The death of [36 Elementalist] Aveathor AnGEr Of The Honoured (Grey Elf)

in A Large Courtyard

from the perspective of [36 Elementalist] Aveathor AnGEr Of The Honoured (Grey Elf)

<worn as a badge>    a blood red tear insignia
<worn on head>       a silver tiara embedded with amethysts [superior] (magic)
<worn on eyes>       a feathered leather eyepatch (illuminating)
<worn in ear>        a pale magenta earring [poor] (glowing)
<worn around neck>   a pleasant necklace of flowers [85%]             
<worn around neck>   an icy ivory necklace
<worn on body>       an incomplete suit of chainmail of the elements (magic) (glowing)
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a knight's dragonscale girth from Faerie Realm
<worn around wrist>  a golden elven bracelet
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<held>               a wooden earth totem (illuminating)
<held>               a marbled quartz totem (magic)
<worn on legs>       some fine flesh greaves
<worn on feet>       some gleaming bone moccasins from The Savannah of Broken Trusts


< 277h/277H 175v/175V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.

< 277h/277H 175v/175V Pos: standing >
Terru starts casting a spell.

< 277h/277H 175v/175V Pos: standing >
A young girl attacks an onyx griffon. [0 hits]
You start chanting...

< 277h/277H 175v/175V Pos: standing >
Terru completes his spell...
Terru utters the words 'ghaiz gtui'
A young girl's skin seems to turn to stone.
A young girl attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: standing >
Casting: greater mending 
An onyx griffon attacks a young girl. [1 hits]
Terru attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: standing >
A young girl is incapacitated and will slowly die, if not aided.
An onyx griffon attacks a young girl. [1 hits]

< 277h/277H 175v/175V Pos: standing >
You complete your spell...
You point at Terru.
Terru shudders as an immense rush of life flows into his body!

< 277h/277H 175v/175V Pos: standing >
A young girl attacks an onyx griffon. [0 hits]
You sit down and relax.

< 277h/277H 175v/175V Pos: sitting >
The gods ignore you.

< 277h/277H 175v/175V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               2 - greater mending
( 5th circle)  3 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               4 - scorching touch
( 3rd circle)  4 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
               1 - reveal spirit essence
( 1st circle)  8 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    8 seconds:  ( 5th) molten spray
   16 seconds:  ( 5th) molten spray
   24 seconds:  ( 5th) molten spray
   32 seconds:  ( 6th) greater mending
   41 seconds:  ( 6th) greater mending
   50 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 277h/277H 175v/175V Pos: sitting >
You start meditating...

< 277h/277H 175v/175V Pos: sitting >
Terru attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: sitting >
Terru gives an order to his followers.
A young girl starts casting an offensive spell.

< 277h/277H 175v/175V Pos: sitting >
You have finished memorizing molten spray.

< 277h/277H 175v/175V Pos: sitting >
An onyx griffon assists an onyx griffon heroically.
An onyx griffon suddenly attacks a young girl!

< 277h/277H 175v/175V Pos: sitting >
An onyx griffon attacks a young girl. [2 hits]

< 277h/277H 175v/175V Pos: sitting >
A young girl completes her spell...
A young girl's fist beats the life out of an onyx griffon, blood pours from its body!

< 277h/277H 175v/175V Pos: sitting >
A young girl attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: sitting >
Terru attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: sitting >
Terru gives an order to his followers.
A young girl starts casting an offensive spell.

< 277h/277H 175v/175V Pos: sitting >
A young girl completes her spell...
A young girl's fist beats the life out of an onyx griffon, blood pours from its body!
A young girl attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: sitting >
An onyx griffon attacks a young girl. [2 hits]

< 277h/277H 175v/175V Pos: sitting >
An onyx griffon kicks a young girl in the stomach, rendering her breathless.
An onyx griffon attacks a young girl. [2 hits]

< 277h/277H 175v/175V Pos: sitting >
Terru attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: sitting >
A young girl slumps to the ground.

< 277h/277H 175v/175V Pos: sitting >
You have finished memorizing molten spray.

< 277h/277H 175v/175V Pos: sitting >
A young girl attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: sitting >
Terru gives an order to his followers.
A young girl starts casting an offensive spell.

< 277h/277H 175v/175V Pos: sitting >
An onyx griffon crushes a young girl's skull.  a young girl instantly collapses, lifeless.
A young girl is dead! R.I.P.
A look of horror and a silent scream are a young girl's last actions in this world.
A young girl quickly returns to the plane from whence they were summoned...
A young girl stops following Terru.
A young girl stops invoking abruptly!

< 277h/277H 175v/175V Pos: sitting >
Terru attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: sitting >
You have finished memorizing molten spray.
An onyx griffon attacks Terru. [2 hits]

< 277h/277H 175v/175V Pos: sitting >
Terru gives an order to his followers.

< 277h/277H 175v/175V Pos: sitting >
An onyx griffon assists an onyx griffon heroically.
An onyx griffon suddenly attacks Terru!

< 277h/277H 175v/175V Pos: sitting >

< 277h/277H 175v/175V Pos: sitting >
Terru attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: sitting >
You have finished memorizing greater mending.

< 277h/277H 175v/175V Pos: sitting >
The little girl cries softly, wiping away tears with her hand.

< 277h/277H 175v/175V Pos: sitting >
An onyx griffon whacks Terru in the side with a sound kick.
An onyx griffon attacks Terru. [2 hits]
You stop meditating.
Whom do you wish to grope??

< 277h/277H 175v/175V Pos: sitting >
Your group consists of ( 3/30):
( Head)   146/260   hit,  135/135  move Terru
(Front)   277/277   hit,  175/175  move Aveathor
(Front)    -3/199   hit,  144/145  move a young girl

< 277h/277H 175v/175V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.

< 277h/277H 175v/175V Pos: standing >

< 277h/277H 175v/175V Pos: standing >
An onyx griffon almost sweeps Terru off of his feet with a well placed leg sweep.
An onyx griffon's mighty kick sends Terru crashing into the wall!
An onyx griffon attacks Terru. [2 hits]

< 277h/277H 175v/175V Pos: standing >
You start chanting...

< 277h/277H 175v/175V Pos: standing >
An onyx griffon attacks Terru. [2 hits]

< 277h/277H 175v/175V Pos: standing >
Casting: greater mending 

< 277h/277H 175v/175V Pos: standing >
Terru attacks an onyx griffon. [0 hits]

< 277h/277H 175v/175V Pos: standing >
You complete your spell...
You point at a young girl.
A young girl shudders as an immense rush of life flows into her body!

< 277h/277H 175v/175V Pos: standing >
A young girl says in gnome 'I must assist my master!'
A young girl suddenly attacks an onyx griffon!

< 277h/277H 175v/175V Pos: standing >
Snapping ribs can be heard as an onyx griffon caves in Terru's chest with a fearsome blow.
Terru makes a magical gesture, sending a young girl back to the nether plane.
A young girl stops following Terru.
Terru is dead! R.I.P.
Terru's death cry reverberates in your head as he falls to the ground.
You stop following Terru.
Your group has been disbanded.

< 277h/277H 175v/175V Pos: standing >
But you are a member of no group?!

< 277h/277H 175v/175V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 277h/277H 175v/175V Pos: standing >

< 277h/277H 175v/175V Pos: standing >
An onyx griffon attempts to flee.
An onyx griffon leaves north.

< 277h/277H 175v/175V Pos: standing >
Autosaving...

< 277h/277H 175v/175V Pos: standing >

< 277h/277H 175v/175V Pos: standing >
An onyx griffon enters from the north.

< 277h/277H 175v/175V Pos: standing >
An onyx griffon suddenly attacks YOU!

< 265h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC:few scratches E: onyx sta EP: pretty hurt >
 An onyx griffon assists an onyx griffon heroically.
An onyx griffon suddenly attacks YOU!
You feel your skin soften and return to normal.
OUCH!  That really did HURT!
You start chanting...

< 222h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: onyx sta EP: pretty hurt >
 Casting: molten spray 

< 222h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: onyx sta EP: pretty hurt >
 You complete your spell...
You point at an onyx griffon.
[Damage: 135 ] Your blast of molten spray slams into an onyx griffon, burning holes into its flesh.

< 222h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: onyx sta EP:  awful >
 -=[You attack an onyx griffon.]=- [0 hits]

< 222h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: onyx sta EP:  awful >
 But you are a member of no group?!

< 222h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: onyx sta EP:  awful >
 OUCH!  That really did HURT!
OUCH!  That really did HURT!
An onyx griffon's sweep catches you in the side and you almost stumble.
-=[an onyx griffon attacks you.]=- [2 hits]
You start chanting...

< 137h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: nasty wounds E: onyx sta EP:  awful >
 You complete your spell...
You point at an onyx griffon.
[Damage: 157 ] Your blast of molten spray slams into an onyx griffon, burning holes into its flesh.

< 137h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: nasty wounds E: onyx sta EP:  awful >
 -=[an onyx griffon attacks you.]=- [2 hits]
You attempt to flee...
Along the Highest Wall
   The southern wall of the royal castle of Valois shoots toward the sky. The
castle wall at the peak is thirty feet. The strong wall was neatly constructed
and the royal house spared no expense at making it perfect. The neatly carved
black stones are very smooth. They lay on top of each other perfectly which
means that they've been cut and shaved into a perfect proportional horizontal
building block. Paved cobblestones make up the road and allows easy traveling
for caravans and wagons. Sounds of guards patrolling the parapets gently puts
a stir in the air. During all times of the day this road is busy. Merchants,
warriors, and passing caravans run on this road. They belong to the lords
surrounding the great castle who are as powerful as they are wealthy. They've
immense wealth as retainers to the king of the castle. The wind sends some
dirt into the air.
Obvious exits: -North# -East -South -West#
Fresh blood splatters cover the area.
A merchant caravan is setup here.
A highlord looks briefly at some merchandise.
A tall merchant smiles broadly.
You flee northward!

< 89h/277H 148v/175V Pos: standing >
You start chanting...

< 89h/277H 150v/175V Pos: standing >
You complete your spell...
Aveathor shudders as an immense rush of life flows into his body!

< 151h/277H 152v/175V Pos: standing >
You start chanting...

< 152h/277H 154v/175V Pos: standing >
Casting: greater mending 

< 152h/277H 155v/175V Pos: standing >
You complete your spell...
Aveathor shudders as an immense rush of life flows into his body!

< 257h/277H 156v/175V Pos: standing >
You sit down and relax.

< 257h/277H 157v/175V Pos: sitting >
The gods ignore you.

< 257h/277H 158v/175V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
( 5th circle)  4 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               4 - scorching touch
( 3rd circle)  4 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
               1 - reveal spirit essence
( 1st circle)  8 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) greater mending
   17 seconds:  ( 6th) greater mending
   26 seconds:  ( 6th) greater mending
   34 seconds:  ( 5th) molten spray
   42 seconds:  ( 5th) molten spray
   51 seconds:  ( 6th) greater mending
   59 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 257h/277H 158v/175V Pos: sitting >
You start meditating...

< 258h/277H 159v/175V Pos: sitting >
You have finished memorizing greater mending.

< 260h/277H 175v/175V Pos: sitting >
You have finished memorizing greater mending.

< 261h/277H 175v/175V Pos: sitting >
You have finished memorizing greater mending.

< 262h/277H 175v/175V Pos: sitting >
You have finished memorizing molten spray.

< 263h/277H 175v/175V Pos: sitting >
You stop meditating.

< 263h/277H 175v/175V Pos: sitting >
Maybe you should get on your feet first?

< 264h/277H 175v/175V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               3 - greater mending
( 5th circle)  5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               4 - scorching touch
( 3rd circle)  4 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
               1 - reveal spirit essence
( 1st circle)  8 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) molten spray
   13 seconds:  ( 6th) greater mending
   22 seconds:  ( 6th) greater mending

You can memorize no more spells.

< 264h/277H 175v/175V Pos: sitting >
You start meditating...

< 264h/277H 175v/175V Pos: sitting >
You have finished memorizing molten spray.

< 264h/277H 175v/175V Pos: sitting >

< 265h/277H 175v/175V Pos: sitting >
You have finished memorizing greater mending.

< 265h/277H 175v/175V Pos: sitting >
You stop meditating.

< 267h/277H 175v/175V Pos: sitting >
Maybe you should get on your feet first?

< 267h/277H 175v/175V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               4 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               4 - scorching touch
( 3rd circle)  4 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
               1 - reveal spirit essence
( 1st circle)  8 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  ( 6th) greater mending

You can memorize no more spells.

< 267h/277H 175v/175V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 268h/277H 175v/175V Pos: sitting >
You start meditating...

< 268h/277H 175v/175V Pos: sitting >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 269h/277H 175v/175V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 269h/277H 175v/175V Pos: standing >
You are already standing.

< 269h/277H 175v/175V Pos: standing >
Along the Highest Wall
Obvious exits: -North# -East -South -West#
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
Fresh blood splatters cover the area.
A merchant caravan is setup here.
A highlord looks briefly at some merchandise.
A tall merchant smiles broadly.

< 269h/277H 175v/175V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 270h/277H 175v/175V Pos: standing >
Terru steps out of a moonwell.

< 270h/277H 175v/175V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your east.
An elven ranger who is close by to your east.
A powerful barbarian shaman who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.

< 270h/277H 175v/175V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.

< 270h/277H 175v/175V Pos: standing >
You start chanting...

< 270h/277H 175v/175V Pos: standing >
Casting: greater mending 

< 271h/277H 175v/175V Pos: standing >
You complete your spell...
You point at Terru.
Terru shudders as an immense rush of life flows into his body!

< 271h/277H 175v/175V Pos: standing >
Terru leaves south.

< 271h/277H 175v/175V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your east.
An elven ranger who is close by to your east.
A powerful barbarian shaman who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
Terru who is close by to your south.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.

< 272h/277H 175v/175V Pos: standing >
A Large Courtyard
   Pigeons flap their wings toward the fresh water that the fountain in the
center of the courtyard provides. It is a finely carved marble fountain. Paved
cobblestones are used to keep weeds from growing and to keep boot ware clean. A
large lawn on either side of the courtyard is elevated about two feet into the
air. The lawn provides a nice place for relaxation. They are nice for picnics.
On either side of the fountain are two large Onyx Griffons. They seem to be
squatting with their talons flashing. Their wings are outstretched and it's a
wonder why they don't just fly toward the sky. This mansion belongs to one of
the kings most powerful retainers.
Obvious exits: -North -South#
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
Terru Magister Equitum of The Empire (Grey Elf)(medium) stands here.
An onyx griffon lurches for the sky.
An onyx griffon lurches for the sky.

< 272h/277H 174v/175V Pos: standing >
An onyx griffon suddenly attacks YOU!
Terru gets some boots of the black winged dragon from the corpse of Terru.
Terru gets the turban of power from the corpse of Terru.
Terru gets the robe of the underworld mages of charisma from the corpse of Terru.
Terru gets a gleaming granite earring from the corpse of Terru.
Terru gets a pitted granite heater shield from the Shadow Forest from the corpse of Terru.
Terru gets some dark dragonscale pants from the corpse of Terru.
Terru gets an angelic flesh necklace from the corpse of Terru.
Terru gets a necklace of flowing mist from the corpse of Terru.
Terru gets a bunch of stuff from the corpse of Terru.

< 249h/277H 174v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: onyx sta EP:  awful >
 An onyx griffon assists an onyx griffon heroically.
An onyx griffon suddenly attacks YOU!
OUCH!  That really did HURT!
You now follow Terru.

< 217h/277H 174v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: onyx sta EP:  awful >
 -=[You attack an onyx griffon.]=- [0 hits]
Fairly easy.

< 217h/277H 174v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: onyx sta EP:  awful >
 You attempt to flee...
Along the Highest Wall
   The southern wall of the royal castle of Valois shoots toward the sky. The
castle wall at the peak is thirty feet. The strong wall was neatly constructed
and the royal house spared no expense at making it perfect. The neatly carved
black stones are very smooth. They lay on top of each other perfectly which
means that they've been cut and shaved into a perfect proportional horizontal
building block. Paved cobblestones make up the road and allows easy traveling
for caravans and wagons. Sounds of guards patrolling the parapets gently puts
a stir in the air. During all times of the day this road is busy. Merchants,
warriors, and passing caravans run on this road. They belong to the lords
surrounding the great castle who are as powerful as they are wealthy. They've
immense wealth as retainers to the king of the castle. The wind sends some
dirt into the air.
Obvious exits: -North# -East -South -West#
Fresh blood splatters cover the area.
A merchant caravan is setup here.
A highlord looks briefly at some merchandise.
A tall merchant smiles broadly.
You flee northward!

< 217h/277H 145v/175V Pos: standing >

< 217h/277H 146v/175V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your east.
An elven ranger who is close by to your east.
A powerful barbarian shaman who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
Terru who is close by to your south.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.

< 217h/277H 149v/175V Pos: standing >
You sit down and relax.

< 217h/277H 150v/175V Pos: sitting >
Terru enters from the south.
The gods ignore you.

< 217h/277H 150v/175V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               4 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               4 - scorching touch
( 3rd circle)  4 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
               1 - reveal spirit essence
( 1st circle)  8 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 217h/277H 151v/175V Pos: sitting >
You start meditating...

< 217h/277H 151v/175V Pos: sitting >
Terru closes the door.

< 217h/277H 156v/175V Pos: sitting >
An uglier side of Terru seems to eminate as they call forth their minion.
Terru utters a quick incantation, calling forth a young girl who softly says 'Your wish is my command, Terru!'
A young girl now follows Terru.

< 217h/277H 161v/175V Pos: sitting >
A young girl is now a member of Terru's group.

< 218h/277H 165v/175V Pos: sitting >
You attempt to give consent...

< 218h/277H 167v/175V Pos: sitting >
You are now a member of Terru's group.

< 218h/277H 168v/175V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 219h/277H 175v/175V Pos: sitting >
You clamber to your feet.

< 219h/277H 175v/175V Pos: standing >
Terru gives an order to his followers.
A young girl starts casting a spell.

< 219h/277H 175v/175V Pos: standing >
You apologize to everyone in the room.

< 219h/277H 175v/175V Pos: standing >
A young girl completes her spell...
A young girl utters the word 'paghz'
A young girl starts to move with uncanny speed!

< 219h/277H 175v/175V Pos: standing >
Terru sits down in a comfortable spot.

< 220h/277H 175v/175V Pos: standing >
Terru opens a mysterious tome and begins studying it intently.

< 220h/277H 175v/175V Pos: standing >

< 221h/277H 175v/175V Pos: standing >

< 222h/277H 175v/175V Pos: standing >
Your group consists of ( 3/30):
( Head)   233/259   hit,  135/135  move Terru
(Front)   144/144   hit,  161/161  move a young girl
(Front)   222/277   hit,  175/175  move Aveathor

< 222h/277H 175v/175V Pos: standing >
Terru clambers to his feet.
Terru, looking very frustrated, packs up his book.

< 223h/277H 175v/175V Pos: standing >
Terru starts casting a spell.

< 223h/277H 175v/175V Pos: standing >
Terru completes his spell...
Terru utters the words 'ghaiz gtui'
You feel your skin harden to stone.

< 223h/277H 175v/175V Pos: standing >

< 223h/277H 175v/175V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               5 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               4 - scorching touch
( 3rd circle)  4 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
               1 - reveal spirit essence
( 1st circle)  8 - ice missile
               2 - spirit armor

You can memorize no more spells.

< 223h/277H 175v/175V Pos: standing >

< 224h/277H 175v/175V Pos: standing >
Terru opens the door.

< 225h/277H 175v/175V Pos: standing >
You Hmmmmmm out loud.

< 225h/277H 175v/175V Pos: standing >
You nog.

< 225h/277H 175v/175V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your east.
An elven ranger who is close by to your east.
A powerful barbarian shaman who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.

< 226h/277H 175v/175V Pos: standing >
A Large Courtyard
   Pigeons flap their wings toward the fresh water that the fountain in the
center of the courtyard provides. It is a finely carved marble fountain. Paved
cobblestones are used to keep weeds from growing and to keep boot ware clean. A
large lawn on either side of the courtyard is elevated about two feet into the
air. The lawn provides a nice place for relaxation. They are nice for picnics.
On either side of the fountain are two large Onyx Griffons. They seem to be
squatting with their talons flashing. Their wings are outstretched and it's a
wonder why they don't just fly toward the sky. This mansion belongs to one of
the kings most powerful retainers.
Obvious exits: -North -South#
The corpse of a Grey Elf is lying here.
An onyx griffon lurches for the sky.
An onyx griffon lurches for the sky.

< 226h/277H 174v/175V Pos: standing >
Terru enters from the north.
A young girl enters from the north.

< 226h/277H 174v/175V Pos: standing >
Terru gives an order to his followers.
A young girl starts casting an offensive spell.

< 226h/277H 174v/175V Pos: standing >
An onyx griffon suddenly attacks YOU!

< 221h/277H 174v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: onyx sta EP:  awful >
 You start chanting...

< 221h/277H 174v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: onyx sta EP:  awful >
 A young girl completes her spell...
A young girl utters the words 'buoblg qrunsoqpze yugh'
A young girl's magic fist punches an onyx griffon into so much pulp!
An onyx griffon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an onyx griffon's last actions in this world.
You abort your spell before it's done!

< 221h/277H 174v/175V Pos: standing >
A Large Courtyard
Obvious exits: -North -South#
A few drops of fresh blood are scattered around the area.
The corpse of an onyx griffon is lying here.
The corpse of a Grey Elf is lying here.
(Q)A young girl, looking for something she lost. (minion) 
Terru Magister Equitum of The Empire (Grey Elf)(medium) stands, floating here.
An onyx griffon lurches for the sky.

< 221h/277H 174v/175V Pos: standing >
Terru gets a few coins from the corpse of an onyx griffon.

< 221h/277H 174v/175V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 221h/277H 174v/175V Pos: standing >
You sit down and relax.

< 221h/277H 175v/175V Pos: sitting >
The gods ignore you.

< 221h/277H 175v/175V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               5 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               4 - scorching touch
( 3rd circle)  4 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
               1 - reveal spirit essence
( 1st circle)  8 - ice missile
               2 - spirit armor

You can memorize no more spells.

< 221h/277H 175v/175V Pos: sitting >
You start meditating...

< 221h/277H 175v/175V Pos: sitting >
Terru agrees wholeheartedly.

< 221h/277H 175v/175V Pos: sitting >
Terru closes the gate.

< 221h/277H 175v/175V Pos: sitting >
Terru sits down in a comfortable spot.

< 221h/277H 175v/175V Pos: sitting >
Terru opens a mysterious tome and begins studying it intently.

< 222h/277H 175v/175V Pos: sitting >
You are three quarters the way to your next level.

< 222h/277H 175v/175V Pos: sitting >
Terru gives an order to his followers.

< 223h/277H 175v/175V Pos: sitting >

< 225h/277H 175v/175V Pos: sitting >

< 228h/277H 175v/175V Pos: sitting >
You stop meditating.

< 230h/277H 175v/175V Pos: sitting >
Maybe you should get on your feet first?

< 230h/277H 175v/175V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               5 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               4 - scorching touch
( 3rd circle)  4 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
               1 - reveal spirit essence
( 1st circle)  8 - ice missile
               2 - spirit armor

You can memorize no more spells.

< 231h/277H 175v/175V Pos: sitting >
You clamber to your feet.

< 231h/277H 175v/175V Pos: standing >
A Large Courtyard
Obvious exits: -North# -South#
A few drops of fresh blood are scattered around the area.
The corpse of an onyx griffon is lying here.
The corpse of a Grey Elf is lying here.
(Q)A young girl, looking for something she lost. (minion) 
Terru Magister Equitum of The Empire (Grey Elf)(medium) sits resting.
An onyx griffon lurches for the sky.

< 231h/277H 175v/175V Pos: standing >

< 232h/277H 175v/175V Pos: standing >

< 232h/277H 175v/175V Pos: standing >

< 232h/277H 175v/175V Pos: standing >

< 232h/277H 175v/175V Pos: standing >
Terru clambers to his feet.
Terru, looking very frustrated, packs up his book.
You quickly scan the area.
A Drow Elf who is close by to your north.
A highlord who is close by to your north.
A tall merchant who is close by to your north.

< 232h/277H 175v/175V Pos: standing >
A human merchant closes the gate.

< 233h/277H 175v/175V Pos: standing >
A human merchant places the granite dagger 'BloodFeast' in the back of Terru, resulting in some strange noises and some blood.

< 233h/277H 175v/175V Pos: standing >
Terru attempts to flee.
Terru tries to flee, but can't make it out of here!

< 233h/277H 175v/175V Pos: standing >
You quickly scan the area.
You see nothing.

< 233h/277H 175v/175V Pos: standing >
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
Terru looks pale as his lifeforce is drained by a human merchant!
A human merchant attacks Terru. [4 hits]

< 233h/277H 175v/175V Pos: standing >
Terru attempts to flee.
Terru tries to flee, but can't make it out of here!

< 233h/277H 175v/175V Pos: standing >
PooF! a human merchant suddenly performs an evasive maneouver, quickling darting into the shadows!

< 233h/277H 175v/175V Pos: standing >
A human merchant places the granite dagger 'BloodFeast' in the back of Terru, resulting in some strange noises, a lot of blood and a corpse.
Terru's leafy mask of Silvanos was completely destroyed by the massive blow!
Terru's gleaming granite earring was completely destroyed by the massive blow!
Terru makes a magical gesture, sending a young girl back to the nether plane.
A young girl stops following Terru.
Terru is dead! R.I.P.
The last gasps of Terru cause a sickening chill to run up your spine.
You stop following Terru.
Your group has been disbanded.

< 233h/277H 175v/175V Pos: standing >
A human merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a human merchant stabs you in the back.

< 232h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: a human merchant sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 232h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: a human merchant sta EP: excellent >
 -=[You attack a human merchant.]=- [0 hits]

< 232h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: small wounds E: a human merchant sta EP: excellent >
 OUCH!  That really did HURT!
-=[a human merchant attacks you.]=- [3 hits]

< 184h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: few wounds E: a human merchant sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 184h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: few wounds E: a human merchant sta EP: excellent >
 A faint hum can be heard from Tiamat's poison tail stinger carried by a human merchant.

< 184h/277H 175v/175V Pos: standing >
< T: Aveathor TP: sta TC: few wounds E: a human merchant sta EP: excellent >
 A human merchant dances an acrobatic maneuver in battle, tripping you.

< 184h/277H 175v/175V Pos: sitting >
< T: Aveathor TP: sit TC: few wounds E: a human merchant sta EP: excellent >
 The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel the lifeforce being drained from your limbs!
YIKES!  Another hit like that, and you've had it!!
-=[a human merchant attacks you.]=- [4 hits]

< 40h/277H 175v/175V Pos: sitting >
< T: Aveathor TP: sit TC: awful E: a human merchant sta EP: excellent >
 -=[You attack a human merchant.]=- [0 hits]

< 40h/277H 175v/175V Pos: sitting >
< T: Aveathor TP: sit TC: awful E: a human merchant sta EP: excellent >
 An onyx griffon watches the area, making sure the battle does not get out of hand.

< 40h/277H 175v/175V Pos: sitting >
< T: Aveathor TP: sit TC: awful E: a human merchant sta EP: excellent >
 A human merchant flashes a wicked grin as the shadows slowly coalesce around them.

< 40h/277H 175v/175V Pos: sitting >
< T: Aveathor TP: sit TC: awful E: a human merchant sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
-=[a human merchant attacks you.]=- [3 hits]

< 15h/277H 175v/175V Pos: sitting >
< T: Aveathor TP: sit TC: awful E: a human merchant sta EP: excellent >
 A Drow Elf enters from the north.

< 15h/277H 175v/175V Pos: sitting >
< T: Aveathor TP: sit TC: awful E: a human merchant sta EP: excellent >
 -=[You attack a human merchant.]=- [0 hits]

< 15h/277H 175v/175V Pos: sitting >
< T: Aveathor TP: sit TC: awful E: a human merchant sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 15h/277H 175v/175V Pos: sitting >
< T: Aveathor TP: sit TC: awful E: a human merchant sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A human merchant's stab causes massive blood-loss and you fall to the ground, lifeless.
Your frogskin mask was completely destroyed by the massive blow!