The death of [22 Ethermancer] Shage (Grey Elf)

in Newhaven Way and Bliss Boulevard

from the perspective of [44 Spiritualist] Lurt La Resistance (Drow Elf)

<worn as a badge>    a daemonic serpentine insignia
<worn on head>       the royal crown of Aravne [poor] (magic) [87%]             
<worn on eyes>       a pair of goggles of faerie sight (magic) [85%]             
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a symbol of domination (magic) (humming)
<worn around neck>   the holy symbol of sanctity [poor] (magic) (glowing) (humming)
<worn on body>       the platemail of life [poor] (magic)
<worn about body>    the cloak of shadow dragons [poor]
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a leafy mask of Silvanos (magic) [81%]             
<attached to belt>   a multicolored sack
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield of endurance
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet of influence (magic) [85%]             
<worn on hands>      the gloves of the mind (magic) [81%]             
<worn on finger>     a ring called 'Soulcatcher' (invis) [86%]             
<worn on finger>     some mithril ringlets [poor] (magic)
<held>               a totem of shadows [poor] (magic)
<worn on legs>       some bright blue leg plates
<worn on feet>       some gnomish rocket boots (magic) (humming)

   ............^MM  
  ............^^M   
   .......^^.^^M    
    .......^^^M     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 482h/482H 235v/254V Pos: standing >
 
    MMMMMMMM  .     
   MMMMMMMM  .M.    
  MMMMMMMM  .....   
 MMMMMMMM  .......  
 MMMMMM   .....^..  
 MMM    .@.....^.^  
 M   .............  
    ............^M  
   ............^^   
   ........^^.^^    
    ........^^^     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 482h/482H 234v/254V Pos: standing >
 
    MMMMMMMMM       
   MMMMMMMMM  .M    
  MMMMMMMMM  ....   
 ^MMMMMMMM  ......  
 ^MMMMMM   .....^.  
 ^MMM    @......^.  
 MM   ............  
 M   ............^  
    ............^   
   *........^^.^    
    .........^^     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 482h/482H 233v/254V Pos: standing >
 
    MMMMMMMMMM      
   MMMMMMMMMM  .    
  ^MMMMMMMMM  ...   
 M^MMMMMMMM  .....  
 M^MMMMMM   .....^  
 ^^MMM   @.......^  
 MMM   ...........  
 MM   ............  
     ............   
    *........^^.    
    *.........^     
Downstream on the River Moria Waterfall
Obvious exits: -N -E -S -W

< 482h/482H 231v/254V Pos: standing >
 
    MMMMMMMMMMM     
   ^MMMMMMMMMM      
  M^MMMMMMMMM  ..   
 MM^MMMMMMMM  ....  
 MM^MMMMMM   .....  
 ^^^MMM  @ .......  
 MMMM   ..........  
 MMM   ...........  
      ...........   
     *........^^    
    M*.........     
Downstream on the River Moria Waterfall
Obvious exits: -N -E -S -W

< 482h/482H 230v/254V Pos: standing >
You start chanting...

< 482h/482H 233v/254V Pos: standing >
Casting: spirit jump ***

< 482h/482H 239v/254V Pos: standing >
Casting: spirit jump **

< 482h/482H 242v/254V Pos: standing >
Casting: spirit jump *

< 482h/482H 244v/254V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
A brass lantern lies here.
Flog, the troll guardian sits in his small room.(Red Aura)

< 482h/482H 249v/254V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 482h/482H 253v/254V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 482h/482H 253v/254V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 482h/482H 252v/254V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
Talon, the punisher who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 482h/482H 252v/254V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 482h/482H 253v/254V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A vicious kuo-toan guard who is close by to your east.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
Talon, the punisher who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.

< 482h/482H 253v/254V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)

< 482h/482H 252v/254V Pos: standing >
You quickly scan the area.
Talon, the punisher who is rather far off to your west.
A punished initiate who is rather far off to your west.
A punished initiate who is rather far off to your west.
A vicious kuo-toan guard who is close by below you.

< 482h/482H 252v/254V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)

< 482h/482H 253v/254V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A huge alligator who is close by to your north.
A huge alligator who is close by to your north.
A vicious kuo-toan guard who is close by above you.

< 482h/482H 253v/254V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.(holy)(Red Aura)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 482h/482H 252v/254V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 482h/482H 251v/254V Pos: standing >
You quickly scan the area.
You see nothing.

< 482h/482H 251v/254V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D

< 482h/482H 250v/254V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.

< 482h/482H 251v/254V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 482h/482H 250v/254V Pos: standing >
You begin to hold your breath...
You quickly scan the area.
A patrolling guard who is close by to your south.
A huge alligator who is close by to your south.

< 482h/482H 253v/254V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 482h/482H 251v/254V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your south.
A huge alligator who is not far off to your south.
A huge alligator who is not far off to your south.
A vicious kuo-toan guard who is a brief walk away to your south.
A huge alligator who is close by below you.
A giant alligator who is close by below you.

< 482h/482H 251v/254V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A huge alligator roams the area.
A giant alligator protects the nest here.

< 482h/482H 249v/254V Pos: standing >
You quickly scan the area.
A large alligator who is close by to your east.
A large alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A giant alligator who is close by to your east.
A large alligator who is close by to your south.
A large alligator who is close by to your south.
A large alligator who is close by to your south.
A huge alligator who is close by to your south.
A huge alligator who is close by to your south.
A giant alligator who is close by to your south.

< 482h/482H 249v/254V Pos: standing >
An Underground Alligator Nest
Obvious exits: -S -W
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 482h/482H 249v/254V Pos: standing >
You quickly scan the area.
A vicious shark who is rather far off to your south.
A huge alligator who is close by to your west.
A giant alligator who is close by to your west.

< 482h/482H 250v/254V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A huge alligator roams the area.
A giant alligator protects the nest here.

< 482h/482H 251v/254V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 482h/482H 249v/254V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 482h/482H 248v/254V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.(holy)(Red Aura)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 482h/482H 247v/254V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)

< 482h/482H 246v/254V Pos: standing >
Alas, you cannot go that way. . . .

< 482h/482H 247v/254V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)

< 482h/482H 247v/254V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 482h/482H 248v/254V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 482h/482H 248v/254V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 482h/482H 248v/254V Pos: standing >
The First Floor Guard Room
Obvious exits: -W
A brass lantern lies here.
Flog, the troll guardian sits in his small room.(Red Aura)

< 482h/482H 247v/254V Pos: standing >
You start chanting...

< 482h/482H 254v/254V Pos: standing >
You complete your spell...
On Rapture Way
Obvious exits: -N -S
Evelosi Thal'raylio, Librarian of Newhaven is here.
The vampire of a grand knight strolls along here.(Red Aura)

< 482h/482H 254v/254V Pos: standing >
You quickly scan the area.
A vampire of a grand knight who is close by to your north.
The acolyte who is not far off to your south.
A zombie warder who is a brief walk away to your south.
A skeletal warder who is rather far off to your south.

< 482h/482H 254v/254V Pos: standing >
On Rapture Way
Obvious exits: -N -S
Evelosi Thal'raylio, Librarian of Newhaven is here.
The vampire of a grand knight strolls along here.(Red Aura)

< 482h/482H 254v/254V Pos: standing >
Rapture Way and Sanctuary Place
Obvious exits: -N -E -S

< 482h/482H 253v/254V Pos: standing >
Along Rapture Way
Obvious exits: -N -EB -S
A skeletal acolyte stands here.

< 482h/482H 252v/254V Pos: standing >
On Rapture Way
Obvious exits: -N -EB -S
The zombie of a warder shambles along here.(Red Aura)

< 482h/482H 251v/254V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
The skeleton of a warder roams the streets here.

< 482h/482H 250v/254V Pos: standing >
Alas, you cannot go that way. . . .

< 482h/482H 251v/254V Pos: standing >
Alas, you cannot go that way. . . .

< 482h/482H 254v/254V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your north.
The acolyte who is not far off to your north.
Evelosi Thal'raylio who is rather far off to your north.
A vampire of a grand knight who is rather far off to your north.
A vampire of a grand knight who is in the distance to your north.
The zombie of a scribe who is not far off to your east.
A Grey Elf who is a brief walk away to your east.
A skeletal warder who is rather far off to your east.
The zombie of the equerry who is rather far off to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
A zombie of the lieutenant who is close by above you.
The zombie-lord, Melairn Stromtorlin who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
A wild horse who is close by above you.
A thick-haired buffalo who is close by above you.
A prong-horned antelope who is close by above you.

< 482h/482H 254v/254V Pos: standing >
On Top of a Decaying Southwestern Tower
Obvious exits: -D
The zombie of a Lieutenant of the Sword of Newhaven stands here.(Red Aura)
The zombie-lord of Melairn Stromtorlin is standing here.(holy)(Red Aura)
A skeletal private of the Sword of Newhaven is standing here.(Red Aura)
A skeletal private of the Sword of Newhaven is standing here.(Red Aura)
A skeletal private of the Sword of Newhaven is standing here.(Red Aura)
A wild horse stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.

< 482h/482H 253v/254V Pos: standing >

< 482h/482H 253v/254V Pos: standing >
You sit down.

< 482h/482H 253v/254V Pos: sitting >
You wiggle to find the most comfortable position.

< 482h/482H 253v/254V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  6 - greater mending
( 5th circle)  1 - shrewtameness
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  4 - scalding blast
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               5 - lesser mending
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) spirit jump
    6 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 482h/482H 253v/254V Pos: sitting >
You start meditating...

< 482h/482H 254v/254V Pos: sitting >
You have finished memorizing spirit jump.

< 482h/482H 254v/254V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 482h/482H 254v/254V Pos: sitting >

< 482h/482H 254v/254V Pos: sitting >
You clamber to your feet.

< 482h/482H 254v/254V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
The skeleton of a warder roams the streets here.

< 482h/482H 253v/254V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your north.
The acolyte who is not far off to your north.
Evelosi Thal'raylio who is rather far off to your north.
A vampire of a grand knight who is rather far off to your north.
A vampire of a grand knight who is in the distance to your north.
The zombie of a scribe who is not far off to your east.
A Grey Elf who is a brief walk away to your east.
The zombie of the equerry who is rather far off to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
A zombie of the lieutenant who is close by above you.
The zombie-lord, Melairn Stromtorlin who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
A wild horse who is close by above you.
A thick-haired buffalo who is close by above you.
A prong-horned antelope who is close by above you.

< 482h/482H 253v/254V Pos: standing >
Along Bliss Boulevard
Obvious exits: -NB -E -W

< 482h/482H 252v/254V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The zombie of an old man sits here.

< 482h/482H 251v/254V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
A Grey Elf (medium) sits resting.

< 482h/482H 253v/254V Pos: standing >

< 482h/482H 254v/254V Pos: standing >
The zombie of a scribe leaves east.

< 482h/482H 254v/254V Pos: standing >
You say in drow 'invisible'
Your cloak of shadow dragons [poor] hums briefly.
You vanish.

< 482h/482H 254v/254V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
The zombie of an old man sits here.
A Grey Elf (medium) sits resting.

< 482h/482H 253v/254V Pos: standing >
You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.
He is encased in killing ice!

<worn on head>       an unearthly iron crown from Newhaven
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a silk white gown
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a glowing quill (glowing)
<worn on arms>       some ashen ivory sleeves
<worn on hands>      some human-made gem gauntlets from Newhaven
<primary weapon>     a slender sword of vapor (magic) (glowing)
<held>               a shabby alligator skin jerkin

< 482h/482H 253v/254V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 482h/482H 253v/254V Pos: standing >
You quickly scan the area.
The vampire of Ytarae Retoriva who is close by to your east.
The zombie of the equerry who is close by to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
A solemn brother who is close by to your south.
A skeletal warder who is a brief walk away to your west.

< 482h/482H 253v/254V Pos: standing >
You quickly scan the area.
The vampire of Ytarae Retoriva who is close by to your east.
The zombie of the equerry who is close by to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
A solemn brother who is close by to your south.
A skeletal warder who is a brief walk away to your west.

< 482h/482H 253v/254V Pos: standing >
Along Bliss Boulevard
Obvious exits: -NB -E -W
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie of the Newhaven equerry is standing here.

< 482h/482H 252v/254V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.

< 482h/482H 251v/254V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 482h/482H 250v/254V Pos: standing >

		Score information for Lurt

Level: 44   Race: Drow Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 482(482)  Moves: 251(254)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  285 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 11 hours/ 43 minutes
Received data: 0.5407 MB this session.
Send data:     0.0032 MB this session.
Compression ratio: none
Title: La Resistance
Status:  Standing.
Epic points(total): 15(15)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   8
Detecting:       Invisible Evil Good Magic Holiness
Protected from:  Fire Cold Lightning Gas Acid Living
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor Invisibility Tower of Iron Will
Bartender Quests Remaining: 3
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  440 

Active Spells:
--------------
improved invisibility (27 minutes)
globe of darkness (11 minutes)
greater spirit ward (51 minutes)
pantherspeed (41 minutes)
spirit armor (46 minutes)
hawkvision (19 minutes)
elephantstrength (34 minutes)


< 482h/482H 251v/254V Pos: standing >
Saving Lurt.

< 482h/482H 252v/254V Pos: standing >
You quickly scan the area.
A zombie of a solemn sister who is close by to your north.
The zombie of a woman who is close by to your north.
The skeleton of a boy who is close by to your north.
The skeleton of a boy who is close by to your north.
The skeletal man who is not far off to your north.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
The vampire of Ytarae Retoriva who is not far off to your west.
The zombie of the equerry who is not far off to your west.
The zombie of a scribe who is a brief walk away to your west.
A Grey Elf who is a brief walk away to your west.
The zombie of a lieutenant who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.

< 482h/482H 252v/254V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.

< 482h/482H 253v/254V Pos: standing >
Along Bliss Boulevard
Obvious exits: -NB -E -W
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie of the Newhaven equerry is standing here.

< 482h/482H 252v/254V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
The zombie of an old man sits here.
A Grey Elf (medium) sits resting.

< 482h/482H 251v/254V Pos: standing >
You start chanting...
You snap into visibility.

< 482h/482H 254v/254V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 98 ] A Grey Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A Grey Elf shrieks in shock from the severed tupor link.

< 482h/482H 254v/254V Pos: standing >
You start chanting...

< 482h/482H 254v/254V Pos: standing >
You dodge a Grey Elf's vicious attack.

< 482h/482H 254v/254V Pos: standing >
Looking panicked, a Grey Elf scrambles madly to his feet!

< 482h/482H 254v/254V Pos: standing >
Casting: greater soul disturbance *

< 482h/482H 254v/254V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 96 ] With a gasp, a Grey Elf realizes his soul will disturb him no more.
A Grey Elf is dead! R.I.P.
You receive your share of experience.