The death of [50 Decay Priest] Jov La Resistance (Orc)

in On the Vast Grassy Plain of Tentro

from the perspective of [44 Zealot] Choron The Empire (Gnome)

<worn on head>       a bloody skull faced helmet [superior]
<worn on eyes>       a brutal steel eyepatch from The Citadel
<worn in ear>        a sparkling stone earring [89%]             
<worn in ear>        a sparkling dragonscale stud [88%]             
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn around neck>   a charm made of dwarf bone
<worn on body>       a robe of tattered souls (magic)
<worn about body>    the cloak of shadow dragons [superior]
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a huge hammer named 'SkullSplitter' (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the sleeves of the swamp troll [superior]
<held as shield>     a chimaera scale [poor]
<worn around wrist>  a frost-rimed cured leather bracer
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      a pair of silverish githyanki gauntlets (magic)
<worn on finger>     a band of fiery persistance
<worn on finger>     a tiny amethyst ring
<primary weapon>     a long barbed whip named 'Mindbreaker' (magic)
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing)
<worn on feet>       a pair of blue-steel tharnadian boots


< 554h/558H 166v/166V Pos: standing >
A troglodyte berserker leaves east.
Soldon leaves east.

< 554h/558H 166v/166V Pos: standing >
Teru trots east.
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
A troglodyte female prowls through the caves here.(Red Aura)

< 554h/558H 164v/166V Pos: standing >
Moxo enters from the west.
Slay whom?

< 554h/558H 164v/166V Pos: standing >
Liels sneaks south.
Teru trots south.
You follow Liels.

In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
Moxo enters from the north.
A troglodyte berserker enters from the north.
Soldon enters from the north.

< 554h/558H 162v/166V Pos: standing >
Teru trots west.
Corae leaves west.
You follow Liels.

The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East -Down
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A huge rat scurries along here, whiskers wiggling.
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
Moxo enters from the east.
A troglodyte berserker enters from the east.
Soldon enters from the east.
Alas, you cannot go that way. . . .

< 554h/558H 160v/166V Pos: standing >
Teru trots down.
Corae leaves down.
You follow Liels.

Inside the Dark Passageway
   The cold watery passage ends here abruptly.  The well crafted walls end
here underneath a medium sized opening above.  It is difficult to tell what is
located above, it could just be a continuation of this tunnel.  The water is
very dirty here as if someone had deficated here in the water.  It seems that
this area is not naturally formed.  There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race.  The
feeling of dread grows and grows.  There are small rocks and pebbles lying all
over on the ground, as if part of some large object.  A thin layer of slime has
formed on the northern wall.  One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A HUGE stone golem stands here protecting the passageway.(Red Aura)
Moxo swims in from above.
A troglodyte berserker swims in from above.
Soldon swims in from above.
Corae swims south.
In an Underwater Passage
   The water here turns very cold.  There appears to be a stone passage here
heading to the north.  The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city.  The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway.  There is a thick layer of silt formed on
the floor of this passageway.  One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Squin Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 554h/558H 156v/166V Pos: standing >
Liels swims in from the north.
Teru swims in from the north.
Moxo swims in from the north.
A troglodyte berserker swims in from the north.
Soldon swims in from the north.

< 554h/558H 156v/166V Pos: standing >
A troglodyte berserker swims south.
Soldon swims south.
Squin swims south.
Liels swims south.
Teru swims south.
Corae swims south.
You follow Liels.

Underwater in the Clean Pool
   The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy.  The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms.  A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place.  One may travel to the north or up from this point.
Obvious exits: -North -Up
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Squin Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
Moxo swims in from the north.

< 554h/558H 155v/166V Pos: standing >
Soldon gives an order to his followers.

< 554h/558H 155v/166V Pos: standing >
You begin to hold your breath...
Squin swims up.
Liels swims up.
Teru swims up.
Corae swims up.
You follow Liels.

The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West
The watering hole is filled with cool water.
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Squin Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A killer mosquito flies through the air here.
A troglodyte berserker sneaks in from elsewhere.
Surrounded by Miles Of Open Prairie
   There are many miles of open prairie in every direction from this point.
The high soaring eagles would view this place as a huge field of unchanging
grasses stretching from horizon to horizon.  To the creatures that travel upon
this wide plain, the ground changes and is not nearly as uniform as it appears
from above.  The field is an entirely different ecosystem than the surrounding
areas.  The large Black Dog Mountains provide a great deal of protection from
the harsh north-eastern winds that would lower the temperature of this place
several degrees.  Many creatures call this place their home.  One may travel in
any direction from this point.
Obvious exits: -North -East -South -West
A half-elf explorer surveys the Field of Endolin, looking for something.(Gold Aura)
A large and very shaggy buffalo grazes on the prairie.
A large and very shaggy buffalo grazes on the prairie.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 555h/558H 151v/166V Pos: standing >
A large buffalo enters from the west.
On the Field of Endolin
   The Field of Endolin is a place of legend, a place of mystery and a place
of wonderment.  There has been speculation that this prairie had some kind of
mystical power or dangerous secret.  Many travelers have come to this prairie
in search of a dangerous secret or a glorious treasure hoard.  The adventurers
always left the fertile plains frustrated and bored out of their minds.  There
is little to do on such a great expanse of grass and prairie dogs.  Others that
have come here are amazed by the natural beauty and purity of the place.  One
may travel in any direction.
Obvious exits: -North -East -South -West
A small rabbit bounds over the prairie here.

< 555h/558H 149v/166V Pos: standing >
Slay whom?

< 555h/558H 149v/166V Pos: standing >
Teru trots in from the north.
Moxo sneaks in from the north.
A troglodyte berserker sneaks in from the north.
Soldon sneaks in from the north.
Squin enters from the north.

< 555h/558H 149v/166V Pos: standing >
Soldon gives an order to his followers.

< 555h/558H 150v/166V Pos: standing >
A small rabbit leaves east.
Teru trots west.
Corae sneaks west.
You follow Liels.

Surrounded by The Fertile Plains
   The ground here is very fertile.  The tall green grasses completely
block out any other weeds or grasses that would have tried to gain a foot-hold
on the Field of Endolin.  The grasses lie mostly bent over from a recent
storm, looking very much like a criss-cross pattern on a quilt.  There are
many faint trails leading in many directions here, most likely from the small
animals that run about the plain.  There are also many signs of the large
buffalo that roam here.  Their large beds are evident from when they bedded
down for the night, large areas of flattened grasses.  One may travel in any
direction.
Obvious exits: -North -East -South -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A field mouse scurries through the grass here.
A sparrow hops about the ground here.
A sparrow hops about the ground here.
Moxo sneaks in from the east.
Squin enters from the east.
You quickly scan the area.
A filthy vulture who is close by to your north.
A large buffalo who is close by to your north.
A prairie dog who is not far off to your north.
A prairie dog who is a brief walk away to your north.
A small rabbit who is not far off to your east.
A young buffalo who is not far off to your east.
A small rabbit who is not far off to your east.
A filthy vulture who is not far off to your east.
A young buffalo who is not far off to your east.
A prairie dog who is a brief walk away to your east.
A prairie dog who is close by to your south.
A black wolf who is not far off to your south.
An Orc who is a brief walk away to your south.
A prairie dog who is a brief walk away to your south.
A large buffalo who is a brief walk away to your south.
A killer mosquito who is close by to your west.
A prairie dog who is not far off to your west.
A wild horse who is not far off to your west.
A large buffalo who is not far off to your west.
A killer mosquito who is not far off to your west.
A filthy vulture who is rather far off to your west.
A young buffalo who is rather far off to your west.
A filthy vulture who is in the distance to your west.
A wild horse who is in the distance to your west.

< 555h/558H 148v/166V Pos: standing >
You feel less vitalized.
Liels sneaks south.
Teru trots south.
Corae sneaks south.
You follow Liels.

On The Grassy Range
   This natural field is inhabited by many different species of animals.  The
grasses that grow here are both hearty and resilient, surviving both harsh
winters and intense heat.  The animals that live here eat the grasses almost
exclusively, for little else grows here.  One may travel for miles without ever
seeing another non-animal.  The Field of Endolin is just that vast.  One may
travel in any direction.
Obvious exits: -North -East -South -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A golden prairie dog sits here looking at your queerly.
A troglodyte berserker sneaks in from the north.
Squin enters from the north.

< 379h/382H 146v/166V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
Soldon gives an order to his followers.
Liels sneaks south.
Teru trots south.
Corae sneaks south.
You follow Liels.

The Endless Fields of Grass
   The plain stretches far and wide.  The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it.  It seems
that this part of the world has been without water for a few weeks.  There are
many signs of animals here on the plain as one can see many game trails.  The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips.  One may travel in any direction.
Obvious exits: -North -East -South -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A starving looking black wolf prowls the prairie here.
Moxo sneaks in from the north.
A troglodyte berserker sneaks in from the north.
Squin enters from the north.
Slay whom?

< 379h/382H 144v/166V Pos: standing >
Soldon gives an order to his followers.
Teru trots west.
You follow Liels.

Surrounded By Miles and Miles of Open Prairie
   The miles and miles of lush green grass stretched in every direction.  It
is as if this part of the field is the exact center of a huge, green disk.  The
amount of grass here is staggering.  There are several small prairie dog holes
that have been recently dug.  Small piles of dirt surround each hole.  The sky
is wide open above your head.  There are some game trails heading off to the
north.  One may travel in any direction from this point.
Obvious exits: -North -East -South -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A large and very shaggy buffalo grazes on the prairie.
Moxo sneaks in from the east.
A troglodyte berserker sneaks in from the east.
Squin enters from the east.
Slay whom?

< 379h/382H 143v/166V Pos: standing >
Soldon gives an order to his followers.
Slay whom?

< 379h/382H 143v/166V Pos: standing >
Slay whom?

< 379h/382H 143v/166V Pos: standing >
Soldon gives an order to his followers.
Slay whom?

< 379h/382H 143v/166V Pos: standing >
Liels sneaks south.
Teru trots south.
Corae sneaks south.
You follow Liels.

Upon the Field of Endolin
   The Field of Endolin is a very lush and healthy prairie.  The sod here has
grown solid with a tough looking grass.  The grass is a dark green and very
strong.  There are many trails leading off further onto the field.  There are
some buffalo chips lying on the ground.  It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter.  There are
miles of prairie stretching out to the north.  One may travel in any direction.
Obvious exits: -North -East -South -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A large and very shaggy buffalo grazes on the prairie.
A sparrow hops about the ground here.
A small rabbit bounds over the prairie here.
A sparrow hops about the ground here.
A large and very shaggy buffalo grazes on the prairie.
Squin enters from the north.
Slay whom?

< 379h/382H 142v/166V Pos: standing >
Soldon gives an order to his followers.
Liels sneaks south.
Teru trots south.
Corae sneaks south.
You follow Liels.

The Edge of a Great Wide Plain
   A large and spacious field opens up before you here.  The field is long and
very wide.  There are many tufts of lush green grass that can be seen even at
a very great distance.  The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north.  One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Moxo sneaks in from the north.
Soldon sneaks in from the north.
Squin enters from the north.
Slay whom?

< 379h/382H 140v/166V Pos: standing >
Slay whom?

< 379h/382H 140v/166V Pos: standing >
Soldon gives an order to his followers.
Slay whom?

< 379h/382H 141v/166V Pos: standing >
Slay whom?

< 379h/382H 141v/166V Pos: standing >
Soldon gives an order to his followers.
Liels sneaks south.
Teru trots south.
You follow Liels.

On the Vast Grassy Plain of Tentro
   This grassy plain seems to go on forever.  To the north the plain seems
to dip down into a depression, a bowl shaped area.  The region is normally
filled with wild animals, from buffalo to wild horses.  Most animals stay clear
of the city of Tentro for fear of being hunted.  Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt.  The city wall is still visible from
here, a large and impressive structure.  No trees grow on this vast prairie,
the sod is too thick to let any new plants come in.  There are some thin trails
leading to the north.  One may travel to the north or west from this point.
Obvious exits: -North -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Squin enters from the north.
Slay whom?

< 379h/382H 139v/166V Pos: standing >
Slay whom?

< 379h/382H 139v/166V Pos: standing >
Soldon gives an order to his followers.
Slay whom?

< 379h/382H 140v/166V Pos: standing >
Soldon gives an order to his followers.
Slay whom?

< 380h/382H 140v/166V Pos: standing >
An Orc enters from the west.
Teru snaps into visibility.
An Orc snaps into visibility.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
An Orc is knocked to the ground by Teru's skillful bash!
Squin snaps into visibility.
An Orc avoids being bashed by Squin, who loses his balance and falls.
Liels sneaks west.
Corae sneaks west.
You follow Liels.

Near the Eastern Wall of Tentro
   This large grassy field is a wild and untamed place.  The laws of nature
apply here, where the strong survive and the weak get devoured.  What lies
beyond the protective walls of Tentro can be deemed as unsafe.  The prairie
grasses that grow here are untouched by both man and iron plow.  The wild
nature of this field prevents any farming from taking place, its just too
risky.  The field stretches off into the distance, a hill dominating the
horizon.  One may travel back into Tentro through the gate to the west.  One
may travel to the east or north on the plain.
Obvious exits: -North -East -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A loyal street sweeper of Tentro walks here doing her job(Gold Aura)
Soldon sneaks in from the east.
Slay whom?

< 380h/382H 138v/166V Pos: standing >
Liels sneaks west.
Corae sneaks west.
You follow Liels.

The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East -South -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Moxo enters from the east.
A troglodyte berserker enters from the east.
Soldon enters from the east.
Slay whom?

< 380h/382H 136v/166V Pos: standing >
Soldon gives an order to his followers.
Liels sneaks west.
Corae leaves west.
You follow Liels.

Along All Saints Boulevard
   The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris.  The large tent flap is fastened open to allow customers in
at any time of the day.  Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established.  One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East -South -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A small rat scurries over the ground here.
Moxo enters from the east.
A troglodyte berserker enters from the east.
Soldon enters from the east.
Slay whom?

< 380h/382H 136v/166V Pos: standing >

< 380h/382H 136v/166V Pos: standing >
Soldon gives an order to his followers.
Slay whom?

< 380h/382H 136v/166V Pos: standing >
Corae leaves east.
You follow Liels.

The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East -South -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Moxo enters from the west.
A troglodyte berserker enters from the west.
Soldon enters from the west.
Slay whom?

< 380h/382H 135v/166V Pos: standing >
Slay whom?

< 380h/382H 136v/166V Pos: standing >
Liels sneaks east.
Corae leaves east.
You follow Liels.

Near the Eastern Wall of Tentro
   This large grassy field is a wild and untamed place.  The laws of nature
apply here, where the strong survive and the weak get devoured.  What lies
beyond the protective walls of Tentro can be deemed as unsafe.  The prairie
grasses that grow here are untouched by both man and iron plow.  The wild
nature of this field prevents any farming from taking place, its just too
risky.  The field stretches off into the distance, a hill dominating the
horizon.  One may travel back into Tentro through the gate to the west.  One
may travel to the east or north on the plain.
Obvious exits: -North -East -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A loyal street sweeper of Tentro walks here doing her job(Gold Aura)
Moxo sneaks in from the west.
A troglodyte berserker sneaks in from the west.
Soldon sneaks in from the west.
Slay whom?

< 380h/382H 135v/166V Pos: standing >
Slay whom?

< 380h/382H 135v/166V Pos: standing >
Slay whom?

< 380h/382H 136v/166V Pos: standing >
The arcs of electricity surrounding an Orc ground out!
Slay whom?

< 380h/382H 136v/166V Pos: standing >
Liels sneaks east.
Corae sneaks east.
You follow Liels.

On the Vast Grassy Plain of Tentro
   This grassy plain seems to go on forever.  To the north the plain seems
to dip down into a depression, a bowl shaped area.  The region is normally
filled with wild animals, from buffalo to wild horses.  Most animals stay clear
of the city of Tentro for fear of being hunted.  Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt.  The city wall is still visible from
here, a large and impressive structure.  No trees grow on this vast prairie,
the sod is too thick to let any new plants come in.  There are some thin trails
leading to the north.  One may travel to the north or west from this point.
Obvious exits: -North -West
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An Orc (medium) La Resistance sits in mid-air here, fighting Teru.(Red Aura)
Squin Legionary of The Empire (Dwarf)(medium) sits in mid-air here.(Gold Aura)
Teru Legionary of The Empire (Centaur)(large) stands in mid-air here, fighting an Orc.(Gold Aura)
Moxo sneaks in from the west.
Soldon sneaks in from the west.
Corae suddenly attacks an Orc!
Corae misses an Orc.
Moxo suddenly attacks an Orc!
Moxo snaps into visibility.
An Orc snaps into visibility.
Moxo's weak crush grazes an Orc.

< 380h/382H 134v/166V Pos: standing >
Soldon suddenly attacks an Orc!
Soldon misses an Orc.
Liels sneaks west.
You follow Liels.

Near the Eastern Wall of Tentro
   This large grassy field is a wild and untamed place.  The laws of nature
apply here, where the strong survive and the weak get devoured.  What lies
beyond the protective walls of Tentro can be deemed as unsafe.  The prairie
grasses that grow here are untouched by both man and iron plow.  The wild
nature of this field prevents any farming from taking place, its just too
risky.  The field stretches off into the distance, a hill dominating the
horizon.  One may travel back into Tentro through the gate to the west.  One
may travel to the east or north on the plain.
Obvious exits: -North -East -West
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A loyal street sweeper of Tentro walks here doing her job(Gold Aura)

< 380h/382H 133v/166V Pos: standing >
Slay whom?

< 381h/382H 134v/166V Pos: standing >
Slay whom?

< 381h/382H 135v/166V Pos: standing >
Slay whom?

< 381h/382H 135v/166V Pos: standing >
Slay whom?

< 381h/382H 136v/166V Pos: standing >
Liels sneaks east.
You follow Liels.

On the Vast Grassy Plain of Tentro
   This grassy plain seems to go on forever.  To the north the plain seems
to dip down into a depression, a bowl shaped area.  The region is normally
filled with wild animals, from buffalo to wild horses.  Most animals stay clear
of the city of Tentro for fear of being hunted.  Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt.  The city wall is still visible from
here, a large and impressive structure.  No trees grow on this vast prairie,
the sod is too thick to let any new plants come in.  There are some thin trails
leading to the north.  One may travel to the north or west from this point.
Obvious exits: -North -West
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
An Orc (medium) La Resistance sits in mid-air here, fighting Teru.(Red Aura)
Squin Legionary of The Empire (Dwarf)(medium) sits in mid-air here.(Gold Aura)
Teru Legionary of The Empire (Centaur)(large) stands in mid-air here, fighting an Orc.(Gold Aura)

< 381h/382H 134v/166V Pos: standing >
Moxo misses an Orc.
Moxo misses an Orc.
An Orc snaps into visibility.
Corae misses an Orc.
Corae misses an Orc.
An Orc snaps into visibility.
Teru blocks an Orc's lunge at him.
An Orc misses Teru.
An Orc snaps into visibility.
Seems that it's too crowded!

< 381h/382H 135v/166V Pos: standing >
Soldon misses an Orc.
Soldon misses an Orc.
An Orc snaps into visibility.

< 381h/382H 135v/166V Pos: standing >
Soldon starts casting an offensive spell.

< 381h/382H 137v/166V Pos: standing >
Moxo starts casting an offensive spell.

< 382h/382H 138v/166V Pos: standing >
Soldon completes his spell...
Soldon utters the words 'zrzqhfuqar znzjudihuai'
An Orc snaps into visibility.
An Orc is engulfed by a shower of arcing electricity sent by Soldon.

< 382h/382H 138v/166V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Liels.

< 382h/382H 139v/166V Pos: standing >
Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Moxo.

< 382h/382H 139v/166V Pos: standing >
An Orc snaps into visibility.
Teru's bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's crude bludgeon wounds an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Liels starts casting an offensive spell.
Liels snaps into visibility.

< 382h/382H 139v/166V Pos: standing >
A troglodyte berserker starts casting an offensive spell called 'stunning visions'.

< 382h/382H 139v/166V Pos: standing >
An Orc raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
An Orc looks much better.
Squin clambers to his feet.

< 382h/382H 140v/166V Pos: standing >
Moxo misses an Orc.
An Orc snaps into visibility.
Moxo's weak crush grazes an Orc.
As Moxo strikes an Orc, he smiles as Moxo tears his flesh!
Corae misses an Orc.
Corae misses an Orc.
An Orc snaps into visibility.
An Orc avoids being bashed by Squin, who loses his balance and falls.
Moxo starts casting an offensive spell.

< 382h/382H 140v/166V Pos: standing >
Soldon misses an Orc.
Soldon misses an Orc.
An Orc snaps into visibility.
Teru parries an Orc's lunge at him.
Teru parries an Orc's lunge at him.
An Orc snaps into visibility.

< 382h/382H 140v/166V Pos: standing >
A troglodyte berserker completes his spell...
A troglodyte berserker utters the words 'stunning visions'
A troglodyte berserker's stunning visions seem to slightly mesmerize an Orc!
An Orc is stunned!

< 382h/382H 140v/166V Pos: standing >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.

< 382h/382H 141v/166V Pos: standing >
Liels completes his spell...
Liels utters the word 'gurunsoqz'
An Orc is suddenly at a slight loss for words.
An Orc seems to be trying to shake off his woozy feeling.
Corae starts casting an offensive spell.

< 382h/382H 141v/166V Pos: standing >
Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Moxo.
An Orc seems to be trying to shake off his woozy feeling.
Seems that it's too crowded!

< 382h/382H 141v/166V Pos: standing >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.

< 382h/382H 142v/166V Pos: standing >
Moxo starts casting an offensive spell.

< 382h/382H 142v/166V Pos: standing >
A troglodyte berserker starts casting an offensive spell.

< 382h/382H 143v/166V Pos: standing >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.
Corae completes her spell...
Corae utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Corae.

< 382h/382H 143v/166V Pos: standing >
Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Moxo.
An Orc is stunned!
Soldon starts casting an offensive spell.

< 382h/382H 144v/166V Pos: standing >
An Orc's body smokes as him body is consumed by the electric arcs.
An Orc's symbol of domination exploded spreading charges of electrical energy!
An Orc's ablazed gold ring of fire exploded spreading charges of electrical energy!
An Orc's superior stone earring from the Outcasts Tower exploded spreading charges of electrical energy!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!