The death of [39 Elementalist] Brogon (Halfling)

in The Sparring Grounds

from the perspective of [39 Elementalist] Brogon (Halfling)

<worn about body>    a frost-rimed gold bodycloak
<worn on finger>     a bright platinum wedding band
<held>               the totem of the troglodyte chieftain [poor] (humming)
<worn on legs>       the leggings of ripping


< 200h/200H 155v/155V Pos: standing >
You stop using a rugged adventurers satchel.

< 195h/195H 155v/155V Pos: standing >
You get a wooden earth totem from a rugged adventurers satchel.

< 195h/195H 155v/155V Pos: standing >
You get the totem of the troglodyte chieftain [poor] from a rugged adventurers satchel.

< 195h/195H 155v/155V Pos: standing >
You hold the totem of the troglodyte chieftain [poor].

< 195h/195H 155v/155V Pos: standing >
You put 2 items into a rugged adventurers satchel.

< 217h/217H 155v/155V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
A small but fast-looking ferry called the Seaspray floats here.

< 217h/217H 155v/155V Pos: standing >
 
                      
                      
                      
      M               
      M               
     MM   @           
     MM               
   MMMM               
   MMMM               
  MMMM                
   MMM...             
The Waters of the Abyss
Obvious exits: -N -E -S -W
A small but fast-looking ferry called the Seaspray floats here.

< 217h/217H 155v/155V Pos: standing >
 
      M               
      M               
     MM               
     MM               
   MMMM               
   MMMM   @           
  MMMM                
 MMMMM...             
 MMMM..*...           
  MMM^.***..          
   MMM..***.M         
The Waters of the Abyss
Obvious exits: -N -E -S -W
A small but fast-looking ferry called the Seaspray floats here.

< 217h/217H 155v/155V Pos: standing >
 
     MM               
     MM               
   MMMM               
   MMMM               
  MMMM                
 MMMMM... @           
 MMMM..*...           
 MMMM^.***..          
 *^MMM..***.M     .^  
  M^MMM^..**..   ..   
   ^MMMM^.****...M    
The Waters of the Abyss
Obvious exits: -N -E -S -W
A small but fast-looking ferry called the Seaspray floats here.

< 217h/217H 155v/155V Pos: standing >
 
    MM                
    MM                
  MMMM                
  MMMM                
 MMMM                 
 MMMM...  @           
 MMM..*...            
 MMM^.***..           
 ^MMM..***.M     .^.  
  ^MMM^..**..   ..M   
   MMMM^.****...M*    
The Waters of the Abyss
Obvious exits: -N -E -S -W
A small but fast-looking ferry called the Seaspray floats here.

< 217h/217H 155v/155V Pos: standing >
 
    MM                
    MM                
  MMMM                
  MMMM                
 MMMM                 
 MMMM...  @           
 MMM..*...            
 MMM^.***..           
 ^MMM..***.M     .^.  
  ^MMM^..**..   ..M   
   MMMM^.****...M*    
The Waters of the Abyss
Obvious exits: -N -E -S -W
A small but fast-looking ferry called the Seaspray floats here.

< 217h/217H 155v/155V Pos: standing >
 
    MM                
  MMMM                
  MMMM                
 MMMM                 
 MMMM...              
 MMM..*...@           
 MMM^.***..           
 ^MMM..***.M     .^.  
 M^MMM^..**..   ..M.  
  ^MMMM^.****...M*+   
   MMMMM^.***.****    
The Waters of the Abyss
Obvious exits: -N -E -S -W
A small but fast-looking ferry called the Seaspray floats here.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
A shrill horn blows, alerting passengers to disembark.
A strange voice announces, 'Now arrived at Storm Port.'


< 217h/217H 155v/155V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Panzerkampfwagen floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.

< 217h/217H 155v/155V Pos: standing >
You disembark from the Seaspray.
The Southern Docks
Obvious exits: -E -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Panzerkampfwagen floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.

< 217h/217H 155v/155V Pos: standing >
You board the Sloop Up the Creek.
Aboard the Sloop Up The Creek
Obvious exits: -N

< 217h/217H 155v/155V Pos: standing >
No-one by that name here...

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Aboard the Sloop Up The Creek
Obvious exits: -N

< 217h/217H 155v/155V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 155v/155V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Panzerkampfwagen floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
You disembark this ship.
The Southern Docks
Obvious exits: -E -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Panzerkampfwagen floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.

< 217h/217H 155v/155V Pos: standing >
The sun vanishes behind the southern horizon.
A harbour worker leaves west.

< 217h/217H 155v/155V Pos: standing >
You start chanting...

< 217h/217H 155v/155V Pos: standing >
Casting: spirit jump *

< 217h/217H 155v/155V Pos: standing >
You complete your spell...
The Sparring Grounds
Obvious exits: -S -W
Someone has left some spiked leggings here.
The Orc battle master, Rend, teaches his pupils here.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Autosaving...
You laugh diabolically.  MUHAHAHAHAHAHA!

< 217h/217H 155v/155V Pos: standing >
You sit down and relax.

< 217h/217H 155v/155V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - corrosive blast
( 7th circle)  1 - greater soul disturbance
               1 - spirit ward
               1 - elephantstrength
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               5 - scorching touch
               1 - mending
( 3rd circle)  5 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
   10 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 217h/217H 155v/155V Pos: sitting >
You start meditating...

< 217h/217H 155v/155V Pos: sitting >

< 217h/217H 155v/155V Pos: sitting >
A sleeping orc soldier enters from the south.

< 217h/217H 155v/155V Pos: sitting >

< 217h/217H 155v/155V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 217h/217H 155v/155V Pos: sitting >

< 217h/217H 155v/155V Pos: sitting >
You clamber to your feet.

< 217h/217H 155v/155V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 217h/217H 155v/155V Pos: standing >
You get the leggings of ripping.

< 217h/217H 155v/155V Pos: standing >
You are using:
<worn on finger>     a bright platinum wedding band
<held>               the totem of the troglodyte chieftain [poor] (humming)

< 217h/217H 155v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your south.
A sleeping orc soldier who is close by to your south.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
A sleeping orc soldier leaves south.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
The Orc battle master, Rend, teaches his pupils here.

< 217h/217H 155v/155V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your south.
A sleeping orc soldier who is close by to your south.
A sleeping orc soldier who is close by to your south.

< 217h/217H 155v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -E -S -W#

< 217h/217H 154v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -N -E -S

< 217h/217H 153v/155V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your east.
A sleeping orc soldier who is close by to your east.
A sleeping orc soldier who is close by to your east.

< 217h/217H 154v/155V Pos: standing >
The Hall of Warriors
Obvious exits: -N -W

< 217h/217H 154v/155V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 154v/155V Pos: standing >
The Hall of Warriors
Obvious exits: -E -S#

< 217h/217H 153v/155V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 154v/155V Pos: standing >
Ok.

< 217h/217H 155v/155V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 155v/155V Pos: standing >
Ok.

< 217h/217H 155v/155V Pos: standing >
Ok.

< 217h/217H 155v/155V Pos: standing >
Obvious exits:
East- The Hall of Warriors
South- (open door) Before Two Black Stone Buildings

< 217h/217H 155v/155V Pos: standing >
Ok.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 155v/155V Pos: standing >
The Hall of Warriors
Obvious exits: -N -W

< 217h/217H 154v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -N -E -S
A young Orc soldier practices his newly learned techniques here.

< 217h/217H 153v/155V Pos: standing >
A sleeping orc soldier leaves south.

< 217h/217H 153v/155V Pos: standing >
A sleeping orc soldier enters from the east.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -E -S -W#

< 217h/217H 154v/155V Pos: standing >
Ok.

< 217h/217H 154v/155V Pos: standing >
Inside the Prison
Obvious exits: -E -W
A frost-rimed gold bodycloak lies here on the ground.
A Human prisoner is shackled to the wall here.
A Human prisoner is shackled to the wall here.

< 217h/217H 153v/155V Pos: standing >
Ok.

< 217h/217H 153v/155V Pos: standing >
A human prisoner starts to chant in a deep voice.

< 217h/217H 155v/155V Pos: standing >
You get a frost-rimed gold bodycloak.

< 217h/217H 155v/155V Pos: standing >

This item is from the zone: Heaven.
'a frost-rimed gold bodycloak'
Weight 4, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 8
This item will also affect your AGI_MAX positively.
A frost-rimed gold bodycloak has an item value of 69.
A frost-rimed gold bodycloak is made of gold and appears to be of average quality.
A frost-rimed gold bodycloak has an item value of 69.

< 217h/217H 155v/155V Pos: standing >
Inside the Prison
Obvious exits: -E
A Half-Elf prisoner is shackled to the wall here.
A huge Minotaur prisoner is shackled to the wall here.

< 217h/217H 154v/155V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< 217h/217H 154v/155V Pos: standing >
You drop flat to the ground perfectly melting in with its irregularities.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Inside the Prison
Obvious exits: -E
A Half-Elf prisoner is shackled to the wall here.
A huge Minotaur prisoner is shackled to the wall here.

< 217h/217H 155v/155V Pos: standing >
You quickly scan the area.
A human prisoner who is close by to your east.
A human prisoner who is close by to your east.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Inside the Prison
Obvious exits: -E
A Half-Elf prisoner is shackled to the wall here.
A huge Minotaur prisoner is shackled to the wall here.

< 217h/217H 155v/155V Pos: standing >
You quickly scan the area.
A human prisoner who is close by to your east.
A human prisoner who is close by to your east.

< 217h/217H 155v/155V Pos: standing >
Autosaving...

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
You feel less like a hawk and more like your normal self.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Someone appears to be Halfling and is in excellent condition.
She's small in size.
She's surrounded by a diffuse globe of light!


< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Someone appears to be Halfling and is in excellent condition.
She's small in size.
She's surrounded by a diffuse globe of light!


< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Inside the Prison
Obvious exits: -E
A Half-Elf prisoner is shackled to the wall here.
A huge Minotaur prisoner is shackled to the wall here.

< 217h/217H 155v/155V Pos: standing >
You quickly scan the area.
A human prisoner who is close by to your east.
A human prisoner who is close by to your east.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 217h/217H 155v/155V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Inside the Prison
Obvious exits: -E
A Half-Elf prisoner is shackled to the wall here.
A huge Minotaur prisoner is shackled to the wall here.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Inside the Prison
Obvious exits: -E# -W
A Human prisoner is shackled to the wall here.
A Human prisoner is shackled to the wall here.

< 217h/217H 154v/155V Pos: standing >
Ok.

< 217h/217H 154v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -E -S -W

< 217h/217H 153v/155V Pos: standing >
Ok.

< 217h/217H 153v/155V Pos: standing >
Autosaving...

< 217h/217H 155v/155V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears someone stands before you!

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
A packet of sea maps have been left here.
A longsword with the emblem of storm has been left here.
The Orc battle master, Rend, teaches his pupils here.

< 217h/217H 154v/155V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 217h/217H 154v/155V Pos: standing >
You are not using it.

< 217h/217H 154v/155V Pos: standing >
You get a packet of sea maps.

< 217h/217H 155v/155V Pos: standing >
Someone steps out of a moonwell.

< 217h/217H 155v/155V Pos: standing >
You get a storm longsword [poor].

< 217h/217H 155v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -N -W
A young Orc soldier practices his newly learned techniques here.

< 217h/217H 154v/155V Pos: standing >
You attempt to break down your a storm longsword [poor], but end up breaking it in the process.

< 217h/217H 154v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -N -E -S
A young Orc soldier practices his newly learned techniques here.

< 217h/217H 153v/155V Pos: standing >
That item cannot be salvaged.

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
The Hall of Warriors
Obvious exits: -N -W

< 217h/217H 154v/155V Pos: standing >

< 217h/217H 154v/155V Pos: standing >
The Hall of Warriors
Obvious exits: -E -S#
A young Orc soldier practices his newly learned techniques here.

< 217h/217H 153v/155V Pos: standing >

< 217h/217H 153v/155V Pos: standing >
The Hall of Warriors
Obvious exits: -N -W

< 217h/217H 154v/155V Pos: standing >
The Hall of Warriors
Obvious exits: -N -W

< 217h/217H 154v/155V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your north.
A sleeping orc soldier who is close by to your west.

< 217h/217H 154v/155V Pos: standing >

< 217h/217H 154v/155V Pos: standing >

< 217h/217H 154v/155V Pos: standing >

< 217h/217H 154v/155V Pos: standing >

< 217h/217H 154v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -N -E -S
A young Orc soldier practices his newly learned techniques here.
A young Orc soldier practices his newly learned techniques here.

< 217h/217H 153v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -E -S -W#

< 217h/217H 154v/155V Pos: standing >
A sleeping orc soldier enters from the south.

< 217h/217H 154v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
The Orc battle master, Rend, teaches his pupils here.

< 217h/217H 153v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
Rend is the local champion of the warriors.  He is a brutal
hand-to-hand fighter with a just as brutal personality.  He snarls
constantly and shouts at his trainees, whether being the young
new warrior orcs, or somewhat experienced mercenary orc who
have come to master their melee skills.  Rend cares little
about who he teaches, as long as they pass the battle test and
recommend him as a tutor.
Rend appears to be Orc and is in excellent condition.
He's medium in size.


< 217h/217H 155v/155V Pos: standing >

< 217h/217H 155v/155V Pos: standing >
You are using:
<worn on finger>     a bright platinum wedding band
<held>               the totem of the troglodyte chieftain [poor] (humming)

< 217h/217H 155v/155V Pos: standing >
You are carrying: (4/11)
a packet of sea maps
a frost-rimed gold bodycloak
the leggings of ripping
a rugged adventurers satchel (magic) (illuminating)

< 217h/217H 155v/155V Pos: standing >
A black two-dimensional door appears, then vanishes without a sound.

< 217h/217H 155v/155V Pos: standing >
You wear a frost-rimed gold bodycloak about your body.

< 217h/217H 155v/155V Pos: standing >
You slide your legs into the leggings of ripping.

< 217h/217H 155v/155V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
The Orc battle master, Rend, teaches his pupils here.

< 217h/217H 155v/155V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's force missile slams into you.
OUCH!  That really did HURT!
A Kobold's force missile slams into you.
OUCH!  That really did HURT!
A Kobold's force missile slams into you.
OUCH!  That really did HURT!
A Kobold dodges your futile attack.

< 87h/217H 155v/155V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's force missile slams into you.
OUCH!  That really did HURT!
A Kobold's force missile slams into you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold's grin is the last thing you see before their force missile bashes you into a pulpy mess.