The death of [36 Controller] Crispen (Grey Elf)

in Inside Sleeping Quarters

from the perspective of [46 Dark Dreamer] Meth La Resistance (Kobold)

<worn as a badge>    a sinister diamond badge
<worn on head>       a static dragonscale helmet
<worn on eyes>       a dirty eyepatch [superior] [88%]             
<worn on face>       a well-crafted granite mask from The Temple of Blibdoolpoolp
<worn around neck>   the unholy amulet of shadows
<worn around neck>   the necklace of resilience [superior] (magic)
<worn on body>       a goblin-made leather shirt [superior]
<worn about body>    an ancient spidersilk cloak [poor] (magic)
<worn on tail>       a flaming flesh tail protector
<worn as quiver>     a quiver smeared with blood [67%]             
<worn about waist>   a belt of iron bands (magic)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms>       some masterly-crafted crystal arm plates
<held as shield>     a heavy steel tower shield
<worn around wrist>  a bracelet of woven leafs [superior] (magic) [78%]             
<worn around wrist>  a carved diorite bracer [poor] (magic)
<worn on hands>      some blood-stained mithril talons
<worn on finger>     a ring of the EarthMother (magic)
<worn on finger>     a ring of melding
<worn on legs>       the leggings of insanity (magic)
<worn on feet>       a pair of forest walking boots

Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 101v/139V Pos: standing >
You quickly scan the area.
The Myranthean merchant who is not far off to your south.
The Brealean man who is not far off to your south.
The Breale city guard who is not far off to your south.
The Myranthean merchant who is a brief walk away to your south.
The Brealean man who is a brief walk away to your south.
The Myranthean merchant who is a brief walk away to your south.
The Myranthean merchant who is rather far off to your south.
The fish vendor who is rather far off to your south.
The Breale merchant who is rather far off to your south.
The Myranthean merchant who is in the distance to your south.
The jeweler who is in the distance to your south.
The fruit vendor who is almost out of sight to your south.
The Brealean woman who is almost out of sight to your south.
The Myranthean merchant who is almost out of sight to your south.
The Breale merchant who is almost out of sight to your south.
The Myranthean merchant who is almost out of sight to your south.
The jeweler who is almost out of sight to your south.

< 361h/361H 102v/139V Pos: standing >
 
   .^..+^^^.    
  ^....+..^^^   
 **..^.+^.^.^^  
 ***..^+.^....  
 ****..@....^.  
 +++++++*^..^^  
 ******^*.^...  
  ***********   
   *********    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 102v/139V Pos: standing >
 
   ..^.+^.^.    
  ..^..+^^^.^   
 *^....+..^^^.  
 **..^.+^.^.^M  
 ***..^@.^....  
 ****..+....^.  
 +++++++*^..^^  
  *****^*.^..   
   *********    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 101v/139V Pos: standing >
 
   ..^^+..^^    
  ^..^.+^.^..   
 ...^..+^^^.^.  
 *^....+..^^^.  
 **..^.@^.^.^M  
 ***..^+.^....  
 ****..+....^.  
  ++++++*^..^   
   ****^*.^.    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 100v/139V Pos: standing >
 
   ^..^+.^.^    
  ...^^+..^^.   
 .^..^.+^.^..^  
 ...^..+^^^.^.  
 *^....@..^^^.  
 **..^.+^.^.^M  
 ***..^+.^....  
  ***..+....^   
   +++++*^..    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 100v/139V Pos: standing >
 
   ^..^+...*    
  .^..^+.^.^.   
 ^...^^+..^^.^  
 .^..^.+^.^..^  
 ...^..@^^^.^.  
 *^....+..^^^.  
 **..^.+^.^.^M  
  **..^+.^...   
   **..+....    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 99v/139V Pos: standing >
 
   ^^..+++++    
  ^^..^+...**   
 ..^..^+.^.^..  
 ^...^^+..^^.^  
 .^..^.@^.^..^  
 ...^..+^^^.^.  
 *^....+..^^^.  
  *..^.+^.^.^   
   *..^+.^..    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 99v/139V Pos: standing >
 
   .^..^****    
  ^^^..++++++   
 .^^..^+...***  
 ..^..^+.^.^..  
 ^...^^@..^^.^  
 .^..^.+^.^..^  
 ...^..+^^^.^.  
  ^....+..^^^   
   ..^.+^.^.    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 98v/139V Pos: standing >
 
   ....*****    
  ..^..^*****   
 ^^^^..+++++++  
 .^^..^+...***  
 ..^..^@.^.^..  
 ^...^^+..^^.^  
 .^..^.+^.^..^  
  ..^..+^^^.^   
   ....+..^^    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 98v/139V Pos: standing >
 
   ^^.^.****    
  ^....******   
 ^..^..^******  
 ^^^^..+++++++  
 .^^..^@...***  
 ..^..^+.^.^..  
 ^...^^+..^^.^  
  ^..^.+^.^..   
   .^..+^^^.    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 97v/139V Pos: standing >
 
   ^^..^.***    
  ^^^.^.*****   
 M^....*******  
 ^..^..^******  
 ^^^^..@++++++  
 .^^..^+...***  
 ..^..^+.^.^..  
  ...^^+..^^.   
   ..^.+^.^.    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 361h/361H 96v/139V Pos: standing >
A Gravel Road Before a Bridge
Obvious exits: -N -S

< 361h/361H 96v/139V Pos: standing >
An Old Stone Bridge
Obvious exits: -N -S
A peaceful bridge guard stands on the center of the bridge.

< 361h/361H 95v/139V Pos: standing >
A Used Gravel Road
Obvious exits: -N -S

< 361h/361H 94v/139V Pos: standing >
A Used Gravel Road
Obvious exits: -N -S

< 361h/361H 92v/139V Pos: standing >
A Gravel Road Before a Village
Obvious exits: -N -S

< 361h/361H 91v/139V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A native merchant who is rather far off to your north.
A village guardian who is rather far off to your north.
A peaceful bridge guard who is a brief walk away to your south.

< 361h/361H 91v/139V Pos: standing >
The Entrance to Werrun
Obvious exits: -N -S

< 361h/361H 90v/139V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A native merchant who is a brief walk away to your north.
A village guardian who is a brief walk away to your north.
A peaceful bridge guard who is rather far off to your south.

< 361h/361H 91v/139V Pos: standing >
Fountain In the Village of Werrun
Obvious exits: -N -E -S -W
A large stone fountain stands high in the center of town.
A stray dog sniffs the ground and trots along.

< 361h/361H 89v/139V Pos: standing >
You quickly scan the area.
A native merchant who is not far off to your north.
A village guardian who is not far off to your north.
The Incarnate of Mischief who is close by to your east.
A village guardian who is not far off to your east.
A peaceful bridge guard who is in the distance to your south.
A stray dog who is close by to your west.
The Werrun stable owner who is not far off to your west.

< 361h/361H 90v/139V Pos: standing >
Inside the Village of Werrun
Obvious exits: -N -E -S -W

< 361h/361H 91v/139V Pos: standing >
You quickly scan the area.
A native merchant who is close by to your north.
A village guardian who is close by to your north.
A stray dog who is close by to your east.
A stray dog who is close by to your south.
A village guardian who is not far off to your west.
A strong bartender who is not far off to your west.

< 361h/361H 91v/139V Pos: standing >
Inside the Village of Werrun
Obvious exits: -N -E -S -W
A proud native merchant wanders Werrun in search of business.
A strong village guardian of Werrun is standing here.

< 361h/361H 91v/139V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by to your east.
A village guardian who is not far off to your east.
A noble of Werrun who is not far off to your east.
A native merchant who is close by to your west.

< 361h/361H 92v/139V Pos: standing >
Inside the Village of Werrun
Obvious exits: -N# -E -S -W

< 361h/361H 92v/139V Pos: standing >
You quickly scan the area.
A village guardian who is not far off to your east.
A shopkeeper who is not far off to your east.
A village guardian who is close by to your south.
A stray dog who is a brief walk away to your south.
A noble of Werrun who is not far off to your west.

< 361h/361H 93v/139V Pos: standing >
Inside the Village of Werrun
Obvious exits: -N -E -S -W
A proud native merchant wanders Werrun in search of business.
A strong village guardian of Werrun is standing here.

< 361h/361H 94v/139V Pos: standing >
Inside the Village of Werrun
Obvious exits: -N -E -S -W
A tall psychomia treant ambles around the forest.

< 361h/361H 94v/139V Pos: standing >
Now where did that chicken go?

< 361h/361H 95v/139V Pos: standing >
The night has begun.
Inside the Village of Werrun
Obvious exits: -E -S -W

< 361h/361H 95v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 361h/361H 95v/139V Pos: standing >
The Supply Shop of Werrun
Obvious exits: -W
A strong village guardian of Werrun is standing here.
The shopkeeper of the supply shop of Werrun is here.

< 361h/361H 95v/139V Pos: standing >
You quickly scan the area.
A noble of Werrun who is rather far off to your west.

< 361h/361H 96v/139V Pos: standing >
a high quality mining pick [27%]             
a high quality mining pick
a high quality mining pick [41%]             
[35] a slab of beef
[8] a small vial full of green sludge
a small piece of silver ore
a quill
a staff of swirling smoke and flame (illuminating)
a midnight blue tome with silver bindings (glowing)
an eagle feather quill
a bloody skull faced helmet
a pile of coins
some cracked flesh claws

< 361h/361H 100v/139V Pos: standing >
Inside the Village of Werrun
Obvious exits: -E -S -W

< 361h/361H 102v/139V Pos: standing >
Inside the Village of Werrun
Obvious exits: -N -E -S -W
A tall psychomia treant ambles around the forest.

< 361h/361H 101v/139V Pos: standing >
You quickly scan the area.
A village guardian who is close by to your east.
A noble of Werrun who is close by to your east.
A native merchant who is close by to your west.
A village guardian who is close by to your west.
A native merchant who is not far off to your west.

< 361h/361H 102v/139V Pos: standing >
You start chanting...
A tall psychomia treant suddenly attacks YOU!

< 361h/361H 105v/139V Pos: standing >
< T: a mime TP: sta TC:excellent E: tall sta EP: excellent >
 A village guardian enters from the west.

< 361h/361H 106v/139V Pos: standing >
< T: a mime TP: sta TC:excellent E: tall sta EP: excellent >
 You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a tall psychomia treant!
This only works for the group leader!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a tall psychomia treant!
This only works for the group leader!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a tall psychomia treant!
This only works for the group leader!

< 361h/361H 106v/139V Pos: standing >
< T: a mime TP: sta TC:excellent E: tall sta EP: few scratches >
 You attempt to flee...
Inside the Village of Werrun
Obvious exits: -N -E -S -W
A proud native merchant wanders Werrun in search of business.
You flee westward!

< 361h/361H 77v/139V Pos: standing >

< 361h/361H 79v/139V Pos: standing >

< 361h/361H 79v/139V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
A Room Full of Maps
Obvious exits: -W#
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Illusion)(Red Aura)
A human officer stands here examining the maps.
Are you really here?  It must be a dream, you must be sleeping.

< 361h/361H 83v/139V Pos: standing >

< 361h/361H 112v/139V Pos: standing >
The world starts spinning, and your ears are ringing!
Huh?  What!?  You find yourself laying on the ground!
You wake up.
You do not see that person here.
Ghuleh awakens.

< 361h/361H 125v/139V Pos: on your ass >
You close your eyes and relax.

< 361h/361H 125v/139V Pos: on your ass >
Sorry, you can't do that while laying around.

< 361h/361H 125v/139V Pos: on your ass >
Sorry, you can't do that while laying around.

< 361h/361H 125v/139V Pos: on your ass >
The world stops spinning.

< 361h/361H 125v/139V Pos: on your ass >
You are already awake...

< 361h/361H 125v/139V Pos: on your ass >
You clamber to your feet.

< 361h/361H 126v/139V Pos: standing >
A Room Full of Maps
Obvious exits: -W#
*Ghuleh (Orc)(medium) stands in mid-air here.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Illusion)(Red Aura)
A human officer stands here examining the maps.

< 361h/361H 127v/139V Pos: standing >
You sit down and relax.

< 361h/361H 128v/139V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate to ardgral
( 9th circle)  2 - dream travel
               2 - shadow spawn
( 8th circle)  1 - mask
               2 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  4 - stunning visions
               2 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               2 - insects
( 3rd circle)  1 - blindness
               4 - mirror image
               4 - shadow monster
( 2nd circle)  4 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  9 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 4th) insects

You can memorize no more spells.
You continue your study.

< 361h/361H 129v/139V Pos: sitting >
You start meditating...

< 361h/361H 130v/139V Pos: sitting >
Ghuleh nods.

< 361h/361H 133v/139V Pos: sitting >
Ghuleh nods.

< 361h/361H 134v/139V Pos: sitting >
You have finished memorizing insects.
Your studies are complete.

< 361h/361H 136v/139V Pos: sitting >

< 361h/361H 139v/139V Pos: sitting >
You clamber to your feet.

< 361h/361H 139v/139V Pos: standing >
A Room Full of Maps
Obvious exits: -W#
*Ghuleh (Orc)(medium) stands in mid-air here.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Illusion)(Red Aura)
A human officer stands here examining the maps.

< 361h/361H 139v/139V Pos: standing >
You get a staff of swirling smoke and flame from a rugged adventurers satchel.

< 361h/361H 139v/139V Pos: standing >
You hold a staff of swirling smoke and flame.
It glows brightly.

< 361h/361H 139v/139V Pos: standing >
A Room Full of Maps
Obvious exits: -W#
*Ghuleh (Orc)(medium) stands in mid-air here.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Illusion)(Red Aura)
A human officer stands here examining the maps.

< 382h/382H 139v/139V Pos: standing >
You tap a staff of swirling smoke and flame three times on the ground.
Ghuleh slowly fades out of existence.
You vanish.
a maintenance worker slowly fades out of existence.
a human officer slowly fades out of existence.

< 382h/382H 139v/139V Pos: standing >

< 382h/382H 139v/139V Pos: standing >
You stop using a staff of swirling smoke and flame.

< 361h/361H 139v/139V Pos: standing >
Ok.

< 361h/361H 139v/139V Pos: standing >
A Room Full of Maps
Obvious exits: -W#
*Ghuleh (Orc)(medium) stands in mid-air here.(Red Aura)
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Illusion)(Red Aura)
*A human officer stands here examining the maps.

< 361h/361H 139v/139V Pos: standing >
You sit down and relax.

< 361h/361H 139v/139V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate to ardgral
( 9th circle)  2 - dream travel
               2 - shadow spawn
( 8th circle)  1 - mask
               2 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  4 - stunning visions
               2 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  1 - blindness
               4 - mirror image
               4 - shadow monster
( 2nd circle)  4 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  9 - magic missile
               1 - detect magic
               1 - phantom armor

You can memorize no more spells.

< 361h/361H 139v/139V Pos: sitting >
You start meditating...

< 361h/361H 139v/139V Pos: sitting >

< 361h/361H 139v/139V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 361h/361H 139v/139V Pos: standing >

< 361h/361H 139v/139V Pos: standing >

< 361h/361H 139v/139V Pos: standing >
A Room Full of Maps
Obvious exits: -W#
*Ghuleh (Orc)(medium) stands in mid-air here.(Red Aura)
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Illusion)(Red Aura)
*A human officer stands here examining the maps.

< 361h/361H 139v/139V Pos: standing >

< 361h/361H 139v/139V Pos: standing >
A maintenance worker opens the door.

< 361h/361H 139v/139V Pos: standing >
A maintenance worker leaves west.
You follow a maintenance worker.

The End of a Hallway
Obvious exits: -E -S -W#
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Illusion)(Red Aura)
Ghuleh enters from the east.

< 361h/361H 138v/139V Pos: standing >
A maintenance worker closes the door.

< 361h/361H 138v/139V Pos: standing >
You quickly scan the area.
You see nothing.

< 361h/361H 138v/139V Pos: standing >
A maintenance worker leaves south.
You follow a maintenance worker.

A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Illusion)(Red Aura)
Ghuleh enters from the north.

< 361h/361H 137v/139V Pos: standing >
A maintenance worker leaves south.
You follow a maintenance worker.

A Hallway Connecting the Barracks
Obvious exits: -N -E -S -W
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Illusion)(Red Aura)
Ghuleh enters from the north.

< 361h/361H 137v/139V Pos: standing >

< 361h/361H 138v/139V Pos: standing >
You quickly scan the area.
A resting patrol guard who is close by to your east.
Grelim, the grand druid who is close by to your west.
Grelim, the grand druid who is close by to your west.
A Grey Elf who is close by to your west.
A resting patrol guard who is close by to your west.

< 361h/361H 139v/139V Pos: standing >
A maintenance worker leaves west.
You follow a maintenance worker.

Inside Sleeping Quarters
Obvious exits: -E
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Illusion)(Red Aura)
Grelim, the grand druid stands here, fighting a resting patrol guard. (minion) 
Grelim, the grand druid stands here. (minion) 
A Grey Elf (medium), floating sits atop a snow buffalo.
A resting patrol guard stands here, fighting Grelim, the grand druid.
Ghuleh enters from the east.

< 361h/361H 138v/139V Pos: standing >
A maintenance worker closes the door.

< 361h/361H 138v/139V Pos: standing >
A Grey Elf dismounts a snow buffalo.

< 361h/361H 138v/139V Pos: standing >
You see nothing special...

< 361h/361H 138v/139V Pos: standing >
You start chanting...
You snap into visibility.
Ghuleh starts casting an offensive spell.
Ghuleh snaps into visibility.
A Grey Elf starts casting a spell.

< 361h/361H 138v/139V Pos: standing >
A resting patrol guard attacks Grelim, the grand druid. [2 hits]

< 361h/361H 139v/139V Pos: standing >
Casting: boulder 
Ghuleh snaps into visibility.
Grelim, the grand druid attacks a resting patrol guard. [0 hits]

< 361h/361H 139v/139V Pos: standing >
You complete your spell...
[Damage: 44 ] Your huge illusional boulder hits a Grey Elf causing him to scream out in agony!
Ghuleh completes his spell...
Ghuleh utters the words 'xazzg ay yahuojz'
A Grey Elf looks really tired.

< 361h/361H 139v/139V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'qaihaui bzuio'
A Grey Elf points at a resting patrol guard whose form begins to phase in and out from this plane of existence...

< 361h/361H 139v/139V Pos: standing >
You start chanting...

< 361h/361H 139v/139V Pos: standing >
Ghuleh starts casting an offensive spell.
Ghuleh snaps into visibility.

< 361h/361H 139v/139V Pos: standing >
Casting: boulder 

< 361h/361H 139v/139V Pos: standing >
Ghuleh snaps into visibility.
You complete your spell...
[Damage: 55 ] Your huge illusional boulder hits a Grey Elf causing him to scream out in agony!

< 361h/361H 139v/139V Pos: standing >
Ghuleh completes his spell...
Ghuleh utters the words 'xazzg ay yahuojz'
A Grey Elf looks really tired.

< 361h/361H 139v/139V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 361h/361H 139v/139V Pos: standing >
A resting patrol guard attacks Grelim, the grand druid. [1 hits]
You start chanting...

< 361h/361H 139v/139V Pos: standing >
Grelim, the grand druid attacks a resting patrol guard. [1 hits]

< 361h/361H 139v/139V Pos: standing >
Ghuleh starts casting an offensive spell called 'arieks shattering iceball'.
Ghuleh snaps into visibility.

< 361h/361H 139v/139V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 361h/361H 139v/139V Pos: standing >
Casting: boulder 

< 361h/361H 139v/139V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 361h/361H 139v/139V Pos: standing >
Ghuleh snaps into visibility.

< 361h/361H 139v/139V Pos: standing >
Ghuleh completes his spell...
Ghuleh utters the words 'abrauztg gpahhzfuio uqzbarr'
Ghuleh points at a Grey Elf.
Ghuleh's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 361h/361H 139v/139V Pos: standing >
You start chanting...

< 361h/361H 139v/139V Pos: standing >
Ghuleh starts casting an offensive spell.
Ghuleh snaps into visibility.

< 361h/361H 139v/139V Pos: standing >
Casting: boulder 

< 361h/361H 139v/139V Pos: standing >
You complete your spell...
[Damage: 55 ] Your illusional boulder rolls into a Grey Elf's body, killing him instantly!
A Grey Elf's high quality mining pick was completely destroyed by the massive blow!
A Grey Elf's finely woven gray cloak was completely destroyed by the massive blow!
A Grey Elf's leggings of insanity was completely destroyed by the massive blow!
A Grey Elf's mithril and gold earring [superior] was completely destroyed by the massive blow!
A Grey Elf's thin length of twisted cord [poor] was completely destroyed by the massive blow!
A Grey Elf makes a magical gesture, sending Grelim, the grand druid back to the nether plane.
Grelim, the grand druid stops following a Grey Elf.
A Grey Elf makes a magical gesture, sending Grelim, the grand druid back to the nether plane.
Grelim, the grand druid stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.