The death of [33 Bounty Hunter] Arki (Human)

in Garbleyarble's Shop of This and That

from the perspective of [56 Necrolyte] Kesk La Resistance (Kobold)

<floating about head>a LARGE green ioun stone[236h 46m 35s]
<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[236h 46m 35s]
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        an enchanted earring of power
<worn in ear>        an enchanted earring of constitution [87%]             
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a charm made of dwarf bone [superior] [89%]             
<worn around neck>   a bloody flesh torque from The BrimStone Forge [73%]             
<worn on body>       a mysterious hooded white robe emitting black smoke [poor] (magic) [43%]             
<worn about body>    a threadbare gold-trimmed black robe [poor] (magic) [74%]             
<worn on back>       a large leather backpack
<worn on tail>       a tail of a giant salamander (magic) (illuminating)
<worn as quiver>     a glowing stone [superior] (glowing) [71%]             
<worn about waist>   a tattered belt of dwarven scalps
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [70%]             
<attached to belt>   a dark bound tome (magic) [57%]             
<attached to belt>   a midnight blue tome with silver bindings (glowing) [70%]             
<worn on arms>       sleeves of gold dragonskin [poor] (magic) [89%]             
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[236h 46m 35s]
<worn on hands>      the gloves of the adept (magic) [62%]             
<worn on finger>     a bone band [poor] (magic) (humming) [78%]             
<worn on finger>     a ring of elemental control [superior] (magic) (glowing)
<primary weapon>     the staff of blue flames (magic) (glowing) (illuminating)[236h 46m 35s]
<held>               the globe of shadows (invis) (magic)[236h 46m 35s]
<worn on legs>       some ruby studded greaves (magic) (glowing) [76%]             
<worn on feet>       the cubes of protection [superior] (humming) [78%]             

A snow fox who is close by to your east.
A noble lord who is a brief walk away to your east.
A former soldier who is a brief walk away to your east.
A warrior who is rather far off to your east.
A warrior who is rather far off to your east.

< 616h/526H 159v/160V Pos: standing >
You quickly scan the area.
A noble lord who is a brief walk away to your east.
A former soldier who is a brief walk away to your east.
A warrior who is rather far off to your east.
A warrior who is rather far off to your east.

< 616h/526H 159v/160V Pos: standing >
It appears to be the corpse of Zlo.
an earring of pure gold (magic)
a troglodyte earring [superior]
a mask of charred flesh [superior]
some snake eyes
a steel-tipped peacock feather [poor]
a set of opal prayer beads [poor] (illuminating)
a shriveled band of human flesh
a silver cinch cord
a red and white striped bodycloak [superior]
a rusted iron tower shield [superior]
a velvet-lined pair of lizard-skin slippers
a pleated red and blue kilt [superior]
the crown of unholy saints [poor]
a set of copper wire coils
a royal token of Valois (magic) (glowing)
a small pile of coins
Lord Oakencrest's signet ring
a spiral woven of smoke
sleeves scrolled with intricate runes [superior]
a rusty cured leather collar from The Surface Realm of Duris
a small iron key
a strange yellow stone
a damp woolen cowl [poor]
a dark iron key

< 616h/526H 159v/160V Pos: standing >

< 615h/526H 159v/160V Pos: standing >

< 615h/526H 159v/160V Pos: standing >
You sit down and relax.

< 615h/526H 159v/160V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  2 - cloak of fear
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  1 - dimension door
( 8th circle)  1 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  6 - cone of cold
               1 - rejuvenate major
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  4 - strength
               5 - wither
( 3rd circle)  5 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  (10th) raise lich
    3 seconds:  ( 8th) detect invisibility
    5 seconds:  ( 9th) energy drain
    7 seconds:  ( 9th) energy drain
    9 seconds:  ( 9th) energy drain
   10 seconds:  ( 9th) energy drain
   12 seconds:  ( 8th) negative concussion blast
   14 seconds:  ( 8th) negative concussion blast
   16 seconds:  ( 8th) negative concussion blast
   17 seconds:  ( 8th) negative concussion blast

You can memorize 1 2nd circle spell(s).
You continue your study.

< 615h/526H 160v/160V Pos: sitting >

< 615h/526H 160v/160V Pos: sitting >
You start meditating...

< 615h/526H 160v/160V Pos: sitting >
You have finished memorizing raise lich.

< 615h/526H 160v/160V Pos: sitting >
You have finished memorizing detect invisibility.

< 615h/526H 160v/160V Pos: sitting >
You have finished memorizing energy drain.

< 614h/526H 160v/160V Pos: sitting >
You have finished memorizing energy drain.

< 614h/526H 160v/160V Pos: sitting >
You have finished memorizing energy drain.

< 614h/526H 160v/160V Pos: sitting >
A wandering bard starts singing aloud with a beautiful voice.
You have finished memorizing energy drain.

< 614h/526H 160v/160V Pos: sitting >
You have finished memorizing negative concussion blast.

< 614h/526H 160v/160V Pos: sitting >
You stop meditating.
It appears to be the corpse of Zlo.
an earring of pure gold (magic)
a troglodyte earring [superior]
a mask of charred flesh [superior]
some snake eyes
a steel-tipped peacock feather [poor]
a set of opal prayer beads [poor] (illuminating)
a shriveled band of human flesh
a silver cinch cord
a red and white striped bodycloak [superior]
a rusted iron tower shield [superior]
a velvet-lined pair of lizard-skin slippers
a pleated red and blue kilt [superior]
the crown of unholy saints [poor]
a set of copper wire coils
a royal token of Valois (magic) (glowing)
a small pile of coins
Lord Oakencrest's signet ring
a spiral woven of smoke
sleeves scrolled with intricate runes [superior]
a rusty cured leather collar from The Surface Realm of Duris
a small iron key
a strange yellow stone
a damp woolen cowl [poor]
a dark iron key

< 614h/526H 160v/160V Pos: sitting >
You have finished memorizing negative concussion blast.

< 614h/526H 160v/160V Pos: sitting >
You have finished memorizing negative concussion blast.

< 614h/526H 160v/160V Pos: sitting >
You have finished memorizing negative concussion blast.
Your studies are complete.

< 614h/526H 160v/160V Pos: sitting >
You clamber to your feet.

< 614h/526H 160v/160V Pos: standing >
Before the Du'kel Mansion
Obvious exits: -North# -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
*A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*The lich of Troggahn, the black dragon stands here. (minion) (Red Aura)
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 614h/526H 160v/160V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
A small snow fox trots here, foraging the tundra.
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.

< 614h/526H 159v/160V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A warrior who is a brief walk away to your east.
A warrior who is a brief walk away to your east.
A wandering bard who is close by to your west.
A swordsman who is close by to your west.
A swordsman who is close by to your west.

< 614h/526H 159v/160V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.

< 613h/526H 158v/160V Pos: standing >
You quickly scan the area.
An armed guard who is rather far off to your north.
An elven ranger who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A snow fox who is close by to your west.
A wandering bard who is not far off to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 613h/526H 158v/160V Pos: standing >
You quickly scan the area.
An armed guard who is rather far off to your north.
An elven ranger who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A snow fox who is close by to your west.
A wandering bard who is not far off to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 613h/526H 158v/160V Pos: standing >
A Blue-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -North -South -West#
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 613h/526H 159v/160V Pos: standing >
Looks like an exit.
You extend your sights northward.
Before a Small Moat
   This moat protects the castle from invaders. It stops an approaching army
in its tracks and prevents them from using their heavy machines to launch an
assault against the castle gates. It was learned by the kings predecessors
that the machines of war can quickly demolish walls and gates. Since that time
a lot of money has been invested into building this moat. The water was
channeled from the nearby sea to the east. The sea provides the kingdom with
wealth and influence from trade. The king would even like to setup an armada
of ships. Merchants, dealers, and visitors from afar reach Valois from these
docks. Protecting them and the king is of the highest priority, and the moat
around the castle was spared no expense. Some of the benefactors contributing
to the construction of the moat are from the elven and dwarven kingdom. The
kings retainers planned for months and months before beginning the project,
which took over three years. Bandits from afar used this opportunity to strike
at the wealth of the kingdom, and they were quietly caught and dealt with.
Obvious exits: -North -South

< 613h/526H 159v/160V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
The lich of Troggahn, the black dragon enters from the north.
A shadow dracolich enters from the north.

< 613h/526H 158v/160V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East -West
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.

< 613h/526H 157v/160V Pos: standing >
Ok.

< 613h/526H 160v/160V Pos: standing >
The Entrance to the Oakencrest Mansion
   The vaulted entryway into the Oakencrest Mansion is is quite large,
stretching well over fifty feet across. Several different hallways stretch
in every direction, leading towards different parts of the mansion. The floor
here is covered with simple tiles, decorated with a pattern of dark hunter
green and white diamonds. Several tapestries hang from the walls, accenting
the floor with their green dies and golden borders. The occasional portrait of
an Oakencrest family member can be seen hanging from the walls, usually a
memorial to someone who has fallen with honor in battle.
Obvious exits: -North -East -South -West
A servant scurries along on an errand.(Gold Aura)
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 613h/526H 159v/160V Pos: standing >
You quickly scan the area.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.
A cook who is close by to your west.

< 613h/526H 159v/160V Pos: standing >
You quickly scan the area.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.
A cook who is close by to your west.

< 613h/526H 159v/160V Pos: standing >
A Kitchen in the Oakencrest Mansion
   A large wooden table takes up most of the kitchen, providing the servants
with only a small amount of room to travel through. The northern wall is
dominated by a huge cooking hearth, which roars with a crackling flame.
The heat from this hearth is powerful, warming the whole kitchen to
uncomfortable levels. Pots and pans dangle from the ceiling, in easy reach of
those assigned to work here. A small trapdoor can be seen in to floor, which
leads to a cramped pantry. Milk, cheese, and fruits are held within the pantry
until needed, preventing them from spoiling too quickly.
Obvious exits: -East -South
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 613h/526H 158v/160V Pos: standing >
You quickly scan the area.
A servant who is close by to your east.
A servant who is close by to your south.
A noble lord who is not far off to your south.
A former soldier who is not far off to your south.

< 613h/526H 158v/160V Pos: standing >
You quickly scan the area.
A servant who is close by to your east.
A servant who is close by to your south.
A noble lord who is not far off to your south.
A former soldier who is not far off to your south.

< 613h/526H 158v/160V Pos: standing >
The Entrance to the Oakencrest Mansion
   The vaulted entryway into the Oakencrest Mansion is is quite large,
stretching well over fifty feet across. Several different hallways stretch
in every direction, leading towards different parts of the mansion. The floor
here is covered with simple tiles, decorated with a pattern of dark hunter
green and white diamonds. Several tapestries hang from the walls, accenting
the floor with their green dies and golden borders. The occasional portrait of
an Oakencrest family member can be seen hanging from the walls, usually a
memorial to someone who has fallen with honor in battle.
Obvious exits: -North -East -South -West
A servant scurries along on an errand.(Gold Aura)
The lich of Troggahn, the black dragon enters from the north.
A shadow dracolich enters from the north.

< 613h/526H 159v/160V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North -East -West
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
The lich of Troggahn, the black dragon enters from the north.
A shadow dracolich enters from the north.

< 612h/526H 158v/160V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A snow fox who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 612h/526H 158v/160V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
The lich of Troggahn, the black dragon enters from the east.
A shadow dracolich enters from the east.

< 612h/526H 159v/160V Pos: standing >
A Blue-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -North -South -West#
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 612h/526H 158v/160V Pos: standing >
Ok.

< 612h/526H 160v/160V Pos: standing >
The Common Room of the Wailing Griffon
   Unlike many of the taverns nearby Valois, this one lacks the pungent scent
of old ale and sweat. The common room is quite elegant, decorated with tasteful
art and expensive rugs. Several round wooden tables dot the room, each one
providing enough seats for five individuals. The fresh scent of smoke wafts up
from a nearby fireplace, which crackles loudly near the southern wall.
Tapestries and paintings hang from the wall, most depicting Valoisian nobles
in different states. Some are of royal hunts and others of massive parties. It
is quite obvious by the decor, only the rich are welcome here. The king is said
to have a drink here from time to time because he enjoys mingling with his
people. The kingdom of Valois has always had great kings and queens and this
one is no exception.
Obvious exits: -North# -East
A mercenary talks to someone in dark clothing.
(Q)A stealthy figure silently drinks his brew.(Red Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
The barkeep manages his drinks behind the counter.(Gold Aura)
The lich of Troggahn, the black dragon enters from the east.
A shadow dracolich enters from the east.

< 612h/526H 159v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 612h/526H 159v/160V Pos: standing >
A Blue-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -North -South -West
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.

< 612h/526H 158v/160V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 612h/526H 158v/160V Pos: standing >
The Common Room of the Wailing Griffon
   Unlike many of the taverns nearby Valois, this one lacks the pungent scent
of old ale and sweat. The common room is quite elegant, decorated with tasteful
art and expensive rugs. Several round wooden tables dot the room, each one
providing enough seats for five individuals. The fresh scent of smoke wafts up
from a nearby fireplace, which crackles loudly near the southern wall.
Tapestries and paintings hang from the wall, most depicting Valoisian nobles
in different states. Some are of royal hunts and others of massive parties. It
is quite obvious by the decor, only the rich are welcome here. The king is said
to have a drink here from time to time because he enjoys mingling with his
people. The kingdom of Valois has always had great kings and queens and this
one is no exception.
Obvious exits: -North# -East
A mercenary talks to someone in dark clothing.
(Q)A stealthy figure silently drinks his brew.(Red Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
The barkeep manages his drinks behind the counter.(Gold Aura)
The lich of Troggahn, the black dragon enters from the east.
A shadow dracolich enters from the east.

< 612h/526H 158v/160V Pos: standing >
Ok.

< 612h/526H 160v/160V Pos: standing >
The door is open.
You extend your sights northward.
The Kitchen
   The scent of cooking food is overwhelmingly pleasant throughout the kitchen.
Pots bowl over with steamed vegetables and fresh bird roasts over an open
flame. Pies and desserts of endless variety bake within the huge black iron
stove here, sending up an aroma that can set anyone's mouth watering. Pots and
pans hang from the ceiling and walls, each one scrubbed perfectly clean. The
floors are of polished wood, the shine coming from them hinting that they are
scrubbed daily. Three open windows let the collected steam and smoke waft from
the kitchen, allowing the room to stay somewhat cool despite the stove and
cooking area.
Obvious exits: -South
An indentured servant works off his debt.(Gold Aura)
A kitchen cook bakes some bread.(Gold Aura)

< 612h/526H 160v/160V Pos: standing >
A Blue-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -North -South -West
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.

< 612h/526H 159v/160V Pos: standing >
A stealthy figure enters from the west.
Before a Small Moat
   This moat protects the castle from invaders. It stops an approaching army
in its tracks and prevents them from using their heavy machines to launch an
assault against the castle gates. It was learned by the kings predecessors
that the machines of war can quickly demolish walls and gates. Since that time
a lot of money has been invested into building this moat. The water was
channeled from the nearby sea to the east. The sea provides the kingdom with
wealth and influence from trade. The king would even like to setup an armada
of ships. Merchants, dealers, and visitors from afar reach Valois from these
docks. Protecting them and the king is of the highest priority, and the moat
around the castle was spared no expense. Some of the benefactors contributing
to the construction of the moat are from the elven and dwarven kingdom. The
kings retainers planned for months and months before beginning the project,
which took over three years. Bandits from afar used this opportunity to strike
at the wealth of the kingdom, and they were quietly caught and dealt with.
Obvious exits: -North -South
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 612h/526H 158v/160V Pos: standing >
Looks like an exit.
You extend your sights northward.
Over a Drawbridge
   The dwarves themselves designed this drawbridge for the kingdom of Valois.
It is perfect in its design and was easily added to the already existing
castle gates, which is a marvel. It took dwarven engineers months to design
the drawbridge and a year to finalize the project. On an ordinary day it is
lowered but when danger lurks this drawbridge raises and gives an added
advantage to an already impregnable castle. The king is very proud of this
technological achievement and very rarely orders it raised. It is marveled
at by everyone. The fine bronze, iron, steel, and copper metals have been
polished to shine and give this bridge the stability it needs. The banner of
the kingdom flies overhead, an eagle lurching with its talons flashing
and wings spread. The moat surrounding the castle is sure to stop an enemy
army in its tracks, giving the archers on the top of the walls time to fire
their arrows. The wind blows and it feels good.
Obvious exits: -North -South
A few coins lie scattered here.
A one-handed steel longsword lies here.

< 612h/526H 158v/160V Pos: standing >
Over a Drawbridge
   The dwarves themselves designed this drawbridge for the kingdom of Valois.
It is perfect in its design and was easily added to the already existing
castle gates, which is a marvel. It took dwarven engineers months to design
the drawbridge and a year to finalize the project. On an ordinary day it is
lowered but when danger lurks this drawbridge raises and gives an added
advantage to an already impregnable castle. The king is very proud of this
technological achievement and very rarely orders it raised. It is marveled
at by everyone. The fine bronze, iron, steel, and copper metals have been
polished to shine and give this bridge the stability it needs. The banner of
the kingdom flies overhead, an eagle lurching with its talons flashing
and wings spread. The moat surrounding the castle is sure to stop an enemy
army in its tracks, giving the archers on the top of the walls time to fire
their arrows. The wind blows and it feels good.
Obvious exits: -North -South
A few coins lie scattered here.
A one-handed steel longsword lies here.
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 611h/526H 159v/160V Pos: standing >
Looks like an exit.
You extend your sights northward.
Outside the Massive Castle Gates
   This castle houses some of the richest and most powerful people within the
kingdom and outside of it. It is the diplomatic center in which all of the
races of the world have agreed to meet to discuss their future with each other.
Finely carved stones and bricks have been used to construct the walls that
surround the castle. There are parapets above the two massive double doors.
These parapets protect the castle and are manned at all times. The archers on
top of them shoot down any threat within the immediate area. It is rumored that
the doors have only opened for those who have a high social status, such as a
rich noble of the land. Everyone else has to use the secondary gate which is
much smaller than this one. That gate can not fit large caravans or anything
of that nature through. It is a much smaller gate fitted as a service entrance.
Once a party has entered the castle they are immediately searched and disarmed.
Obvious exits: -North# -South -West
An armed guard protects the royal castle gates.(Gold Aura)
An elven ranger stands watch at the gates.(Gold Aura)
A dwarven warrior grumbles something about a foul smell.
A powerful barbarian shaman protects the castle gates.
An armed guard protects the royal castle gates.(Gold Aura)

< 611h/526H 159v/160V Pos: standing >
Outside the Massive Castle Gates
   This castle houses some of the richest and most powerful people within the
kingdom and outside of it. It is the diplomatic center in which all of the
races of the world have agreed to meet to discuss their future with each other.
Finely carved stones and bricks have been used to construct the walls that
surround the castle. There are parapets above the two massive double doors.
These parapets protect the castle and are manned at all times. The archers on
top of them shoot down any threat within the immediate area. It is rumored that
the doors have only opened for those who have a high social status, such as a
rich noble of the land. Everyone else has to use the secondary gate which is
much smaller than this one. That gate can not fit large caravans or anything
of that nature through. It is a much smaller gate fitted as a service entrance.
Once a party has entered the castle they are immediately searched and disarmed.
Obvious exits: -North# -South -West
An armed guard protects the royal castle gates.(Gold Aura)
An elven ranger stands watch at the gates.(Gold Aura)
A dwarven warrior grumbles something about a foul smell.
A powerful barbarian shaman protects the castle gates.
An armed guard protects the royal castle gates.(Gold Aura)
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 611h/526H 158v/160V Pos: standing >
Along the Highest Wall
   The southern wall of the royal castle of Valois shoots toward the sky. The
castle wall at the peak is thirty feet. The strong wall was neatly constructed
and the royal house spared no expense at making it perfect. The neatly carved
black stones are very smooth. They lay on top of each other perfectly which
means that they've been cut and shaved into a perfect proportional horizontal
building block. Paved cobblestones make up the road and allows easy traveling
for caravans and wagons. Sounds of guards patrolling the parapets gently puts
a stir in the air. During all times of the day this road is busy. Merchants,
warriors, and passing caravans run on this road. They belong to the lords
surrounding the great castle who are as powerful as they are wealthy. They've
immense wealth as retainers to the king of the castle. The wind sends some
dirt into the air.
Obvious exits: -North -East -South# -West#
A merchant caravan is setup here.
A highlord looks briefly at some merchandise.
A tall merchant smiles broadly.
The lich of Troggahn, the black dragon enters from the east.
A shadow dracolich enters from the east.

< 611h/526H 157v/160V Pos: standing >
The door is open.
You extend your sights northward.
Bren's Weapon Shop
   Few citizens of Valois have what it takes to master the art of forging
weapons. The process of becoming a forger starts at an early age as an
apprentice and clerk. It usually takes years of practice in order for a student
to be hired for his skills, even then it is difficult to forge weapons alone.
It takes the bulk of two ordinary male citizens to carry in what would take
only one forger to carry. Aside from years of experience, it takes many years
to harden oneself to the blazing heat that a forge must work in. Display cases
have been set up along the walls and within the counter. Everything from
daggers to two-handed battle axes can be found here. Behind the counter a door
forbids access to another section of the shop, the forge.
Obvious exits: -South
Nanz, the great dwarven blacksmith, inspects some weaponry.
Bren the weaponsmith appraises some gear.(Gold Aura)

< 611h/526H 160v/160V Pos: standing >
Ok.

< 611h/526H 160v/160V Pos: standing >
The door is open.
You extend your sights southward.
A Large Courtyard
   Pigeons flap their wings toward the fresh water that the fountain in the
center of the courtyard provides. It is a finely carved marble fountain. Paved
cobblestones are used to keep weeds from growing and to keep boot ware clean. A
large lawn on either side of the courtyard is elevated about two feet into the
air. The lawn provides a nice place for relaxation. They are nice for picnics.
On either side of the fountain are two large Onyx Griffons. They seem to be
squatting with their talons flashing. Their wings are outstretched and it's a
wonder why they don't just fly toward the sky. This mansion belongs to one of
the kings most powerful retainers.
Obvious exits: -North -South#
An onyx griffon lurches for the sky.(Gold Aura)
An onyx griffon lurches for the sky.(Gold Aura)

< 611h/526H 160v/160V Pos: standing >
Ok.

< 610h/526H 160v/160V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 610h/526H 160v/160V Pos: standing >
Ok.

< 610h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 610h/526H 160v/160V Pos: standing >
Ok.

< 609h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 609h/526H 160v/160V Pos: standing >
Ok.

< 609h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 609h/526H 160v/160V Pos: standing >
Autosaving...
Ok.

< 609h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 609h/526H 160v/160V Pos: standing >
Ok.

< 609h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 609h/526H 160v/160V Pos: standing >
Ok.

< 609h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 609h/526H 160v/160V Pos: standing >
Ok.

< 609h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 609h/526H 160v/160V Pos: standing >
Ok.

< 609h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 609h/526H 160v/160V Pos: standing >
Ok.

< 609h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 609h/526H 160v/160V Pos: standing >
Ok.

< 609h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 609h/526H 160v/160V Pos: standing >
Ok.

< 609h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 609h/526H 160v/160V Pos: standing >
Ok.

< 608h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 608h/526H 160v/160V Pos: standing >

< 608h/526H 160v/160V Pos: standing >
Along the Highest Wall
Obvious exits: -North -East -South -West#
A merchant caravan is setup here.
*A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*The lich of Troggahn, the black dragon stands here. (minion) (Red Aura)
A highlord looks briefly at some merchandise.
A tall merchant smiles broadly.

< 608h/526H 160v/160V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Obeen stands before you!

< 607h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 607h/526H 160v/160V Pos: standing >
Ok.

< 607h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 607h/526H 160v/160V Pos: standing >
Ok.

< 607h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 607h/526H 160v/160V Pos: standing >
Ok.

< 607h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 607h/526H 160v/160V Pos: standing >
Ok.

< 607h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 606h/526H 160v/160V Pos: standing >
Ok.

< 606h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 606h/526H 160v/160V Pos: standing >
Ok.

< 606h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 606h/526H 160v/160V Pos: standing >
Ok.

< 606h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 606h/526H 160v/160V Pos: standing >
Ok.

< 606h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 606h/526H 160v/160V Pos: standing >
Ok.

< 606h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 606h/526H 160v/160V Pos: standing >
Ok.

< 606h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 606h/526H 160v/160V Pos: standing >
Ok.

< 606h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 606h/526H 160v/160V Pos: standing >
Ok.

< 606h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 606h/526H 160v/160V Pos: standing >
Ok.

< 606h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 605h/526H 160v/160V Pos: standing >
Ok.

< 605h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 605h/526H 160v/160V Pos: standing >
Ok.

< 605h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 605h/526H 160v/160V Pos: standing >
Ok.

< 605h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 605h/526H 160v/160V Pos: standing >
Ok.

< 605h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 605h/526H 160v/160V Pos: standing >
Ok.

< 605h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 605h/526H 160v/160V Pos: standing >
Ok.

< 605h/526H 160v/160V Pos: standing >
The door seems to be closed.

< 605h/526H 160v/160V Pos: standing >
Ok.

< 605h/526H 160v/160V Pos: standing >
Obeen opens the door.

< 605h/526H 160v/160V Pos: standing >
Obeen opens the door.

< 605h/526H 160v/160V Pos: standing >
Obeen opens the door.
Garbleyarble's Shop of This and That
   A large pole made of iron shoots toward the ceiling in the middle of the
room. The pole was a strong iron one, however, it's rusted. Garbleyarble must
have had some problems with his roofing as of late for it is obvious since the
pole meets up with a support beem that upholds the roof. Drafts of planned
machines and gadgets can be found almost anyplace, on top of counters, pinned
to the wall, pinned to the ceiling, laying on the floor, and stapled upon his
own forhead. The wooden floor creaks of old age. Sounds of machinery are
audible, however, they come from within the back room of the general store, a
place where it is off limits to everyone but Garbleyarble himself. A window or
two have been shattered, however, there is no glass on the floor.
Obvious exits: -East
A Human (medium) stands in mid-air here.(Gold Aura)
Garbleyarble works on a gadget in his hands.(Gold Aura)
The lich of Troggahn, the black dragon enters from the east.
A shadow dracolich enters from the east.
A Human closes the door.

< 605h/526H 159v/160V Pos: standing >
Ok.
A shadow dracolich suddenly attacks a Human!
A shadow dracolich snaps into visibility.
A look of sheer horror and dread cover a Human's face as a shadow dracolich locks him in unholy combat.
A shadow dracolich's fine claw strikes a Human very hard.
The lich of Troggahn, the black dragon suddenly attacks a Human!
The lich of Troggahn, the black dragon snaps into visibility.
The lich of Troggahn, the black dragon's decent punch strikes a Human.

< 605h/526H 159v/160V Pos: standing >
Obeen has just given you his consent.

< 605h/526H 159v/160V Pos: standing >

< 605h/526H 159v/160V Pos: standing >
A Human parries the lich of Troggahn, the black dragon's lunge at him.
The lich of Troggahn, the black dragon's crude punch wounds a Human.

< 604h/526H 159v/160V Pos: standing >
A Human misses a shadow dracolich.
A Human's pierce grazes a shadow dracolich.
A Human ignites into black flames as he hits a shadow dracolich!
A Human is burned severely as he hits a shadow dracolich!
A Human misses a shadow dracolich.
A shadow dracolich's impressive claw enshrouds a Human in a mist of blood.
A Human parries a shadow dracolich's lunge at him.
A shadow dracolich's impressive claw seriously wounds a Human.
A shadow dracolich's fine claw seriously wounds a Human.
A shadow dracolich's impressive claw grievously wounds a Human.
A final fearsome swipe of a claw from a shadow dracolich kills a Human quickly.
A Human is dead! R.I.P.
You receive your share of experience.