The death of [ 1 Warrior] Yankeegohome (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [ 1 Warrior] Yankeegohome (Human)



< 4h/26H 80v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
Your Terminal mode is now: ANSI.

< 4h/26H 80v/112V Pos: standing >
Owner               Artifact

Xanan               the sphere of wind
Fer                 tendrils of shadowy mist
Nib                 the holy flamberge of the efreeti
Rex                 the mystic axe of the dragonkind
Tiu                 Doombringer, the sword of chaos
Teru                the rod of Dispator
Yans                the Living Necroplasm
Aktosh              a pair of pale, misty gloves
Znar                the sword of fire and flame
Saif                Krindors Incredible Device
Kesk                the globe of shadows
Zyrl                a gladius called 'Backstabber'
Kroth               the Totem of Mastery
Noz                 Chaos, The Unholy Avenger
Teru                the platemail of the DragonLord
Laz                 a cloak of Elvenkind
Squin               Avernus the life stealer
Xzyo                the blackened staff of Netheril
Yzari               Tiamat's poison tail stinger
Iruzl               Illesarus, the Sword of Sharpness
Rolsek              a mystical warhammer
Liels               the holy mace of the efreeti

       ------Summary------
         Goodies:      8
         Evils:        14
         Total:        22

< 4h/26H 80v/112V Pos: standing >
Owner               Unique

Kesk                the crown of Aramus
Znar                the icecrown of the frost revenants
Daq                 a sword of the whirlwinds
Strautz             the terrifying visage of the great wraith Dranum
Choron              the platemail of the Dragon Horde
Bryken              the mace of the earth
Washu               'Einjar' the titan shield of purity
Bisil               the orb of elemental fire
Bisil               the oaken staff of the woodlands
Rex                 the cloak of the stalker
Kroth               the mask of wildmagic
Laz                 a wispy astral-twined mindstone ring
Zyrl                a death ring of Tezcatlipoca
Rex                 a blood red sword named 'Death Rider'
Steo                the wondrous mace of the Sea
Rethan              the totem of Mox
Kesk                the staff of blue flames
Choron              the eyes of the mindflayer
Bardo               the robe of Lost Souls
Rukkus              a lightning rod composed of pure magic
Aretean             the instrument of lyrical mastery
Fren                the wicked-looking scimitar of Demogorgon
Rex                 a large gold-rimmed church door
Javok               the unholy avenger named 'Bloodlust'
Kroth               a frost-covered braided necklace
Tiu                 an obsidian buckle named "Rage"
Soldon              the dark heart of Dreggan Wood
Kami                the twisted spine and skull of the Lich Lord
Ishta               some platinum linked sleeves of life
Orthyn              the glittering cloak of the sprite queen, Faelarae
Pijn                the granite dagger 'BloodFeast'
Noz                 Bahamut's mask of vigor
Rahin               the band of emerald flames
Uther               some fingerless gloves of su-monster skin
Soldon              the orb of the sea
Washu               the stone mace 'Godsfury'
Prax                a carved dragonbone longbow called "Eternity"
Sajica              an umbilical cord from a pregnant duergar
Hudini              the wailing face of a drow banshee
Drok                the holy avenger of Ambran
Yzari               a haze of swirling green vapor
Jov                 Utgard-Loki's crystal ball
Mow                 a cold saber called 'icicle'
Noz                 the boots of inertia
Kesk                a gilded Songbird charm
Laz                 Tsunami, the trident of storms
Rukkus              a swirling staff of air conjuration
Rolsek              some platemail of colorless salamander scales

       ------Summary------
         Goodies:      16
         Evils:        32
         Total:        48

< 4h/26H 81v/112V Pos: standing >
Owner               Ioun

Corae               a dark purple ioun stone
Morrigu             a bright purple ioun stone
Washu               a bright green ioun stone
Kesk                a LARGE green ioun stone
Laz                 a mirrored ioun stone
Zyrl                a dark yellow ioun stone
Noz                 a dark ioun stone

       ------Summary------
         Goodies:      3
         Evils:        4
         Total:        7

< 4h/26H 81v/112V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (pure evil)
  *Clan Stoutdorf Settlement                     (slightly good)
  *Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (slightly good)
  *The Stone Tomb of Kelek                       (evil)
  *Orrak                                         (slightly good)
  *Pits of Cerberus                              (evil)
  *Myrloch Vale                                  (slightly good)
   Pharr Valley Swamp                            (slightly good)
  *Village of Werrun                             (very good)
  *Nizari                                        (slightly good)
  *The Dark Stone Tower of the Northern Realms   (slightly evil)
  *Tower of High Sorcery                         (very good)
  *Bloodstone Keep                               (slightly evil)
  *The Temple of the Sun                         (good)
  *The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (very evil)
  *The Mountain of the Banished                  (very good)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (very good)
  *Fort Boyard                                   (slightly evil)
  *Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly evil)
  *Faerie Realm                                  (very good)
   The Ruins of Tharnadia's Old Quarter          (good)
  *The Fields Between                            (evil)
   The Githyanki Fortress                        (very good)
   Labyrinth of No Return                        (evil)
  *The Desert City of Venan'Trut                 (good)
   Rogue Plains                                  (very good)
  *City of Torrhan                               (slightly good)
  *The Lair of the Swamp Troll King              (slightly good)
  *Zalkapfaan, City of the Headless Horde        (good)
  *New Cave city                                 (slightly evil)
   Ice Tower                                     (evil)
  *Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
  *IceCrag Castle                                (slightly good)
  *Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (evil)
   The Jade Empire                               (good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly evil)
  *The Sky City of Ultarium                      (slightly evil)
  *Lair of the Gibberling King                   (slightly good)
  *Plane of Air                                  (very evil)
   The Kingdom of Torg                           (good)
  *Tribal Oasis                                  (good)
   The Para-Elemental Plane of Smoke             (slightly evil)
  *Plane of Water                                (slightly good)
  *Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (good)
   Alatorin - the Forge City                     (evil)
   The Trakkia Mountains                         (very good)
  *The Ethereal Plane                            (evil)
  *The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (good)
   Krethik Keep                                  (good)
   Temple of the Earth                           (good)
  *Sea Kingdom                                   (slightly evil)
  *Plane of Earth                                (slightly good)
   Sevenoaks                                     (good)
  *The Keep of Evil                              (slightly good)
  *The Forgotten Mansion                         (slightly good)
  *Domain of Lost Souls                          (good)
  *The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (evil)
  *Valley of the Snow Ogres                      (slightly evil)
  *The Great Shaboath                            (good)
   The Tempest Court                             
  *Pit of Dragons                                (evil)
   Ny'Neth                                       (slightly good)
  *Lost Temple of Tikitzopl                      (evil)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (evil)
  *Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (evil)
  *Dragonnia                                     (good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
  *The Realm of Barovia Continued                (slightly evil)
  *The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (very evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              

* = already completed this boot.

< 4h/26H 81v/112V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Fresh blood splatters cover the area.
A large stone warhammer has been dropped here.
A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 4h/26H 81v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/26H 81v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/26H 81v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/26H 82v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/26H 82v/112V Pos: standing >
Spaghetti enters from above.

< 4h/26H 83v/112V Pos: standing >
Spaghetti leaves north.

< 4h/26H 83v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Spaghetti (Human)(medium) stands here (Newbie).
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 4h/26H 83v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 5h/26H 82v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood splatters cover the area.

< 5h/26H 81v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
A militia guard is posted here, keeping watch over the bazaar.

< 5h/26H 81v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 5h/26H 80v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A wooden stall stands here, goods displayed upon its counter.

< 5h/26H 79v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A black arabian mount stands, apparently asleep.

< 5h/26H 78v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A warhammer with a sturdy-looking steel head lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel short sword lies discarded here.
[2] A two-handed sword, nearly six feet in length, lies here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 5h/26H 78v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 5h/26H 77v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.

< 5h/26H 75v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood splatters cover the area.

< 5h/26H 74v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
Fresh blood covers everything in the area.
A homeless peasant is here, looking lost and hungry.

< 5h/26H 72v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/26H 72v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
Fresh blood covers everything in the area.

< 5h/26H 70v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling outside the gates.

< 5h/26H 69v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
Puddles of fresh blood cover the ground.

< 5h/26H 67v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/26H 67v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Fresh blood splatters cover the area.

< 5h/26H 64v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A warhammer with a sturdy-looking steel head lies here.

< 5h/26H 63v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.

< 5h/26H 61v/112V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.

< 6h/26H 60v/112V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *++*D^**.  
      ^@++++++  
     *M+*P*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 6h/26H 59v/112V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *++*D^**.^  
     ^M@+++++M  
    *M+*P*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 6h/26H 59v/112V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *++*D^**.^.  
    ^M+@++++M+  
   *M+*P*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A bracelet of roots lies here. (glowing) [82%]             
A rather odd smelling belt is on the ground here.
A long chain-like weapon has been tossed aside.
A small chunk of dark marble floats here. (humming)
A well-used sapphire platemail lies here on the ground.
A bone mask is on the ground here looking lonely.
A nightstone earring lies here.
The corpse of a Human is lying here.
The corpse of a Mountain Dwarf is lying here.

< 6h/26H 58v/112V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *++*D^**.^.^  
   ^M++@+++M++  
  *M+*P*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 6h/26H 57v/112V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *++*D^**.^.^+  
  ^M+++@+++M++  
 *M+*P*.****.M  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 6h/26H 57v/112V Pos: standing >
 
   ^*.^^.M^.    
  *****....M.   
 *++*D^**.^.^+  
  ^M+++++++M+M  
 *M+*P*@****.+  
 ^******....^+  
 M^***^..^MM.+  
  M*^*..^M^..   
   ^**..^M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 6h/26H 56v/112V Pos: standing >
 
 P*.**  
 **@..  
 *^..^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 6h/26H 54v/112V Pos: standing >
 
 *P*.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 6h/26H 53v/112V Pos: standing >
 
 +*P*.  
 **@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 6h/26H 51v/112V Pos: standing >
 
   **^*.^^.M    
  *******....   
   *++*D^**.^.  
    ^M++++++++  
   *M+*@*.****  
  M^******....  
 MMM^***^..^MM  
  MMM*^*..^M^   
   M^^**..^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Weaintcumin (Human)(medium) stands here.
An Orc (medium) La Resistance stands in mid-air here.

< 6h/26H 50v/112V Pos: standing >
You say in common 'go home'

< 7h/26H 52v/112V Pos: standing >
You say in common 'go home'

< 7h/26H 52v/112V Pos: standing >
You say in common 'go home'

< 7h/26H 52v/112V Pos: standing >
You say in common 'go home'

< 7h/26H 52v/112V Pos: standing >
You say in common 'go home'

< 7h/26H 53v/112V Pos: standing >
You say in common 'go home'

< 7h/26H 53v/112V Pos: standing >
You say in common 'go home'

< 7h/26H 53v/112V Pos: standing >
You say in common 'go home'

< 7h/26H 53v/112V Pos: standing >
You say in common 'go home'

< 7h/26H 54v/112V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *++*D^**.^.  
    ^M+@++++M+  
   *M+*P*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A bracelet of roots lies here. (glowing) [82%]             
A rather odd smelling belt is on the ground here.
A long chain-like weapon has been tossed aside.
A small chunk of dark marble floats here. (humming)
A well-used sapphire platemail lies here on the ground.
A bone mask is on the ground here looking lonely.
A nightstone earring lies here.
The corpse of a Human is lying here.
The corpse of a Mountain Dwarf is lying here.

< 7h/26H 53v/112V Pos: standing >
 
 ****.  
 +*@^*  
 M++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a Human is lying here.
[2] A small round shield has been dropped here.
An orc warrior stands ready to fight. (minion) 
An orc warrior stands ready to fight. (minion) 
An orc warrior stands ready to fight. (minion) 
An orc warrior stands ready to fight. (minion) 
An orc warrior stands ready to fight. (minion) 
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by an Orc's mighty bash!

< 1h/26H 52v/112V Pos: sitting >
< T: Yankeegohome TP: sit TC: awful E: An Orc sta EP: excellent >
 An Orc parries your futile lunge at him.

< 1h/26H 52v/112V Pos: sitting >
< T: Yankeegohome TP: sit TC: awful E: An Orc sta EP: excellent >
 Someone sings a song to make your heart swell with pride.

< 1h/26H 52v/112V Pos: sitting >
< T: Yankeegohome TP: sit TC: awful E: An Orc sta EP: excellent >
 The illusion surrounding someone fades apart!

< 1h/26H 52v/112V Pos: sitting >
< T: Yankeegohome TP: sit TC: awful E: An Orc sta EP: excellent >
 Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 1h/26H 52v/112V Pos: sitting >
< T: Yankeegohome TP: sit TC: awful E: An Orc sta EP: excellent >
 An Orc's slash critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....