The death of [ 1 Warrior] Yankeegohome (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [ 1 Warrior] Yankeegohome (Human)



< 26h/26H 112v/112V Pos: standing >
Owner               Ioun

Corae               a dark purple ioun stone
Morrigu             a bright purple ioun stone
Washu               a bright green ioun stone
Kesk                a LARGE green ioun stone
Laz                 a mirrored ioun stone
Zyrl                a dark yellow ioun stone
Noz                 a dark ioun stone

       ------Summary------
         Goodies:      3
         Evils:        4
         Total:        7

< 26h/26H 112v/112V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (pure evil)
  *Clan Stoutdorf Settlement                     (slightly good)
  *Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (slightly good)
  *The Stone Tomb of Kelek                       (evil)
  *Orrak                                         (slightly good)
  *Pits of Cerberus                              (evil)
  *Myrloch Vale                                  (slightly good)
   Pharr Valley Swamp                            (slightly good)
  *Village of Werrun                             (very good)
  *Nizari                                        (slightly good)
  *The Dark Stone Tower of the Northern Realms   (slightly evil)
  *Tower of High Sorcery                         (very good)
  *Bloodstone Keep                               (slightly evil)
  *The Temple of the Sun                         (good)
  *The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (very evil)
  *The Mountain of the Banished                  (very good)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (very good)
  *Fort Boyard                                   (slightly evil)
  *Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly evil)
  *Faerie Realm                                  (very good)
   The Ruins of Tharnadia's Old Quarter          (good)
  *The Fields Between                            (evil)
   The Githyanki Fortress                        (very good)
   Labyrinth of No Return                        (evil)
  *The Desert City of Venan'Trut                 (good)
   Rogue Plains                                  (very good)
  *City of Torrhan                               (slightly good)
  *The Lair of the Swamp Troll King              (slightly good)
  *Zalkapfaan, City of the Headless Horde        (good)
  *New Cave city                                 (slightly evil)
   Ice Tower                                     (evil)
  *Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
  *IceCrag Castle                                (slightly good)
  *Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (evil)
   The Jade Empire                               (good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly evil)
  *The Sky City of Ultarium                      (slightly evil)
  *Lair of the Gibberling King                   (slightly good)
  *Plane of Air                                  (very evil)
   The Kingdom of Torg                           (good)
  *Tribal Oasis                                  (good)
   The Para-Elemental Plane of Smoke             (slightly evil)
  *Plane of Water                                (slightly good)
  *Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (good)
   Alatorin - the Forge City                     (evil)
   The Trakkia Mountains                         (very good)
  *The Ethereal Plane                            (evil)
  *The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (good)
   Krethik Keep                                  (good)
   Temple of the Earth                           (good)
  *Sea Kingdom                                   (slightly evil)
  *Plane of Earth                                (slightly good)
   Sevenoaks                                     (good)
  *The Keep of Evil                              (slightly good)
  *The Forgotten Mansion                         (slightly good)
  *Domain of Lost Souls                          (good)
  *The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (evil)
  *Valley of the Snow Ogres                      (slightly evil)
  *The Great Shaboath                            (good)
   The Tempest Court                             
  *Pit of Dragons                                (evil)
   Ny'Neth                                       (slightly good)
  *Lost Temple of Tikitzopl                      (evil)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (evil)
  *Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (evil)
  *Dragonnia                                     (good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
  *The Realm of Barovia Continued                (slightly evil)
  *The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (very evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              

* = already completed this boot.

< 26h/26H 112v/112V Pos: standing >
Weaintcumin has returned from the dead.

< 26h/26H 112v/112V Pos: standing >
Arko rolls on the floor laughing.

< 26h/26H 112v/112V Pos: standing >
Weaintcumin leaves down.

< 26h/26H 112v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Puddles of fresh blood cover the ground.
A large stone warhammer has been dropped here.
A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A wild horse of the sylvan woodlands trots about here briskly.

< 26h/26H 111v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 26h/26H 110v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the area.

< 26h/26H 109v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A homeless peasant is here, looking lost and hungry.

< 26h/26H 108v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A small rabbit is here, hopping through the grass.

< 26h/26H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 107v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the walls.

< 26h/26H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 108v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A stray tomcat is darting after rodents, here.

< 26h/26H 107v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>
Inside the Northern Gates
Obvious exits: -N# -S
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 26h/26H 106v/112V Pos: standing >
The gate seems to be closed.

< 26h/26H 106v/112V Pos: standing >
The gate seems to be closed.

< 26h/26H 107v/112V Pos: standing >
A stray cat enters from the south.
The gate seems to be closed.

< 26h/26H 107v/112V Pos: standing >
Ok.

< 26h/26H 108v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>
Outside the Northern Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 26h/26H 107v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leadings Away From Tharnadia
</map>
The Road Leadings Away From Tharnadia
Obvious exits: -N -S

< 26h/26H 106v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
Obvious exits: -N -S

< 26h/26H 105v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
Obvious exits: -N -S

< 26h/26H 103v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
Obvious exits: -N -S

< 26h/26H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 102v/112V Pos: standing >
   MMMM^**^.^M    
   MMMM^***..^M   
     M^**^*.^^.M  
      *******...  
       *@+**^**.  
        ^M+P++++  
       *M+*^*.**  
      M^******.   
    MMMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 26h/26H 101v/112V Pos: standing >
 ^**^*  
 **@**  
  *++*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 26h/26H 100v/112V Pos: standing >
 M^***  
 ^*@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 26h/26H 98v/112V Pos: standing >
 M^**^  
 M^@**  
 ^**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.

< 26h/26H 97v/112V Pos: standing >
 ^**^.  
 ^*@*.  
 **^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 26h/26H 95v/112V Pos: standing >
 **^.^  
 **@..  
 *^*.^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 26h/26H 94v/112V Pos: standing >
   MMM......^.    
  MMM^..M^.....   
 MMMM^*..M^.....  
 MMM^**^.^MM....  
 MMM^***@.^M^...  
  M^**^*.^^.M^..  
   *******....M.  
    *++**^**.^.   
     ^M+P+++++    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 26h/26H 92v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++**^**.^.^   
    ^M+P++++++    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 26h/26H 90v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++**^**.^.^   
    ^P+P++++++    

< 26h/26H 92v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *+P**^**.^.^   
    ^M+P++++++    

< 26h/26H 92v/112V Pos: standing >
You shout 'evil doers!'

< 26h/26H 93v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++**^**.^.^   
    ^M+P++++++    

< 26h/26H 93v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++**^**.^.^   
    ^M+P++++++    

< 26h/26H 94v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++**P**.^.^   
    ^M+P++++++    

< 26h/26H 94v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++**P**.^.^   
    ^M+P++++++    

< 26h/26H 94v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++**^**.^.^   
    ^M+PP+++++    

< 26h/26H 94v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++*D^**.^.^   
    ^M+P++++++    

< 26h/26H 95v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++*D^**.^.^   
    ^MPP++++++    

< 26h/26H 95v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++*D^**.^.^   
    ^MPP++++++    

< 26h/26H 95v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++*D^**.^.^   
    ^MPP++++++    

< 26h/26H 96v/112V Pos: standing >
You shout 'leave our lands!!!'

< 26h/26H 96v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++*D^**.^.^   
    ^M+P++++++    

< 26h/26H 97v/112V Pos: standing >
   MM......^..    
  MM^..M^.....*   
 MMM^*..M^.....+  
 MM^**^.^MM....+  
 MM^***.@^M^...+  
 M^**^*.^^.M^..+  
  *******....M.+  
   *++*D^**.^.^   
    ^M+P+++++M    
   M^..M^.....    
  MM^*..M^.....   
 MM^**^.^MM....+  
 MM^***..^M^...+  
 M^**^*.@^.M^..+  
  *******....M.+  
   *++*D^**.^.^+  
    ^M+P+++++M+   
   *M+*^*.****    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 26h/26H 95v/112V Pos: standing >
 *.^^.  
 *P@..  
 *D^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 26h/26H 94v/112V Pos: standing >
   ^**^.^MM...    
  M^***..^M^...   
 M^**^*.^^.M^..+  
  *******....M.+  
   *++*D@**.^.^+  
    ^M+P+++++M++  
   *M+*^*.****.+  
  M^******....^   
   M^***^..^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 26h/26H 92v/112V Pos: standing >
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *++*D^**.^.^+  
    ^M+P@++++M++  
   *M+*^*.****.+  
  M^******....^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 26h/26H 91v/112V Pos: standing >
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *++*D^**.^.^+  
    ^M+P@+++M+++  
   *M+*^*.****.+  
  M^******....^+  
  MM^***^..^MM.   
   MM*^*..^M^.    

< 26h/26H 92v/112V Pos: standing >
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *++*D^**.^.^  
     ^M+@++++M++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A small chunk of dark marble floats here. (humming)
A well-used sapphire platemail lies here on the ground.
A bone mask is on the ground here looking lonely.
A nightstone earring lies here.
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
Weaintcumin (Human)(medium) stands here.
An Orc (medium) La Resistance stands in mid-air here.
An Orc drops a kau sin ke whipping chain.

< 26h/26H 91v/112V Pos: standing >
 **P*.  
 +*@^*  
 M+P++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
[2] A small round shield has been dropped here.

< 26h/26H 90v/112V Pos: standing >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!