The death of [27 Druid] Shrimm (Human)

in Rolling Fertile Foothills Covered With Grass

from the perspective of [27 Druid] Shrimm (Human)

<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a steel dog collar [poor]
<worn around neck>   an unique bark torque
<worn about waist>   a strip of su-monster skin
<worn on arms>       sleeves of pleated seal-skin

You cause the EARTH to reach up and maul your opponent!

< 208h/208H 112v/112V Pos: standing >
A su-monster's decent punch wounds Turil.
A su-monster misses Turil.

< 208h/208H 112v/112V Pos: standing >
You must commune with nature more before invoking its power.
Zlo enters from the north.

< 208h/208H 112v/112V Pos: standing >
Zlo leaves east.

< 208h/208H 112v/112V Pos: standing >
A su-monster dodges Turil's attack.
Turil's powerful slash causes a su-monster to grimace in pain.
A su-monster dodges Turil's attack.
Turil crushes a su-monster's skull.  a su-monster instantly collapses, lifeless.
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a su-monster.

< 208h/208H 112v/112V Pos: standing >
the corpse of a su-monster appears to be empty.

< 208h/208H 112v/112V Pos: standing >
You should level anytime now!

< 208h/208H 112v/112V Pos: standing >

< 208h/208H 112v/112V Pos: standing >
Turil suddenly attacks a su-monster!
Turil's mighty crush strikes a su-monster very hard.

< 208h/208H 112v/112V Pos: standing >

< 208h/208H 112v/112V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 208h/208H 112v/112V Pos: standing >

< 208h/208H 112v/112V Pos: standing >

< 208h/208H 112v/112V Pos: standing >
A su-monster misses Turil.
A su-monster misses Turil.
A su-monster almost sweeps Turil off of his feet with a well placed leg sweep.

< 208h/208H 112v/112V Pos: standing >
Turil's powerful crush strikes a su-monster.
Turil's powerful slash strikes a su-monster very hard.
Turil's powerful crush strikes a su-monster very hard.
A su-monster dodges Turil's attack.

< 208h/208H 112v/112V Pos: standing >
You start chanting...

< 208h/208H 112v/112V Pos: standing >
A su-monster easily dodges Turil's feeble leg sweep.

< 208h/208H 112v/112V Pos: standing >
Casting: earthen maul 

< 208h/208H 112v/112V Pos: standing >
A su-monster's fine punch wounds Turil.
Turil dodges a su-monster's attack.

< 208h/208H 112v/112V Pos: standing >
You complete your spell...
[Damage: 91 ] You cause the EARTH to reach up and maul your opponent!

< 208h/208H 112v/112V Pos: standing >
A su-monster dodges Turil's attack.
Turil's mighty crush enshrouds a su-monster in a mist of blood.

< 208h/208H 112v/112V Pos: standing >
You must commune with nature more before invoking its power.

< 208h/208H 112v/112V Pos: standing >
A su-monster misses Turil.
A su-monster misses Turil.

< 208h/208H 112v/112V Pos: standing >

< 208h/208H 112v/112V Pos: standing >
A su-monster dodges Turil's attack.
Snapping ribs can be heard as Turil caves in a su-monster's chest with a fearsome blow.
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a su-monster dies in agony.

< 208h/208H 112v/112V Pos: standing >
the corpse of a su-monster appears to be empty.

< 208h/208H 112v/112V Pos: standing >

< 208h/208H 112v/112V Pos: standing >
Turil leaves south.
You follow Turil.

Near a Wreckage
  The path takes a sudden hault here as a small carriage has been tipped
over and is blocking the path. The carriage has been here along time due
to the abundance of moss and decay of the wood. Vines also grow all about
the small little vehichle.
Obvious exits: -North
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.
Myle, the merchant stands here, crying over his wreck.

< 208h/208H 110v/112V Pos: standing >

< 208h/208H 110v/112V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 208h/208H 110v/112V Pos: standing >
Turil suddenly attacks Myle, the merchant!
Turil's mighty crush seriously wounds Myle, the merchant.

< 208h/208H 110v/112V Pos: standing >

< 208h/208H 110v/112V Pos: standing >
Myle, the merchant misses Turil.

< 208h/208H 110v/112V Pos: standing >
Turil's mighty crush enshrouds Myle, the merchant in a mist of blood.
Turil's impressive crush strikes Myle, the merchant very hard.

< 208h/208H 110v/112V Pos: standing >

< 208h/208H 110v/112V Pos: standing >

< 208h/208H 110v/112V Pos: standing >
You start chanting...

< 208h/208H 110v/112V Pos: standing >
Myle, the merchant misses Turil.
Myle, the merchant whacks Turil in the side with a sound kick.

< 208h/208H 110v/112V Pos: standing >
Casting: earthen maul 
Myle, the merchant dodges Turil's attack.
Myle, the merchant dodges Turil's attack.
Turil's impressive crush strikes Myle, the merchant very hard.
Turil's mighty crush enshrouds Myle, the merchant in a mist of blood.

< 208h/208H 110v/112V Pos: standing >
You complete your spell...
[Damage: 179 ] Your earthen fist leaves only a battered corpse of Myle, the merchant behind!
Myle, the merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of Myle, the merchant.

< 208h/208H 110v/112V Pos: standing >
Turil gets something from the corpse of Myle, the merchant.

< 208h/208H 110v/112V Pos: standing >
You get some iron-plated bracers [superior] from the corpse of Myle, the merchant.

< 208h/208H 110v/112V Pos: standing >

< 208h/208H 110v/112V Pos: standing >
Turil leaves north.
You follow Turil.

A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
[2] The corpse of a su-monster is lying here.
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 208h/208H 109v/112V Pos: standing >
Turil leaves east.
You follow Turil.

A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 208h/208H 108v/112V Pos: standing >

< 208h/208H 109v/112V Pos: standing >
Turil leaves east.
You follow Turil.

A Jungle Trail
  Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -East -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.
A su-monster stands here.

< 208h/208H 107v/112V Pos: standing >
Turil suddenly attacks a su-monster!
Turil's mighty crush strikes a su-monster very hard.

< 208h/208H 109v/112V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 208h/208H 110v/112V Pos: standing >

		Score information for Shrimm

Level: 26   Race: Human   Class: Druid Sex: Male
Hit points: 208(208)  Moves: 112(112)
Coins carried:   11 platinum     7 gold    92 silver    22 copper
Coins in bank:   40 platinum   245 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 50 minutes
Received data: 0.9423 MB this session.
Send data:     0.0073 MB this session.
Compression ratio: none
Send data:     0.0073 MB this session.
Group Leader: Turil
Status:  Standing.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   6
Consenting: Turil
Enchantments:    Haste
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  261 

Active Spells:
--------------
haste (4 minutes)


< 208h/208H 112v/112V Pos: standing >
A su-monster misses Turil.
A su-monster misses Turil.

< 208h/208H 112v/112V Pos: standing >
A su-monster dodges Turil's attack.
Turil's slash strikes a su-monster very hard.
Turil's mighty crush seriously wounds a su-monster.
A su-monster dodges Turil's attack.

< 208h/208H 112v/112V Pos: standing >

		Character attributes for Shrimm

Level: 26   Race: Human   Class: Druid 
Age: 22 yrs / 1 mths  Height: 69 inches Weight: 144 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  89 ( 84)    Pow:  85 ( 85)
Dex:  89 ( 84)    Int:  97 ( 97)   
Agi:  89 ( 84)    Wis: 101 (101)
Con:  95 ( 86)    Cha:  85 ( 85)   Luc:  85 ( 85)
Equipped Items:   9     Carried weight:   18

Armor Points: -39  Reduces melee damage taken by 3.9% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: 6   Damroll: 5
Alignment: 0  (-1000 to 1000)

Saving Throws: PAR[54]  FEA[44]
               BRE[53]  SPE[53]

Load carried: Not a problem

< 208h/208H 112v/112V Pos: standing >
You start chanting...

< 208h/208H 112v/112V Pos: standing >
Casting: earthen maul 

< 208h/208H 112v/112V Pos: standing >
You complete your spell...
[Damage: 90 ] You cause the EARTH to reach up and maul your opponent!
A su-monster misses Turil.
A su-monster misses Turil.
Turil easily ducks under a su-monster's lame kick.

< 208h/208H 112v/112V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 208h/208H 112v/112V Pos: standing >
Turil's crush enshrouds a su-monster in a mist of blood.
Turil's mighty slash grievously wounds a su-monster.
A su-monster dodges Turil's attack.
Turil's powerful crush critically injures a su-monster.
A su-monster is stunned!

< 208h/208H 112v/112V Pos: standing >

< 208h/208H 112v/112V Pos: standing >
A su-monster misses Turil.
A su-monster's decent punch wounds Turil.

< 208h/208H 112v/112V Pos: standing >
Turil crushes a su-monster's skull.  a su-monster instantly collapses, lifeless.
A su-monster is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a su-monster cause a sickening chill to run up your spine.

< 214h/214H 112v/112V Pos: standing >
the corpse of a su-monster appears to be empty.

< 214h/214H 112v/112V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 214h/214H 112v/112V Pos: standing >

< 214h/214H 112v/112V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


< 214h/214H 112v/112V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  1 of  2   (   9 seconds)

< 214h/214H 112v/112V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 214h/214H 112v/112V Pos: standing >

< 214h/214H 112v/112V Pos: standing >
A Drow Elf rides in on a winged hellhound from the east.
A Githyanki enters from the east.

< 214h/214H 112v/112V Pos: standing >
A Drow Elf sneaks west riding on a winged hellhound.
A Githyanki leaves west.

< 214h/214H 112v/112V Pos: standing >
You are carrying: (3/11)
some iron-plated bracers [superior]
a golden lyre
some disease covered spiked talons [poor]

< 214h/214H 112v/112V Pos: standing >

< 214h/214H 112v/112V Pos: standing >
A Drow Elf rides in on a winged hellhound from the west.
A Githyanki enters from the west.

< 214h/214H 112v/112V Pos: standing >
Turil leaves west.
You follow Turil.

A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 110v/112V Pos: standing >
Turil leaves west.
You follow Turil.

A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
[2] The corpse of a su-monster is lying here.
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 108v/112V Pos: standing >
Turil leaves north.
You follow Turil.

A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -South
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 107v/112V Pos: standing >

< 214h/214H 107v/112V Pos: standing >
Turil leaves north.
You follow Turil.

A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -South -West
Fresh blood covers everything in the area.
The corpse of a su-monster is lying here.
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 106v/112V Pos: standing >
Turil leaves west.
You follow Turil.

A Jungle Trail
  Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -East -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 104v/112V Pos: standing >
Turil leaves west.
You follow Turil.

A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -North -East
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 102v/112V Pos: standing >
Turil leaves north.
You follow Turil.

A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -South -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 101v/112V Pos: standing >
Turil leaves west.
You follow Turil.

A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -East -South
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 100v/112V Pos: standing >
Turil leaves north.
You follow Turil.

A Jungle Trail
  Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -North -South -West
A tiny spring bubbles here from the ground.
The corpse of a su-monster is lying here.
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 99v/112V Pos: standing >
Turil leaves west.
You follow Turil.

A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 97v/112V Pos: standing >
Turil leaves west.
You follow Turil.

A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 95v/112V Pos: standing >
Turil leaves north.
You follow Turil.

A Split in a Tribal Path
  The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 94v/112V Pos: standing >
Turil leaves west.
You follow Turil.

A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
[2] The corpse of a su-monster is lying here.
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 93v/112V Pos: standing >
Turil leaves west.
You follow Turil.

A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 91v/112V Pos: standing >
Turil leaves west.
You follow Turil.

Deeper Into the Jungle
  This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
[3] The corpse of a su-monster is lying here.
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 89v/112V Pos: standing >
Turil leaves west.
You follow Turil.

A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 88v/112V Pos: standing >
Turil leaves west.
You follow Turil.

 
  M..^M.^^M   
 ..^....^MMM  
 .^...^**MMM  
 ..^..@^*MM^  
 ..^.****M^*  
 ^^^^^^*MMM*  
  MMMMMMMMM   
A Dark Jungle
Obvious exits: -North -East -South -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 86v/112V Pos: standing >
Turil leaves west.
You follow Turil.

 
  MM..^M.^^   
 M..^....^MM  
 ..^...^**MM  
 ...^.@*^*MM  
 ^..^.****M^  
 ^^^^^^^*MMM  
  MMMMMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 84v/112V Pos: standing >
Turil leaves west.
You follow Turil.

 
  MMM..^M.^   
 ^M..^....^M  
 ...^...^**M  
 ....^@.*^*M  
 .^..^.****M  
 ^^^^^^^^*MM  
  MMMMMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 83v/112V Pos: standing >
Turil leaves west.
You follow Turil.

 
  MMMM..^M.   
 ^^M..^....^  
 ^...^...^**  
 ^....@..*^*  
 ..^..^.****  
 ^^^^^^^^^*M  
  MMMMMMMMM   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 81v/112V Pos: standing >

< 214h/214H 82v/112V Pos: standing >
Turil leaves south.
You follow Turil.

 
  ^M..^....   
 ^...^...^**  
 ^....^..*^*  
 ..^..@.****  
 ^^^^^^^^^*M  
 MMMMMMMMMMM  
  MMMMMMMMM   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
Turil (Firbolg)(huge) stands here.
A globe of darkness floats near Turil's head.

< 214h/214H 80v/112V Pos: standing >
You start chanting...
Turil leaves south.

< 214h/214H 80v/112V Pos: standing >
Casting: create spring 

< 214h/214H 81v/112V Pos: standing >
Turil enters from the south.

< 214h/214H 82v/112V Pos: standing >
You complete your spell...

< 214h/214H 82v/112V Pos: standing >
Turil drinks from a tiny bubbling spring.
Turil appears invigorated.

< 214h/214H 83v/112V Pos: standing >
You can only cast this spell upon yourself.

< 214h/214H 84v/112V Pos: standing >
A Drow Elf rides in on a winged hellhound from the north.
A Githyanki enters from the north.

< 214h/214H 87v/112V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by someone.
A dark shroud encases a Drow Elf as he charges into battle.
A winged hellhound's hooves crash into Turil's chest with a stunning force.

< 214h/214H 88v/112V Pos: standing >
You start chanting...

< 214h/214H 88v/112V Pos: standing >

< 214h/214H 89v/112V Pos: standing >
Casting: create spring 
Turil attempts to flee.
Turil leaves west.

< 214h/214H 89v/112V Pos: standing >
You complete your spell...

< 214h/214H 90v/112V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone blocks your futile lunge at him.
Someone blocks your futile lunge at him.
You start chanting...

< 19h/214H 92v/112V Pos: standing >
<
< 19h/214H 92v/112V Pos: standing >
<Casting: create spring 

< 19h/214H 92v/112V Pos: standing >
<You complete your spell...

< 19h/214H 92v/112V Pos: standing >
<You attempt to flee...
PANIC!  You couldn't escape!

< 19h/214H 92v/112V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 19h/214H 92v/112V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 19h/214H 92v/112V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 19h/214H 92v/112V Pos: standing >
<A faint hum can be heard from something carried by someone.
Sorry, you aren't allowed to do that in combat.

< 19h/214H 92v/112V Pos: standing >
<Someone blocks your futile lunge at him.
Someone blocks your futile lunge at him.

< 19h/214H 92v/112V Pos: standing >
<Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You are completely dried up.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.