The death of [51 Zealot] Jubek The Empire (Dwarf)

in Fertile Grasslands of the Hearth Valley

from the perspective of [56 Wildmage] Obeen La Resistance (Kobold)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the spiked crown of mental resistance [83%]             
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an enchanted earring of constitution [87%]             
<worn in ear>        a tiny endurium earring (magic) [65%]             
<worn on face>       mask of the flayed mind (magic)
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   the necklace of the icecrag royalty of intelligence (magic)
<worn on body>       the Living Necroplasm (magic)[236h 51m 32s]
<worn about body>    a blue mantle embroided with symbols of fortune [superior] (magic) [86%]             
<worn on back>       a flayed illithid-hide backpack
<worn on tail>       a tiny seashell (magic)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid [superior]
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>an orb of mental toughness (magic) (humming) [81%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a tiny elixir of potent drugs [88%]             
<worn on arms>       the armplates of the Cosmos (magic) [82%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn around wrist>  some polished endurium bracers (magic) [67%]             
<worn on hands>      the enchanted gloves of oblivion (humming) [71%]             
<worn on finger>     a bone band of infinite power (magic) (humming)
<worn on finger>     a bone band [superior] (magic) (humming)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<held>               the tome of Strahd (magic) (glowing) [74%]             
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       the cubes of protection (humming) [88%]             

[2] a medium piece of gold ore
[3] a large piece of copper ore
[2] a small piece of mithril ore
[3] a medium piece of platinum ore
[2] a rolled-up bundle of ceremonial hides (magic) (glowing)
[2] some enchanted metallic glass (magic) (glowing)
[2] a shard of volcanic stone [poor]
[2] a shard of planar granite (magic)
[2] a rare piece of glowing electrum (magic) (glowing)
[2] an ancient plank of blessed hard wood (magic)
[4] an ancient chunk of dwarven mithril
[2] a rare piece of glittering gold
a rare piece of cold-iron (magic)
a HUGE ruby
a drop of living stone (glowing)
a suit of armor covered by robes
some translucent, primordial chitin goo (magic)
[4] some ancient adamanntium
the hide of a deer
a pair of curved shin guards
a large steel fragment
a scroll of word of recall (magic) (glowing)
a suit of platinum plate bearing the crest of Pelor (magic)
a large gemstone
some drums of the south wind (glowing)
a sapphire
a large flawless diamond
[2] a large flawless topaz
a large imperfect sapphire
a tiny topaz
a long gnarled moorwood staff headed with dwarven skulls [superior] (magic) (glowing)
the third mold of the key of gnomish secrets (magic)
a tekan amulet of dragon's blood [poor] (magic)
an old necklace of cryptic runes [superior] (glowing)
a guard's longsword [poor]
a guard's platemail [superior]
a heavy suit of guard's platemail [poor]
[2] some rolled-up raw leather
[2] a strip of raw leather
a tarnished bracelet of platinum links [superior]
a wisp of pure madness (magic) (glowing)
some humming dragonscale boots from The Maze of Undead Army
a translucent cloak of the ancients of endurance (magic) (glowing)
a skull-headed staff (magic) (humming) [76%]             
a Karthian tail spike [superior] (magic)
[2] a magical essence of Charisma
[8] a dragon scale
[2] a magical essence of Intelligence
a yellow piece of magical item
a magical essence of Hitroll
[2] a bloody finger [65%]             
the sword of tormenting (magic)
the wand of the The Ethereal Plane (magic) (glowing)
a staff of golem creation (magic) (humming)
an icy potion
a glowing quill (glowing) [59%]             
a glowing quill (glowing)
[33] the opaque white potion of regeneration
[288] a slab of beef
a sphere of entrapped souls (magic)
leggings smeared with blood [78%]             
[36] a tightly rolled vellum scroll (magic)
[83] a fiery red potion
[112] the potion of spiritual protection
[99] a yellow potion
[30] an ampoule of enchanted moonrock
[3] a magical essence of HP Regen
a magical essence of Dexterity
a magical essence of Constitution
an eagle feather quill
a small plastic bag filled with drugs
[34] the dazzling blue potion of lesser battle readiness
[2] a translucent potion
a large diamond
a curved iron rod (magic)
[6] a gauze bandage
a stamina concoction
a small silver disc
a dark misty potion
a bluestone vial (magic)
a gauze tourniquet bandage
a staff of power
a yellow vial
a magical essence of Power
[5] a tightly wrapped vellum scroll named 'Fix' (magic) (glowing) (illuminating)
the gloves of the mind (magic)
a pair of bronze-plated travelling boots (magic)
a potion of thick green sludge (magic)
a grey potion
a bracelet of shadows
a rusty steel bracelet (glowing)
an old longsword (magic)
the cloak of dragonkind (magic)
the King's blade of Aravne (magic) (humming)
a magical essence of Strength
the staff of the chamberlain (magic)
a bright blue potion
an ethereal soul shard (humming) (illuminating)
a demonbone scimitar, forged by Kanchelsis (magic) (humming)
[2] some rune-covered silk (magic)
a scroll of recall
[3] an anti-matter nebula (magic) (humming)
the shroud of corruption (magic)
[3] some pitch-black obsidian (magic) (humming)
a staff of swirling smoke and flame (illuminating)
[2] a large piece of bone
a small piece of steel
[4] some tanned hides
[12] a rare piece of coldsteel (magic)
a bent steel scrap
a tightly rolled vellum recipe for the second half of an ancient amulet
a tightly rolled vellum recipe for a barbed longsword

< 972h/972H 173v/173V Pos: standing >

< 972h/972H 173v/173V Pos: standing >
You get a scroll of word of recall from a portable hole.

< 972h/972H 173v/173V Pos: standing >

< 972h/972H 173v/173V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
You start chanting...

< 972h/972H 173v/173V Pos: standing >
You complete your spell...
Bimli starts to move with uncanny speed!

< 972h/972H 173v/173V Pos: standing >
You sit down and relax.

< 972h/972H 173v/173V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  5 of  6   (   1 seconds)
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.
Noz shouts out loudly.. MOVING!!!!

< 972h/972H 173v/173V Pos: sitting >
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 972h/972H 173v/173V Pos: standing >
Noz sneaks north.
You follow Noz.

 
   .........    
  ....****...   
 ...******M**.  
 .************  
 ******@******  
 M*****P******  
 ******^****M*  
  ***********   
   *****M***    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.

< 972h/972H 171v/173V Pos: standing >
You follow Noz.

 
   .^.M....^    
  ^.........^   
 ^....****....  
 ...******M**.  
 .*****@******  
 ******P******  
 M************  
  *****^****M   
   *********    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.

< 972h/972H 169v/173V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
Noz sneaks north.
You follow Noz.

 
   ^^...^^^.    
  ..^.M....^^   
 .^.........^.  
 ^....****....  
 ...***@**M**.  
 .*****P******  
 *************  
  ***********   
   ****^****    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.

< 972h/972H 167v/173V Pos: standing >
Noz sneaks north.
You follow Noz.

 
   M^.^^^..^    
  ^^^...^^^.^   
 ...^.M....^^.  
 .^.........^.  
 ^....*@**....  
 ...***P**M**.  
 .************  
  ***********   
   *********    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.

< 972h/972H 166v/173V Pos: standing >
Noz sneaks west.
You follow Noz.

 
   .M^.^^^..    
  .^^^...^^^.   
 ....^.M....^^  
 ..^.........^  
 ^^....@P**...  
 ....******M**  
 ..***********  
  ***********   
   *********    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the east.

< 972h/972H 166v/173V Pos: standing >
You follow Noz.

 
   ..M^.^^^.    
  ..^^^...^^^   
 ^....^.M....^  
 ...^.........  
 .^^...@****..  
 ^....********  
 ...**********  
  ***********   
   *********    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the east.

< 972h/972H 166v/173V Pos: standing >
Noz sneaks north.
You follow Noz.

 
   ^M..^.^^.    
  M..M^.^^^..   
 ^..^^^...^^^.  
 ^....^.M....^  
 ...^..@......  
 .^^...P****..  
 ^....********  
  ..*********   
   *********    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.

< 972h/972H 165v/173V Pos: standing >
Noz sneaks north.
You follow Noz.

 
   .^..M^.^^    
  ^^M..^.^^.^   
 .^M.M^.^^^..^  
 ^..^^^...^^^.  
 ^....^@M....^  
 ...^..P......  
 .^^....****..  
  ....*******   
   .********    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.

< 972h/972H 164v/173V Pos: standing >
Noz sneaks north.
You follow Noz.

 
   ^^.^...^^    
  ..^..M^.^^M   
 .^^M..^.^^.^M  
 .^M.M^.^^^..^  
 ^..^^^@..^^^.  
 ^....^PM....^  
 ...^.........  
  ^^....****.   
   ...******    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.

< 972h/972H 164v/173V Pos: standing >
You follow Noz.

 
   ...^....^    
  ^^^.^...^^.   
 ...^..M^.^^M^  
 .^^M..^.^^.^M  
 .^M.M^@^^^..^  
 ^..^^^P..^^^.  
 ^....^.M....^  
  ..^........   
   ^....****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.

< 972h/972H 163v/173V Pos: standing >
Noz sneaks west.
You follow Noz.

 
   ^...^....    
  .^^^.^...^^   
 P...^..M^.^^M  
 ..^^M..^.^^.^  
 M.^M.M@P^^^..  
 .^..^^^...^^^  
 .^....^.M....  
  ...^.......   
   ^^....***    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.

< 972h/972H 162v/173V Pos: standing >
Noz sneaks north.
You follow Noz.

 
   ^^.^^^.^^    
  ^^...^....^   
 ..^^^.^...^^.  
 P...^..M^.^^M  
 ..^^M.@^.^^.^  
 M.^M.MP.^^^..  
 .^..^^^...^^^  
  ^....^.M...   
   ..^......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.

< 972h/972H 163v/173V Pos: standing >
Noz sneaks north.
You follow Noz.

 
   .^.^^.^^M    
  ^^^.^^^.^^^   
 ^^^...^....^M  
 ..^^^.^...^^.  
 P...^.@M^.^^M  
 ..^^M.P^.^^.^  
 M.^.MM^.^^^..  
  ^..^^^...^^   
   ....^.M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.

< 972h/972H 162v/173V Pos: standing >
Noz sneaks west.
You follow Noz.

 
   ^.^.^^.^^    
  .^^^.^^^.^^   
 ^^^^...^....^  
 ...^^^.^...^^  
 ^P...^@PM^.^^  
 ...^^M..^.^^.  
 .M.^.MM^.^^^.  
  .^..^^^...^   
   ^....^.M.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.

< 972h/972H 161v/173V Pos: standing >
Noz sneaks west.
You follow Noz.

 
   ^^.^.^^.^    
  ^.^^^.^^^.^   
 .^^^^...^....  
 ....^^^.^...^  
 .^P...@P.M^.^  
 ....^^M..^.^^  
 ^.M.^.MM^.^^^  
  M.^..^^^...   
   .^....^.M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the east.

< 972h/972H 161v/173V Pos: standing >
You follow Noz.

 
   ^^^.^.^^.    
  ^^.^^^.^^^.   
 ..^^^^...^...  
 ^....^^^.^...  
 ^.^P..@P..M^.  
 ^....^^M..^.^  
 ^^.M.^.MM^.^^  
  .M.^..^^^..   
   M.^....^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the east.

< 972h/972H 160v/173V Pos: standing >
Noz sneaks west.
You follow Noz.

 
   .^^^.^.^^    
  ^^^.^^^.^^^   
 +..^^^^...^..  
 +^....^^^.^..  
 +^.^P.@P^..M^  
 +^....^^M..^.  
 +^^.M.^.MM^.^  
  ..M.^..^^^.   
   MM.^....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.

< 972h/972H 159v/173V Pos: standing >
Noz sneaks west.
You follow Noz.

 
   ..^^^.^.^    
  +^^^.^^^.^^   
 M+..^^^^...^.  
 M+^....^^^.^.  
 M+^.^P@P.^..M  
 *+^....^^M..^  
 *+^^.M.^.MM^.  
  +..M.^..^^^   
   .MM.^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the east.

< 972h/972H 158v/173V Pos: standing >
Noz sneaks west.
You follow Noz.

 
   +..^^^.^.    
  .+^^^.^^^.^   
 .M+..^^^^...^  
 .M+^....^^^.^  
 MM+^.^@P..^..  
 M*+^....^^M..  
 **+^^.M.^..M^  
  ^+..M.^..^^   
   +.MM.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Rexx (Orc)(medium) stands in mid-air here, fighting a Dwarf.
A Dwarf (medium) Legionary of The Empire stands with a stunned look in mid-air here, fighting Rexx.
A gnomish grenadier is lying, floating here, fighting Rexx.
Bimli sneaks in from the east.

< 972h/972H 159v/173V Pos: standing >
A Dwarf seems to be trying to shake off her woozy feeling.
A dark shroud encases Noz as he charges into battle.
A Dwarf is knocked to the ground by Noz's mighty bash!

< 972h/972H 160v/173V Pos: standing >
A gnomish grenadier attacks Rexx. [0 hits]

< 972h/972H 165v/173V Pos: standing >
Noz attacks a Dwarf. [4 hits]

< 972h/972H 167v/173V Pos: standing >
Rexx suffers from contact with the aura about a Dwarf.
Rexx suffers from contact with the aura about a Dwarf.
Rexx suffers from contact with the aura about a Dwarf.
Rexx's Soulsword glows suddenly!
Rexx points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as her soul is viciously attacked by Rexx.
Rexx attacks a Dwarf. [3 hits]

< 972h/972H 168v/173V Pos: standing >
A Dwarf says 'May your bloodshed be a willing sacrifice!
A Dwarf attacks Rexx. [0 hits]

< 972h/972H 171v/173V Pos: standing >
You start chanting...

< 972h/972H 173v/173V Pos: standing >
Casting: chaotic ripple 

< 972h/972H 173v/173V Pos: standing >
You complete your spell...
[Damage: 124 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Dwarf.
Darkness flows from the rift encasing a Dwarf in an impenetrable shell.
A Dwarf seems to be blinded!
[Damage: 61 ] BOOOOOOOOOM!
a Dwarf explodes in flames as a GIGANTIC fireball engulfs him.
[Damage: 43 ] Twin bolts of writhing power slam into a Dwarf's chest.
Ice crystals form around a Dwarf as intense cold causes her body to freeze.
[Damage: 52 ] Twin bolts of writhing power slam into a Dwarf's chest.

< 1083h/972H 173v/173V Pos: standing >
A gnomish grenadier attacks Rexx. [0 hits]

< 1083h/972H 173v/173V Pos: standing >
Noz's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Dwarf!
A Dwarf screams in utter terror as he is damned by Noz's God.
Noz attacks a Dwarf. [4 hits]
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1083h/972H 173v/173V Pos: standing >
You complete your spell...
[Damage: 38 ] Your missile of force hits a Dwarf soundly.
[Damage: 41 ] Your missile of force hits a Dwarf soundly.
[Damage: 44 ] Your missile of force hits a Dwarf soundly.
[Damage: 41 ] Your missile of force hits a Dwarf soundly.

< 1147h/972H 173v/173V Pos: standing >
Rexx suffers from contact with the aura about a Dwarf.
Rexx suffers from contact with the aura about a Dwarf.
Rexx suffers from contact with the aura about a Dwarf.
Rexx attacks a Dwarf. [3 hits]

< 1147h/972H 173v/173V Pos: standing >
You start chanting...

< 1147h/972H 173v/173V Pos: standing >
A gnomish grenadier attacks Rexx. [1 hits]

< 1147h/972H 173v/173V Pos: standing >
Casting: solbeeps missile barrage 

< 1147h/972H 173v/173V Pos: standing >
You complete your spell...
[Damage: 39 ] Your force missile slams into a Dwarf, leaving nothing but a bloody mess.
A Dwarf's wings of the shadow dragon [superior] was completely destroyed by the massive blow!
A Dwarf's a blue dragon's eye pendant [poor] was completely destroyed by the massive blow!
A Dwarf's ring of the Tentabeast [superior] was completely destroyed by the massive blow!
A Dwarf's jeweled limestone quiver was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.