The death of [52 Zealot] Choron The Empire (Gnome)

in A Main Intersection of Four Passages

from the perspective of [52 Zealot] Choron The Empire (Gnome)

<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a carved turquoise stud [superior] (magic) (glowing) (illuminating)
<worn in ear>        a brightly flaming earring
<worn around neck>   a string of disembodied hands [superior]
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[226h 30m 34s]
<worn about body>    a mithril breastplate with a golden cross [superior] (magic) (glowing)
<worn about waist>   the winged belt of flight (magic)
<worn on belt buckle>a silver belt-buckle of dragon teeth [superior] (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing) [53%]             
<attached to belt>   a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [53%]             
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence (magic) [88%]             
<worn around wrist>  a bracelet of purple mist [superior]
<worn on finger>     a shiny crimson ring (invis) (magic)
<worn on finger>     a shiny crimson ring [superior] (invis) (magic)
<worn on legs>       a pair of aboleth leggings (magic)

Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 618h/618H 195v/200V Pos: standing >
 
     MMMM^^.^.    
     MMMM^^....   
      M++++++M+M  
     MMM^^..M..*  
     MMM@^.....*  
     MM^^^.....*  
    MMM^^.....**  
   MMM^^^.^...*   
   MM^^^.....*    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 618h/618H 193v/200V Pos: standing >
 
    MMMM^^.^..    
    MMMM^^....*   
     M++++++M+M+  
    MMM^^..M..**  
    MMM^@.....**  
    MM^^^.....**  
   MMM^^.....***  
  MMM^^^.^...**   
   M^^^.....**    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 618h/618H 192v/200V Pos: standing >
 
   MMMM^^.^...    
   MMMM^^....**   
    M+++++M++M++  
   MMM^^..M..***  
   MMM^^@....***  
   MM^^^.....***  
  MMM^^.....****  
  MM^^^.^...***   
   ^^^.....***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 618h/618H 190v/200V Pos: standing >
 
   MMM^^.^...*    
  MMMM^^....***   
   M+++++M+++M++  
  MMM^^..M..***+  
  MMM^^.@...***+  
  MM^^^.....***+  
 MMM^^.....****+  
  M^^^.^...****   
   ^^.....****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 618h/618H 188v/200V Pos: standing >
 
   MM^^.^...**    
  MMM^^....***+   
  M+++++M+++M+++  
 MMM^^..M..***+*  
 MMM^^..@..***+*  
 MM^^^.....***+*  
 MM^^.....****+*  
  ^^^.^...****+   
   ^.....*****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 618h/618H 186v/200V Pos: standing >
 
   M^^.^...**+    
  MM^^....***+*   
 M+++++M+++M+++^  
 MM^^..M..***+**  
 MM^^...@.***+**  
 M^^^.....***+**  
 M^^.....****+**  
  ^^.^...****+*   
   .....*****+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 618h/618H 185v/200V Pos: standing >
 
   ^^.^...**+*    
  M^^....***+**   
 +++++M+++M+++^*  
 M^^..M..***+***  
 M^^....@***+***  
 ^^^.....***+***  
 ^^.....****+***  
  ^.^...****+**   
   ....*****+*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 618h/618H 183v/200V Pos: standing >
 
 ..***  
 ..@**  
 ..***  
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 618h/618H 181v/200V Pos: standing >

< 618h/618H 183v/200V Pos: standing >

< 618h/618H 184v/200V Pos: standing >
Experience till level: -109765863

< 618h/618H 190v/200V Pos: standing >
Saving Choron.

< 618h/618H 191v/200V Pos: standing >

< 618h/618H 191v/200V Pos: standing >

< 618h/618H 191v/200V Pos: standing >

< 618h/618H 193v/200V Pos: standing >

< 618h/618H 193v/200V Pos: standing >
 
 ..***  
 ..@**  
 ..***  
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 618h/618H 194v/200V Pos: standing >
Experience till level: -109765863

< 618h/618H 195v/200V Pos: standing >
Saving Choron.

< 618h/618H 195v/200V Pos: standing >
 
 ..***  
 ..@**  
 ..***  
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 618h/618H 196v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 618h/618H 196v/200V Pos: standing >

< 618h/618H 197v/200V Pos: standing >
 
 ..***  
 ..@**  
 ..***  
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 618h/618H 197v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 618h/618H 198v/200V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your east.

< 618h/618H 200v/200V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your east.

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >
You feel less protected.

< 618h/618H 200v/200V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your north.
An elite highwayman who is almost out of sight to your south.

< 618h/618H 200v/200V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 618h/618H 200v/200V Pos: standing >
You start chanting...

< 618h/618H 200v/200V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!

< 618h/618H 200v/200V Pos: standing >
You peer into the etherportal and see...
A Small Stone Chamber Littered with Bones

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >
You quickly scan the area.
A magnificent horse who is a brief walk away to your east.
An elite highwayman who is a brief walk away to your east.

< 618h/618H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
A Small Stone Chamber Littered with Bones
   This hole must have been used as a lair or nest.There are feathers and bones
everywhere and the floor is covered with something disgusting. A thin layer of
nitre covers the walls and ceiling. Torn clothes and trash lie all around, and
there is a skeleton in the corner. The floor is littered with bones of all
sorts and the stench is so massive that could be cut with a knife.
A soothing aura fills the area.
Obvious exits: -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Nicram Magister Equitum of The Empire (Human)(medium) sits resting.(Gold Aura)
A poor human sits here screaming in pain.

< 618h/618H 200v/200V Pos: standing >
Nicram clambers to his feet.

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >
You now follow Nicram.

< 618h/618H 200v/200V Pos: standing >
You attempt to give consent...

< 618h/618H 200v/200V Pos: standing >
A Small Stone Chamber Littered with Bones
Obvious exits: -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A poor human sits here screaming in pain.

< 618h/618H 200v/200V Pos: standing >
You are now a member of Nicram's group.
Saving Choron.

< 618h/618H 200v/200V Pos: standing >

		Score information for Choron

Level: 52   Race: Gnome   Class: Cleric / Zealot Sex: Male
Hit points: 618(618)  Moves: 200(200)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1088 platinum    30 gold     0 silver     7 copper
Playing time: 6 days / 20 hours/ 25 minutes
Received data: 0.9409 MB this session.
Send data:     0.0252 MB this session.
Compression ratio: 90%
Title: Magister Equitum of The Empire
Group Leader: Nicram
Status:  Standing.
Epic points(total): 4376(7569) Current task: find runestone of Mazzolin
Epic Bonus: Epic Points Bonus (30.82%)
Frags:   +3.08   Deaths:   11
Consenting: Nicram
Detecting:       Invisible Evil Good Magic Heat
Protected from:  Fire Cold Lightning Gas Acid
Protected by:    Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor Haste Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points: 1180 

Active Spells:
--------------
armor (20 minutes)
stone skin (3 minutes)
detect magic (50 minutes)
detect good (50 minutes)
detect evil (50 minutes)
accelerated healing (38 minutes)
divine fury (less than a minute remaining)
vitality (5 minutes)
bless (5 minutes)


< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >
You get an ampoule of enchanted moonrock from a bottomless bag of the illithids.

< 618h/618H 200v/200V Pos: standing >
Nicram starts casting a spell.

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 200v/200V Pos: standing >
Nicram completes his spell...
Nicram utters the word 'saihpzfgszze'
Nicram points at you.
Suddenly, a feeling of speed courses through your veins!

< 618h/618H 200v/200V Pos: standing >

< 618h/618H 263v/263V Pos: standing >
Nicram shouts out loudly.. MOVING!!!!

< 618h/618H 263v/263V Pos: standing >
Nicram gets a slab of beef from his a magical glowing sphere.
As you quaff an ampoule of enchanted moonrock, the vial disappears in a bright flash of light!
Your vision sharpens considerably.
Your flesh gains a steel-like hardness.
Your skin gains the texture and toughness of bark.

< 618h/618H 263v/263V Pos: standing >
Nicram eats a slab of beef.

< 618h/618H 263v/263V Pos: standing >

< 618h/618H 263v/263V Pos: standing >
The etherportal crumbles to dust and blows away.
Nicram leaves west.

< 618h/618H 263v/263V Pos: standing >
You are not using it.

< 618h/618H 263v/263V Pos: standing >
You get a slab of beef from a bottomless bag of the illithids.

< 618h/618H 263v/263V Pos: standing >
You eat the slab of beef.

< 618h/618H 263v/263V Pos: standing >
You can't use a bottomless bag of the illithids.

< 628h/628H 263v/263V Pos: standing >
Nicram enters from the west.
a bottomless bag of the illithids does not contain the moonrock.

< 628h/628H 263v/263V Pos: standing >
Nicram leaves west.
You follow Nicram.

A Dust-Covered Hallway Leads Through the Prison
   This is a very old and dusty passage. It looks empty except for a few shards
or bone and flesh, cobwebs are everywhere. Some whips, manacles and chains hang
on the walls -- they seem to have been used recently. The floors fade into
darkness, leaving everyone with a very vague idea of the actual size of
the room. There is a layer of dust on the floor at least three inches thick!
It is probable that not many people have been in here for many months.
The passage looks dark and gloomy, probably the only place in the Tower that
is not kept clean and maintained.
Obvious exits: -East -South -West#
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)

< 628h/628H 261v/263V Pos: standing >
Nicram leaves south.
You follow Nicram.

A Dust-Covered Hallway Leads Through the Prison
   This is a very old and dusty passage. It looks empty except for a few shards
or bone and flesh, cobwebs are everywhere. Some whips, manacles and chains hang
on the walls -- they seem to have been used recently. The floors fade into
darkness, leaving everyone with a very vague idea of the actual size of
the room. There is a layer of dust on the floor at least three inches thick!
It is probable that not many people have been in here for many months.
The passage looks dark and gloomy, probably the only place in the Tower that
is not kept clean and maintained.
Obvious exits: -North -South -West#
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)

< 628h/628H 260v/263V Pos: standing >
You quickly scan the area.
The prison overseer who is not far off to your south.

< 628h/628H 261v/263V Pos: standing >
Nicram leaves south.
You follow Nicram.

A Dust-Covered Hallway Leads Through the Prison
   This is a very old and dusty passage. It looks empty except for a few shards
or bone and flesh, cobwebs are everywhere. Some whips, manacles and chains hang
on the walls -- they seem to have been used recently. The floors fade into
darkness, leaving everyone with a very vague idea of the actual size of
the room. There is a layer of dust on the floor at least three inches thick!
It is probable that not many people have been in here for many months.
The passage looks dark and gloomy, probably the only place in the Tower that
is not kept clean and maintained.
Obvious exits: -North -East -South -West
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)

< 628h/628H 261v/263V Pos: standing >
Nicram leaves south.
You follow Nicram.

The Steel Door Leading into the Prison
   The fairly empty building that serves as the Prison for the Tower.
The building is small because the Tower Owners do not make a habit of
taking prisoners, and those that they do capture do not last long. This place
has enough room to hold several score of people, but it appears that this large
room is not fully complete in construction, and that the inhabitants here have
made some make-shift arrangements. Sounds are very weird in this place. Many
writings on the wall are inspirational sayings... trying to remind evil
followers that they are hurting humanoid beings. Much thought and planning went
into the effort as not even the best thief in the world could open the prison
door. Some sounds, like shrieks and blood-curdling shouts are amplified.
Obvious exits: -North -South
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
The prison overseer is here, distrustfully looking at everyone.(Red Aura)
There are residual brain waves in the area.

< 628h/628H 260v/263V Pos: standing >
Nicram leaves south.
You follow Nicram.

The Southern Corridor of the Dark Tower
   This is a dark corridor decorated with paintings and sculptures. The walls
here are made of very smooth stone, almost as if it had been eroded away by
small amounts of quickly moving water. A tiny glass window is set in the south
wall. The dark brown glass in the window do not let much light through. Except
for the fact that there is not much light here, this corridor looks very plain.
Stretching out as far as the eye can see, is a canopy of dark tree tops that
form the ground on which this entire building is set.
The corridor used to run south from here but the way has been blocked by
several vertically positioned iron bars set into the wall.
Obvious exits: -North -East -West
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
The prison overseer who is close by to your north.
The young anti-paladin's squire who is close by to your west.
The unholy paladin of the SabreTooth Grin Clan who is close by to your west.

< 628h/628H 259v/263V Pos: standing >
You quickly scan the area.
The prison overseer who is close by to your north.
The young anti-paladin's squire who is close by to your west.
The unholy paladin of the SabreTooth Grin Clan who is close by to your west.

< 628h/628H 260v/263V Pos: standing >
Nicram leaves west.
You follow Nicram.

The Southern Corridor of the Dark Tower
   This is a dark corridor decorated with paintings and sculptures. The walls
here are made of very smooth stone, almost as if it had been eroded away by
small amounts of quickly moving water. A tiny glass window is set in the south
wall. The dark brown glass in the window do not let much light through. Except
for the fact that there is not much light here, this corridor looks very plain.
Stretching out as far as the eye can see, is a canopy of dark tree tops that
form the ground on which this entire building is set.
Obvious exits: -East -West
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
The submissive squire is here following his master.(Red Aura)
The disloyal knight is here, praying to his evil gods.(Red Aura)

< 628h/628H 261v/263V Pos: standing >
Nicram leaves west.
You follow Nicram.

The Southern Corridor of the Dark Tower
   This is a dark corridor decorated with paintings and sculptures. The walls
here are made of very smooth stone, almost as if it had been eroded away by
small amounts of quickly moving water. A tiny glass window is set in the south
wall. The dark brown glass in the window do not let much light through. Except
for the fact that there is not much light here, this corridor looks very plain.
Stretching out as far as the eye can see, is a canopy of dark tree tops that
form the ground on which this entire building is set.
Obvious exits: -East -Northwest
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)

< 628h/628H 260v/263V Pos: standing >
Nicram leaves northwest.
You follow Nicram.

The SouthWestern Corridor of the Dark Tower
   This is a dark corridor decorated with paintings and sculptures. The walls
here are made of very smooth stone, almost as if it had been eroded away by
small amounts of quickly moving water. A glass window is set in the southwest
wall. The dark brown glass in the window do not let much light through. Except
for the fact that there is not much light here, this corridor looks very plain.
Stretching out as far as the eye can see, is a canopy of dark tree tops that
form the ground on which this entire building is set.
Obvious exits: -Northwest -Southeast
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
An Orc who is not far off to your northwest.
An Orc who is not far off to your northwest.

< 628h/628H 260v/263V Pos: standing >
Nicram leaves northwest.
You follow Nicram.

The SouthWestern Corridor of the Dark Tower
   This is a dark corridor decorated with paintings and sculptures. The walls
here are made of very smooth stone, almost as if it had been eroded away by
small amounts of quickly moving water. A glass window is set in the southwest
wall. The dark brown glass in the window do not let much light through. Except
for the fact that there is not much light here, this corridor looks very plain.
Stretching out as far as the eye can see, is a canopy of dark tree tops that
form the ground on which this entire building is set.
Obvious exits: -Northwest -Southeast
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)

< 628h/628H 260v/263V Pos: standing >
Nicram leaves northwest.
You follow Nicram.

The Western Corridor of the Dark Tower
   This is a dark corridor decorated with paintings and sculptures. The walls
here are made of very smooth stone, almost as if it had been eroded away by
small amounts of quickly moving water. A tiny glass window is set in the west
wall. The dark brown glass in the window do not let much light through. Except
for the fact that there is not much light here, this corridor looks very plain.
Stretching out as far as the eye can see, is a canopy of dark tree tops that
form the ground on which this entire building is set.
Obvious exits: -North -Southeast
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)

< 628h/628H 259v/263V Pos: standing >

< 628h/628H 260v/263V Pos: standing >
Nicram leaves north.
You follow Nicram.

The Western Corridor of the Dark Tower
   This is a dark corridor decorated with paintings and sculptures. The walls
here are made of very smooth stone, almost as if it had been eroded away by
small amounts of quickly moving water. A tiny glass window is set in the west
wall. The dark brown glass in the window do not let much light through. Except
for the fact that there is not much light here, this corridor looks very plain.
Stretching out as far as the eye can see, is a canopy of dark tree tops that
form the ground on which this entire building is set.
Obvious exits: -North -South
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)

< 628h/628H 259v/263V Pos: standing >
Slay whom?

< 628h/628H 260v/263V Pos: standing >
Slay whom?

< 628h/628H 261v/263V Pos: standing >
Slay whom?

< 628h/628H 261v/263V Pos: standing >
Slay whom?

< 628h/628H 261v/263V Pos: standing >
Nicram leaves north.
You follow Nicram.

A Main Intersection of Four Passages
   Anyone of importance who enters the Tower must pass through this passages
crossing to get into the Tower. From here, it is obvious that somehow,
the Tower is much smaller on the inside than it is on the outside. There seems
to be enough light to see by, tall candles illuminate this area with a soft
light that is very soothing and calming. The walls here are red and smooth as
they have been carved into perfection.Ancient etchings and writing in intricate
gold and silver designs fill these walls. Stone faces carved into the ceiling
seem to laugh. The floor has been worm smooth with use and clear of any rubble.
The smell of mold and mildew is almost overpowering. A strange creaks and
groans can be heard here, wonder if is it the wind or did someone make that
noise?
Obvious exits: -North -East -South -West#
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Slay whom?

< 628h/628H 261v/263V Pos: standing >
Slay whom?

< 628h/628H 261v/263V Pos: standing >
Slay whom?

< 628h/628H 262v/263V Pos: standing >
Slay whom?

< 628h/628H 262v/263V Pos: standing >
Slay whom?

< 628h/628H 262v/263V Pos: standing >
Slay whom?

< 628h/628H 263v/263V Pos: standing >
Slay whom?

< 628h/628H 263v/263V Pos: standing >
Slay whom?

< 628h/628H 263v/263V Pos: standing >
Slay whom?

< 628h/628H 263v/263V Pos: standing >
Slay whom?

< 628h/628H 263v/263V Pos: standing >
Slay whom?

< 628h/628H 263v/263V Pos: standing >
Slay whom?

< 628h/628H 263v/263V Pos: standing >
Slay whom?

< 628h/628H 263v/263V Pos: standing >
An Orc snaps into visibility.
[Damage:  1 ] Your weak whip grazes an Orc.

< 628h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Orc sta EP: few scratches >
 An Orc sings a song to make your heart swell with pride.

< 628h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Orc sta EP: few scratches >
 An Orc starts casting an offensive spell.
An Orc snaps into visibility.

< 628h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Orc sta EP: few scratches >
 
< 628h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Orc sta EP: few scratches >
 An Orc starts casting a spell called 'reflection'.

< 628h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Orc sta EP: few scratches >
 The power of your god suddenly fills your body and you feel MUCH stronger!
An Orc snaps into visibility.
[Damage:  1 ] Your weak whip grazes an Orc.
Garl Glittergold's essence empowers you and you are rewarded with armor!
[Damage:  1 ] Your whip grazes an Orc.
You score a CRITICAL HIT!!!!!
[Damage:  8 ] Your fine whip wounds an Orc.
[Damage:  1 ] Your weak whip grazes an Orc.

< 628h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Orc sta EP: few scratches >
 An Orc completes his spell...
An Orc utters the word 'gurunsoqz'
You feel your voice soften slightly!

< 628h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Orc sta EP: few scratches >
 An Orc completes her spell...
An Orc utters the word 'candusyrzqhuai'
An Orc sssppllliiitttsss into many images!

< 628h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Orc sta EP: few scratches >
 An Orc starts casting an offensive spell.
An Orc snaps into visibility.
An Orc starts casting an offensive spell.
You try to switch opponents, but you become confused!

< 628h/628H 263v/263V Pos: standing >
The muted guard patrolling the ground floor enters from the east.

< 628h/628H 263v/263V Pos: standing >
The muted guard patrolling the ground floor suddenly attacks YOU!
The muted guard patrolling the ground floor's feeble punch grazes you.

< 627h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:few scratches E: guard sta EP: excellent >
 An Orc sings a song to make your heart swell with pride.
An Orc snaps into visibility.

< 627h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:few scratches E: guard sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH!  That really did HURT!

< 502h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC: small wounds E: guard sta EP: excellent >
 An Orc snaps into visibility.

< 502h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC: small wounds E: guard sta EP: excellent >
 An Orc completes her spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 372h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC: few wounds E: guard sta EP: excellent >
 Grrrrrrrrrrrr... the bloodthirsty bandog growls at you.
The bloodthirsty bandog suddenly attacks YOU!
The bloodthirsty bandog's feeble bite grazes you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your impressive whip grazes the muted guard patrolling the ground floor.
[Damage:  6 ] Your fine whip grazes the muted guard patrolling the ground floor.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your whip grazes the muted guard patrolling the ground floor.
[Damage: 12 ] Your whip grazes the muted guard patrolling the ground floor.
[Damage:  8 ] Your whip grazes the muted guard patrolling the ground floor.
You miss the muted guard patrolling the ground floor.
An Orc starts casting a spell.

< 371h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC: few wounds E: guard sta EP: few scratches >
 An Orc starts casting an offensive spell.
An Orc snaps into visibility.

< 371h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC: few wounds E: guard sta EP: few scratches >
 The muted guard patrolling the ground floor's feeble punch grazes you.
The muted guard patrolling the ground floor's feeble punch grazes you.
The muted guard patrolling the ground floor's feeble punch grazes you.
The muted guard patrolling the ground floor's kick parts your hair but does little else.

< 368h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC: few wounds E: guard sta EP: few scratches >
 You are able to speak again.
An Orc snaps into visibility.
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH!  That really did HURT!
An Orc suddenly attacks YOU!
An Orc misses you.
You try to switch opponents, but you become confused!

< 250h/628H 263v/263V Pos: standing >

< 250h/628H 263v/263V Pos: standing >
An Orc snaps into visibility.
An Orc completes her spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 121h/628H 263v/263V Pos: standing >
An Orc suddenly attacks YOU!
An Orc misses you.

< 123h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:pretty hurt E: image sta EP: excellent >
 An Orc sings a song to make your heart swell with pride.
An Orc suddenly attacks YOU!
An Orc misses you.
An Orc suddenly attacks YOU!
An Orc misses you.
An Orc starts casting an offensive spell.

< 123h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:pretty hurt E: image sta EP: excellent >
 An Orc starts casting an offensive spell.
An Orc snaps into visibility.

< 123h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:pretty hurt E: image sta EP: excellent >
 The bloodthirsty bandog's feeble bite grazes you.
You dodge the bloodthirsty bandog's vicious attack.
You suddenly see the bloodthirsty bandog's foot in your chest.

< 121h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:pretty hurt E: image sta EP: excellent >
 You feel your skin soften and return to normal.
The muted guard patrolling the ground floor's punch grazes you.
The muted guard patrolling the ground floor's weak punch strikes you.
The muted guard patrolling the ground floor's punch strikes you.

< 107h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:pretty hurt E: image sta EP: excellent >
 An Orc completes his spell...
An Orc utters the word 'gurunsoqz'
You feel your voice soften slightly!

< 107h/628H 263v/263V Pos: standing >
< T: Choron TP: sta TC:pretty hurt E: image sta EP: excellent >
 An Orc snaps into visibility.
An Orc completes her spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's giant fist of force is the last thing you ever see.
Your barbed whip dubbed 'Cometstrike' was completely destroyed by the massive blow!
Your tricksters gloves was completely destroyed by the massive blow!
Your prismatic halo of light was completely destroyed by the massive blow!
Your necklace of halfling ears was completely destroyed by the massive blow!
Your pair of black, buffalo hide shoes [superior] was completely destroyed by the massive blow!
Your mask of future was completely destroyed by the massive blow!
Your emblem of Shanatar royalty was completely destroyed by the massive blow!