The death of [51 Spiritualist] Rethan La Resistance (Drow Elf)

in The Inn of Clowns

from the perspective of [54 Healer] Liels The Empire (Grey Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of strength (magic) [72%]             
<worn on head>       the helm of light (illuminating) [56%]             
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing) [66%]             
<worn in ear>        a tiny diorite ear stud (magic) [73%]             
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing) [51%]             
<worn on face>       the mask of the plague [64%]             
<worn around neck>   a psionicist locket of power [poor] (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver [86%]             
<worn on body>       some bandedmail bearing a cloak and dagger crest of wisdom [78%]             
<worn about body>    the shroud of corruption (magic) [60%]             
<worn on back>       a large leather backpack
<worn as quiver>     a quiver smeared with blood [81%]             
<worn about waist>   a gnomish harm prevention belt [poor] (magic) (glowing)
<worn on belt buckle>a four-leaf clover [superior]
<worn on arms>       a set of unique redweave sleeves (magic) [54%]             
<held as shield>     an angel wyrm scale of constitution (magic)
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks of constitution (magic) [86%]             
<worn on hands>      a pair of stone gauntlets [poor] (glowing) [82%]             
<worn on finger>     a ring of twisted gray mist of constitution
<worn on finger>     a ring of twisted gray mist (illuminating)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[215h 17m 43s]
<worn on legs>       a pair of soiled leather breeches of regeneration (magic) [87%]             
<worn on feet>       the winged boots of angelic movement (magic) [62%]             

Vren points at Deathli.
Deathli is briefly surrounded by a purple aura.
Vren points at an air elemental.
an air elemental is briefly surrounded by a purple aura.
Vren points at you.
Vren points at an air elemental.
Vren points at an air elemental.
Vren points at Soldon.
Vren points at Org.
Vren points at Stephan.

< 801h/801H 264v/264V Pos: standing >
Vren whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Vren's Totem of Mastery.
Vren points at Deathli.
Deathli's pupils rapidly dilate until almost no iris is visible.
Vren points at an air elemental.
Vren points at you.
Vren points at an air elemental.
Vren points at an air elemental.
Vren points at Soldon.
Vren points at Org.
Vren points at Stephan.

< 801h/801H 264v/264V Pos: standing >
Vren whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Vren's Totem of Mastery.
Vren points at Deathli.
Deathli begins to move much more quickly.
Vren points at an air elemental.
Vren points at you.
Your panther-like speed is renewed.
Vren points at an air elemental.
Vren points at an air elemental.
Vren points at Soldon.
Vren points at Org.
Vren points at Stephan.

< 801h/801H 264v/264V Pos: standing >
You complete your spell...
Vren whispers 'lion' to Totem of Mastery.
A ghostly Lion ROARS from Vren's Totem of Mastery.
Vren points at Deathli.
Vren points at an air elemental.
Vren points at you.
Vren points at an air elemental.
Vren points at an air elemental.
Vren points at Soldon.
Vren points at Org.
Vren points at Stephan.

< 801h/801H 264v/264V Pos: standing >
Vren whispers 'raven' to the Totem of Mastery.
Smoke billows from Vren's Totem of Mastery in the form of Raven.

< 801h/801H 264v/264V Pos: standing >
Vren whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Vren's Totem of Mastery.

< 801h/801H 264v/264V Pos: standing >
Vren whispers 'ward' to Totem of Mastery.
A spirit appears from Vren's Totem of Mastery.
Vren points at Deathli.
Deathli glows visibly as a faint white halo surrounds him.
Vren points at an air elemental.
Vren points at you.
Vren points at an air elemental.
Vren points at an air elemental.
Vren points at Soldon.
Vren points at Org.
Vren points at Stephan.

< 801h/801H 264v/264V Pos: standing >
You start chanting...

< 801h/801H 264v/264V Pos: standing >
You complete your spell...

< 801h/801H 264v/264V Pos: standing >
You sit down and relax.

< 801h/801H 264v/264V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - group heal
(10th circle)  5 - full harm
( 9th circle)  2 - word of recall
               2 - holy word
               1 - silence
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - regeneration
( 7th circle)  5 - full heal
               1 - endurance
( 6th circle)  1 - continual light
               1 - flame strike
               5 - healing salve
( 5th circle)  7 - vitality
               1 - destroy undead
( 4th circle)  3 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - cure blind
               1 - cure critic
               2 - earthquake
               1 - remove poison
               1 - sense life
               4 - cause critical
( 2nd circle)  5 - blindness
               2 - preserve
               4 - protection from fire
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    0 seconds:  ( 1st) armor
    1 seconds:  ( 1st) bless

You can pray no more spells.
You continue your praying.

< 801h/801H 264v/264V Pos: sitting >
You start meditating...

< 801h/801H 264v/264V Pos: sitting >
You have finished praying for armor.

< 801h/801H 264v/264V Pos: sitting >
You have finished praying for bless.
Your prayers are complete.

< 801h/801H 264v/264V Pos: sitting >
You clamber to your feet.

< 801h/801H 264v/264V Pos: standing >
You start chanting...

< 801h/801H 264v/264V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 801h/801H 264v/264V Pos: standing >
You start chanting...

< 801h/801H 264v/264V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.

< 801h/801H 264v/264V Pos: standing >
You sit down and relax.

< 801h/801H 264v/264V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - group heal
(10th circle)  5 - full harm
( 9th circle)  2 - word of recall
               2 - holy word
               1 - silence
( 8th circle)  1 - dispel magic
               3 - mass heal
( 7th circle)  5 - full heal
( 6th circle)  1 - continual light
               1 - flame strike
               5 - healing salve
( 5th circle)  7 - vitality
               1 - destroy undead
( 4th circle)  3 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - cure blind
               1 - cure critic
               2 - earthquake
               1 - remove poison
               1 - sense life
               4 - cause critical
( 2nd circle)  5 - blindness
               2 - preserve
               4 - protection from fire
( 1st circle)  4 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 8th) regeneration
    3 seconds:  ( 7th) endurance

You can pray no more spells.
You continue your praying.

< 801h/801H 264v/264V Pos: sitting >
You start meditating...

< 801h/801H 264v/264V Pos: sitting >
You have finished praying for regeneration.

< 801h/801H 264v/264V Pos: sitting >
You have finished praying for endurance.
Your prayers are complete.

< 801h/801H 264v/264V Pos: sitting >
You clamber to your feet.

< 801h/801H 264v/264V Pos: standing >
You start chanting...

< 801h/801H 264v/264V Pos: standing >
You complete your spell...

< 801h/801H 264v/264V Pos: standing >
You sit down and relax.

< 801h/801H 264v/264V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - group heal
(10th circle)  5 - full harm
( 9th circle)  2 - word of recall
               2 - holy word
               1 - silence
( 8th circle)  1 - dispel magic
               3 - mass heal
( 7th circle)  5 - full heal
               1 - endurance
( 6th circle)  1 - continual light
               1 - flame strike
               5 - healing salve
( 5th circle)  7 - vitality
               1 - destroy undead
( 4th circle)  3 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - cure blind
               1 - cure critic
               2 - earthquake
               1 - remove poison
               1 - sense life
               4 - cause critical
( 2nd circle)  5 - blindness
               2 - preserve
               4 - protection from fire
( 1st circle)  4 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 8th) regeneration

You can pray no more spells.
You continue your praying.

< 801h/801H 264v/264V Pos: sitting >
You start meditating...

< 801h/801H 264v/264V Pos: sitting >
You have finished praying for regeneration.
Your prayers are complete.

< 801h/801H 264v/264V Pos: sitting >
You clamber to your feet.

< 801h/801H 264v/264V Pos: standing >
You start chanting...

< 801h/801H 264v/264V Pos: standing >
Casting: vitality 

< 801h/801H 264v/264V Pos: standing >
Labelas Enoreth's grace flows down on you restoring the power of vitality.
You complete your spell...
You vitalize Deathli.

< 801h/801H 264v/264V Pos: standing >
You start chanting...

< 801h/801H 264v/264V Pos: standing >
You complete your spell...

< 801h/801H 264v/264V Pos: standing >
You sit down and relax.

< 801h/801H 264v/264V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - group heal
(10th circle)  5 - full harm
( 9th circle)  2 - word of recall
               2 - holy word
               1 - silence
( 8th circle)  1 - dispel magic
               3 - mass heal
( 7th circle)  5 - full heal
               1 - endurance
( 6th circle)  1 - continual light
               1 - flame strike
               5 - healing salve
( 5th circle)  7 - vitality
               1 - destroy undead
( 4th circle)  3 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - cure blind
               1 - cure critic
               2 - earthquake
               1 - remove poison
               1 - sense life
               4 - cause critical
( 2nd circle)  5 - blindness
               2 - preserve
               4 - protection from fire
( 1st circle)  4 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 8th) regeneration

You can pray no more spells.
You continue your praying.

< 801h/801H 264v/264V Pos: sitting >
You start meditating...

< 801h/801H 264v/264V Pos: sitting >
You have finished praying for regeneration.
Your prayers are complete.

< 801h/801H 264v/264V Pos: sitting >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 801h/801H 264v/264V Pos: sitting >
You clamber to your feet.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vren.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Deathli.

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vren.

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >
Autosaving...

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 801h/801H 264v/264V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A greyish stone wall is here to the west. (magic)
Deathli (Human)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Soldon (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Vren (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Org (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Stephan looks at you contently.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Deathli.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 801h/801H 264v/264V Pos: standing >
Org's skin seems to turn to stone.

< 801h/801H 264v/264V Pos: standing >
Deathli gets a scroll of Numbla from his bag of impossibilities.

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >
Deathli gets a fur skin cloak of the tundra from his bag of impossibilities.

< 801h/801H 264v/264V Pos: standing >
Deathli recites a scroll of Numbla.

< 801h/801H 264v/264V Pos: standing >
You start chanting...

< 801h/801H 264v/264V Pos: standing >
Casting: continual light *

< 801h/801H 264v/264V Pos: standing >
Casting: continual light 

< 801h/801H 264v/264V Pos: standing >
You complete your spell...
The room lights up!

< 801h/801H 264v/264V Pos: standing >
You sit down and relax.

< 801h/801H 264v/264V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - group heal
(10th circle)  5 - full harm
( 9th circle)  2 - word of recall
               2 - holy word
               1 - silence
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - regeneration
( 7th circle)  5 - full heal
               1 - endurance
( 6th circle)  1 - flame strike
               5 - healing salve
( 5th circle)  7 - vitality
               1 - destroy undead
( 4th circle)  3 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - cure blind
               1 - cure critic
               2 - earthquake
               1 - remove poison
               1 - sense life
               4 - cause critical
( 2nd circle)  5 - blindness
               2 - preserve
               4 - protection from fire
( 1st circle)  4 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 6th) continual light

You can pray no more spells.
You continue your praying.

< 801h/801H 264v/264V Pos: sitting >
You start meditating...

< 801h/801H 264v/264V Pos: sitting >
Deathli attempts to salvage their a fur skin cloak of the tundra, but clumsily destroys it.

< 801h/801H 264v/264V Pos: sitting >
You have finished praying for continual light.
Your prayers are complete.

< 801h/801H 264v/264V Pos: sitting >
You clamber to your feet.

< 801h/801H 264v/264V Pos: standing >
Deathli gets a scroll of Numbla from his bag of impossibilities.

< 801h/801H 264v/264V Pos: standing >
Deathli recites a scroll of Numbla.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vren.

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >
You feel your skin soften and return to normal.

< 801h/801H 264v/264V Pos: standing >
You feel your skin harden to stone.
Soldon says in elven 'stone'

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >
You purge 'continual light' from your thoughts.

< 801h/801H 264v/264V Pos: standing >
Soldon starts casting a spell.

< 801h/801H 264v/264V Pos: standing >
You sit down and relax.

< 801h/801H 264v/264V Pos: sitting >
Soldon completes his spell...
Soldon's flesh melds with conjured rocks, turning it to stone.

< 801h/801H 264v/264V Pos: sitting >
You are praying for darkness, which will take about 1 seconds.

< 801h/801H 264v/264V Pos: sitting >
You start meditating...

< 801h/801H 264v/264V Pos: sitting >
You have finished praying for darkness.
Your prayers are complete.

< 801h/801H 264v/264V Pos: sitting >
A greyish stone wall crumbles to dust and blows away.

< 801h/801H 264v/264V Pos: sitting >
You clamber to your feet.

< 801h/801H 264v/264V Pos: standing >
You start chanting...

< 801h/801H 264v/264V Pos: standing >
Casting: darkness *

< 801h/801H 264v/264V Pos: standing >
Casting: darkness 

< 801h/801H 264v/264V Pos: standing >
You complete your spell...
The room becomes much more stygian.

< 801h/801H 264v/264V Pos: standing >
Soldon starts casting a spell.

< 801h/801H 264v/264V Pos: standing >
You purge 'darkness' from your thoughts.

< 801h/801H 264v/264V Pos: standing >
You sit down and relax.

< 801h/801H 264v/264V Pos: sitting >
You are praying for continual light, which will take about 1 seconds.

< 801h/801H 264v/264V Pos: sitting >
You have finished praying for continual light.
Your prayers are complete.

< 801h/801H 264v/264V Pos: sitting >
Soldon completes his spell...

< 801h/801H 264v/264V Pos: sitting >
You clamber to your feet.

< 801h/801H 264v/264V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A greyish stone wall is here to the west. (magic)
Deathli (Human)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Soldon (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Vren (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Org (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Stephan looks at you contently.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (very good)
   Kobold Settlement                             (very evil)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (very evil)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (evil)
   Myrloch Vale                                  (good)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (very good)
   Nizari                                        (good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (pure good)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (good)
   The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly evil)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (evil)
   The Mountain of the Banished                  (good)
   Nakral's Crypt                                (very evil)
   The Outcasts Tower                            (very good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (pure good)
   The Ruins of Tharnadia's Old Quarter          (good)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (extremely good)
   Labyrinth of No Return                        (evil)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (very good)
   City of Torrhan                               (good)
   The Lair of the Swamp Troll King              (good)
   Zalkapfaan, City of the Headless Horde        (very good)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (good)
   The Citadel                                   (good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (good)
   Prison of Fort Boyard                         (very good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (very good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (evil)
   The Kingdom of Torg                           (good)
   Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (good)
   The Ethereal Plane                            (very evil)
   The Caverns of Armageddon                     (very evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (good)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (slightly good)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (good)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (evil)
   The Forgotten Mansion                         (very good)
   Domain of Lost Souls                          (slightly good)
   The Hall of Knighthood                        (good)
   The Depths of Duris                           (good)
   Arachdrathos Guilds                           (very evil)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (good)
   The Tempest Court                             
   Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly evil)
   The Scorched Valley                           (good)
   The Realm of Barovia                          (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (good)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (very evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (slightly evil)

* = already completed this boot.

< 801h/801H 264v/264V Pos: standing >
Soldon looks at an air elemental.

< 801h/801H 264v/264V Pos: standing >
Soldon gives an order to his followers.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 801h/801H 264v/264V Pos: standing >
Deathli gets the mark of the dagger from his bag of impossibilities.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 801h/801H 264v/264V Pos: standing >
Deathli gets a bright silver dagger from his bag of impossibilities.

< 801h/801H 264v/264V Pos: standing >
Deathli attempts to salvage their a bright silver dagger, but clumsily destroys it.

< 801h/801H 264v/264V Pos: standing >
Deathli puts some dagger(s) into the bag of impossibilities.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vren.

< 801h/801H 264v/264V Pos: standing >
Deathli gets some stuff from the bag of impossibilities.

< 801h/801H 264v/264V Pos: standing >
Deathli begins to tear down their a dragon scale into its core components...

< 801h/801H 264v/264V Pos: standing >
Deathli attempts to salvage their a dragon scale, but clumsily destroys it.

< 801h/801H 264v/264V Pos: standing >
Deathli begins to tear down their a dragon scale into its core components...

< 801h/801H 264v/264V Pos: standing >
Soldon sits down in a comfortable spot.

< 801h/801H 264v/264V Pos: standing >
Deathli attempts to salvage their a dragon scale, but clumsily destroys it.

< 801h/801H 264v/264V Pos: standing >
Soldon opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 801h/801H 264v/264V Pos: standing >
Soldon closes his book and smiles broadly.

< 801h/801H 264v/264V Pos: standing >
Soldon clambers to his feet.

< 801h/801H 264v/264V Pos: standing >

< 801h/801H 264v/264V Pos: standing >
Deathli gets a golden shell from his bag of impossibilities.

< 801h/801H 264v/264V Pos: standing >
Deathli begins to tear down their a golden shell into its core components...

< 801h/801H 264v/264V Pos: standing >
Deathli puts some salvaged(s) into the bag of impossibilities.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vren.

< 801h/801H 264v/264V Pos: standing >
Autosaving...

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vren.

< 801h/801H 264v/264V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vren.

< 801h/801H 264v/264V Pos: standing >
A Drow Elf has entered the game.

< 801h/801H 264v/264V Pos: standing >
Org snaps into visibility.
A spectre of something long gone rises over a Drow Elf in a foreboding mist.
A Drow Elf is knocked to the ground by Org's mighty bash!

< 801h/801H 264v/264V Pos: standing >
Org snaps into visibility.
A Drow Elf attacks Org. [0 hits]

< 801h/801H 264v/264V Pos: standing >
Vren starts casting an offensive spell.

< 801h/801H 264v/264V Pos: standing >
You start chanting...

< 801h/801H 264v/264V Pos: standing >
Vren completes his spell...
Vren utters the words 'abrauztg gpahhzfuio uqzbarr'
Vren points at a Drow Elf.
Vren's spell flows around a Drow Elf, leaving him unharmed!

< 801h/801H 264v/264V Pos: standing >
A spectre of something long gone rises over a Drow Elf in a foreboding mist.

< 801h/801H 264v/264V Pos: standing >
Deathli attacks a Drow Elf. [3 hits]
Org snaps into visibility.
A Drow Elf attacks Org. [0 hits]
Org snaps into visibility.
A Drow Elf's body quivers as Org's hit strikes deep!
Org's unholy avenger named 'Bloodlust' turns blood red as it slashes into a Drow Elf!
Blood red energy travels into Org's hand and up his arm, apparently strengthening him.
Org attacks a Drow Elf. [11 hits]

< 801h/801H 264v/264V Pos: standing >
Casting: silence 
Vren starts casting an offensive spell.

< 801h/801H 264v/264V Pos: standing >
A Drow Elf's totem of Mox glows and a Drow Elf is bathed in a healing aura.
A Drow Elf is surrounded by a glowing green aura!

< 801h/801H 264v/264V Pos: standing >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!

< 801h/801H 264v/264V Pos: standing >
Vren completes his spell...
Vren utters the words 'abrauztg gpahhzfuio uqzbarr'
Vren points at a Drow Elf.
Vren's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.

< 801h/801H 264v/264V Pos: standing >
You don't have that spell memorized.

< 801h/801H 264v/264V Pos: standing >
You sit down and relax.
Vren starts casting an offensive spell.

< 801h/801H 264v/264V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - group heal
(10th circle)  5 - full harm
( 9th circle)  2 - word of recall
               2 - holy word
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - regeneration
( 7th circle)  5 - full heal
               1 - endurance
( 6th circle)  1 - continual light
               1 - flame strike
               5 - healing salve
( 5th circle)  7 - vitality
               1 - destroy undead
( 4th circle)  3 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - cure blind
               1 - cure critic
               2 - earthquake
               1 - remove poison
               1 - sense life
               4 - cause critical
( 2nd circle)  5 - blindness
               2 - preserve
               4 - protection from fire
( 1st circle)  4 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    2 seconds:  ( 9th) silence

You can pray no more spells.
You continue your praying.
Soldon starts casting an offensive spell.

< 801h/801H 264v/264V Pos: sitting >
You start meditating...

< 801h/801H 264v/264V Pos: sitting >
Vren completes his spell...
Vren points at a Drow Elf.
Vren's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.

< 801h/801H 264v/264V Pos: sitting >
You have finished praying for silence.
Your prayers are complete.
Soldon completes his spell...
A Drow Elf is engulfed by a shower of arcing electricity sent by Soldon.
Org snaps into visibility.
A Drow Elf attacks Org. [0 hits]

< 801h/801H 264v/264V Pos: sitting >
Deathli attacks a Drow Elf. [3 hits]
Org snaps into visibility.
Org attacks a Drow Elf. [11 hits]

< 801h/801H 264v/264V Pos: sitting >
An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.
Vren starts casting a spell.

< 801h/801H 264v/264V Pos: sitting >
Soldon starts casting an offensive spell.

< 801h/801H 264v/264V Pos: sitting >
A spectre of something long gone rises over a Drow Elf in a foreboding mist.
Deathli leaps at a Drow Elf only to realize he is down already.

< 801h/801H 264v/264V Pos: sitting >
A Drow Elf clambers to his feet.
Org looks at a Drow Elf.

< 801h/801H 264v/264V Pos: sitting >
Vren completes his spell...
Vren points at a Drow Elf.
Vren's spell flows around a Drow Elf, leaving him unharmed!
An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.

< 801h/801H 264v/264V Pos: sitting >
Soldon completes his spell...
A Drow Elf is engulfed by a shower of arcing electricity sent by Soldon.

< 801h/801H 264v/264V Pos: sitting >
Electrical arcs continue to blacken and pincushion a Drow Elf.
Soldon attacks a Drow Elf. [0 hits]

< 801h/801H 264v/264V Pos: sitting >
Vren starts casting an offensive spell.

< 801h/801H 264v/264V Pos: sitting >
Soldon gives an order to his followers.

< 801h/801H 264v/264V Pos: sitting >
A spectre of something long gone rises over a Drow Elf in a foreboding mist.
Org snaps into visibility.
Org delivers a sound hit on a Drow Elf but does not sweep him off his feet.

< 801h/801H 264v/264V Pos: sitting >
Vren completes his spell...
Vren points at a Drow Elf.
Vren's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
An air elemental attacks a Drow Elf. [2 hits]
Org snaps into visibility.
A Drow Elf attacks Org. [0 hits]
You clamber to your feet.
Soldon gives an order to his followers.

< 801h/801H 264v/264V Pos: standing >
You start chanting...

< 801h/801H 264v/264V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.
A Drow Elf is incapacitated and will slowly die, if not aided.
A Drow Elf slumps to the ground.
Deathli attacks a Drow Elf. [2 hits]
Org snaps into visibility.
A Drow Elf is incapacitated and will slowly die, if not aided.
Org crushes a Drow Elf's skull.  a Drow Elf instantly collapses, lifeless.
A Drow Elf's hands of justice was completely destroyed by the massive blow!
A Drow Elf's spiked crown of mental resistance was completely destroyed by the massive blow!
A Drow Elf's glorious titanium ring of physical resistance of agility was completely destroyed by the massive blow!
A Drow Elf's pair of soiled leather breeches was completely destroyed by the massive blow!
A Drow Elf's waistband of rock and stone was completely destroyed by the massive blow!
A Drow Elf's quiver smeared with blood was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.