The death of [ 1 Necromancer] Sathe (Gnome)

in The Gates To A Dark And Gloomy Tower

from the perspective of [ 1 Necromancer] Sathe (Gnome)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<primary weapon>     a stout oaken cudgel

You drop a small bandage.

< 8h/16H 100v/100V Pos: standing >
You drop a small bandage.

< 8h/16H 100v/100V Pos: standing >
You do not have that item.

< 8h/16H 100v/100V Pos: standing >
You are carrying: (6/11)
a quill
[2] a spellbook
a bag made from sewn rat skins
an intricately carved wooden tablet
a small wooden mace

< 8h/16H 100v/100V Pos: standing >
Saving Sathe.

< 8h/16H 100v/100V Pos: standing >
You sit down and relax.

< 8h/16H 100v/100V Pos: sitting >
You have memorized the following spells:
( 1st circle)  1 - slashing darkness

You can memorize no more spells.

< 9h/16H 100v/100V Pos: sitting >
You have just begun the trek to your next level!

< 9h/16H 100v/100V Pos: sitting >
Saving Sathe.

< 9h/16H 100v/100V Pos: sitting >
You have memorized the following spells:
( 1st circle)  1 - slashing darkness

You can memorize no more spells.

< 9h/16H 100v/100V Pos: sitting >
The Practice Room
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
An old gnome mage guildmaster is here readying his spell books.

< 9h/16H 100v/100V Pos: sitting >
Sathe appears to be Gnome and has quite a few wounds.
He's small in size.


< 10h/16H 100v/100V Pos: sitting >
You have just begun the trek to your next level!

< 10h/16H 100v/100V Pos: sitting >
Saving Sathe.

< 10h/16H 100v/100V Pos: sitting >
The Practice Room
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
An old gnome mage guildmaster is here readying his spell books.

< 10h/16H 100v/100V Pos: sitting >
You clamber to your feet.

< 10h/16H 100v/100V Pos: standing >
The Practice Room
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
An old gnome mage guildmaster is here readying his spell books.

< 11h/16H 100v/100V Pos: standing >
The Practice Room
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
An old gnome mage guildmaster is here readying his spell books.

< 13h/16H 100v/100V Pos: standing >
You have just begun the trek to your next level!

< 13h/16H 100v/100V Pos: standing >
Saving Sathe.

< 13h/16H 100v/100V Pos: standing >
You are using:
<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<primary weapon>     a stout oaken cudgel
<worn on feet>       a pair of dark black boots

< 13h/16H 100v/100V Pos: standing >
You have just begun the trek to your next level!

< 13h/16H 100v/100V Pos: standing >
Saving Sathe.

< 13h/16H 100v/100V Pos: standing >

< 14h/16H 100v/100V Pos: standing >
The Practice Room
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
An old gnome mage guildmaster is here readying his spell books.

< 14h/16H 100v/100V Pos: standing >
Inside The Mage Guild
Obvious exits: -N -E -S

< 14h/16H 99v/100V Pos: standing >
Inside The Mage Guild
Obvious exits: -N -E -S

< 14h/16H 99v/100V Pos: standing >
Eye of Enlightenment
Obvious exits: -N -S
A small gnome child looks about for some mischief to cause.
An old gnome illusionist guildmaster is here readying his spell books.

< 15h/16H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/16H 98v/100V Pos: standing >

< 15h/16H 98v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -E -S -W

< 15h/16H 98v/100V Pos: standing >
The Drawn Sword
Obvious exits: -N -S
A large iguana is looking for insects to eat.

< 16h/16H 99v/100V Pos: standing >

< 16h/16H 99v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -E -S -W

< 16h/16H 98v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -E -S -W

< 16h/16H 97v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -S
A small gnome child looks about for some mischief to cause.

< 16h/16H 97v/100V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 16h/16H 97v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -S
A small gnome child looks about for some mischief to cause.

< 16h/16H 98v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -S
A large iguana is looking for insects to eat.

< 16h/16H 98v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -S
A large iguana is looking for insects to eat.

< 16h/16H 98v/100V Pos: standing >
The Village Square
Obvious exits: -N -E -S -W
A large white marble fountain stands here filled with clear water.
Before you stands a huge board containing news and feedback.
The Ashrumite Quartermaster stands here.

< 16h/16H 98v/100V Pos: standing >
Calan Road
Obvious exits: -E -S -W
One of the gnome nobles stands here thinking about matters.
A gnome street cleaner walks about picking up trash.
A gnome woman is looking for her bratty child.

< 16h/16H 98v/100V Pos: standing >
Calan Road
Obvious exits: -E -W
A large iguana is looking for insects to eat.

< 16h/16H 98v/100V Pos: standing >
Calan Road
Obvious exits: -E -W

< 16h/16H 98v/100V Pos: standing >
Calan Road
Obvious exits: -N -E -W
A large iguana is looking for insects to eat.

< 16h/16H 97v/100V Pos: standing >
Calan Road
Obvious exits: -E -W#
A gnome illusionist stands here gazing for magical intruders.
A gnomish archer watches the gates of his hometown.

< 16h/16H 97v/100V Pos: standing >
The gates seems to be closed.

< 16h/16H 97v/100V Pos: standing >
The gates seems to be closed.

< 16h/16H 97v/100V Pos: standing >
Ok.

< 16h/16H 99v/100V Pos: standing >
Entrance to the Gnome Village
Obvious exits: -E -W
A warrior gnome guards the gates.
A warrior gnome guards the gates.

< 16h/16H 98v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 97v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 95v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 92v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
A large iguana is looking for insects to eat.

< 16h/16H 90v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 89v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -S
A large iguana is looking for insects to eat.

< 16h/16H 88v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/16H 88v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/16H 88v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/16H 89v/100V Pos: standing >
A Long Rough Road
Obvious exits: -N -W

< 16h/16H 87v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 86v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 84v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 82v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 81v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 80v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -S

< 16h/16H 78v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/16H 78v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/16H 78v/100V Pos: standing >
A Long Rough Road
Obvious exits: -N -W

< 16h/16H 77v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 76v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W

< 16h/16H 74v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -S -W

< 16h/16H 72v/100V Pos: standing >
 
   ^.^^MMMMM    
  ^^.^^MMMMMM   
 ^.^.^.^MMMMMM  
 ^^.^^^^MMMMMM  
 ....M^@^MMMM   
 *..^.^.^MMMM   
 **.^.M^.MMMM   
  *.^..^^MMMM   
   M^^.^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 70v/100V Pos: standing >
 
   .^.^^MMMM    
  .^^.^^MMMMM   
 .^.^.^.^MMMMM  
 .^^.^^^^MMMMM  
 *....M@^^MMMM  
 **..^.^.^MMMM  
 ***.^.M^.MMMM  
  **.^..^^MMM   
   *M^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 68v/100V Pos: standing >
 
   ^.^.^^MMM    
  ..^^.^^MMMM   
 ..^.^.^.^MMMM  
 *.^^.^^^^MMMM  
 **....@^^^MMM  
 ***..^.^.^MMM  
 ****.^.M^.MMM  
  ***.^..^^MM   
   **M^^.^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.

< 16h/16H 66v/100V Pos: standing >
 
   .^^.^^MMM    
  .^.^.^.^MMM   
 *.^^.^^^^MMMM  
 **....M^^^MMM  
 ***..^@^.^MMM  
 ****.^.M^.MMM  
 ****.^..^^MMM  
  ***M^^.^^MM   
   **...^^^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 65v/100V Pos: standing >
 
   ^^.^^MMMM    
  ^.^.^.^MMMM   
 .^^.^^^^MMMMM  
 *....M^^^MMMM  
 **..^.@.^MMMM  
 ***.^.M^.MMMM  
 ***.^..^^MMMM  
  **M^^.^^MMM   
   *...^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 63v/100V Pos: standing >
 
   .^.^.^MMM    
  ^^.^^^^MMMM   
 *....M^^^MMMM  
 **..^.^.^MMMM  
 ***.^.@^.MMMM  
 ***.^..^^MMMM  
 ***M^^.^^MMMM  
  **...^^^MMM   
   ...^^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A green iguana walks across the ground here, slowly peering about.
A gnomish grenadier walks through the area, looking towards the horizon.

< 16h/16H 60v/100V Pos: standing >
 
   ^.^^^^MMM    
  ....M^^^MMM   
 **..^.^.^MMMM  
 ***.^.M^.MMMM  
 ***.^.@^^MMMM  
 ***M^^.^^MMMM  
 ***...^^^MMMM  
  *...^^.^MMM   
   ...^..^MM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 58v/100V Pos: standing >
 
   ^^.^^^^MM    
  *....^M^^MM   
 ***..^.^.^MMM  
 ****.^.M^.MMM  
 ****.^@.^^MMM  
 ****M^^.^^MMM  
 ****...^^^MMM  
  **...^^.^MM   
   *...^..^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 57v/100V Pos: standing >
 
   .^^.^^^^M    
  **....^M^^M   
 ****..^.^.^MM  
 *****.^.M^.MM  
 *****.@..^^MM  
 *****M^^.^^MM  
 *****...^^^MM  
  ***...^^.^M   
   **...^..^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 56v/100V Pos: standing >
 
   *.^^.^^^^    
  ***....^M^^   
 *****..^.^.^M  
 ******.^.M^.M  
 ******@^..^^M  
 ******M^^.^^M  
 ******...^^^M  
  ****...^^.^   
   ***...^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 54v/100V Pos: standing >
 
   **....^M^    
  ****..^.^.^   
 ******.^.M^.M  
 ******.^..^^M  
 ******@^^.^^M  
 ******...^^^M  
 *****...^^.^M  
  ****...^..^   
   **...^^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.
A zealous gnome cleric talks incessantly as he meanders through the area.

< 16h/16H 52v/100V Pos: standing >
 
 ***.^  
 **@M^  
 ***..  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 51v/100V Pos: standing >
 
 ****.  
 **@*M  
 ****.  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 49v/100V Pos: standing >
 
 ****.  
 **@*M  
 ****.  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 50v/100V Pos: standing >

Top Fraggers

   Laz                                          6.93
   Saif                                         6.87
   Opi                                          5.15
   Obeen                                        4.49
   Nib                                          4.24
   Kesk                                         4.11
   Noz                                          3.84
   Morrigu                                      3.76
   Znar                                         3.03
   Hudini                                       2.98


Lowest Fraggers

   Zlo                                         -4.22
   Gonskr                                      -2.27
   Jixan                                       -1.31
   Koi                                         -1.28
   Sgan                                        -1.25
   Shakti                                      -1.15
   Tester                                      -1.00
   Elmari                                      -1.00
   Bluhd                                       -1.00
   Timgold                                     -1.00


< 16h/16H 51v/100V Pos: standing >
 
 ****M  
 **@*M  
 ****.  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 70v/100V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 75v/100V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 73v/100V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 71v/100V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 70v/100V Pos: standing >
 
 ^****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 68v/100V Pos: standing >
 
 *^***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 66v/100V Pos: standing >
 
 *****  
 *^@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S

< 16h/16H 65v/100V Pos: standing >
 
 *^***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 63v/100V Pos: standing >
 
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 16h/16H 62v/100V Pos: standing >
A Dark Trail
Obvious exits: -N -S

< 16h/16H 60v/100V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -E -S

< 16h/16H 58v/100V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -W

< 16h/16H 57v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/16H 57v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/16H 58v/100V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
Puddles of fresh blood cover the ground.
The corpse of Brahvinos, the gatekeeper is lying here.

< 16h/16H 56v/100V Pos: standing >
A Drow Elf snaps into visibility.
You are briefly surrounded by a red aura!
A winged hellhound's hooves crash into you with a stunning force!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
You are knocked to the ground!

< -5h/16H 58v/100V Pos: sitting >