The death of [21 Necromancer] Palev (Human)

in Atop the Northwest Tower of Newhaven

from the perspective of [21 Necromancer] Palev (Human)

<worn about body>    a studded leather cloak
<worn about waist>   a blood-stained clay belt
<worn on arms>       a pair of worn leather sleeves


< 96h/124H 113v/113V Pos: sitting >
You can't hold any more spells in your thought.

< 97h/124H 113v/113V Pos: sitting >
You have finished memorizing sense follower.

< 100h/124H 113v/113V Pos: sitting >
The page leaves south.

< 100h/124H 113v/113V Pos: sitting >
Damn!  Lost your train of thought!
You abandon your studies.
You purge 'raise spectre' from your thoughts.

< 101h/124H 113v/113V Pos: sitting >
You are memorizing heal undead, which will take about 18 seconds.

< 102h/124H 113v/113V Pos: sitting >
The page enters from the south.

< 102h/124H 113v/113V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - life leech
( 3rd circle)  2 - animate dead
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   15 seconds:  ( 3rd) animate dead
   29 seconds:  ( 3rd) animate dead
   43 seconds:  ( 3rd) animate dead
   60 seconds:  ( 4th) life leech
   76 seconds:  ( 4th) life leech
   95 seconds:  ( 5th) heal undead

You can memorize no more spells.

< 103h/124H 113v/113V Pos: sitting >
You start meditating...

< 103h/124H 113v/113V Pos: sitting >

< 105h/124H 113v/113V Pos: sitting >
You have finished memorizing animate dead.

< 107h/124H 113v/113V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 110h/124H 113v/113V Pos: sitting >
You have finished memorizing animate dead.

< 111h/124H 113v/113V Pos: sitting >

< 112h/124H 113v/113V Pos: sitting >
Pardon?

< 113h/124H 113v/113V Pos: sitting >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 113h/124H 113v/113V Pos: sitting >
You have finished memorizing animate dead.

< 113h/124H 113v/113V Pos: sitting >
Raise Wraith
=========================================
* Area of effect: <corpse>
* Aggressive:     No
* Cumulative:     No
* Duration:       Animation lasts until undead follower dies (again)
* Type of spell:  Summoning

If the Necromancer has a suitable corpse at his feet, "Raise Wraith" causes 
the corpse to return to existence as a wraith. Wraiths by nature are 
Sorcerers, but their power varies from animation to animation. They are 
somewhat physically weak and cannot withstand much damage to their fragile 
forms, but they have the potential to be deadly foes.

==See also==
Mass Embalm, Embalm, Sense Follower, order, pets, preserve, Sorcerer Skills

< 114h/124H 113v/113V Pos: sitting >

< 115h/124H 113v/113V Pos: sitting >
You have finished memorizing life leech.

< 117h/124H 113v/113V Pos: sitting >

< 119h/124H 113v/113V Pos: sitting >
The page leaves south.

< 119h/124H 113v/113V Pos: sitting >
You stop meditating.
On Rapture Way
Obvious exits: -North -East -South
The corpse of the armorer is lying here.
The corpse of a warder is lying here.
The spectre of the private is lying here, mortally wounded. (minion) 
The spectre of the private stands here. (minion) 
The skeleton of the private stands here. (minion) 
The skeleton of the private stands here. (minion) 

< 119h/124H 113v/113V Pos: sitting >

< 122h/124H 113v/113V Pos: sitting >
You have finished memorizing life leech.

< 122h/124H 113v/113V Pos: sitting >

< 123h/124H 113v/113V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - life leech
( 3rd circle)  5 - animate dead
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   15 seconds:  ( 5th) heal undead

You can memorize no more spells.

< 123h/124H 113v/113V Pos: sitting >
The page enters from the south.

< 123h/124H 113v/113V Pos: sitting >
You start meditating...

< 123h/124H 113v/113V Pos: sitting >

< 124h/124H 113v/113V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 124h/124H 113v/113V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  5 - animate dead
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

You can memorize no more spells.

< 124h/124H 113v/113V Pos: sitting >
You clamber to your feet.

< 124h/124H 113v/113V Pos: standing >
On Rapture Way
Obvious exits: -North -East -South
The corpse of the armorer is lying here.
The corpse of a warder is lying here.
A young page stands ready to serve.
The spectre of the private is lying here, mortally wounded. (minion) 
The spectre of the private stands here. (minion) 
The skeleton of the private stands here. (minion) 
The skeleton of the private stands here. (minion) 

< 124h/124H 113v/113V Pos: standing >
You start chanting...

< 124h/124H 113v/113V Pos: standing >
Casting: heal undead **

< 124h/124H 113v/113V Pos: standing >
You complete your spell...
You reach out at the spectre of the private and touch it.
The spectre of the private appears to gain power from the sudden deadly chill around it.

< 124h/124H 113v/113V Pos: standing >
Your group consists of ( 5/30):
( Head)   124/124   hit,  113/113  move Palev
(Front)   137/163   hit,  154/154  move the spectre of the private
(Front)   117/116   hit,  159/159  move the skeleton of the private
(Front)   133/123   hit,  149/149  move the skeleton of the private
(Front)   146/152   hit,  149/149  move the spectre of the private

< 124h/124H 113v/113V Pos: standing >
You quickly scan the area.
Esliae Ji'Zaman who is close by to your north.
Bevelin Tisvin who is close by to your north.
LeSair I'villianda who is close by to your north.
The citizen who is in the distance to your north.

< 124h/124H 113v/113V Pos: standing >
On Rapture Way
Obvious exits: -North -East -South
The corpse of the armorer is lying here.
The corpse of a warder is lying here.
A young page stands ready to serve.
The spectre of the private stands here. (minion) 
The spectre of the private stands here. (minion) 
The skeleton of the private stands here. (minion) 
The skeleton of the private stands here. (minion) 

< 124h/124H 113v/113V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled
and embedded into the roadway.  Each stone has been polished
brightly with a single symbol etched into the surface of the stones.
A small brass sign has been bolted on the left side of an entranceway
to the east.  A strong odor of baking bread lingers here.  The road
continues on to the north and south as the scent of nectar and honey
permeates the area.  A checkered roadway begins off to the north.
Obvious exits: -North -East# -South
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.
The skeleton of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The spectre of the private enters from the south.

< 124h/124H 112v/113V Pos: standing >
Rapture Way and Sanctuary Place
   Beautifully inlaid stones of white have been checkered with jeweled
encrusted silverish stones lining Sanctuary Place.  The checkered way
stretches off to the east, south, and north.  A magnificent statue has
been placed in the center of the intersection.  Large blue and yellow
flowers have been meticulously planted in a perfect circle about the
statue. The sweet scent of the flowers brings a sense of tranquilly to
the area.  A small sign has been carefully posted within the flowerbed
before the statue.
Obvious exits: -North -East -South
The skeleton of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The spectre of the private enters from the south.

< 124h/124H 111v/113V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled and
embedded into the roadway.  Each stone has been polished brightly with a
single symbol etched into the surface of the stones.  A magnificent
stained glass window depicting a balance and scale in blue and white
stretches almost the entire length of the eastern wall.  A few clay pots
have been lined against the western city wall facing the city, evenly
spaced with perfection.  A single light yellow tipped white flower has
been planted in each pot.  The road continues on to the north and south
as the scent of nectar and honey permeates the area.
Obvious exits: -North -South
The skeleton of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The spectre of the private enters from the south.

< 124h/124H 111v/113V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled and
embedded into the roadway.  Each stone has been polished brightly with a
single symbol etched into the surface of the stones.  A large banner has
been draped form the top of the west wall.  Its bright blue color reflects
a light tint upon the white stones of the roadway. The road continues on to
the north and south as the scent of nectar and honey permeates the area.
A checkered roadway begins off to the north.
Obvious exits: -North -South
The skeleton of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The spectre of the private enters from the south.

< 124h/124H 111v/113V Pos: standing >
Rapture Way and Refuge Street
   Perfectly squared inlaid stones of light blue have been checkered with
the white stones lining Rapture Way.  The checkered street stretches off to
the east and south. A stairway leading up the northwestern section of the
wall leads up to an open-air tower.  Each stair has been cut perfectly.
Small groves have been chiseled into each stair offering a better grip on
the stairs to avoid slipping during rain.  A small bright brass sign has
been placed at the bottom of the stairs.  The air is crisp and dry.  A
sense of tranquillity fills the area here.
Obvious exits: -East -South -Up
The skeleton of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The spectre of the private enters from the south.

< 124h/124H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 124h/124H 111v/113V Pos: standing >
Atop the Northwest Tower of Newhaven
   Yellowish brown stone has been carefully chiseled with delicate
detail and perfectly lined up and mortared together to form a massive
tower. The tower over looks the northwestern land and walls surrounding
the city. Large parapets of perfectly squared stone line the top of the
tower, offering shelter to the defenders of the city from any possible
missile fire below the city wall.  A large banner of blue and white has
been centered and hung down the tower wall facing outside the city as a
thick maple flagpole protrudes toward the sky supporting a banner
emblazoned with the city's crest.  Slivers of granite have been
embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
A massive man is here hard at work.
A knight commander of Newhaven stands here.
The skeleton of the private enters from below.
The skeleton of the private enters from below.
The spectre of the private enters from below.
The spectre of the private enters from below.

< 124h/124H 111v/113V Pos: standing >
Autosaving...

< 124h/124H 111v/113V Pos: standing >

< 124h/124H 112v/113V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 124h/124H 112v/113V Pos: standing >
Ok.
The spectre of the private suddenly attacks the blacksmith!
The spectre of the private misses the blacksmith.
The spectre of the private suddenly attacks the blacksmith!
The spectre of the private's punch grazes the blacksmith.
The skeleton of the private suddenly attacks the blacksmith!
The skeleton of the private's punch wounds the blacksmith.
The skeleton of the private suddenly attacks the blacksmith!
The skeleton of the private's crude punch grazes the blacksmith.

< 124h/124H 113v/113V Pos: standing >

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the spectre of the private's attack.
The blacksmith dodges the spectre of the private's attack.
The blacksmith dodges the spectre of the private's attack.

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private's impressive punch strikes the blacksmith.
The skeleton of the private's crude punch grazes the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The blacksmith dodges the skeleton of the private's attack.
The blacksmith's fine punch strikes the spectre of the private hard.
The spectre of the private dodges the blacksmith's attack.

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the spectre of the private's attack.
The spectre of the private's decent punch wounds the blacksmith.
The spectre of the private's crude punch grazes the blacksmith.
Ok.
The skeleton of the private misses the blacksmith with a clumsy kick.
The blacksmith blocks the skeleton of the private's kick with his arm.

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private's decent punch wounds the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The blacksmith dodges the skeleton of the private's attack.
The blacksmith's fine punch strikes the spectre of the private hard.
The blacksmith's weak punch strikes the spectre of the private.

< 124h/124H 113v/113V Pos: standing >
The spectre of the private's weak punch grazes the blacksmith.
The blacksmith dodges the spectre of the private's attack.
The blacksmith dodges the spectre of the private's attack.

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the spectre of the private's attack.
The spectre of the private misses the blacksmith.
The spectre of the private's crude punch grazes the blacksmith.

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private's decent punch wounds the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private misses the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The blacksmith's fine punch strikes the spectre of the private very hard.
The blacksmith's punch strikes the spectre of the private hard.

< 124h/124H 113v/113V Pos: standing >

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the spectre of the private's attack.
The blacksmith dodges the spectre of the private's attack.
Ok.
The skeleton of the private seems a bit busy at the moment, try later.
The skeleton of the private seems a bit busy at the moment, try later.

< 124h/124H 113v/113V Pos: standing >
The skeleton of the private misses the blacksmith.
The skeleton of the private's punch wounds the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The blacksmith dodges the skeleton of the private's attack.
The blacksmith's punch strikes the spectre of the private very hard.

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the spectre of the private's attack.
The blacksmith dodges the spectre of the private's attack.

< 124h/124H 113v/113V Pos: standing >
Ok.
The blacksmith blocks the skeleton of the private's kick with his arm.
The blacksmith easily dodges the skeleton of the private's feeble leg sweep.

< 124h/124H 113v/113V Pos: standing >

< 124h/124H 113v/113V Pos: standing >
The skeleton of the private's punch wounds the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private misses the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private misses the blacksmith.
The skeleton of the private misses the blacksmith.
The blacksmith's decent punch strikes the spectre of the private very hard.
The blacksmith's impressive punch enshrouds the spectre of the private in a mist of blood.

< 124h/124H 113v/113V Pos: standing >
The spectre of the private's punch grazes the blacksmith.
The spectre of the private's decent punch wounds the blacksmith.

< 124h/124H 113v/113V Pos: standing >

< 124h/124H 113v/113V Pos: standing >
The spectre of the private's crude punch grazes the blacksmith.
The spectre of the private's weak punch grazes the blacksmith.
The blacksmith dodges the spectre of the private's attack.

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private's punch wounds the blacksmith.
The skeleton of the private misses the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private's fine punch wounds the blacksmith.
The spectre of the private dodges the blacksmith's attack.
The blacksmith's fine punch enshrouds the spectre of the private in a mist of blood.

< 124h/124H 113v/113V Pos: standing >
The spectre of the private's crude punch wounds the blacksmith.
The blacksmith dodges the spectre of the private's attack.

< 124h/124H 113v/113V Pos: standing >
Ok.
The blacksmith easily ducks under the skeleton of the private's lame kick.
The skeleton of the private hits the blacksmith with a mighty kick to his chest.

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private's weak punch grazes the blacksmith.
The skeleton of the private misses the blacksmith.
The skeleton of the private misses the blacksmith.
The blacksmith's crude punch seriously wounds the spectre of the private.
The blacksmith's decent punch causes the spectre of the private to grimace in pain.

< 124h/124H 113v/113V Pos: standing >
The spectre of the private's fine punch wounds the blacksmith.
The spectre of the private's decent punch wounds the blacksmith.
The spectre of the private misses the blacksmith.

< 124h/124H 113v/113V Pos: standing >

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the spectre of the private's attack.
The blacksmith dodges the spectre of the private's attack.
The spectre of the private misses the blacksmith.

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the skeleton of the private's attack.
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private's weak punch grazes the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The blacksmith punches the spectre of the private to death.
The spectre of the private is dead! R.I.P.
The spectre of the private's death cry reverberates in your head as it falls to the ground.
The spectre of the private howls loudly as it dissipates into the wind.
The spectre of the private stops following you.
the spectre of the private is no longer in your group.

< 124h/124H 113v/113V Pos: standing >
You do not see or have the corpse.

< 124h/124H 113v/113V Pos: standing >
You don't have anything to put in it.

< 124h/124H 113v/113V Pos: standing >
The spectre of the private's decent punch wounds the blacksmith.

< 124h/124H 113v/113V Pos: standing >
The skeleton of the private's fine punch wounds the blacksmith.
The skeleton of the private's weak punch grazes the blacksmith.
The skeleton of the private's weak punch grazes the blacksmith.
Two eerie points of red light flare in the skeleton of the private's hollow eye sockets.
The skeleton of the private's decent punch wounds the blacksmith.
The blacksmith dodges the skeleton of the private's attack.

< 124h/124H 113v/113V Pos: standing >
The spectre of the private's decent punch wounds the blacksmith.

< 124h/124H 113v/113V Pos: standing >
The blacksmith's punch strikes the spectre of the private.
The blacksmith's fine punch strikes the spectre of the private very hard.

< 124h/124H 113v/113V Pos: standing >
The skeleton of the private misses the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private starts moaning.
The blacksmith's critical hit dislodged one of the skeleton of the private's bones, sending it tearing into the blacksmith's flesh.
The skeleton of the private's crude punch wounds the blacksmith.
The skeleton of the private misses the blacksmith.
Two eerie points of red light flare in the skeleton of the private's hollow eye sockets.

< 124h/124H 113v/113V Pos: standing >
The spectre of the private's punch wounds the blacksmith.

< 124h/124H 113v/113V Pos: standing >
The sun hangs low on the southern sky.

< 124h/124H 113v/113V Pos: standing >
Ok.

< 124h/124H 113v/113V Pos: standing >
The blacksmith's fine punch strikes the spectre of the private very hard.
The blacksmith's decent punch strikes the spectre of the private.
Your group consists of ( 4/30):
( Head)   124/124   hit,  113/113  move Palev
(Front)   126/116   hit,  159/159  move the skeleton of the private
(Front)   135/123   hit,  149/149  move the skeleton of the private
(Front)    94/152   hit,  149/149  move the spectre of the private

< 124h/124H 113v/113V Pos: standing >
The blacksmith dodges the spectre of the private's attack.

< 124h/124H 113v/113V Pos: standing >
The skeleton of the private's decent punch wounds the blacksmith.
The skeleton of the private's punch wounds the blacksmith.
The skeleton of the private starts moaning.
The blacksmith's critical hit dislodged one of the skeleton of the private's bones, sending it tearing into the blacksmith's flesh.
The skeleton of the private's fine punch wounds the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The blacksmith dodges the skeleton of the private's attack.

< 124h/124H 113v/113V Pos: standing >
Ok.

< 124h/124H 113v/113V Pos: standing >

< 124h/124H 113v/113V Pos: standing >
The spectre of the private's decent punch wounds the blacksmith.

< 124h/124H 113v/113V Pos: standing >
The blacksmith's decent punch strikes the spectre of the private.
The blacksmith's punch strikes the spectre of the private.

< 124h/124H 113v/113V Pos: standing >
The skeleton of the private's decent punch wounds the blacksmith.
The skeleton of the private misses the blacksmith.
The skeleton of the private's decent punch wounds the blacksmith.
The blacksmith dodges the skeleton of the private's attack.

< 124h/124H 113v/113V Pos: standing >
The spectre of the private's weak punch wounds the blacksmith.

< 124h/124H 113v/113V Pos: standing >

< 124h/124H 113v/113V Pos: standing >
[Damage:  2 ] Your fine punch wounds the blacksmith.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: few wounds E: blacksmith sta EP:  few wounds >
 The blacksmith's punch seriously wounds the spectre of the private.
The spectre of the private dodges the blacksmith's attack.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  few wounds >
 
< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  few wounds >
 The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private misses the blacksmith.
The skeleton of the private misses the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private's fine punch strikes the blacksmith.
The skeleton of the private groans loudly.
The blacksmith dodges the spectre of the private's attack.
The spectre of the private misses the blacksmith.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  few wounds >
 The blacksmith dodges your futile attack.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  few wounds >
 The blacksmith misses the spectre of the private.
The blacksmith's crude punch strikes the spectre of the private hard.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  few wounds >
 The blacksmith dodges the spectre of the private's attack.
You start chanting...

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the blacksmith!
[Damage: 11 ] [Damage: 11 ] The shadowy hand slashes the blacksmith viciously.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  nasty wounds >
 The skeleton of the private's decent punch wounds the blacksmith.
The skeleton of the private's decent punch strikes the blacksmith.
The skeleton of the private misses the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private starts moaning.
The blacksmith's critical hit dislodged one of the skeleton of the private's bones, sending it tearing into the blacksmith's flesh.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  nasty wounds >
 
< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  nasty wounds >
 You start chanting...

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  nasty wounds >
 The spectre of the private's decent punch strikes the blacksmith.
The spectre of the private's fine punch strikes the blacksmith.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: blacksmith sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the blacksmith!
[Damage: 22 ] [Damage: 22 ] The shadowy hand slashes the blacksmith viciously.
You miss the blacksmith.
The blacksmith's punch seriously wounds the spectre of the private.
The blacksmith's decent punch seriously wounds the spectre of the private.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC:pretty hurt E: blacksmith sta EP: pretty hurt >
 You start chanting...

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC:pretty hurt E: blacksmith sta EP: pretty hurt >
 The blacksmith dodges the skeleton of the private's attack.
The blacksmith dodges the skeleton of the private's attack.
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private's fine punch strikes the blacksmith hard.
The blacksmith dodges the skeleton of the private's attack.
You hear the skeleton of the private's bones rattle slightly, before it presses the attack.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC:pretty hurt E: blacksmith sta EP: pretty hurt >
 
< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC:pretty hurt E: blacksmith sta EP: pretty hurt >
 The spectre of the private misses the blacksmith.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC:pretty hurt E: blacksmith sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the blacksmith!
[Damage: 16 ] [Damage: 16 ] The shadowy hand slashes the blacksmith viciously.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC:pretty hurt E: blacksmith sta EP:  awful >
 The blacksmith's crude punch strikes the spectre of the private very hard.
The blacksmith's fine punch causes the spectre of the private to grimace in pain.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: awful E: blacksmith sta EP:  awful >
 You start chanting...

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: awful E: blacksmith sta EP:  awful >
 The blacksmith dodges the spectre of the private's attack.
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: awful E: blacksmith sta EP:  awful >
 Casting: slashing darkness 
The skeleton of the private's crude punch strikes the blacksmith.
The blacksmith dodges the skeleton of the private's attack.
Two eerie points of red light flare in the skeleton of the private's hollow eye sockets.
The blacksmith dodges the skeleton of the private's attack.
The skeleton of the private's impressive punch enshrouds the blacksmith in a mist of blood.
The blacksmith dodges the skeleton of the private's attack.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: awful E: blacksmith sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the blacksmith!
[Damage:  5 ] [Damage:  5 ] The shadowy hand slashes the blacksmith viciously.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: awful E: blacksmith sta EP:  awful >
 You start chanting...

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: awful E: blacksmith sta EP:  awful >
 The spectre of the private's decent punch strikes the blacksmith very hard.

< 124h/124H 113v/113V Pos: standing >
< T: undead TP: sta TC: awful E: blacksmith sta EP:  awful >
 The blacksmith's crude punch enshrouds the spectre of the private in a mist of blood.
The blacksmith's crude punch causes the spectre of the private to grimace in pain.
The spectre of the private is incapacitated and will slowly die, if not aided.

< 124h/124H 113v/113V Pos: standing >
<You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the blacksmith!
[Damage: 14 ] [Damage: 14 ] The shadowy hand tears away the remaining life of the blacksmith.
The blacksmith is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The blacksmith's death cry reverberates in your head as he falls to the ground.

< 124h/124H 113v/113V Pos: standing >
You get a few coins from the corpse of the blacksmith.
There were: 1 platinum coin, 11 gold coins. 

< 124h/124H 113v/113V Pos: standing >
Someone gives an order to his followers.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental's mass slams into you, knocking you to the ground!
You dodge a bash from an air elemental, who loses its balance and falls.

< 123h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC:few scratches E: air kne EP: excellent >
 An air elemental's weak crush wounds you.
An air elemental's crude crush strikes you.
An air elemental's crush wounds you.
An air elemental's weak crush wounds you.
You miss an air elemental.

< 113h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC:few scratches E: air kne EP: excellent >
 An air elemental's crude crush wounds you.
An air elemental's fine crush strikes you.
An air elemental's impressive crush strikes you very hard.
OUCH!  That really did HURT!

< 88h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC: few wounds E: air kne EP: excellent >
 You miss an air elemental.

< 88h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC: few wounds E: air kne EP: excellent >
 The skeleton of the private says in common 'Today is a good day to die!'
The skeleton of the private suddenly attacks an air elemental!
The skeleton of the private misses an air elemental.

< 88h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC: few wounds E: air kne EP: excellent >
 The skeleton of the private suddenly attacks an air elemental!
The skeleton of the private misses an air elemental.

< 88h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC: few wounds E: air kne EP: excellent >
 An air elemental's decent crush strikes you.
An air elemental's fine crush strikes you.
An air elemental's decent crush strikes you.

< 70h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC: few wounds E: air kne EP: excellent >
 Someone completes his spell...
Someone utters the words 'xarr ay ghaiz'

< 70h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC: few wounds E: air kne EP: excellent >
 The skeleton of the private misses an air elemental.
The skeleton of the private misses an air elemental.
The skeleton of the private misses an air elemental.
You miss an air elemental.
Sorry, you aren't allowed to do that in combat.

< 70h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC: few wounds E: air kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 70h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC: few wounds E: air kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 70h/124H 113v/113V Pos: sitting >
< T: Palev TP: sit TC: few wounds E: air kne EP: excellent >
 You scramble madly to your feet!

< 70h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: few wounds E: air kne EP: excellent >
 The skeleton of the private misses an air elemental.
The skeleton of the private misses an air elemental.
Sorry, you aren't allowed to do that in combat.

< 70h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: few wounds E: air kne EP: excellent >
 An air elemental's crude crush strikes you.
An air elemental's crush strikes you.
An air elemental's crude crush strikes you.
An air elemental rises to its feet.
Sorry, you aren't allowed to do that in combat.

< 57h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: nasty wounds E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 57h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: nasty wounds E: air sta EP: excellent >
 An air elemental fades from your mortal viewing...
You are already standing.

< 57h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: nasty wounds E: air sta EP: excellent >
 A Kobold snaps into visibility.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 57h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: nasty wounds E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 57h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: nasty wounds E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 57h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: nasty wounds E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 57h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: nasty wounds E: air sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 57h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: nasty wounds E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 57h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: nasty wounds E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 57h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: nasty wounds E: air sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'electrical execution'
A huge shower of arcing electricity from a Kobold engulfs you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 7h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: awful E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 7h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: awful E: air sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 7h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: awful E: air sta EP: excellent >
 The skeleton of the private misses an air elemental.
An air elemental dodges the skeleton of the private's attack.

< 7h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: awful E: air sta EP: excellent >
 A Kobold misses you.
A Kobold's crude punch strikes you.
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 6h/124H 113v/113V Pos: standing >
< T: Palev TP: sta TC: awful E: air sta EP: excellent >
 An air elemental's crush enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An air elemental's decent crush causes you to grimace in pain.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.