The death of [ 1 Warrior] Pontiak (Dwarf)

in Rugged Hills of the Hearth Valley

from the perspective of [ 1 Warrior] Pontiak (Dwarf)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a boar skin cloak
<worn about waist>   a duergar skin belt
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<primary weapon>     a long steel sword
<worn on feet>       a pair of studded leather boots

  MMMMM^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 8h/25H 81v/106V Pos: standing >
 
  ^M^^.M^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^DD^@MMMMM  
 MMMMM^MMMMM  
 M^DMMPMMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 8h/25H 79v/106V Pos: standing >
 
  MMMM^M^M^   
 MMMMM^MMMM^  
 M^DD^^MMMMM  
 MMMMM@MMMMM  
 M^DMMPMMMMM  
 MMMMM^^MMMM  
  ^MM^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Teru trots in from the south.

< 8h/25H 77v/106V Pos: standing >
Teru trots north.

< 9h/25H 77v/106V Pos: standing >
 
  ^M^^.M^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^DD^@MMMMM  
 MMMMM^MMMMM  
 M^DMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 9h/25H 75v/106V Pos: standing >
 
  M^M^^.M^^   
 MMMMMM^M^M^  
 MMMMMM^MMMM  
 MM^DD@^MMMM  
 MMMMMM^MMMM  
 MM^DMM^MMMM  
  MMMMM^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 9h/25H 72v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 9h/25H 72v/106V Pos: standing >
 
  MM^M^^.M^   
 MMMMMMM^M^M  
 MMMMMMM^MMM  
 MMM^D@^^MMM  
 MMMMMMM^MMM  
 MMM^DMM^MMM  
  ^MMMMM^^M   
Rugged Hills of the Hearth Valley
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a mountaineer is lying here.
The corpse of a Human is lying here.

< 9h/25H 71v/106V Pos: standing >
 
  MMM^M^^.M   
 MMMMMMMM^M^  
 MMMMMMMM^MM  
 MMMM^@D^^MM  
 ^MMMMMMM^MM  
 ^MMM^DMM^MM  
  ^^MMMMM^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 9h/25H 68v/106V Pos: standing >
 
  MM^M^^.M^   
 MMMMMMM^M^M  
 MMMMMMM^MMM  
 MMM^D@^^MMM  
 MMMMMMM^MMM  
 MMM^DMM^MMM  
  ^MMMMM^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 9h/25H 66v/106V Pos: standing >
You can't make out much detail in the dark with just infravision..
The corpse of a mountaineer is made of flesh and appears to be of average quality.
The corpse of a mountaineer has an item value of 1.
You can't make out much detail in the dark with just infravision..

< 10h/25H 68v/106V Pos: standing >
 
  MMM^M^^PM   
 MMMMMMMM^M^  
 MMMMMMMM^MM  
 MMMM^@D^^MM  
 ^MMMMMMM^MM  
 ^MMM^DMM^MM  
  ^^MMMMM^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 10h/25H 65v/106V Pos: standing >
You can't make out much detail in the dark with just infravision..

< 10h/25H 66v/106V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.

< 10h/25H 66v/106V Pos: standing >
You quickly scan the area.
Choron who is close by to your west.
Teru who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.

< 10h/25H 66v/106V Pos: standing >
Choron enters from the west.

< 10h/25H 67v/106V Pos: standing >
Choron leaves east.

< 10h/25H 67v/106V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
The corpse of a Grey Elf is lying here.
A few drops of fresh blood are scattered around the area.
Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 10h/25H 67v/106V Pos: standing >
You quickly scan the area.
Choron who is rather far off to your east.
A Kobold who is in the distance to your east.

< 11h/25H 68v/106V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 11h/25H 69v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Daeros is made of flesh and appears to be of slightly above average quality.
The corpse of Daeros has an item value of 1.
It appears to be the corpse of Daeros.
Nothing.

< 11h/25H 69v/106V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.

< 11h/25H 69v/106V Pos: standing >
Bash who?

< 12h/25H 72v/106V Pos: standing >
 
  MMM^M^^.M   
 MMMMMMMM^M^  
 MMMMMMMM^MM  
 MMMM^@D^PMM  
 ^MMMMMMM^MM  
 ^MMM^DMM^MM  
  ^^MMMMM^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 12h/25H 71v/106V Pos: standing >
Choron enters from the east.

< 12h/25H 72v/106V Pos: standing >
 
  MM^M^^.M^   
 MMMMMMM^M^M  
 MMMMMMM^MMM  
 MMM^D@^^MMM  
 MMMMMMM^MMM  
 MMM^DMM^MMM  
  ^MMMMM^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 12h/25H 69v/106V Pos: standing >
 
  M^M^^.M^^   
 MMMMMM^M^M^  
 MMMMMM^MMMM  
 MM^DD@^MMMM  
 MMMMMM^MMMM  
 MM^DMM^MMMM  
  MMMMM^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 12h/25H 67v/106V Pos: standing >
 
  ^M^^.M^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^DD^@MMMMM  
 MMMMM^MMMMM  
 M^DMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 12h/25H 64v/106V Pos: standing >
 
  M^M^^.M^^   
 MMMMMM^M^M^  
 MMMMMM^MMMM  
 MM^DD@^MMMM  
 MMMMMM^MMMM  
 MM^DMM^MMMM  
  MMMMM^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 12h/25H 62v/106V Pos: standing >
 
  MM^M^^.M^   
 MMMMMMM^M^M  
 MMMMMMM^MMM  
 MMM^D@^^MMM  
 MMMMMMM^MMM  
 MMM^DMM^MMM  
  ^MMMMM^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 12h/25H 59v/106V Pos: standing >
 
  MMM^M^^.M   
 MMMMMMMM^M^  
 MMMMMMMM^MM  
 MMMM^@D^^MM  
 ^MMMMMMM^MM  
 ^MMM^DMM^MM  
  ^^MMMMM^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 12h/25H 57v/106V Pos: standing >
You quickly scan the area.
A gnoll who is almost out of sight to your north.
A saddled white drake who is not far off to your south.
Choron who is close by to your west.
Morrigu who is not far off to your west.
Teru who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 12h/25H 57v/106V Pos: standing >
 
  MMM^M^^.M   
 MMMMMMMM^M^  
 MMMMMMMM^MM  
 MMMM^@D^^MM  
 ^MMMMMMM^MM  
 ^MMM^DMM^MM  
  ^^MMMMM^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 12h/25H 58v/106V Pos: standing >
 
  MM^M^^.M^   
 MMMMMMM^M^M  
 MMMMMMM^MMM  
 MMM^D@^^MMM  
 MMMMMMM^MMM  
 MMM^DMM^MMM  
  ^MMMMM^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 13h/25H 55v/106V Pos: standing >
 
  M^M^^.M^^   
 MMMMMM^M^M^  
 MMMMMM^MMMM  
 MM^DD@^MMMM  
 MMMMMM^MMMM  
 MM^DMM^MMMM  
  MMMMM^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 13h/25H 52v/106V Pos: standing >
 
  ^M^^.M^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^DD^@MMMMM  
 MMMMM^MMMMM  
 M^DMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 13h/25H 50v/106V Pos: standing >
 
  ^^^^^....   
 M^M^^M^^^^.  
 MMMMM^M^M^.  
 MMMMM@MMMM^  
 M^DD^^MMMMM  
 MMMMM^MMMMM  
  ^DMM^MMMM   
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -North -East -South -West

< 13h/25H 48v/106V Pos: standing >
 
  ^.M.....*   
 M^^^^^.....  
 M^M^^M^^^^.  
 MMMMM@M^M^.  
 MMMMM^MMMM^  
 M^DD^^MMMMM  
  MMMM^MMMM   
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -North -East -South -West

< 13h/25H 45v/106V Pos: standing >
 
  ...******   
 ^^.M.....**  
 M^^^^^.....  
 M^M^^@^^^^.  
 MMMMM^M^M^.  
 MMMMM^MMMM^  
  ^DD^^MMMM   
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
A hungry owlbear stalks through here, looking for something to eat.

< 13h/25H 44v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 13h/25H 44v/106V Pos: standing >
 
  ^.M.....*   
 M^^^^^.....  
 M^M^^M^^^^.  
 MMMMM@M^M^.  
 MMMMM^MMMM^  
 M^DD^^MMMMM  
  MMMM^MMMM   
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -North -East -South -West

< 13h/25H 43v/106V Pos: standing >
 
  ...******   
 ^^.M.....**  
 M^^^^^.....  
 M^M^^@^^^^.  
 MMMMM^M^M^.  
 MMMMM^MMMM^  
  ^DD^^MMMM   
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
A hungry owlbear stalks through here, looking for something to eat.

< 13h/25H 42v/106V Pos: standing >
   This massive beast has the body of a bear with the head and beak
of an owl.  It has two huge antlers that spring up out of its head
and has strange feathers growing from different parts of its body.
A hungry owlbear appears to be Carnivore and is in excellent condition.
He's large in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..


< 14h/25H 45v/106V Pos: standing >
 
  ^.M.....*   
 M^^^^^.....  
 M^M^^M^^^^.  
 MMMMM@M^M^.  
 MMMMM^MMMM^  
 M^DD^^MMMMM  
  MMMM^MMMM   
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -North -East -South -West
Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.
Choron Magister Equitum of The Empire (Gnome)(small) stands in mid-air here.
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
Choron leaves north.
Teru trots north.

< 14h/25H 44v/106V Pos: standing >
 
  ^^^^^....   
 M^M^^P^^^^.  
 MMMMM^M^M^.  
 MMMMM@MMMM^  
 M^DD^^MMMMM  
 MMMMM^MMMMM  
  ^DMM^MMMM   
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -North -East -South -West

< 14h/25H 41v/106V Pos: standing >
 
  ^M^^M^^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^DD^@MMMMM  
 MMMMM^MMMMM  
 M^DMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 14h/25H 39v/106V Pos: standing >

< 15h/25H 41v/106V Pos: standing >
Choron enters from the north.
Teru trots in from the north.

< 15h/25H 42v/106V Pos: standing >
Choron leaves south.
Teru trots south.

< 15h/25H 42v/106V Pos: standing >
Teis enters from the west.

< 16h/25H 49v/106V Pos: standing >
Teis leaves south.

< 16h/25H 50v/106V Pos: standing >
 
  ^M^^M^^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^DD^@MMMMM  
 MMMMM^MMMMM  
 M^DMMPMMMMM  
  MMMMP^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 17h/25H 53v/106V Pos: standing >
You quickly scan the area.
A hungry owlbear who is a brief walk away to your north.
A Goblin who is not far off to your south.
An air elemental who is not far off to your south.
An air elemental who is not far off to your south.
A Kobold who is not far off to your south.
A Kobold who is not far off to your south.
A Kobold who is not far off to your south.
A Kobold who is not far off to your south.
A Kobold who is not far off to your south.
Teis who is not far off to your south.
Morrigu who is not far off to your south.
Teru who is not far off to your south.
Choron who is not far off to your south.
A shambling mound who is not far off to your south.
A shambling mound who is not far off to your south.
A shambling mound who is not far off to your south.
A shambling mound who is not far off to your south.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 17h/25H 55v/106V Pos: standing >
The insects of the area seem to be called away to the south...

< 18h/25H 56v/106V Pos: standing >
 
  MMMM^M^M^   
 MMMMM^MMMM^  
 M^DD^^MMMMM  
 MMMMM@MMMMM  
 M^DMMPMMMMM  
 MMMMM^^MMMM  
  ^MM^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 18h/25H 54v/106V Pos: standing >
 
  MMMM^MMMM   
 M^DD^^MMMMM  
 MMMMM^MMMMM  
 M^DMM@MMMMM  
 MMMMMP^MMMM  
 .^MM^^^MMMM  
  ^^M^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Goblin (small) La Resistance stands in mid-air here, fighting Choron.
An air elemental crouches in mid-air here, fighting Choron. (minion) 
An air elemental crouches in mid-air here, fighting Choron. (minion) 
A Kobold (small) La Resistance stands in mid-air here.
Teis Legionary of The Empire (Human)(medium) stands here. (casting) 
Teru Legionary of The Empire (Centaur)(large) is lying in mid-air here, fighting someone.
Choron Magister Equitum of The Empire (Gnome)(small) stands in mid-air here, fighting a Goblin.
A shambling mound stands in mid-air here, fighting Teru. (minion) 
A shambling mound stands in mid-air here, fighting Teru. (minion) 
A shambling mound stands in mid-air here, fighting Teru. (minion) 
A shambling mound stands in mid-air here, fighting Teru. (minion) 
A shambling mound stands in mid-air here, fighting Teru. (minion) 

< 18h/25H 52v/106V Pos: standing >
A shambling mound misses Teru.
A shambling mound misses Teru.

< 18h/25H 52v/106V Pos: standing >
A Goblin parries Choron's lunge at him.
Choron's bludgeon grazes a Goblin.
Choron's weak bludgeon grazes a Goblin.
A Goblin attempts to flee.
A Goblin leaves south.

< 18h/25H 53v/106V Pos: standing >
Someone dodges Teru's attack.
Teru misses someone.

< 18h/25H 53v/106V Pos: standing >
Teis completes his spell...
Teis utters the words 'iahjcandusg hajqp'
Teis gently touches Choron's body, and his wounds begin to heal!
A Goblin places Tiamat's poison tail stinger in the back of Choron, resulting in some strange noises and some blood.
A Goblin places the dagger of ages [poor] in the back of Choron, resulting in some strange noises and some blood.
With a swift tug a Goblin wrenches the weapon free, ramming it into Choron's spine!
A Goblin places the dagger of ages [poor] in the back of Choron, resulting in some strange noises and some blood.

< 18h/25H 53v/106V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves north.

< 18h/25H 55v/106V Pos: standing >
Teis starts casting a spell.

< 18h/25H 55v/106V Pos: standing >
An air elemental misses Choron.
A Goblin enters from the north.

< 19h/25H 55v/106V Pos: standing >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a Goblin!
A sea of arachnids and insects consume and overwhelm you!
Your consciousness begins to fade in and out as your mortality slips away.....

< -10h/25H 55v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -10h/25H 55v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/25H 55v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/25H 55v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/25H 55v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/25H 55v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/25H 55v/106V Pos: on your ass >
It's cool out here.

< -10h/25H 55v/106V Pos: on your ass >
The snow is coming down faster now.

< -10h/25H 55v/106V Pos: on your ass >

< -10h/25H 55v/106V Pos: on your ass >

< -10h/25H 55v/106V Pos: on your ass >

< -10h/25H 55v/106V Pos: on your ass >

< -10h/25H 55v/106V Pos: on your ass >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< -10h/25H 55v/106V Pos: on your ass >
You begin to regenerate rapidly.

< -10h/25H 55v/106V Pos: on your ass >
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.

< 9h/25H 55v/106V Pos: on your ass >
Out of nowhere, a Goblin stabs you in the back, RIP...
Your thick leather gloves was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!
Your pair of studded leather leggings was completely destroyed by the massive blow!