid raccoon's lunge at you.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP: excellent >
 A Forest Opening
Obvious exits: -East
Fresh blood covers everything in the area.
A strange circular pool of liquid lies hovering here. (magic)
A rabid raccoon stands here, fighting YOU!
A rabid raccoon is lying here, mortally wounded.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP: excellent >
 [Damage:  1 ] Your bash knocks a rabid raccoon to the ground!

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sit EP: few scratches >
 [Damage:  4 ] Your slash strikes a rabid raccoon.
[Damage:  5 ] Your decent slash strikes a rabid raccoon.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sit EP: few scratches >
 You dodge a rabid raccoon's vicious attack.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sit EP: few scratches >
 Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sit EP: few scratches >
 [Damage:  3 ] Your crude slash strikes a rabid raccoon.
[Damage:  3 ] Your crude slash strikes a rabid raccoon.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sit EP:  small wounds >
 You parry a rabid raccoon's lunge at you.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sit EP:  small wounds >
 [Damage:  5 ] Your decent slash strikes a rabid raccoon.
A rabid raccoon clambers to its feet.
[Damage: 11 ] Your fine slash strikes a rabid raccoon very hard.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 You parry a rabid raccoon's lunge at you.
You dodge a rabid raccoon's feeble leg sweep.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 [Damage:  6 ] Your decent slash strikes a rabid raccoon.
[Damage:  9 ] Your fine slash strikes a rabid raccoon very hard.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 You parry a rabid raccoon's lunge at you.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your slash enshrouds a rabid raccoon in a mist of blood.
[Damage:  8 ] Your fine slash seriously wounds a rabid raccoon.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 You parry a rabid raccoon's lunge at you.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 [Damage:  3 ] Your crude slash strikes a rabid raccoon hard.
[Damage:  6 ] Your slash seriously wounds a rabid raccoon.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  awful >
 You parry a rabid raccoon's lunge at you.
You dodge a rabid raccoon's vicious attack.
You withstand a bash from a rabid raccoon, who bounces back and falls.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon ass EP:  awful >
 [Damage:  6 ] Your decent slash seriously wounds a rabid raccoon.
[Damage: 10 ] Your fine slash causes a rabid raccoon to grimace in pain.
A rabid raccoon is stunned!

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon ass EP:  bleeding, close to death >
 You parry a rabid raccoon's lunge at you.

< 527h/535H 60v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon ass EP:  bleeding, close to death >
 [Damage: 16 ] Your final slash sends a rabid raccoon's head bouncing along the ground.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 527h/535H 60v/144V Pos: standing >
the corpse of a rabid raccoon does not contain the coins.

< 527h/535H 60v/144V Pos: standing >
You don't have anything to put in it.

< 527h/535H 60v/144V Pos: standing >
You are already standing.

< 528h/535H 67v/144V Pos: standing >
A Forest Opening
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here. (magic)
A rabid raccoon is lying here, mortally wounded.

< 528h/535H 68v/144V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West

< 528h/535H 67v/144V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West

< 529h/535H 67v/144V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West

< 529h/535H 65v/144V Pos: standing >
Someone suddenly attacks YOU!
A rabid raccoon misses you.

< 529h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP: excellent >
 You dodge a bash from a rabid raccoon, who loses its balance and falls.
You parry a rabid raccoon's lunge at you.

< 529h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP: excellent >
 [Damage:  1 ] Your bash knocks a rabid raccoon to the ground!
You dive at a rabid raccoon skewering it with your great claymore of giants power.
[Damage: 72 ] 
< 529h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sit EP: pretty hurt >
 [Damage:  4 ] Your slash strikes a rabid raccoon hard.
[Damage:  9 ] Your fine slash enshrouds a rabid raccoon in a mist of blood.

< 529h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sit EP:  awful >
 You parry a rabid raccoon's lunge at you.

< 529h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sit EP:  awful >
 You dodge a rabid raccoon's vicious attack.

< 529h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sit EP:  awful >
 [Damage:  9 ] Your fine slash enshrouds a rabid raccoon in a mist of blood.
[Damage: 12 ] Your impressive slash critically injures a rabid raccoon.
A rabid raccoon is mortally wounded, and will die soon, if not aided.

< 529h/535H 66v/144V Pos: standing >
The first rays of sunlight signal that day is approaching.
A rabid raccoon misses you.

< 529h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon ass EP: excellent >
 You are already standing.

< 529h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon ass EP: excellent >
 [Damage: 11 ] Your fine slash strikes a rabid raccoon hard.
The holy power of your the great claymore of giants power replenishes your soul with holy energy!
The room lights up!
A warm feeling fills your body!

< 532h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon ass EP:  small wounds >
 You parry a rabid raccoon's lunge at you.

< 532h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon ass EP:  small wounds >
 [Damage: 12 ] Your slash strikes a rabid raccoon very hard.
A rabid raccoon clambers to its feet.
The holy power of your the great claymore of giants power replenishes your soul with holy energy!
A warm feeling fills your body!
[Damage:  2 ] Your weak slash wounds a rabid raccoon.

< 534h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  small wounds >
 You parry a rabid raccoon's lunge at you.
A rabid raccoon misses you with its clumsy kick at your chest.

< 534h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  small wounds >
 [Damage:  4 ] Your crude slash strikes a rabid raccoon.
[Damage: 10 ] Your slash strikes a rabid raccoon very hard.

< 534h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 You parry a rabid raccoon's lunge at you.

< 534h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 [Damage:  6 ] Your decent slash strikes a rabid raccoon hard.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your slash enshrouds a rabid raccoon in a mist of blood.
The holy power of your the great claymore of giants power replenishes your soul with holy energy!
A warm feeling fills your body!

< 534h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  nasty wounds >
 You parry a rabid raccoon's lunge at you.

< 534h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  nasty wounds >
 [Damage:  8 ] Your fine slash seriously wounds a rabid raccoon.
[Damage:  9 ] Your fine slash enshrouds a rabid raccoon in a mist of blood.

< 534h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  awful >
 You parry a rabid raccoon's lunge at you.
A rabid raccoon's kick hits you in your side.

< 530h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  awful >
 Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 530h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:few scratches E: raccoon sta EP:  awful >
 [Damage:  5 ] Your decent slash seriously wounds a rabid raccoon.
The holy power of your the great claymore of giants power replenishes your soul with holy energy!
You feel MUCH better!
[Damage:  6 ] Your decent slash enshrouds a rabid raccoon in a mist of blood.

< 535h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sta EP:  awful >
 You dodge a rabid raccoon's vicious attack.

< 535h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sta EP:  awful >
 The snow is coming down faster now.

< 535h/535H 66v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sta EP:  awful >
 [Damage:  9 ] Your fine slash critically injures a rabid raccoon.
A rabid raccoon is mortally wounded, and will die soon, if not aided.

< 535h/535H 66v/144V Pos: standing >
A Riverside Road
Obvious exits: -East -West
A rabid raccoon is lying here, mortally wounded.
A rabid raccoon is lying here, mortally wounded.

< 535h/535H 66v/144V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.  Daylight can be seen through some eastern brush.
The river can be reached to the south.
Obvious exits: -East# -South -West

< 535h/535H 64v/144V Pos: standing >
The brush seems to be closed.

< 535h/535H 64v/144V Pos: standing >
Someone suddenly attacks YOU!
A rabid raccoon misses you.

< 535h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 535h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 535h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sta EP: excellent >
 You feel your skill in bash improving.
[Damage:  1 ] Your bash knocks a rabid raccoon to the ground!

< 535h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP: few scratches >
 [Damage:  7 ] Your fine slash strikes a rabid raccoon.
[Damage: 12 ] Your slash strikes a rabid raccoon very hard.
The holy power of your the great claymore of giants power replenishes your soul with holy energy!
The room lights up!
You feel MUCH better!

< 535h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP:  small wounds >
 You deflect a rabid raccoon's blow and strike back at it!
[Damage: 10 ] Your fine slash strikes a rabid raccoon very hard.

< 535h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP:  few wounds >
 A Drow Elf enters from the west.

< 535h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP:  few wounds >
 [Damage:  3 ] Your crude slash strikes a rabid raccoon.
[Damage:  4 ] Your slash strikes a rabid raccoon.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 535h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP:  few wounds >
 You parry a rabid raccoon's lunge at you.

< 535h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:excellent E: raccoon sit EP:  few wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 441h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: small wounds E: raccoon sit EP:  few wounds >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 441h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: small wounds E: raccoon sit EP:  few wounds >
 You are already standing.

< 441h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: small wounds E: raccoon sit EP:  few wounds >
 A Drow Elf snaps into visibility.

< 441h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: small wounds E: raccoon sit EP:  few wounds >
 A rabid raccoon clambers to its feet.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!
[Damage:  4 ] Your crude slash strikes a rabid raccoon.
The holy power of your the great claymore of giants power replenishes your soul with holy energy!
A warm feeling fills your body!
[Damage:  6 ] Your decent slash strikes a rabid raccoon hard.

< 412h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You parry a rabid raccoon's lunge at you.
You withstand a bash from a rabid raccoon, who bounces back and falls.

< 412h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: small wounds E: raccoon ass EP:  few wounds >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 412h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: small wounds E: raccoon ass EP:  few wounds >
 A Drow Elf snaps into visibility.

< 412h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: small wounds E: raccoon ass EP:  few wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 301h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: few wounds E: raccoon ass EP:  few wounds >
 [Damage: 13 ] Your impressive slash seriously wounds a rabid raccoon.
The holy power of your the great claymore of giants power replenishes your soul with holy energy!
You feel MUCH better!
[Damage:  5 ] Your decent slash strikes a rabid raccoon hard.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 329h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: few wounds E: raccoon ass EP:  nasty wounds >
 You deflect a rabid raccoon's blow and strike back at it!
[Damage: 17 ] Your slash enshrouds a rabid raccoon in a mist of blood.

< 329h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: few wounds E: raccoon ass EP: pretty hurt >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
Your soul is engulfed by unbearable pain as a Drow Elf finishes incanting his spell.
OUCH!  That really did HURT!

< 258h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: nasty wounds E: raccoon ass EP: pretty hurt >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 258h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: nasty wounds E: raccoon ass EP: pretty hurt >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
Your soul is engulfed by unbearable pain as a Drow Elf finishes incanting his spell.
OUCH!  That really did HURT!

< 186h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: nasty wounds E: raccoon ass EP: pretty hurt >
 [Damage:  5 ] Your decent slash seriously wounds a rabid raccoon.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 186h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: nasty wounds E: raccoon ass EP:  awful >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
Your soul is engulfed by unbearable pain as a Drow Elf finishes incanting his spell.
OUCH!  That really did HURT!
A rabid raccoon misses you.

< 115h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:pretty hurt E: raccoon ass EP:  awful >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 115h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC:pretty hurt E: raccoon ass EP:  awful >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
Your soul is engulfed by unbearable pain as a Drow Elf finishes incanting his spell.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 45h/535H 64v/144V Pos: standing >
< T: Emil TP: sta TC: awful E: raccoon ass EP:  awful >
 [Damage: 10 ] Your fine slash causes a rabid raccoon to grimace in pain.
[Damage:  6 ] Your decent slash causes a rabid raccoon to grimace in pain.
A rabid raccoon is incapacitated and will slowly die, if not aided.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 45h/535H 64v/144V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your suit of golden platemail shattered in bits as the tortured body spasms and quivers!
Your legendary adamantium helmet from the Forgotten Mansion shattered in bits as the tortured body spasms and quivers!
Your blood-stained diamond signet from Enclave of the Opal Phoenix shattered in bits as the tortured body spasms and quivers!
Your coconut belt shattered in bits as the tortured body spasms and quivers!