The death of [25 Blighter] Bhsik (Duergar)

in A Forest Path

from the perspective of [52 Shadowmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a wildmage hat covered in stars (magic) (glowing)
<worn on eyes>       a black visor (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        the earring of a MaDMaN (magic) [77%]             
<worn on face>       a white hot mask of living flame (glowing) [82%]             
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       the Living Necroplasm (magic)[229h 1m 30s]
<worn about body>    the living oceanic cloak [poor] (magic) (glowing)
<worn as quiver>     a majestic bluejay feather (illuminating) [47%]             
<worn about waist>   a belt of fresh blood [75%]             
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       some mithril and dragonscale arm plates (magic) [89%]             
<held as shield>     an iron shield bearing the crest of Alatorin [superior]
<worn around wrist>  a bracelet of woven leafs (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      some snakeskin gloves
<worn on finger>     a gleaming platinum ring [superior] (magic)
<worn on finger>     a diorite ring set with an opal (magic) (glowing)
<primary weapon>     the mace of mentality
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       boots of brain golem skin (magic)


Protected from:  Cold Lightning
Enchantments:    Ultravision Farsee Fly Aware Haste Levitation Waterbreathing Reduced Size
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  818 

Active Spells:
--------------
haste (15 minutes)
fly (77 minutes)
detect invisibility (25 minutes)
detect magic (20 minutes)
agility (less than a minute remaining)
strength (less than a minute remaining)
levitate (10 minutes)
elephantstrength (30 minutes)
hawkvision (9 minutes)
lionrage (10 minutes)
reduce (42 minutes)
shadow shield (less than a minute remaining)
vampiric trance (7 minutes)


< 667h/687H 134v/134V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 647h/687H 134v/134V Pos: standing >
You get a slab of beef from a bottomless bag of the shield dwarves.

< 647h/687H 134v/134V Pos: standing >
You eat the slab of beef.

< 648h/687H 134v/134V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 653h/691H 133v/134V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 653h/691H 132v/134V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 654h/691H 131v/134V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 654h/691H 130v/134V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 655h/691H 130v/134V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 655h/691H 129v/134V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 655h/691H 129v/134V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 656h/691H 128v/134V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A small round shield has been dropped here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 656h/691H 128v/134V Pos: standing >
The iron seems to be closed.

< 656h/691H 128v/134V Pos: standing >
You are using:
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a wildmage hat covered in stars (magic) (glowing)
<worn on eyes>       a black visor (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        the earring of a MaDMaN (magic) [77%]             
<worn on face>       a white hot mask of living flame (glowing) [82%]             
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       the Living Necroplasm (magic)[229h 2m 59s]
<worn about body>    the living oceanic cloak [poor] (magic) (glowing)
<worn as quiver>     a majestic bluejay feather (illuminating) [47%]             
<worn about waist>   a belt of fresh blood [75%]             
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       some mithril and dragonscale arm plates (magic) [89%]             
<held as shield>     an iron shield bearing the crest of Alatorin [superior]
<worn around wrist>  a bracelet of woven leafs (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      some snakeskin gloves
<worn on finger>     a gleaming platinum ring [superior] (magic)
<worn on finger>     a diorite ring set with an opal (magic) (glowing)
<primary weapon>     the mace of mentality
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       boots of brain golem skin (magic)

< 659h/691H 132v/134V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 662h/691H 134v/134V Pos: standing >
A militia guard leaves south.
   These thick bracers have been crafted from the beautiful, precious
metal of endurium.
 (magic)
Some polished endurium bracers is made of glassteel and appears to be of average quality.
Some polished endurium bracers has an item value of 60.

< 675h/691H 134v/134V Pos: standing >
 (magic)
A bracelet of woven leafs is made of bark and appears to be of average quality.
A bracelet of woven leafs has an item value of 26.

< 681h/691H 134v/134V Pos: standing >
You get a tightly rolled vellum scroll from a bottomless bag of the shield dwarves.

< 686h/691H 134v/134V Pos: standing >
You recite a tightly rolled vellum scroll which turns to dust in your hands.
some polished endurium bracers weighs 0 pounds and is worth roughly 14 platinum, 8 gold, 9 silver, and 7 copper.
The item is magical.
This item also affects your:
  CON_MAX by +5
  CON by +5
Some polished endurium bracers has an item value of 60.

< 689h/691H 134v/134V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 690h/691H 134v/134V Pos: standing >
A tharnadian thief-hunter leaves north.

< 691h/691H 134v/134V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 671h/691H 134v/134V Pos: standing >

< 671h/691H 134v/134V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A small round shield has been dropped here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 671h/691H 134v/134V Pos: standing >
Ok.

< 671h/691H 134v/134V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
The guildhall of The Empire is here.
[5] A small bandage rests upon the ground here.
A cudgel has been dropped here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 671h/691H 133v/134V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 671h/691H 132v/134V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 671h/691H 130v/134V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
The Road Leading From Tharnadia
Obvious exits: -N -W

< 651h/691H 128v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 652h/691H 128v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 652h/691H 129v/134V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 652h/691H 127v/134V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.

< 653h/691H 126v/134V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 653h/691H 124v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 653h/691H 125v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 654h/691H 126v/134V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 654h/691H 124v/134V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 655h/691H 123v/134V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 655h/691H 121v/134V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 655h/691H 120v/134V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 656h/691H 119v/134V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 656h/691H 119v/134V Pos: standing >
 
 *****  
 M+@*^  
 ^M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 656h/691H 118v/134V Pos: standing >
 
 *^*.^  
 **@**  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 657h/691H 117v/134V Pos: standing >
You start chanting...

< 657h/691H 117v/134V Pos: standing >
Casting: relocate *

< 659h/691H 120v/134V Pos: standing >
It's snowing very hard.

< 659h/691H 120v/134V Pos: standing >
Casting: relocate 

< 660h/691H 122v/134V Pos: standing >
You complete your spell...
You failed.

< 661h/691H 123v/134V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the northeast...

< 663h/691H 125v/134V Pos: standing >

< 664h/691H 126v/134V Pos: standing >
 
 *^*.^  
 **@**  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 665h/691H 128v/134V Pos: standing >

< 667h/691H 131v/134V Pos: standing >
You sit down and relax.

< 667h/691H 132v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 12   (   1 seconds)
  2nd circle: 10 of 11   (   1 seconds)
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  4 of  6   (   6 seconds)
  8th circle:  5 of  5
  9th circle:  3 of  5   (   7 seconds)
 10th circle:  2 of  4   (   7 seconds)
 11th circle:  1 of  2   (   3 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 669h/691H 134v/134V Pos: sitting >

< 669h/691H 134v/134V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 671h/691H 134v/134V Pos: sitting >

< 673h/691H 134v/134V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 674h/691H 134v/134V Pos: sitting >

< 674h/691H 134v/134V Pos: sitting >

< 675h/691H 134v/134V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 681h/691H 134v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 12   (   1 seconds)
  2nd circle: 10 of 11   (   1 seconds)
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  4 of  6   (   6 seconds)
  8th circle:  5 of  5
  9th circle:  3 of  5   (   7 seconds)
 10th circle:  4 of  4
 11th circle:  2 of  2
You begin to invoke evil and assimilate the powers of darkness.

< 682h/691H 134v/134V Pos: sitting >
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 682h/691H 134v/134V Pos: standing >
You start chanting...

< 686h/691H 134v/134V Pos: standing >
Casting: relocate *

< 687h/691H 134v/134V Pos: standing >
Casting: relocate 

< 689h/691H 134v/134V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
 
 ..^**  
 .*@P*  
 .**M*  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
The spectre of a young doe stands here. (minion) (Red Aura)
The spectre of a large stag stands here. (minion) (Red Aura)
The spectre of a hook flier stands here. (minion) (Red Aura)
Mrrk (Githzerai)(medium) stands, floating here.(Red Aura)
You materialize elsewhere!

< 690h/691H 134v/134V Pos: standing >
A Duergar enters from the east.
Mrrk leaves east.
The spectre of a hook flier leaves east.
The spectre of a large stag leaves east.
The spectre of a young doe leaves east.

< 690h/691H 134v/134V Pos: standing >
Mrrk enters from the east.
The spectre of a hook flier enters from the east.
The spectre of a large stag enters from the east.
The spectre of a young doe enters from the east.

< 691h/691H 134v/134V Pos: standing >
A Duergar starts casting an offensive spell.

< 691h/691H 134v/134V Pos: standing >
Mrrk gives an order to his followers.
The spectre of a young doe attempts to stab a Duergar in the back, but a Duergar's stone skin quickly absorbs the impact before fading away!
The spectre of a young doe places a steel dagger in the back of a Duergar, resulting in some strange noises and some blood.
The spectre of a young doe places a steel dagger in the back of a Duergar, resulting in some strange noises and some blood.
The spectre of a large stag misses a Duergar.
The spectre of a large stag places a steel dagger in the back of a Duergar, resulting in some strange noises and some blood.
The spectre of a hook flier misses a Duergar.
The spectre of a hook flier misses a Duergar.

< 691h/691H 134v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 691h/691H 134v/134V Pos: standing >
You start chanting...

< 691h/691H 134v/134V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'aque bragh'
A Duergar blasts Mrrk with acid, you cringe.
The spectre of a large stag dodges a Duergar's attack.
The spectre of a large stag dodges a Duergar's attack.

< 691h/691H 134v/134V Pos: standing >
You complete your spell...
[Damage: 51 ] A huge shower of arcing electricity engulfs a Duergar.
A Duergar's tarnished bark hat from Village of Split Shield is filled with electrical energy!
You miss a Duergar.
You miss a Duergar.
You miss a Duergar.
You miss a Duergar.

< 711h/691H 134v/134V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 The spectre of a hook flier misses a Duergar.

< 711h/691H 134v/134V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 A Duergar attempts to flee.
A Duergar leaves north.

< 711h/691H 134v/134V Pos: standing >
You failed.

< 711h/691H 134v/134V Pos: standing >
You failed.

< 711h/691H 134v/134V Pos: standing >
You failed.

< 711h/691H 134v/134V Pos: standing >
You failed.

< 711h/691H 134v/134V Pos: standing >
You failed.

< 711h/691H 134v/134V Pos: standing >
You failed.

< 711h/691H 134v/134V Pos: standing >
[Damage: 34 ] Electrical arcs continue to blacken and pincushion a Duergar.
You failed.

< 724h/691H 134v/134V Pos: standing >
You failed.

< 724h/691H 134v/134V Pos: standing >
A Forest Path
Obvious exits: -N -E -S
A Duergar (medium) (HardCore) stands here.(Red Aura)
A guardian druid prevents passage to the unwelcome.

< 724h/691H 132v/134V Pos: standing >
You start chanting...

< 724h/691H 132v/134V Pos: standing >
You complete your spell...
[Damage: 59 ] A huge shower of arcing electricity engulfs a Duergar.

< 747h/691H 132v/134V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Duergar.
Mrrk enters from the south.
The spectre of a hook flier enters from the south.
The spectre of a large stag enters from the south.
The spectre of a young doe enters from the south.

< 750h/691H 132v/134V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 750h/691H 132v/134V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 750h/691H 132v/134V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 750h/691H 132v/134V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
Your power reserves are not sufficient to cast that spell!
Mrrk gives an order to his followers.
The spectre of a young doe misses a Duergar.
The spectre of a young doe misses a Duergar.
The spectre of a large stag misses a Duergar.
The spectre of a large stag misses a Duergar.
The spectre of a hook flier misses a Duergar.
The spectre of a hook flier misses a Duergar.

< 730h/691H 132v/134V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 A Duergar attempts to flee.
A Duergar leaves south.

< 730h/691H 132v/134V Pos: standing >
[Damage: 32 ] Electrical arcs continue to blacken and pincushion a Duergar.

< 742h/691H 132v/134V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 742h/691H 133v/134V Pos: standing >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Duergar.
 
 ..^**  
 .*@**  
 .**M*  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A Duergar (medium) (HardCore) stands here.(Red Aura)

< 747h/691H 131v/134V Pos: standing >
You start chanting...

< 747h/691H 134v/134V Pos: standing >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion a Duergar.

< 752h/691H 134v/134V Pos: standing >
[Damage:  9 ] Electrical arcs continue to blacken and pincushion a Duergar.
You complete your spell...
[Damage: 97 ] Your giant fist of force causes a Duergar to stagger in agony!
A Duergar leaves north.

< 794h/691H 134v/134V Pos: standing >
You failed.

< 794h/691H 134v/134V Pos: standing >
Mrrk enters from the north.
The spectre of a hook flier enters from the north.
The spectre of a large stag enters from the north.
The spectre of a young doe enters from the north.

< 794h/691H 134v/134V Pos: standing >
A Forest Path
Obvious exits: -N -E -S
A guardian druid prevents passage to the unwelcome.

< 794h/691H 132v/134V Pos: standing >
[Damage: 15 ] Electrical arcs continue to blacken and pincushion a Duergar.
You failed.

< 800h/691H 132v/134V Pos: standing >
You failed.

< 800h/691H 132v/134V Pos: standing >
Mrrk enters from the south.
The spectre of a hook flier enters from the south.
The spectre of a large stag enters from the south.
The spectre of a young doe enters from the south.

< 800h/691H 132v/134V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Duergar.
Mrrk gives an order to his followers.

< 804h/691H 132v/134V Pos: standing >
The guardian druid looks at you solemnly, shaking his head.

< 804h/691H 132v/134V Pos: standing >
You failed.

< 804h/691H 133v/134V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 784h/691H 134v/134V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your north.

< 783h/691H 134v/134V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your north.

< 783h/691H 134v/134V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Duergar.

< 787h/691H 134v/134V Pos: standing >
You feel less agile.
You feel less strong.
Alas, you cannot go that way. . . .
Mrrk leaves north.
The spectre of a hook flier leaves north.
The spectre of a large stag leaves north.
The spectre of a young doe leaves north.

< 787h/691H 134v/134V Pos: standing >
The arcs of electricity surrounding a Duergar ground out!

< 787h/691H 134v/134V Pos: standing >
 
 ..***  
 .^@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 787h/691H 132v/134V Pos: standing >
 
 ...**  
 ..@**  
 .^***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 787h/691H 130v/134V Pos: standing >
[Damage:  9 ] Electrical arcs continue to blacken and pincushion a Duergar.

< 790h/691H 131v/134V Pos: standing >
 
   ^.. ....^    
  .^.  ...*..   
 .... ....*..^  
 ...  ...**..^  
 ... ..@***.^^  
 ..  ..^***...  
 ## ..******.^  
  # ..******.   
    ..******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -W

< 790h/691H 132v/134V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 790h/691H 132v/134V Pos: standing >
 
 ...**  
 ..@**  
 .^***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 790h/691H 130v/134V Pos: standing >
The arcs of electricity surrounding a Duergar ground out!
 
 ..**.  
 .*@*.  
 ^***.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 790h/691H 128v/134V Pos: standing >
 
 .***.  
 ^*@*.  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 790h/691H 126v/134V Pos: standing >
 
 ..***  
 .^@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 790h/691H 125v/134V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 790h/691H 125v/134V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 790h/691H 126v/134V Pos: standing >
A Forest Path
Obvious exits: -N -E -S
A guardian druid prevents passage to the unwelcome.

< 790h/691H 125v/134V Pos: standing >
You start chanting...

< 790h/691H 125v/134V Pos: standing >
You complete your spell...
[Damage: 149 ] You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.

< 848h/691H 127v/134V Pos: standing >
You start chanting...

< 848h/691H 129v/134V Pos: standing >
You complete your spell...
[Damage: 111 ] You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.

< 892h/691H 131v/134V Pos: standing >
The spectre of a hook flier enters from the north.
You start chanting...

< 892h/691H 133v/134V Pos: standing >
You complete your spell...
[Damage: 60 ] Your fireball hits a Duergar with full force, causing an immediate death.
You receive your share of experience.