The death of [51 Swordsman] Org The Empire (Thri-Kreen)

in A Set of Wooden Steps Leading Towards the Beach

from the perspective of [56 Decay Priest] Laz La Resistance (Orc)

<floating about head>a mirrored ioun stone[235h 52m 41s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the shadowy crown of damnation of wisdom (magic) [87%]             
<worn on eyes>       devil eyes of the ghargatula [poor] (magic) [61%]             
<worn in ear>        a black pearl earring [superior]
<worn in ear>        the earring of a MaDMaN (magic) [77%]             
<worn on face>       a virulent case of herpes simplex
<worn around neck>   a spectral holy symbol of Berronar Truesilver of greater wisdom [88%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance
<worn on body>       a shining golden breast plate [poor] (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn about waist>   a vortex of air forming a sash [89%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming) [86%]             
<worn on arms>       some glowing sleeves made of devil skin of wisdom (magic) (glowing) [80%]             
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a shimmering diamond wristguard [76%]             
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a gleaming platinum ring [poor] (magic)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<primary weapon>     the sphere of wind (magic) (glowing)[235h 52m 41s]
<worn on legs>       a pair of aboleth leggings (magic)
<worn on feet>       a pair of stone boots (glowing)

-=[A Thri-Kreen's whip grazes you.]=-
You block a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's weak slash grazes you.]=-
-=[A Thri-Kreen's weak slash grazes you.]=-
-=[A Thri-Kreen's whip grazes you.]=-
Your spiked shield of a MaDMaN pulsates with magical fire burning a Thri-Kreen!
[Damage: 17 ] -=[A Thri-Kreen's weak whip grazes you.]=-

< 1099h/1299H 178v/197V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen blocks your futile lunge at him.

< 1099h/1299H 178v/197V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 A faint hum can be heard from the shadowy crown of damnation of wisdom you are carrying.

< 1099h/1299H 178v/197V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 -=[A Thri-Kreen's slash grazes you.]=-
A Thri-Kreen swiftly follows up his devastating whip with a surprise attack!
You feel your skin soften and return to normal.
-=[A Thri-Kreen's weak whip grazes you.]=-
-=[A Thri-Kreen's powerful whip wounds you.]=-
[Damage:  4 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's fine whip grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's slash grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's slash grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's fine whip grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's whip grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's whip grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's slash grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.

< 1028h/1299H 178v/197V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.

< 1028h/1299H 178v/197V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 You clamber to your feet.
A Thri-Kreen looks at you.

< 1028h/1299H 178v/197V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 
< 1028h/1299H 178v/197V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 
< 1028h/1299H 178v/197V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 
< 1028h/1299H 178v/197V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 You start chanting...

< 1028h/1299H 178v/197V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 Your spiked shield of a MaDMaN pulsates with magical fire burning a Thri-Kreen!
[Damage: 10 ] -=[A Thri-Kreen's whip grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
You dodge a Thri-Kreen's vicious attack.
You barely block a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's weak slash grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's fine whip grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's impressive whip grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
Your spiked shield of a MaDMaN pulsates with magical fire burning a Thri-Kreen!
[Damage: 16 ] -=[A Thri-Kreen's slash grazes you.]=-
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.

< 1001h/1299H 178v/197V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!

< 1001h/1299H 178v/197V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Thri-Kreen sta EP:  nasty wounds >
 Casting: horrid wilting 
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves north.

< 1001h/1299H 178v/197V Pos: standing >
You abort your prayer before it's done!

< 1001h/1299H 178v/197V Pos: standing >
On the Bridge of the Sloop Ship of Fools
Obvious exits: -S

< 1001h/1299H 177v/197V Pos: standing >
Slay whom?

< 1001h/1299H 177v/197V Pos: standing >
You disembark this ship.
The Dockyard On A Large Pier
Obvious exits: -E -W
The Sloop Ship of Fools floats here.
Salt, the peg-legged dockmaster keeps a watchful eye over the pier.

< 1001h/1299H 177v/197V Pos: standing >
A Large Pier Built of Obsidian
Obvious exits: -E -W

< 1001h/1299H 178v/197V Pos: standing >
A Large Pier Built of Obsidian
Obvious exits: -E -W

< 1001h/1299H 178v/197V Pos: standing >
You quickly scan the area.
A long-billed pelican who is close by to your east.
A female beach bum who is not far off to your east.
A beach guard who is not far off to your east.
Salt, the peg-legged dockmaster who is not far off to your west.

< 1002h/1299H 181v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A long-billed pelican sits on the beach.

< 1002h/1299H 181v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -S -W
A female beach bum sits under a parasol.
This beach guard protects visitors from thieves and criminals.

< 1002h/1299H 180v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1299H 181v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1299H 182v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1299H 183v/197V Pos: standing >
You quickly scan the area.
A male beach bum who is close by to your north.
A female beach bum who is close by to your north.
A seagull who is not far off to your north.
A seagull who is not far off to your north.
A male seaturtle who is not far off to your north.
A baby seaturtle who is close by to your south.
A baby seaturtle who is close by to your south.
A male beach bum who is close by to your south.
A sand crab who is a brief walk away to your south.
A long-billed pelican who is close by to your west.
Salt, the peg-legged dockmaster who is rather far off to your west.

< 1002h/1299H 184v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A male beach bum stands here, flexing his muscles.
A female beach bum stands here, absorbing the sun.

< 1002h/1299H 184v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -W
A fiddler crab is showing off its massive claw.(Red Aura)

< 1002h/1299H 183v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -S -W
A long-billed pelican sits on the beach.

< 1002h/1299H 182v/197V Pos: standing >
You quickly scan the area.
A lifeguard who is close by to your north.
A sand crab who is not far off to your north.
A sand crab who is not far off to your north.
A fiddler crab who is close by to your south.
A seagull who is close by to your west.
A seagull who is close by to your west.
A male seaturtle who is close by to your west.

< 1002h/1299H 185v/197V Pos: standing >
A lifeguard enters from the north.

< 1002h/1299H 186v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W

< 1002h/1299H 185v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -E -S
A small sand crab is scurrying about the beach.(Red Aura)
A small sand crab is scurrying about the beach.(Red Aura)

< 1002h/1299H 184v/197V Pos: standing >
A sand crab's attempt to bash you fails as it simply passes through you.
A sand crab suddenly attacks YOU!
A sand crab misses you.

< 1003h/1299H 186v/197V Pos: standing >
< T: Laz TP: sta TC: small wounds E: sand sit EP: excellent >
 
< 1003h/1299H 186v/197V Pos: standing >
< T: Laz TP: sta TC: small wounds E: sand sit EP: excellent >
 You attempt to flee...
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
This beach guard scans the area for signs of trouble.
You flee eastward!

< 1003h/1299H 164v/197V Pos: standing >
Saving Laz.

< 1003h/1299H 164v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -W
A male beach bum stands here, flexing his muscles.
A ghost crab stalks the beach for an easy snack.(Red Aura)
A long-billed pelican sits on the beach.
This beach guard scans the area for signs of trouble.

< 1003h/1299H 164v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -W

< 1003h/1299H 163v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 1003h/1299H 164v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A seagull flies through the air on the ocean breeze.
A beach scorpion crawls around looking for a place to hide.(Red Aura)
A male seaturtle searches for a new mate.

< 1003h/1299H 163v/197V Pos: standing >
A male seaturtle leaves south.
On a Private and Sandy Beach
Obvious exits: -N -E -W

< 1003h/1299H 162v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W

< 1003h/1299H 161v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -S -W

< 1004h/1299H 160v/197V Pos: standing >
You quickly scan the area.
A sand crab who is close by to your north.
A female seaturtle who is close by to your north.
A long-billed pelican who is close by to your north.
A ghost crab who is close by to your south.
A lifeguard who is close by to your south.
A lifeguard who is not far off to your west.
A beach scorpion who is a brief walk away to your west.
A seagull who is a brief walk away to your west.

< 1004h/1299H 162v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A small sand crab is scurrying about the beach.(Red Aura)
A female seaturtle digs a nest for its next clutch of eggs.
A long-billed pelican sits on the beach.

< 1004h/1299H 161v/197V Pos: standing >
A long-billed pelican leaves west.
You quickly scan the area.
A male seaturtle who is close by to your east.
A female beach bum who is close by to your east.
A female seaturtle who is close by to your east.
A lifeguard who is close by to your east.
A lifeguard who is not far off to your east.
A female beach bum who is not far off to your east.
A ghost crab who is not far off to your east.
A male seaturtle who is not far off to your east.
A male beach bum who is not far off to your east.
A young seaturtle who is rather far off to your east.
A ghost crab who is not far off to your south.
A lifeguard who is not far off to your south.
A long-billed pelican who is close by to your west.
A fiddler crab who is close by to your west.

< 1004h/1299H 163v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -W
A male seaturtle searches for a new mate.
A female beach bum sits under a parasol.
A female seaturtle digs a nest for its next clutch of eggs.
A lifeguard stands here, keeping an eye on the swimmers.

< 1004h/1299H 163v/197V Pos: standing >
A male seaturtle leaves east.
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A male seaturtle searches for a new mate.
A lifeguard stands here, patrolling the shoreline.
A female beach bum stands here, absorbing the sun.
A ghost crab stalks the beach for an easy snack.(Red Aura)
A male seaturtle searches for a new mate.
A male beach bum stands here, flexing his muscles.

< 1004h/1299H 162v/197V Pos: standing >
A male beach bum leaves south.

< 1004h/1299H 164v/197V Pos: standing >
You quickly scan the area.
A young seaturtle who is close by to your north.
A young seaturtle who is not far off to your east.
A male beach bum who is close by to your south.
A female beach bum who is close by to your south.
A female seaturtle who is close by to your south.
A lifeguard who is close by to your south.

< 1004h/1299H 165v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -E -S
A young seaturtle is crawling in the sand.

< 1004h/1299H 164v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 1004h/1299H 165v/197V Pos: standing >
You quickly scan the area.
A male seaturtle who is close by to your east.
A lifeguard who is close by to your east.
A male seaturtle who is close by to your south.
A lifeguard who is close by to your south.
A female beach bum who is close by to your south.
A ghost crab who is close by to your south.
A male seaturtle who is close by to your south.
A male beach bum who is not far off to your south.
A female beach bum who is not far off to your south.
A female seaturtle who is not far off to your south.
A lifeguard who is not far off to your south.

< 1004h/1299H 168v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -S -W
A male seaturtle searches for a new mate.
A lifeguard stands here, patrolling the shoreline.

< 1004h/1299H 166v/197V Pos: standing >
You quickly scan the area.
A young seaturtle who is not far off to your south.
A young seaturtle who is close by to your west.

< 1004h/1299H 168v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 1005h/1299H 169v/197V Pos: standing >
You quickly scan the area.
A young seaturtle who is not far off to your south.
A young seaturtle who is close by to your west.

< 1005h/1299H 172v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W

< 1005h/1299H 171v/197V Pos: standing >
You quickly scan the area.
A male seaturtle who is close by to your north.
A lifeguard who is close by to your north.
A young seaturtle who is close by to your south.
A male seaturtle who is close by to your west.
A lifeguard who is close by to your west.
A male seaturtle who is close by to your west.
A female beach bum who is not far off to your west.

< 1005h/1299H 173v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -S -W

< 1005h/1299H 172v/197V Pos: standing >
You quickly scan the area.
A young seaturtle who is close by to your south.
A male seaturtle who is not far off to your west.
A lifeguard who is not far off to your west.
A male seaturtle who is not far off to your west.
A female beach bum who is a brief walk away to your west.

< 1005h/1299H 174v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 1005h/1299H 175v/197V Pos: standing >
You quickly scan the area.
A young seaturtle who is close by to your south.
A young seaturtle who is close by to your west.
A male seaturtle who is not far off to your west.
A lifeguard who is not far off to your west.
A male seaturtle who is not far off to your west.
A female beach bum who is a brief walk away to your west.

< 1005h/1299H 177v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -W
A young seaturtle is crawling in the sand.

< 1005h/1299H 176v/197V Pos: standing >
You quickly scan the area.
A ghost crab who is not far off to your west.
A male beach bum who is not far off to your west.
A female beach bum who is not far off to your west.
A female seaturtle who is not far off to your west.
A lifeguard who is not far off to your west.
A sand crab who is a brief walk away to your west.
A female seaturtle who is a brief walk away to your west.
A long-billed pelican who is rather far off to your west.
A fiddler crab who is rather far off to your west.

< 1005h/1299H 178v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W

< 1005h/1299H 178v/197V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
A Set of Wooden Steps Leading Towards the Beach
Obvious exits: -N -S#

< 1005h/1299H 177v/197V Pos: standing >
You quickly scan the area.
A young seaturtle who is not far off to your north.
A male seaturtle who is a brief walk away to your north.
A lifeguard who is a brief walk away to your north.

< 1006h/1299H 180v/197V Pos: standing >

< 1006h/1299H 180v/197V Pos: standing >
The fence seems to be closed.

< 1006h/1299H 181v/197V Pos: standing >
Ok.

< 1006h/1299H 183v/197V Pos: standing >
A Small Alley Alongside a Massive Stone Wall
Obvious exits: -N -S
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 1006h/1299H 183v/197V Pos: standing >
Ok.

< 1006h/1299H 186v/197V Pos: standing >

< 1006h/1299H 190v/197V Pos: standing >
A Turn in a Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -S
(Q)An Ambassador from The Jade Empire walks the streets here.
A black crow flaps its wings and caws at you.(Red Aura)

< 1006h/1299H 190v/197V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S
(Q)An Ambassador from Quintaragon Castle wanders here.

< 1006h/1299H 190v/197V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -S
A male commoner explores the streets for some entertainment.(Gold Aura)

< 1006h/1299H 190v/197V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S
(Q)An Ambassador from Rogue Plains strolls through the city streets.
A member of the city militia stands here, keeping the peace.(Gold Aura)
A massive guard is patrolling the city of Winterhaven.

< 1006h/1299H 190v/197V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S -W

< 1006h/1299H 190v/197V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S
A city mason is busy pretending to look busy.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A loud and obnoxious man stands here, preaching about religion.(holy)(Gold Aura)

< 1006h/1299H 190v/197V Pos: standing >
A religious preacher leaves north.
A religious follower leaves north.
A religious follower leaves north.
A religious follower leaves north.

< 1007h/1299H 191v/197V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -S
A tiny brown cat sits here, playing with its tail.(Red Aura)

< 1007h/1299H 191v/197V Pos: standing >

< 1007h/1299H 197v/197V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S

< 1007h/1299H 196v/197V Pos: standing >
A Turn in a Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -S
A massive guard is patrolling the city of Winterhaven.

< 1007h/1299H 195v/197V Pos: standing >
A Small Alley Alongside a Massive Stone Wall
Obvious exits: -N -S#
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 1007h/1299H 194v/197V Pos: standing >

< 1007h/1299H 194v/197V Pos: standing >
You quickly scan the area.
A member of the city patrol who is close by to your north.
A tiny brown cat who is a brief walk away to your north.
A city mason who is rather far off to your north.
A religious follower who is in the distance to your north.
A religious follower who is in the distance to your north.
A religious follower who is in the distance to your north.
A religious preacher who is in the distance to your north.

< 1007h/1299H 196v/197V Pos: standing >
The fence seems to be closed.

< 1007h/1299H 197v/197V Pos: standing >
The fence seems to be closed.

< 1007h/1299H 197v/197V Pos: standing >
Ok.

< 1008h/1299H 197v/197V Pos: standing >
It's already open!

< 1008h/1299H 197v/197V Pos: standing >
A Set of Wooden Steps Leading Towards the Beach
Obvious exits: -N -S

< 1008h/1299H 196v/197V Pos: standing >
Ok.

< 1008h/1299H 196v/197V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is not far off to your south.
A young seaturtle who is not far off to your south.

< 1008h/1299H 196v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W

< 1008h/1299H 195v/197V Pos: standing >
You quickly scan the area.
A male beach bum who is close by to your east.
A young seaturtle who is close by to your south.
A male beach bum who is close by to your west.

< 1008h/1299H 195v/197V Pos: standing >
Slay whom?
A Thri-Kreen enters from the east.

< 1008h/1299H 197v/197V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cerif's head.

< 1008h/1299H 195v/197V Pos: standing >
Slay whom?
You follow Cerif.

On a Private and Sandy Beach
Obvious exits: -N -W
Fresh blood covers everything in the area.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cerif's head.
A young seaturtle is crawling in the sand.
A long-billed pelican sits on the beach.
A fiddler crab is lying in mid-air here.(Red Aura)

< 1008h/1299H 193v/197V Pos: standing >
You follow Cerif.

On a Private and Sandy Beach
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cerif's head.
A male beach bum stands here, flexing his muscles.

< 1008h/1299H 191v/197V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Alas, you cannot go that way. . . .

< 1009h/1299H 193v/197V Pos: standing >
You follow Cerif.

On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cerif's head.

< 1009h/1299H 192v/197V Pos: standing >
A Set of Wooden Steps Leading Towards the Beach
Obvious exits: -N# -S
A Thri-Kreen (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 1009h/1299H 191v/197V Pos: standing >
You miss a Thri-Kreen.
Cerif snaps into visibility.
Cerif places the granite dagger 'BloodFeast' in the back of a Thri-Kreen, resulting in some strange noises and some blood.

< 1009h/1299H 193v/197V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Thri-Kreen sta EP:  awful >
 Cerif snaps into visibility.
Cerif's decent pierce enshrouds a Thri-Kreen in a mist of blood.
A Thri-Kreen is stunned!
A Thri-Kreen blocks Cerif's lunge at him.
A Thri-Kreen parries Cerif's lunge at him.
A Thri-Kreen parries Cerif's lunge at him.
Cerif's crude pierce enshrouds a Thri-Kreen in a mist of blood.
A Thri-Kreen is incapacitated and will slowly die, if not aided.

< 1009h/1299H 194v/197V Pos: standing >
Cerif snaps into visibility.
Cerif places the granite dagger 'BloodFeast' in the back of a Thri-Kreen, resulting in some strange noises, a lot of blood and a corpse.
A Thri-Kreen's bloody skull faced helmet [superior] was completely destroyed by the massive blow!
A Thri-Kreen's pair of faded emerald sleeves [poor] was completely destroyed by the massive blow!
A Thri-Kreen's belt of iron bands was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.