The death of [49 Desecrator] Ghuleh La Resistance (Orc)

in An Enormous Cavern Known as Shizmaah

from the perspective of [51 Air Magus] Moxo The Empire (Grey Elf)

<worn as a badge>    a silvery pin with an emblem of a moon and a harp
<worn on head>       an illithid's circlet [superior] (invis) (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn in ear>        an enchanted earring of constitution
<worn on face>       mask of battles past [superior]
<worn around neck>   the amulet of the triad of witches [superior] (magic) [71%]             
<worn around neck>   the amulet of the triad of witches [superior] (magic) [85%]             
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    the robes of the maelstrom
<worn as quiver>     a glowing bard sack [superior] (glowing) [81%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>an eagle feather quill
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing) [86%]             
<worn on arms>       a pair of troll-hide sleeves (magic)
<worn around wrist>  a dark religious bracer
<worn around wrist>  a bracelet exclusive to the Llewyrr (magic) (illuminating)
<worn on hands>      a dark pair of illithid gloves [poor] (magic)
<worn on finger>     a glowing black ring
<worn on finger>     the ring of celestial wonders [superior] (glowing)
<primary weapon>     the flaming orb of revenge (magic)
<held>               an artifact of the under-realms (magic)
<worn on legs>       a black and red kilt
<worn on feet>       the slippers of rot and decay


< 465h/526H 139v/139V Pos: sitting >
You have finished memorizing conjure greater elemental.

< 467h/526H 139v/139V Pos: sitting >
Maybe you should get on your feet first?

< 467h/526H 139v/139V Pos: sitting >
You have finished memorizing ethereal recharge.
Your studies are complete.

< 469h/526H 139v/139V Pos: sitting >
You clamber to your feet.

< 469h/526H 139v/139V Pos: standing >
Pardon?

< 471h/526H 139v/139V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.

< 471h/526H 139v/139V Pos: standing >
Your group consists of ( 3/30):
( Head)   473/526   hit,  139/139  move Moxo
(Front)                                a powerful djinni
(Front)                                an air sylph

< 473h/526H 139v/139V Pos: standing >
A LARGE air elemental is now a member of your group.
An air sylph already grouped by you.
A powerful djinni already grouped by you.

< 475h/526H 139v/139V Pos: standing >
You start chanting...

< 475h/526H 139v/139V Pos: standing >
A powerful djinni stops following you.
a powerful djinni is no longer in your group.

< 476h/526H 139v/139V Pos: standing >
Casting: conjure greater elemental **

< 477h/526H 139v/139V Pos: standing >
Casting: conjure greater elemental *

< 478h/526H 139v/139V Pos: standing >
You complete your spell...
A HUGE gust of wind solidifies into an air sylph.
An air sylph says 'I shall serve you for a short time!'
An air sylph starts following you.

< 479h/526H 139v/139V Pos: standing >

< 480h/526H 139v/139V Pos: standing >

< 482h/526H 139v/139V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.

< 483h/526H 139v/139V Pos: standing >
An air sylph is now a member of your group.
A LARGE air elemental already grouped by you.
An air sylph already grouped by you.

< 483h/526H 139v/139V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.

< 483h/526H 139v/139V Pos: standing >
You start chanting...

< 485h/526H 139v/139V Pos: standing >

< 485h/526H 139v/139V Pos: standing >

< 485h/526H 139v/139V Pos: standing >

< 486h/526H 139v/139V Pos: standing >
Casting: group stone skin **

< 486h/526H 139v/139V Pos: standing >
Casting: group stone skin *

< 487h/526H 139v/139V Pos: standing >

< 488h/526H 139v/139V Pos: standing >
An air sylph fades from your mortal viewing...

< 488h/526H 139v/139V Pos: standing >
Casting: group stone skin 

< 489h/526H 139v/139V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.
a LARGE air elemental's flesh melds with conjured rocks, turning it to stone.
an air sylph's flesh melds with conjured rocks, turning it to stone.

< 489h/526H 139v/139V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.

< 494h/526H 139v/139V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W#
*A small tornado buzzling with life spins around here. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 494h/526H 139v/139V Pos: standing >
But you aren't fighting anything!

< 495h/526H 139v/139V Pos: standing >
You sit down and relax.

< 495h/526H 139v/139V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - group stone skin
               1 - air form
( 9th circle)  1 - gate
               4 - electrical execution
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               2 - ethereal recharge
( 7th circle)  2 - dimension door
               4 - cyclone
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - infravision
               3 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               6 - dispel magic
               2 - acidimmolate
               1 - agility
( 2nd circle)  3 - chill touch
               4 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  (11th) conjure greater elemental
    8 seconds:  (10th) group stone skin

You can memorize no more spells.
You continue your study.

< 495h/526H 139v/139V Pos: sitting >
You start meditating...

< 495h/526H 139v/139V Pos: sitting >

< 496h/526H 139v/139V Pos: sitting >
You have finished memorizing conjure greater elemental.

< 498h/526H 139v/139V Pos: sitting >
You have finished memorizing group stone skin.
Your studies are complete.

< 501h/526H 139v/139V Pos: sitting >
Maybe you should get on your feet first?

< 502h/526H 139v/139V Pos: sitting >
You clamber to your feet.

< 502h/526H 139v/139V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.

< 503h/526H 139v/139V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W#
*A small tornado buzzling with life spins around here. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 505h/526H 139v/139V Pos: standing >

< 505h/526H 139v/139V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -S
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
An air sylph enters from the north.
A LARGE air elemental enters from the north.

< 506h/526H 138v/139V Pos: standing >

< 507h/526H 138v/139V Pos: standing >
You quickly scan the area.
A bone golem who is not far off to your north.

< 507h/526H 138v/139V Pos: standing >
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
An air sylph enters from the north.
A LARGE air elemental enters from the north.

< 508h/526H 137v/139V Pos: standing >

< 508h/526H 137v/139V Pos: standing >

< 509h/526H 138v/139V Pos: standing >
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
An air sylph enters from the northeast.
A LARGE air elemental enters from the northeast.

< 509h/526H 137v/139V Pos: standing >
Tunnel Splits North and South
Obvious exits: -N -E -S
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 511h/526H 136v/139V Pos: standing >
A Twisting Tunnel
Obvious exits: -N -S
An air sylph enters from the north.
A LARGE air elemental enters from the north.

< 512h/526H 135v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/526H 137v/139V Pos: standing >
A Twisting Tunnel
Obvious exits: -N -W
An air sylph enters from the north.
A LARGE air elemental enters from the north.

< 513h/526H 135v/139V Pos: standing >
You quickly scan the area.
A fearsome undead behemoth who is close by to your west.
An air sylph who is close by to your west.
The shade of a nereid who is in the distance to your west.

< 513h/526H 136v/139V Pos: standing >

< 514h/526H 137v/139V Pos: standing >
Ok.
A LARGE air elemental leaves west.
An air sylph leaves west.

< 516h/526H 139v/139V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -E -S -W
*A small tornado buzzling with life spins around here. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
A fearsome undead behemoth stands here, fighting an air sylph.(Red Aura)
An air sylph stands in mid-air here, fighting a fearsome undead behemoth. (minion) 

< 517h/526H 137v/139V Pos: standing >
An air sylph's weak crush grazes a fearsome undead behemoth.
An air sylph's weak crush grazes a fearsome undead behemoth.
An air sylph's weak crush grazes a fearsome undead behemoth.

< 518h/526H 137v/139V Pos: standing >
A fearsome undead behemoth's fine punch strikes an air sylph.
An air sylph dodges a fearsome undead behemoth's attack.
A fearsome undead behemoth's fine punch strikes an air sylph.

< 519h/526H 137v/139V Pos: standing >
You quickly scan the area.
The shade of a nereid who is rather far off to your west.
A huge grey cave wyrm who is in the distance to your west.

< 519h/526H 137v/139V Pos: standing >
Ok.
An air sylph suddenly attacks a fearsome undead behemoth!
An air sylph snaps into visibility.
An air sylph's crush wounds a fearsome undead behemoth.
A LARGE air elemental suddenly attacks a fearsome undead behemoth!
A LARGE air elemental snaps into visibility.
A LARGE air elemental's decent crush wounds a fearsome undead behemoth.

< 519h/526H 137v/139V Pos: standing >
An air sylph's crush grazes a fearsome undead behemoth.
An air sylph's fine crush wounds a fearsome undead behemoth.
An air sylph's crush wounds a fearsome undead behemoth.
An air sylph misses a fearsome undead behemoth.
An air sylph misses a fearsome undead behemoth.

< 523h/526H 137v/139V Pos: standing >
A LARGE air elemental's decent crush wounds a fearsome undead behemoth.
A fearsome undead behemoth dodges a LARGE air elemental's attack.
A LARGE air elemental misses a fearsome undead behemoth.
An air sylph's crude crush grazes a fearsome undead behemoth.
An air sylph's impressive crush strikes a fearsome undead behemoth.
An air sylph's crude crush grazes a fearsome undead behemoth.
An air sylph's crude crush grazes a fearsome undead behemoth.

< 524h/526H 137v/139V Pos: standing >
An air sylph dodges a fearsome undead behemoth's attack.
An air sylph dodges a fearsome undead behemoth's attack.
An air sylph dodges a fearsome undead behemoth's attack.

< 524h/526H 137v/139V Pos: standing >
You failed.

< 526h/526H 137v/139V Pos: standing >
You start chanting...

< 526h/526H 137v/139V Pos: standing >
You complete your spell...
[Damage: 59 ] A huge shower of arcing electricity engulfs a fearsome undead behemoth.
An air sylph misses a fearsome undead behemoth.
An air sylph's impressive crush strikes a fearsome undead behemoth.
An air sylph misses a fearsome undead behemoth.
An air sylph's decent crush wounds a fearsome undead behemoth.
An air sylph's decent crush wounds a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  nasty wounds >
 You miss a fearsome undead behemoth.
You miss a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  nasty wounds >
 A LARGE air elemental's crush grazes a fearsome undead behemoth.
A LARGE air elemental's decent crush wounds a fearsome undead behemoth.
A LARGE air elemental's decent crush wounds a fearsome undead behemoth.
An air sylph misses a fearsome undead behemoth.
A fearsome undead behemoth dodges an air sylph's attack.
An air sylph's crush wounds a fearsome undead behemoth.
A fearsome undead behemoth dodges an air sylph's attack.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  nasty wounds >
 You start chanting...

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  nasty wounds >
 An air sylph dodges a fearsome undead behemoth's attack.
An air sylph dodges a fearsome undead behemoth's attack.
An air sylph dodges a fearsome undead behemoth's attack.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  nasty wounds >
 [Damage: 34 ] Electrical arcs continue to blacken and pincushion a fearsome undead behemoth.
You complete your spell...
[Damage: 60 ] A huge shower of arcing electricity engulfs a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP: pretty hurt >
 You start chanting...

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP: pretty hurt >
 An air sylph's crush grazes a fearsome undead behemoth.
An air sylph's weak crush grazes a fearsome undead behemoth.
An air sylph's crush grazes a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP: pretty hurt >
 A LARGE air elemental's crush wounds a fearsome undead behemoth.
A LARGE air elemental's crush wounds a fearsome undead behemoth.
A LARGE air elemental's crude crush wounds a fearsome undead behemoth.
A LARGE air elemental's weak crush grazes a fearsome undead behemoth.
An air sylph's crude crush wounds a fearsome undead behemoth.
An air sylph's crude crush wounds a fearsome undead behemoth.
An air sylph's fine crush wounds a fearsome undead behemoth.
An air sylph's crush wounds a fearsome undead behemoth.
An air sylph's crush grazes a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP: pretty hurt >
 You complete your spell...
[Damage: 58 ] A huge shower of arcing electricity engulfs a fearsome undead behemoth.
You miss a fearsome undead behemoth.
You score a CRITICAL HIT!!!!!
[Damage:  3 ] Your decent crush wounds a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP: pretty hurt >
 Your spell flows around a fearsome undead behemoth, leaving him unharmed!
[Damage: 34 ] Electrical arcs continue to blacken and pincushion a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP: pretty hurt >
 
< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP: pretty hurt >
 An air sylph dodges a fearsome undead behemoth's attack.
A fearsome undead behemoth's fine punch strikes an air sylph.
An air sylph dodges a fearsome undead behemoth's attack.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP: pretty hurt >
 [Damage: 32 ] Electrical arcs continue to blacken and pincushion a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  awful >
 [Damage: 17 ] Electrical arcs continue to blacken and pincushion a fearsome undead behemoth.
Your spell flows around a fearsome undead behemoth, leaving him unharmed!
An air sylph's weak crush wounds a fearsome undead behemoth.
An air sylph's decent crush strikes a fearsome undead behemoth.
An air sylph's weak crush wounds a fearsome undead behemoth.
An air sylph's impressive crush strikes a fearsome undead behemoth very hard.
An air sylph's decent crush strikes a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  awful >
 A LARGE air elemental's decent crush strikes a fearsome undead behemoth.
A LARGE air elemental's crush strikes a fearsome undead behemoth hard.
A LARGE air elemental's weak crush strikes a fearsome undead behemoth.
A fearsome undead behemoth dodges an air sylph's attack.
An air sylph's weak crush wounds a fearsome undead behemoth.
An air sylph misses a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  awful >
 An Orc enters from the east.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  awful >
 Ok.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  awful >
 You miss a fearsome undead behemoth.
You miss a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  awful >
 [Damage: 15 ] Electrical arcs continue to blacken and pincushion a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  awful >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a fearsome undead behemoth.
[Damage:  8 ] Electrical arcs continue to blacken and pincushion a fearsome undead behemoth.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  awful >
 You are already standing.

< 526h/526H 137v/139V Pos: standing >
< T: sylph TP: sta TC: nasty wounds E: fearsome sta EP:  awful >
 You attempt to flee...
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
You flee westward!

< 526h/526H 109v/139V Pos: standing >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a fearsome undead behemoth.
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -S -W
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)

< 526h/526H 110v/139V Pos: standing >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a fearsome undead behemoth.
[Damage: 11 ] A fearsome undead behemoth's body smokes and him lifeless body turns black.
You receive your share of experience.
Alas, you cannot go that way. . . .

< 526h/526H 110v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 526h/526H 111v/139V Pos: standing >
You quickly scan the area.
An Orc who is close by to your south.
A huge grey cave wyrm who is close by to your west.
A moaning zombie who is not far off to your west.
A captured undead behemoth who is not far off to your west.
A skeletal herder who is not far off to your west.
A huge grey cave wyrm who is rather far off to your west.
An undead roper who is rather far off to your west.
A captured undead behemoth who is in the distance to your west.
A skeletal herder who is in the distance to your west.

< 526h/526H 111v/139V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W

< 526h/526H 111v/139V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W

< 526h/526H 111v/139V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)

< 526h/526H 110v/139V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W

< 526h/526H 108v/139V Pos: standing >
You quickly scan the area.
A moaning zombie who is close by to your east.
The shade of a nereid who is not far off to your south.
A pale ghoul who is a brief walk away to your south.
An undead roper who is a brief walk away to your south.
A pale ghoul who is rather far off to your south.
An large undead roper who is not far off to your west.
A groaning zombie who is not far off to your west.

< 526h/526H 114v/139V Pos: standing >

< 526h/526H 116v/139V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W

< 526h/526H 114v/139V Pos: standing >

< 526h/526H 115v/139V Pos: standing >
A Large Pool of Acrid Decay
Obvious exits: -N -E -S -W
(Q)The spectral shade of a nereid floats by the water.(Red Aura)

< 526h/526H 114v/139V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A huge grey cave wyrm slowly moves through the cavern.

< 526h/526H 115v/139V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W

< 526h/526H 115v/139V Pos: standing >
You quickly scan the area.
A moaning zombie who is not far off to your north.
A moaning zombie who is a brief walk away to your north.
An large undead roper who is a brief walk away to your north.
A moaning zombie who is a brief walk away to your north.
An elite wight guardian who is a brief walk away to your north.
An undead behemoth who is a brief walk away to your north.
A behemoth rider watcher who is a brief walk away to your north.
An air sylph who is not far off to your east.
A LARGE air elemental who is not far off to your east.
An air sylph who is not far off to your east.
A captured undead behemoth who is close by to your south.
A skeletal herder who is close by to your south.
A groaning zombie who is a brief walk away to your south.
A large grey cave wyrm who is close by to your west.
The shade of a nereid who is not far off to your west.
A pale ghoul who is a brief walk away to your west.
An undead roper who is a brief walk away to your west.
A huge grey cave wyrm who is rather far off to your west.
A minion of Archahzel who is in the distance to your west.
A minion of Archahzel who is in the distance to your west.
A minion of Archahzel who is in the distance to your west.
A minion of Archahzel who is in the distance to your west.
Archahzel who is in the distance to your west.

< 526h/526H 116v/139V Pos: standing >
You quickly scan the area.
A moaning zombie who is not far off to your north.
A moaning zombie who is a brief walk away to your north.
An large undead roper who is a brief walk away to your north.
A moaning zombie who is a brief walk away to your north.
An elite wight guardian who is a brief walk away to your north.
An undead behemoth who is a brief walk away to your north.
A behemoth rider watcher who is a brief walk away to your north.
An air sylph who is not far off to your east.
A LARGE air elemental who is not far off to your east.
An air sylph who is not far off to your east.
A captured undead behemoth who is close by to your south.
A skeletal herder who is close by to your south.
A groaning zombie who is a brief walk away to your south.
A large grey cave wyrm who is close by to your west.
The shade of a nereid who is not far off to your west.
A pale ghoul who is a brief walk away to your west.
An undead roper who is a brief walk away to your west.
A huge grey cave wyrm who is rather far off to your west.
A minion of Archahzel who is in the distance to your west.
A minion of Archahzel who is in the distance to your west.
A minion of Archahzel who is in the distance to your west.
A minion of Archahzel who is in the distance to your west.
Archahzel who is in the distance to your west.

< 526h/526H 117v/139V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Yans stands before you!

< 526h/526H 125v/139V Pos: standing >

< 526h/526H 125v/139V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A recently captured undead behemoth gets pulled along.(Red Aura)
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.(Red Aura)

< 526h/526H 124v/139V Pos: standing >
You quickly scan the area.
Yans who is close by to your north.
A moaning zombie who is a brief walk away to your north.
A moaning zombie who is rather far off to your north.
An large undead roper who is rather far off to your north.
A moaning zombie who is rather far off to your north.
An elite wight guardian who is rather far off to your north.
An undead behemoth who is rather far off to your north.
A behemoth rider watcher who is rather far off to your north.
A groaning zombie who is not far off to your south.
A pale ghoul who is close by to your west.
A pale ghoul who is close by to your west.
A pale ghoul who is not far off to your west.
An undead roper who is not far off to your west.
A groaning zombie who is rather far off to your west.

< 526h/526H 125v/139V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
*Yans Pontifex Maximus of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 526h/526H 124v/139V Pos: standing >
An Orc starts casting an offensive spell.

< 526h/526H 126v/139V Pos: standing >
Yans starts casting an offensive spell called 'electrical execution'.
Yans snaps into visibility.

< 526h/526H 127v/139V Pos: standing >
You start chanting...

< 526h/526H 128v/139V Pos: standing >
Yans completes his spell...
Yans utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Yans.

< 526h/526H 129v/139V Pos: standing >
Yans misses an Orc.
Yans misses an Orc.
Yans misses an Orc.
Yans misses an Orc.

< 526h/526H 130v/139V Pos: standing >
You complete your spell...
[Damage: 62 ] A huge shower of arcing electricity engulfs an Orc.

< 526h/526H 131v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 Yans starts casting an offensive spell.

< 526h/526H 131v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 526h/526H 131v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 You don't have that spell memorized.

< 526h/526H 131v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 Electrical arcs continue to blacken and pincushion an Orc.
Yans completes his spell...
Yans utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Yans.

< 526h/526H 131v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 [Damage: 34 ] Electrical arcs continue to blacken and pincushion an Orc.
An Orc completes his spell...
An Orc utters the words 'xazzg ay yahuojz'
You feel tired!
You don't have that spell memorized.
Yans starts casting an offensive spell called 'electrical execution'.

< 526h/526H 128v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You miss an Orc.
You score a CRITICAL HIT!!!!!
[Damage:  2 ] Your crude crush grazes an Orc.

< 526h/526H 128v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You start chanting...

< 526h/526H 128v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Yans completes his spell...
Yans utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Yans.

< 526h/526H 128v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion an Orc.
Electrical arcs continue to blacken and pincushion an Orc.

< 526h/526H 128v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Casting: disintegrate 
Yans starts casting an offensive spell.

< 526h/526H 128v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion an Orc.
You feel tired!
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an Orc!
[Damage:  1 ]  turns red hot, an Orc screams as  burns him.
[Damage: 186 ] You smile happily as your disintegration ray hits an Orc!

< 526h/526H 125v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 Electrical arcs continue to blacken and pincushion an Orc.

< 526h/526H 125v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 Yans completes his spell...
Yans utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Yans.

< 526h/526H 125v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 Electrical arcs continue to blacken and pincushion an Orc.
Electrical arcs continue to blacken and pincushion an Orc.
An Orc misses Yans.
An Orc misses Yans.
You start chanting...

< 526h/526H 125v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 Yans misses an Orc.
Yans misses an Orc.
Yans misses an Orc.
Yans misses an Orc.

< 526h/526H 125v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You feel tired!
[Damage: 15 ] Electrical arcs continue to blacken and pincushion an Orc.
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 526h/526H 122v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 Casting: disintegrate 
An Orc starts casting a spell called 'greater mending'.

< 526h/526H 122v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 Yans starts casting an offensive spell called 'solbeeps missile barrage'.

< 526h/526H 122v/139V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an Orc!
[Damage:  1 ]  turns red hot, an Orc screams as  burns him.
[Damage:  1 ]  turns red hot, an Orc screams as  burns him.
[Damage:  1 ]  turns red hot, an Orc screams as  burns him.
[Damage: 174 ] You disintegrate an Orc into small bits!
An Orc's skin-wrapped dragonscale eyepatch from the Behemoth Herders was disintegrated by the negative energy!
An Orc's icy mithril belt from the Surface Realm of Duris was disintegrated by the negative energy!
An Orc's daemonic serpent insignia [poor] was disintegrated by the negative energy!
An Orc is dead! R.I.P.
You receive your share of experience.