The death of [33 Illusionist] Nikt (Gnome)

in A Rented Room

from the perspective of [54 Necrolyte] Kesk La Resistance (Kobold)

<floating about head>a LARGE green ioun stone[238h 51m 24s]
<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing) [58%]             
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[238h 51m 24s]
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [80%]             
<worn in ear>        an enchanted earring of power [84%]             
<worn in ear>        a scaled earring
<worn on face>       a shadow mask [poor] [62%]             
<worn around neck>   an unique dragonscale medallion from Sarmiz'Duul [16%]             
<worn around neck>   a charm made of dwarf bone [superior] [77%]             
<worn on body>       a mysterious hooded white robe emitting black smoke [poor] (magic) [83%]             
<worn about body>    a shimmering green cloak (magic) [80%]             
<worn as quiver>     a glowing stone [superior] (glowing) [34%]             
<worn about waist>   a tattered belt of dwarven scalps [33%]             
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<attached to belt>   a dark bound tome (magic) [73%]             
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a bracelet of finger bones [69%]             
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[238h 51m 24s]
<worn on hands>      the gloves of the adept (magic) [84%]             
<worn on finger>     a diorite ring set with an opal [poor] (magic) (glowing)
<worn on finger>     a bone band [poor] (magic) (humming)
<primary weapon>     the staff of blue flames (magic) (glowing) (illuminating)[238h 51m 24s]
<held>               the globe of shadows (invis) (magic)[238h 51m 24s]
<worn on legs>       some ruby studded greaves (magic) (glowing) [82%]             
<worn on feet>       the cubes of protection [superior] (humming)


< 684h/684H 154v/155V Pos: standing >

< 684h/684H 155v/155V Pos: standing >
A Gnome floats in from below.

< 684h/684H 155v/155V Pos: standing >
A Gnome leaves west.

< 684h/684H 155v/155V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 684h/684H 154v/155V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down

< 684h/684H 153v/155V Pos: standing >
You failed.

< 684h/684H 155v/155V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
A logger from Desolate has travelled to the city here.

< 684h/684H 154v/155V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
A Half-Orc, born and raised in the city, loiters here.

< 684h/684H 153v/155V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
A logger from Desolate has travelled to the city here.

< 684h/684H 154v/155V Pos: standing >
Ok.

< 684h/684H 154v/155V Pos: standing >
The door is open.
You extend your sights northward.
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South

< 684h/684H 154v/155V Pos: standing >
You failed.

< 684h/684H 154v/155V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
A Half-Orc, born and raised in the city, loiters here.

< 684h/684H 153v/155V Pos: standing >
You failed.

< 684h/684H 155v/155V Pos: standing >
Ok.

< 684h/684H 155v/155V Pos: standing >
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood. The first drawer on the dresser in this room seems to be
open a crack.
Obvious exits: -South

< 684h/684H 154v/155V Pos: standing >
You failed.

< 684h/684H 154v/155V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A Half-Orc, born and raised in the city, loiters here.

< 684h/684H 153v/155V Pos: standing >
You quickly scan the area.
A logger from desolate who is close by to your east.

< 684h/684H 153v/155V Pos: standing >
You quickly scan the area.
A logger from desolate who is close by to your east.

< 684h/684H 155v/155V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East

< 684h/684H 154v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 684h/684H 154v/155V Pos: standing >
Your heroic urges slowly fade away.

< 660h/660H 154v/155V Pos: standing >
Ok.

< 660h/660H 155v/155V Pos: standing >
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South
A Gnome (small) stands, floating here.

< 660h/660H 154v/155V Pos: standing >
Ok.

< 660h/660H 154v/155V Pos: standing >
You snap into visibility.
You miss a Gnome.

< 660h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Gnome sta EP: excellent >
 A Gnome misses you.

< 660h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Gnome sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 660h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Gnome sta EP: excellent >
 You miss a Gnome.
You snap into visibility.

< 660h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Gnome sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
You snap into visibility.
A Gnome creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 587h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: A Gnome sta EP: excellent >
 
< 587h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: A Gnome sta EP: excellent >
 You start chanting...
You snap into visibility.

< 589h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: A Gnome sta EP: excellent >
 A Gnome misses you.
You snap into visibility.
A Gnome starts casting an offensive spell.

< 589h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: A Gnome sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 117 ] You drain a Gnome of some of his energy.

< 684h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  1 ] Your bludgeon grazes a Gnome.

< 684h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 684h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
You snap into visibility.
A Gnome creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 611h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Casting: energy drain 
A Gnome misses you.
You snap into visibility.

< 611h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 99 ] You drain a Gnome of some of his energy.
A Gnome's unearthly crystal claws is blasted by the negative energy!
A Gnome starts casting an offensive spell.

< 692h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Gnome sta EP:  awful >
 You start chanting...
You snap into visibility.

< 692h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Gnome sta EP:  awful >
 A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
A Gnome creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 622h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 You snap into visibility.
Casting: energy drain 
You dodge a Gnome's vicious attack.
You snap into visibility.

< 623h/660H 154v/155V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 You snap into visibility.
You complete your spell...
[Damage: 119 ] A Gnome crumples as you kill him by draining his energy.
A Gnome's human-made cured leather cloak from Harrow -the Gnome Village was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.